Rodina - Raptormeat
Hi again everyone!

Some players recently noted that Rodina's UI was not working well with smaller resolutions, or with 6:10 aspect ratios. I added a little UI scaling (on the DEV branch only!) to help with this and would welcome feedback from those affected. This system is still in flux (I may change it for mid-range resolutions) but will be included with the next full release.

I'm currently working on a clustered light system for Rodina's renderer (to make turning on your headlamp work with thousands of rocks), and adding new rocks art types for each of the planets!

Everything else on the Dev branch is still broken! But we're getting there!
Mar 19
Rodina - Raptormeat
Hey All! I just updated the dev branch with a new version which fixes a common crash!

I also updated the Blender exporter script to fix a crash, in case that is useful to you.

The dev branch is still super broken, don't get me wrong! Continue to play at your own risk :)

Thanks!
Rodina - Raptormeat
Note: this is a broken, crashy preview build of Rodina 1.7!

You guys have been waiting a lonng time! This update is going to cover the planets with rocks, each of their own type, and I wish I could release it for you!!

Unfortunately 1.7 is not ready - but I thought you might appreciate a peek at what I've been building up to. This dev update has identical rock sets covering the different planets, but comes with major issues:

- frequent crashes
- particles are all messed up
- flying in space iffy at best

DO NOT SAVE YOUR GAME!

- Discard any save games made on the Dev branch! They will be broken be default!

If you are willing to brave these nasty issues, try switching to the dev branch. You should be able to load up a save and / or start a new game and wander around and get an idea of what I'm going for:



- also not fully optimized!!

This update has been a surprisingly technical one but it's starting to get there. I'm really excited about the gameplay possibilities it is going to make possible, and I'm working on getting it functional and polished for you all!

I'll try to fix some of the frequent crashes in an update in the meantime!

Thanks for your patience with this one you guys. I'm very eager to properly share this update with you all. I appreciate your support a lot!

As always, lemme knows if you have questions or comments, and remember, DON'T SAVE YOUR GAME!!! :)
Rodina - Raptormeat
The tale grew in the telling! This was supposed to be a small patch, addressing a few issues while I work on the next major update (planetary rocks + drill!). However, a few new features ending up sneaking in!



The rocks update is going to add a lot of new objects to the planet surfaces. As part of that, I needed to revamp planetary lighting: this patch includes colored sunlight, atmospheric ambient lighting, and reflective terrain colors.

Also, a feature I'd been hoping to get to for a long time: twinkling stars! I also fixed the skybox generator and tweaked the star sizes and milky way color.



This update also contains some behind-the-scenes changes to the way the terrain generation works, which might affect performance, so let me know if you see any new issues.

The next big update is going to be awesome: a big change to the planet surfaces, and a big change to the way the game plays. I'm also attempting to smooth out performance in general, reducing annoying frame spikes which have gotten worse over time. I'm very excited to share it with you!

**** RODINA 1.6.5 ****

* New Feature: Atmospheric lighting. Subtle addition of colored sunlight, atmospheric ambient, and planet reflective colors

* Improvement: Twinkling stars! Also tweaks star sizes and milky way color
* Improvement: Terrain feature data now stored in vertex colors rather than planetary texture map
* Improvment: Backup log files

* Bugfix: Prevent title music from playing after we start the game
* Bugfix: Tweak quickwheel tutorial to make it harder to skip by accident
* Bugfix: repair skybox shader
* Bugfix: Remove font files to improve stability and reduce startup time
* Bugfix: Remove unnesessary error messages
* Bugfix: Error message for invalid save names - don't fail silently
Rodina - Raptormeat
For this update, I have added Player Stat Upgrades and Power Systems to the game!

Mix and match upgrades in your installation grid to increase your character's speed, health regeneration, damage, and jump level! These upgrades require a Power Core to function - find the first one in the Asteroid Belt! These Power Cores also provide energy to the Carrier Beam and the Trilaser.



This update also adds two new moves - the Slide Attack and the Ground Pound - each available as their own upgrade chips!

For the next update, I am going to add an interesting new feature to the game: a drill! This item will be used to acquire resources for armor... but where will these resources come from???

