Root - Dire Wolf Digital


Today’s small patch fixes some display issues, in particular for players using ultrawide monitors or newer mobile devices.

Bugs
  • Fixed black bars appearing at the top of the display for certain mobile devices, in particular newer iOS devices.
  • Fixed handling of safe areas on iOS devices.
  • Fixed the battle scene along with a few other scenes to properly extend left and right on ultrawide display.
  • Fixed pillarboxing on 16:10 displays.
  • Fixed clearing selections so that players can easily place warriors, buildings and other tokens without triggering tooltips.
Known Issues
  • The AI timer buffer is given to players who do not have an AI between them and the previous Human opponent.
  • VP gain VFX plays out of sync with actual increase in VP.
  • Anytime in Birdsong cards can only be used after Refresh and Slip.
  • Occasionally, Skip Replay doesn't skip to the start of your turn.
  • Normal difficulty Corvid AI leaves plots unprotected for too long.
  • Vagabond is missing confirmation when ending a turn with actions available.
  • Some opponent prompts do not appear for Underworld factions/maps.
  • AdSet: Discarding is not simultaneous.
  • Duchy player is told to activate ministers when they do not have any.
  • Export prompt says "Craft" instead of "Export".
  • Sub-optimal order of removal in some cases when Base and Sympathy are removed at the same time.
  • Cannot select bottom center clearing on Mountain Map for first AdSet Homeland as Cats.
  • "Playable" displays instead of card names for mandatory cards.
  • The Adventurer using Improvise displays the items in the wrong order.
  • If all other players have left a multiplayer match, the last user cannot view the EoG screen.
  • Action Log: No entry for winning a game.
  • The score isn't grayed out when the Lizard player only has Bird cards in hand.
  • Cats cannot see future costs for buildings.
  • Confusing icon used in Birdsong of Duchy Faction Phase Order.
  • Battle animation covers some locations of buildings when in Quick Battle.

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com and we'll be happy to help. And if you haven’t already, be sure to join our player community on Discord!
Thanks for playing Root!
Root - Dire Wolf Digital


Denizens of the Woodlands, thank you as always for your reports and suggestions! This patch includes several improvements and fixes that flow from community feedback.

For improvements, players can now select a card suit to spend when crafting a card with a wild cost. We are examining other tabletop fidelity improvements too, so stay tuned!

Next, we improved display handling to support more aspect ratios and display sizes for both desktop and mobile players. If you spot any irregularities, please send Feedback via game settings or drop us a line at Support@DireWolfDigital.com.

We also added a warning and action log entry for Lord of the Hundreds players attempting to loot in clearings they don't rule and failing to loot. We hope this adds clarity to these interactions.

We're happy to have patched Chinese localization for some gaps with prior expansions. This should replace all English entries with Chinese translations.

Features and Improvements
  • Enabled players to select which card suits when crafting a card with a wild cost.
  • Improved display handling for a broad range of aspect ratios, especially for ultrawide devices, phones and tablets.
  • Added a warning for Lord of the Hundreds players attempting to loot in a clearing they don't rule.
  • Added a Lord of the Hundreds action log entry for failing to loot.
  • Added Chinese localization for Exiles and Partisans, Underworld, AdSet, Lake and Mountain maps and other fields that were previously using English.

Bugs
  • Made various localization fixes for several languages.
  • Cleaned up some clearings on the Winter Map and fixed a few clipping issues on other maps.
  • For Switch users, the multiplayer lobby now displays a tooltip to indicate they are unable to chat.
  • In the Shipping Empire challenge, river clearings will always have 2+ assigned suits, never all the same suit.
  • Easy AI should now purchase Riverfolk services less aggressively.
  • Added some missing gamepad highlights and made some elements navigable.
  • Eyrie players are now prompted to confirm setup.
  • Crafted cards can now be used in battles triggered by Instigate.
  • Clockwork traits on the create game menu now have tooltips.
  • Fixed the Vagabond attack value on the player detail screen to display based on the number of undamaged swords in inventory (visual only, gameplay rules were and are correct).
  • Vagabond players can now minimize the New Quest prompt and view the board state before making a selection.
  • In Pass and Play, Vagabond clones should no longer appear during setup.
  • In Pass and Play, Corvid Plot tokens remain hidden when played by AI.
  • Player can now play Dominance cards at the end of daylight if they have 10+ points.
  • The Protect the Warlord toggle is now respected in async matches.
  • Made Waystation icons more visible at scale.
  • Cleaned up some Alliance tutorial prompts for 4:3 displays.
  • Fixed an issue where Lizard Cult gardens could be invisible if they were built while a player was away from the game.
  • Moved Keep icons to the top left of clearings instead of the lower right where they can overlap with clearing suits.

