7:10pm
Rise Of Transport - Lonewolf_14
Cleaned up code and ran some optimizations.
7:07pm
Minesweep: Resonance Playtest - Shibkuh
Co-op
  • After closing end-of-game popups, teammates can move/zoom/click again.
  • Late-joiners go straight into the active co-op match and see the live board.
  • In-game player cards now show “Level N” in the description area.
  • Other players’ cursors always render in-game.
Lobby
  • Player cards show “Level N” (not cursor names), and correct cursor icons display for each player.
  • “Ready” and “Player Options” respond on first press; returning from a game resets you to Not Ready.
  • Options panel closes when clicking outside; the panel slides in aligned with your card.
  • Reduced lobby lag by cutting redundant updates and caching sprites.
Audio
  • “Random” music really plays random; the dropdown stays in sync with the actual selection. (Actually for-real this time)
  • Main Menu music continues into the Lobby with the intended mix; rather than the eerie sounds that played before now.
  • Volume sliders now feel right: 0% is truly silent, 1–100% maps to a dB curve (default: 0%=-80 dB, 1–100% spans -50 dB to 0 dB). No sudden “all the volume at the bottom” effect. 50% volume should feel more like 50%, rather than 10% feeling like 50%.
Load Screen
  • Random tip appears on the loading screen.
Achievements and Cursors
  • Your achievements and cursor unlocks now load from your account on the server.
  • Win screen shows XP awards, then lists “Achievement unlocked: {title}” one at a time.
  • New achievement toasts appear anywhere (not just on wins), using the same achievement card style and rarity colors, fading in/out one by one.
  • Achievements summary on the main menu is now correct, including split counts (unlocked/total) per rarity and overall.
  • If your selected cursor becomes locked after a refresh, it auto-falls back to your default or first unlocked.
Quality-of-life
  • Lobby lists can be refreshed via a public event.
  • Removed noisy debug logs and improved overall stability.
  • Added some of the board effects to Co-op that were previously missing.
  • Removed obsolete Co-op "Timer" that only ever said 0 seconds.
DUST II | The Infinite Zero Point - what

WELCOME to the Rifted Season!

*Please restart Steam to receive the update.

PATCH NOTES:
  • Season 1 has started.

  • Redesigned a bunch of menus.

  • QUICK PLAY has been added.

  • More objects have been added to THE DESCENT level.

  • Removed the Party menu, and is being replaced with a server browser. (not yet ready at the moment)

  • Fixed the controller bug with SteamVR; this bug was present in Patch #1.

  • Communication Tower has been randomly rifted away..

  • Visitor's sideways rift has been opened to the following maps (Testing site, Gun Playground, Mission Selector)

  • The Ultimate Rift Bridge has been opened. Trying to find a way to close it or control it.

  • Game has been updated to Unity 6.2 and will make development faster.

  • Fixed many bugs.

SDK:
  • Update will be coming out September 9th.

Notes: If this update is crashing or lagging, you can revert to the previous build.

Menus are still being developed and will be completed in the anniversary update.

Echoes of Vasteria - Mr Vast
• Fixed issues with Enemy targeting.
• Added information about which version of the game a save file was created with. This will be wrong for versions before this one.
• Fixed a bug where audio sfx stacked up while mute in background was active and would try play all of them when you returned to the game.
• Fixed a bug where echoes would incorrectly leave an enemy that wasn't fully killed.
• Fixed a bug where damage numbers would incorrectly be shown at the start of a map.
Closers - Closers


Greetings Agents,

We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:

  • UTC: September 10, 2025 from 5:00 AM to 10:00 AM
  • PDT: from September 9, 2025 at 10:00 PM to September 10, 2025 at 3:00 AM
  • GMT+7: September 10, 2025 from 12:00 PM to 5:00 PM
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.

To stay up to date with news and other information, please visit our website or follow us on social media.
We appreciate your patience and understanding!

If you have any concerns or bug reports, you may send us an inquiry or an email to: http://support@closersonline.com

Cats Are Money - ZOMBIE WORKER

I'm so excited to announce that Cats Are Money is finally here! 🐾 Collect adorable cats, build your farm, and enjoy countless fun moments with your furry friends. A huge thank you to everyone who supported the game during development - your encouragement means the world and helped me finish my very first game!

丹墨三国:弈-Danmo Three Kingdoms: Battle of Wits - 宇多田

Continuum - Season 1 - Lacosta

Meet Cassie!

Unusual, funny, and dreamy. At first glance, she seems quiet and rarely talks to people, but inside she has a vast world that she only reveals to a select few. If you like quirky and playful girls, you’ll definitely enjoy her. She’ll bring a touch of cyberpunk atmosphere into the game.

My Drug Cartel - Gigicom

Hi everyone, It's been a few weeks since the last update since we're still mainly working on the new engine for the game. However, we're making good progress and are still aiming to release a first public build at the end of this month hopefully.
For this update I added a morphine syrette that can be injected into worker NPCs to reduce pain and methamphetamine in an early form. You can get apatite ore by mining rocks and putting them into a jar or other type of item container - this will "crush" it into phosphorus. The ephedra shrub can be harvested by clicking on it with a container item (like a jar). To make methamphetamine you have to then add pseudoephedrine, ethanol (can be bought in shop) and phosphorus into a barrel and cook it over a heated oven. I haven't added any quests yet because I am still planning on changing some things for it in the new engine (like having the ephedra shrubs grow exclusively in a new Steppe biome, letting apatite ore only be crushed in a mortar and letting the player ferment ethanol in a keg from wheat. So this update is still a minor one but once the new engine is out we're going to start bringing out a lot more new mechanics, QoL improvements and content. I may also make a few preview posts in the coming weeks to show the systems that were modified in the new engine and what's more to come in the new few months.

- Gigicom

0.8.5 Changelog

Added

- Added "Defund the police" Event

- Added apatite ore & phosphorus *

- Added ephedra shrub & pseudoephedrine *

- Added morphine syrette

- Added Methamphetamine *

Changed

- Axe, shovel, saw, pickaxe, shovel can now be crafted

Fixed

- Fixed settings not being properly scaled to different display resolutions

- Fixed Task priority boxes being mixed up in the wrong order

- Fixed movement Health system maximm being calculated incorrectly (at 64%)

6:46pm
Touhou Farming ~ Minoriko's Homestead Harvest - Studio Hexeye
- Fixed a null pointer crash related to certain objects being on your farm during a cutscene.
- Fixed start-of-day cutscenes not triggering when loading the game on that day.

Note: despite the version name, no h-content has been added.
...

Search news
Archive
2025
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002