**** RODINA 1.6.4 ****

* New Feature: Energy meter powered by Power Core
* New Feature: Stat upgrades: Speed, Health Regeneration, Damage, Jump Level
* New Feature: Slide Attack and Ground Pound move upgrades

* Improvement: Inventory hover menu with stats
* Improvement: Quickwheel toggle / active status / text labels

* Crash fix: Solve multithreading issue with thread tasks (savegames)

* Bugfix: Fix fire extinguisher radius issue which was making fires massively more difficult
* Bugfix: Fix first person lighting issue
* Bugfix: Improve pixelization of near terrain due to blurring
* Bugfix: Targeting in ship pilot mode (again)
* Bugfix: Solve flash when crossing into interior portals
* Bugfix: Explosions shouldn't be blocked by debris or magnetic shields
* Bugfix: Document attachment buttons
* Bugfix: Child entity palettes and scale restored on load
* Bugfix: Anchor worldspaces rejecting children, causing slow space movement
* Bugfix: Ensure players with old-style saves receive starting equipment
Rodina - Raptormeat
The Inventory Updates continue with the Jetpack! Now a real inventory item, the Jetpack is found somewhere in the Mines in the Asteroid Belt!



Additionally, since some players may not have a Jetpack equipped when they visit the Mines, Xenos have installed Grav Elevator Beams in the mine entrances!

Next up, I will be departing from working on legacy items to add a new feature: Power Systems! This will add some brand new gameplay to Rodina!

**** RODINA 1.6.3 ****

* New Feature: Jetpack item
* New Feature: Grav Elevator Beams in mine entrances

* Improvement: Turn down oppressive docking engine volume

* Crash Fix: Repeated crash where entities would disappear around Vanguard Chunks due to LOD problems

* Bugfix: Targeting in ship pilot mode
* Bugfix: Fix headlamp and target scope being added over and over (also allow deleting headlamp and scope)
Rodina - Raptormeat
The inventory content updates are starting to arrive! First up - the Target Scope and the Headlamp! Now you can use your quickwheel to toggle between these two head items.

Existing players should receive these items automatically when you load your old savegame. New players should see them immediately when the game begins!

In this update you can also destroy items in your inventory via a right click menu. In the future, you will be able to throw items to get rid of them!

In the near term, I will continue to focus on bringing "old" items into the new inventory system. Next up - the Jetpack and story progress items! After that, I'll be adding new weapons and gameplay systems!

**** RODINA 1.6.2 ****

* New Feature: Target Scope item
* New Feature: Headlamp item (Ship Headlight is now C / Cross Up button to match)

* Workaround: "Destroy Item" inventory right-click option

* Improvement: Laser fire / recharge sounds
Rodina - Raptormeat
The first inventory content addition has arrived - the Trilaser!



This new laser weapon focuses 3 beams for enhanced damage. It can be found in a Xeno base or debris pile on the planet Veles!



Version 1.6.1 is the first of a series of inventory-focused content updates. However, it also features a substantial number of small improvements and bugfixes, including a fix for a serious memory leak which caused frequent crashes in the ship editor.

The next few updates, which will add more items, will come much more quickly!



**** RODINA 1.6.1 ****

* New Feature: Trilaser Weapon

* Improvement: Add support for cross-portal interaction (grapple hook, laser, targeting)
* Improvement: Improve DOF blur performance with transparent objects (particles)
* Improvement: Save / Restore mouse position only for certain menus (inventory)
* Improvement: Add "Activate" gamepad binding

* Crashfix: Fix memory leak causing editor crash
* Crashfix: Fix infinite loop when creating an opening to the airlock
* Crashfix: Fix crash when exiting ship at cruise speed while grappling

* Bugfix: Fix inventory item dropping placement
* Bugfix: Fix gravbike persistence
* Bugfix: Fix editor room transparency for rooms that straddle floors
* Bugfix: Change the way we prevent accidental clicks so that players can reassign controller A button
* Bugfix: Screenshot mode HUD fix
* Bugfix: Fix crouching in space
* Bugfix: Fix controls passing through binding popup menus
* Bugfix: Fix controller default button positioning
* Bugfix: Clean up some object pools
* Bugfix: Fix Lua error for next/previosu in Archives / Radio document menus
Rodina - Raptormeat
Hi folks - I wanted to issue another quick patch with a few more fixes before the holidays. Here's what I addressed:

* Fixed Lua error with paging to next / previous documents in radio and archives
* Added "Activate" gamepad keybind and fixed gamepad keybind popup controls (must use keyboard to exit / confirm the popup now)

That's it for me until the new year! Thanks to everyone for your bug finding - update 1.6.1 will include more fixes as well as the new Laser Weapon!

Until then, Merry Christmas and Happy New Year!
Rodina - Raptormeat
Hey all! Based on your quick feedback I've issued a patch for 1.6!

* Fixed crash loading older savegames
* Fix crash cancelling inventory while dragging
* Fix inventory animation when dragging / dropping on an invalid location

Thanks so much for checking this update out and giving helpful bug reports!
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