Known Issues
  • The AI timer buffer is given to players who do not have an AI between them and the previous Human opponent.
  • VP gain VFX plays out of sync with actual increase in VP.
  • Anytime in Birdsong cards can only be used after Refresh and Slip.
  • Occasionally, Skip Replay doesn't skip to the start of your turn.
  • Normal difficulty Corvid AI leaves plots unprotected for too long.
  • Vagabond is missing confirmation when ending a turn with actions available.
  • Some opponent prompts do not appear for Underworld factions/maps.
  • AdSet: Discarding is not simultaneous.
  • Duchy player is told to activate ministers when they do not have any.
  • Export prompt says "Craft" instead of "Export".
  • Sub-optimal order of removal in some cases when Base and Sympathy are removed at the same time.
  • Cannot select bottom center clearing on Mountain Map for first AdSet Homeland as Cats.
  • "Playable" displays instead of card names for mandatory cards.
  • The Adventurer using Improvise displays the items in the wrong order.
  • If all other players have left a multiplayer match, the last user cannot view the EoG screen.
  • Action Log: No entry for winning a game.
  • The score isn't grayed out when the Lizard player only has Bird cards in hand.
  • Cats cannot see future costs for buildings.
  • Confusing icon used in Birdsong of Duchy Faction Phase Order.
  • Battle animation covers some locations of buildings when in Quick Battle.


As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com and we'll be happy to help. And if you haven’t already, be sure to join our player community on Discord!

Thanks for playing Root!
Root - Dire Wolf Digital


Today’s hotfix addresses a handful of issues discovered by the community.

Bugs
  • Fixed a case where Marquise could avoid spending wood to construct buildings.
  • Fixed a rare case where game results could display incorrectly if a player's app crashes.
  • Fixed a case where a network error popup could appear after a live match.
  • Fixed a case preventing construction of gardens on a subset of spaces on the Winter Map.

Please let us know through the in-game feedback or on our Discord Server if you experience any unusual disconnects or other instability!

Known Issues
The following issues are known to the dev team and will be addressed in future patches.
UI
  • The Woodland Alliance Evening actions counter can appear during Daylight if a player uses undo to step back from Evening.
  • Players are unable to choose which crafting pieces to use when crafting a card with wild suits in its cost.
  • If a player enters a battle while a faction info page is open, their cursor may get stuck on that page. Press the B button to reset your selection.

Mobile
  • Faction select options are partially off-screen on fold devices.

Localization
  • An action log entry related to Hundreds mobs incorrectly states the "mob dies" in Italian
  • Coffin Makers text is mistranslated in Italian.
  • The descriptions for normal and heroic Delivery Mission challenges are swapped in non-English languages.
  • Sway Ministers description is mistranslated in Polish.
  • Improvements needed for Disable Faction Draft description to better clarify options.

Gameplay
  • Players on minimum spec devices may experience game freezes on Winter, Lake, and Mountain maps
  • Players report games may freeze when playing on Multiplayer.

Thanks for playing Root!
Root - Dire Wolf CS


You can almost see the green under that melting snow! In this patch, we have included a number of balance updates for Challenges, bug fixes, and various polish improvements. Thank you for playing Root Digital!

Improvements
  • Balance updates for Challenges, including new rules and restrictions for Hundreds’ heroic challenges.
  • Marquise Wood Picker added to the Marquise building mode: The Marquise build selection prompt should now include a ‘Choose wood to spend’ toggle. When enabled, the Marquise can select which clearings to spend wood from.
  • Play to your strengths! Woodland Alliance may now choose which supporters to spend by selecting them in the lower left of the game screen before a revolt or spreading sympathy.
  • Gamepad: Overall improvements to gamepad usability. Added gamepad support for Retinue card picker (as well as for the two new ones above).
Bug Fixes

Challenges
  • In the Delivery Mission challenges, all Move Boot icons are now the same size.
Adset
  • Banning second Vagabond now removes it from the faction pool in Advanced Setup.
  • You should now be able to press X on a gamepad to see additional information about the Vagabond during Advanced Setup.
Gameplay
  • Your Clockwork opponent settings should now be saved along with other game setup details! This means you can easily repeat previous conditions or make small adjustments without starting from scratch.
  • Keepers and Hundreds can now claim Dominance cards.
  • After Eyrie activates Tax Collector from the Charismatic Leader, you should now be able to place the removed warrior for the second part of the recruit.
  • Eyrie should now be able to use the League of Adventurous Mice before going into turmoil.
  • Fixed an issue where Rule was not being calculated correctly after a player used undo on a crafted Soup Kitchen.
  • Stacked relics can now be consistently targeted.
  • When the Hundreds gain warriors from their Lavish mood, the effect on Rule now applies immediately.
  • Rule is now recalculated after the Hundreds anoints a new Warlord.
  • Mobs should now be able to spread through adjacency with Boat Builders and Tunnels.
  • Field Hospitals should now be able to be used before Keepers Delve in the Keep clearing.
  • You can now select which Waystations and Relics take battle damage.
Steam Deck
  • UI: Selected highlight icon in Retinue Picker should now be more prominent.
  • Dominance card hangers now display fully on screen on Steam Deck.
Playmat, prompts and stingers
  • Relic models should be fully visible on the Mountain Map.
  • The Barren Tree should no longer obscure warriors in one of the clearings on the Autumn Map.
  • Ultrawide resolutions no longer display a duplicate relationship tracker.
  • You should now be able to mouse over Retinue icons.
  • Waystations should now play an animation when destroyed during battle.
  • Exposure button now highlights when usable.
  • The victory point number shown when Hundreds craft for VP should now display the correct value.
  • Relic VP values now display in the casualties prompt and in the HUD during Battle.
  • When prompted to select a Minister, the gamepad cursor should now default to the Minister HUD.
Known Issues
The following issues are known to the dev team and will be addressed in future patches.

UI
  • Crafting Resource Selection: Players can’t choose which resource to use when crafting with Wild icons.
Localization
  • Missing Translations: German and Japanese translations for expansion content are incomplete.

Note:
We are deploying a rework of some of the networking infrastructure with today’s patch.
Please let us know through the in-game feedback or on our Discord Server if you experience any unusual disconnects or other instability!
Root - Dire Wolf CS


Another hotfix coming your way with multiple bug fixes and more! In addition to these fixes, Retinue Picker has been added to Mobile. Thanks for playing Root: Digital!
Retinue Picker is now on mobile!
  • We are still working on gamepad functionality.
Suit Sorting has been added for Eyrie Decree and Keepers in Iron Retinue!
  • In the Eyrie Decree and the new Retinue Picker, suits should now be sorted from left to right as follows: Rabbit, Fox, Mouse, Bird.
Bugs
    Art
    • Lord of the Hundreds Warriors should now match the size of the other faction Warriors in Strategic View.
    • Fixed an issue where the cancel button appeared as a continue button when using the Duchy's Captain Minister.
    • When a mob token is killed, it should now have a death animation.
    • Relics should no longer overlap warriors in Strategic view.
    UI
    • Players should now be able to cancel taking the Trick action for the Corvids prior to completing the action.
    • Warriors and Tokens should no longer overlap during Adset games.
    • Players should now be able to enable both Random Factions and Disable Faction Draft for Advanced Setup games.
    Gameplay
    • AI should no longer use Looting when there is no possibility of gaining items.
    • Undoing a Revolt in a clearing with Warriors when the player has max Warriors on the field should not reduce a player’s Warrior count.
    • In the Egg Collector challenge, when players move into a clearing with an Egg and create a Warrior, selecting Undo should now bring the Egg back and uncreate the Warrior.
    • Scorched Earth clearings no longer count for adjacency when Vagabond is removing mountain paths.
    • Riverfolk Warriors should now be removed from Coffin Makers when Recruit is undone.
    • In Pass-and-Play games, if the AI opponents are Hundreds or Keepers, the Players should now see the backs of the cards when the AI are Keepers or Hundreds.
    • During Pass and Play, the player turn prompt should now appear when resuming a Pass and Play Game.
    Mobile
    • Hundreds numbers should now have consistent sizing.
    Known Issues
    The following issues are known to the dev team and will be addressed in future patches.Gameplay
    • Hard Difficulty AI may choose to build in a clearing with a Hundreds Mob token.
Root - Dire Wolf CS


We have a feisty little patch for you all today, including bug fixes and new UX that allows Keepers players to pick their retinue! (Thanks to Nitrorev for the good suggestion, and keep an eye out for this approach being used for other token selections.)

Please be sure to give us your feedback in our Discord channel, in-game or via the Steam forums! We’re eager to hear your thoughts.

Bug Fixes
    Gameplay
    • During setup, Keepers automatic relic placement will now place relics in forest as close as legally allowed to their starting Warriors.
    • Fixed an issue where Keepers could get into an invalid state during Advanced Setup.
    • Players should now be able to select another move after canceling Prowess as Hundreds.
    • The Lord of Hundreds should now play a celebration animation for a Victory on the End of Game screen.
    • When moving warriors with False Orders in a clearing with an odd number of Warriors (specifically with the Warlord), the value is now rounded up instead of down.
    • Keepers should now be able to Encamp in clearings with a face-down Corvid snare.
    UI
    • Relics tooltips will now display the info of all relics in their clearing or forest.
    • The Duchy brigadier prompt selection should now only have 1 button displayed with the white outline at a time.
    • Improved spacing and resolved overlap issues on Winter Map.
    • In the Keepers tutorial, instructions should no longer overlap the prompt to add cards to your retinue.
    • The Enable Controller support prompt now appears when players land on the home screen for the first time, rather than at launch while the cinematic plays
    • The X and Y buttons on the gamepad should now be localized properly for different platforms
    • Gamepad settings should now default to top-most / first selection in a menu.
    • Users should now be able to ban factions while playing with Adset and Faction Draft disabled.
    • Fixed an issue where Clockwork bots would get extra buildings and warriors when playing with Adset
    • Placed Waystations should now display a card draw symbol on the player detail page.
    • Improved the clarity of messaging when an ambush is prevented by another ambush.
    • When the player doesn't remove any items with the Lavish mood there should now be an accurate action log entry.
    • The Looting Banner should now be enabled and disabled properly during the Battle.
    • The Tooltip indicating the Draw Rate should now display properly.
    • The Disable Faction draft option should no longer appear when Advanced Setup is turned off.
    • Players using gamepad are now able to tooltip decree icons for more info.
    Art
    • Animation should now be smoother during Vagabot mouse click.
    Localization
    • Russian language should now display accurately on HUD.
    • Spanish prompt header for the first mood choice should no longer covered by art.
    • Chinese Characters should now display properly.
    • Font should now be easier to read for Chinese characters and Japanese characters.
    • Non-English languages should no longer have blank areas.

Known Issues
    The following issues are known to the dev team and will be addressed in future patches!
    Localization
    • German, Czech, Russian, and Japanese translations are currently incomplete for the Marauder DLC.
    • There are currently possible mistranslations in Italian Coffin Makers text and Polish Sway Minister text.
    • Descriptions of Delivery Mission are flipped in non-English languages. (e.g. Normal displays as Heroic, Heroic displays as normal)
    UI
    • The new Keeper retinue selection is not currently enabled with gamepad support.
    • The Time Out clock should be visually synced to server time but is currently appearing too late.
    • Warriors and Tokens overlap in certain placements.
    • Riverfolk Warriors are not removed from Coffin makers when Recruit is undone.
    • Mob Token does not play Death Animation when it is killed.
    • During the Marauder Tutorial, the Retinue modal starts at the top, then moves down so the text does not overlap.
    • Steam notifications are not displaying Root icon.
    Gameplay
    • During gameplay, the Keepers in Iron AI will sometimes leave 4 or more Warriors in a single clearing, leaving them vulnerable to Live off the Land at the end of the turn.
    • If you run into this issue, please send us feedback through the in-game Settings menu!
    • Players cannot currently choose which Waystations are removed during Keepers matches or which
      Waystations are damaged in Battle..
    • In the Egg Collector challenge, when you move into a clearing with an egg and create a Warrior, selecting Undo brings the egg back but does not uncreate the Warrior.
    • Players cannot choose which resource to use when crafting Wild icons.
    • Undoing a revolt when at supply limit removes Warriors previously on the playmat.
    • If a player uses Scorched Earth on a clearing, the Electric Eyrie can still place Warriors in the clearing with Swoop.
    • Players can remove mountain passes adjacent to Scorched Earth clearing while playing Scoundrel.
    • The Eyrie Dynasty AI appears unable to determine that they will enter Turmoil by the end of the turn even without opponent action.
    • Players are unable to play with random factions enabled online while playing Adset with the faction draft turned on.



Root - Dire Wolf CS


We’ve got another Hotfix headed your way to address bugs reported since The Marauder Expansion Release! A big thank you to all of the players who took the time to report and for playing Root Digital!
Bugs
  • UI
    • Mob Icon should now have a vertical line to the left of the token in the Hundreds Tutorial.
    • Placeholder accounts no longer appear at the bottom of the leaderboard
    • The Devout Knights ability banner will now be positioned correctly during combat when using the Quick Battle setting.
    • During the Marquise tutorial, Rule Flag tip should now be easier to read.
    • In Quick Battle, the Corvid Embedded Agents banner should now appear entirely on-screen.
    • Multiple icons should no longer display for each faction.
    • Players should now be able to minimize the sway prompt and simultaneously open the supply and discard pile.
    • “Hundreds is choosing a Homeland Clearing” text should now display to prompt opponents.
  • Gameplay
    • Controller Support prompt should now appear immediately upon launching the game.
    • Hundreds can no longer recruit to a Warlord in a Keep or Snare clearing.
    • Eyrie AI set to easy and normal difficulty should now be less likely to make decree choices that send it into turmoil.
    • AI should now choose to remove warriors in combat before their own warlord in almost all cases.
    • Bitter Mood should now be selected when a Hundreds player has no warriors in supply.
    • Eyrie Players can no longer select a clearing with a warlord.
    • A Vagabond aiding the Hundreds should no longer be able to get items the Hundreds removed from the game with their Contempt for Trade.
    • Players should now be able to ban a second vagabond in Advanced Setup.
[UPDATED 1/16/2025]
Please also see our list of known issues since the release. We’re working on these for an upcoming release. Again, a big thank you to all of the players who took the time to report!
Known Issues
  • Localization
    • German, Czech, Russian, and Japanese translations for expansion content are incomplete. (We are waiting on source files from localization partners, so we are unsure of the ETA on these for the moment.)
  • UI
    The prompt to enable controller support displays before it should, leading to it displaying improperly
    • When many relics are in the same clearing, their values overlap.
    • Relic tokens have inconsistent shapes.
    • Placed Waystations don't display the Card Draw symbol on expanded player info.
    • Ambush blocked by the Scouting Party needs its own label.
  • Gameplay
    • Cancelling a move with Prowess forces the player to battle or not be able to take the action.
    • Additional Relics are currently placed too far from Keeper's starting point.
    • During gameplay, the Keepers in Iron AI will sometimes leave 4 or more Warriors in a single clearing, leaving them vulnerable to Live off the Land at the end of the turn.
    • Players can enable Disable Faction Draft and Random Factions with Advanced Setup not enabled.
    • Players cannot ban factions with Disable Faction Draft enabled.



Root - Dire Wolf CS


Here’s our Day One hotfix for the Marauder Expansion Steam release. We appreciate all of the feedback, and hope you’re enjoying the new expansion!


Bugs
  • Gamepad
    • Pressing R3 and L3 concurrently will no longer disable camera controls.
    • Controllers should remain usable in games where chat is disabled. Additionally, closing chat will now reenable camera movement.
  • Pass & Play
    • Games should no longer be freezing during Pass & Play mode.
  • Gameplay
    • Spread Sympathy Icon should now appear during Revolt.
    • Lord of the Hundreds should now be prompted to choose which pieces to lose when taking hits during a clearing with both mobs and strongholds.
    • Vagabond Ability hints now correctly display next to the Vagabond they refer to.
    • Paper on Recruiter is now positioned correctly when Recruiter idles.
    • Opponents of Woodland Alliance players can no longer inspect supporter piles.
    • Eyrie can no longer build in a clearing after being ambushed and removing all of their warriors.
    • Cancelling after clearing a build should now return the Command action to the player.
    • Hundreds players should now be able to undo a choice on the Mood Selection prompt.
  • UI
    • Various text improvements in Chinese.
    • Various fixes for Japanese Characters on the Create Game screen.
    • Icons in the second tutorial should now be visible.
    • Hundreds play should now play a minor defeat animation at the end of the game.
    • Tokens from Corvids and Hundreds should no longer overlap and should be better aligned on gamemat.
    • Keepers and Hundreds should now display in the Relationships sections of the gamemat for Vagabond.

Root - Dire Wolf CS


The Marauder Expansion is now available on Steam, with mobile platforms coming soon! Additionally, we have a lot of fixes for gameplay, UI improvements, and pesky bugs.

The Marauder Expansion has arrived on Steam!
  • Two New factions challenge your woodland rule!
    • Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.
    • Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!
  • New Challenges!
    • Six new challenges with both Normal and Heroic modes test your strategic wiles!
  • New Achievements!
    • Eight new achievements push you to conquer the Woodland as never before!
    • For more details, check out our article here.
Bugs
UX
  • The Card icon should now appear on bases inside the Woodland Alliance player info view.
  • Victory Points should now display black text when Sway is prompted.
  • Improved placement of hinting arrows in tutorial for all zoom levels
  • Icons should now display properly until a faction is selected during Advanced Set-up.
  • Improved visibility of selection highlights on map elements while in strategic view
  • Vagabonds shouldn’t overlap on Lake Map when in the same forest.
  • Warriors should no longer clip into each other on the battlefield with higher warrior counts.
  • Improvements on flag visibility in Mountain Map.
  • Clearing Suit and Rule Flag hints should now be better aligned.
  • Undoing crafting should no longer cause flickering.
  • Winter Map forest and clearing highlights should now have the same opacity.
  • Riverfolk Cards should now animate to the hand of their new owners when purchased via services.
  • Vagabond Circle should now be smaller and not appear when walking through a cleared path on the Mountain Map.
  • Highlights should now appear when targeting a Garden in Strategic View.
  • Widescreen monitors display for 32:9 ratio is now supported.
  • Cards should no longer overlap when mousing over.
  • Player should now be able to select Mountain Paths on Gamepad during Pass & Play.
  • Minimize button for Vagabond Selection should now be closer to the Maximize button.
  • Vagabond should now appear on the Turn Order info page.
  • Forests should now highlight yellow when selected via gamepad on the Mountain Map.
  • Opponent-facing text should now be correctly localized.
  • Loading icon should now remain visible when Skipping Replay.
Corvid
  • Corvid Plots should no longer overlap sympathy/revolt cost.
  • Corvid daylight actions should now be able to be selected via gamepad.
  • Corvid Death should now have a sound when a Corvid warrior dies.
Gameplay
  • Various text corrections and fixes to Challenges.
  • Various fixes to prompts under Available Quests.
  • Cancelling out of Convert Ability should no longer cause an infinite loop.

Thank you so much for playing Root Digital! If you have any questions, shoot us a message through the in-game Feedback button or email us at Support@direwolfdigital.com.


Root - Dire Wolf CS


With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fixes, and bug fixes.
New Feature
  • Skip Replay Button: Players rejoining an async game can now skip replays of the match. Additionally, players can now skip replays when rejoining a match after losing connection.
Bug Fixes
  • Action Log:
    • Players should now be able hover over cards in the action log to check out the details.
    • The action log should now show the correct amount of Warriors placed on Coffin makers when spending Supply as Riverfolk.
  • Advanced Setup:
    • Vagabond Warrior should now start on the board.
    • When setting up as the Eyrie on the Winter map, upper left clearing should now be available as a starting option.
    • Eyrie Dynasty Leader should now be found when one is expected.
  • AI:
    • AI should now be able to successfully take over for resigned players.
  • Art/Display:
    • Settings, Action Log, Expand, Minimize, and Supply tooltips should now have consistent font sizes.
    • The Action Log tile should now stay in place on the screen when the window is open.
    • Eyrie’s Roosts should now animate into the match when reloading a match.
    • Chinese Characters should now display larger.
  • Audio:
    • The Timer sound effects should now be dismissed along with the timer.
  • Expansions:
    • Starting the app offline should no longer prevent players from accessing purchased Expansion content.
  • Gamepad:
    • Gamepad supports Skip Replay with a button press.
    • Total Domination Challenge should now prevent faction changes.
    • XBOX Button should now display when using Steam Deck or with a gamepad on Steam.
  • Gameplay:
    • Various stability improvements and localization fixes.
    • The Undo button should no longer appear unless the player can undo an action.
    • Destroying an Automated Alliance Sympathy should win the game or at least tie the players.
    • Spread Sympathy for No Such Clearings should now be in the adjacent space with the fewest enemy pieces.
    • Spread Sympathy should now be skipped if all 10 Sympathy tokens are on the playmat.
    • Deployed Warriors and Warriors in Reserve should now always equal 25, and display total number of warriors on the playmat correctly.
    • The Mayor should now be “Exhausted” after redoing his move.
    • Enemy Warriors should now return to the original clearing after Undoing the Convert action.
    • When using Propaganda Bureau in a clearing with a Keep or Corvid Snare token, undoing the action should now return the Opponent’s warrior without removing the other player’s warrior.
    • Players should now see AI faction setup correctly in Live Games.
    • Field Hospital prompt should now display the correct number of Warriors.
    • Players should now be able to enlist the Arbiter’s help after Ambush ends.
    • Players should now be able to use Mayor on a Minister.
    • Placing a Trading post and undoing it when there are no Warriors in Reserve should resolve correctly.
    • Using Mercenaries damaged by Vagabond should now cause hostile status to Vagabond, not Riverfolk.
    • Players should now have the option to use Exposure after using Improvements.
    • Players should be able to use False Orders at any point.
    • Propaganda Bureau should no longer remove Warrior when undoing the action.
    • Crafting Master Engravers should no longer be able to be undone.
    • Tax Collector should be activated during Charismatic Leader’s recruit ability to prevent turmoil.
    • Undoing an Eyrie Leader selection should not leave a player without a leader when starting a turn.
    • Riverfolk services should now remain accessible when undoing an Eyrie Emigre action.
    • All players should now be able to see the number of warriors on Coffin Makers.
    • Players should now be able to properly select a destination clearing when using False Orders on Warriors in the pass clearing (Mountain Map) and bottom clearing (Lake Map).
    • Placing a Trading post and undoing it when there are no Warriors in Reserve acts correctly
    • Players should now be correctly removed from Live Lobbies when they close the client.
    • Players experiencing Online Play access issues should now see the correct error message.
    • Players should no longer receive “Your Turn” notifications if they’ve been resigned due to timing out or other reasons.
    • Undoing or redoing moves with the Mayor no longer refreshes the Mayor’s ability, preventing unlimited moves. Instead the Mayor should now be correctly exhausted.
...

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