Rising World - red51
Another update is available, it introduces the tree replanting feature (still work in progress, needs finetuning), as well as an setting to adjust the field of view (FOV) ingame.

This update also brings a gift object, which you can interact with ;)

Apart from that, the game now also works when Steam is in offline mode.

*Note for serverowners: You need to update the servers as well, download the latest version from our homepage*

Changelog:
  • [New] Option to adjust fov ingame
  • [New] Tree replanting, when chopping trees, they drop some saplings randomly. These can be replanted (work in progress!)
  • [New] Steam offline mode supported
  • [New] Ability to start dedicated server with launch parameters for max players and port (which override the setting in the config)
  • [New] Gift object, serves as a simple chest ;)
  • [Change] Changed default fov to 60
  • [Bugfix] Grass now gets also removed when placing multiple blocks in a line
  • [Bugfix] Fixed a bug which prevented the game from starting when no language was selected
  • [Bugfix] Multiplayer setting to enable/disable pvp does work now

Bugfix 2014-12-27:
  • [New] Multiplayer: Serverowner now has the ability to ban players
  • [Bugfix] Fixed wrong selected language
Rising World - red51
Another update is available, it introduces the tree replanting feature (still work in progress, needs finetuning), as well as an setting to adjust the field of view (FOV) ingame.

This update also brings a gift object, which you can interact with ;)

Apart from that, the game now also works when Steam is in offline mode.

*Note for serverowners: You need to update the servers as well, download the latest version from our homepage*

Changelog:
  • [New] Option to adjust fov ingame
  • [New] Tree replanting, when chopping trees, they drop some saplings randomly. These can be replanted (work in progress!)
  • [New] Steam offline mode supported
  • [New] Ability to start dedicated server with launch parameters for max players and port (which override the setting in the config)
  • [New] Gift object, serves as a simple chest ;)
  • [Change] Changed default fov to 60
  • [Bugfix] Grass now gets also removed when placing multiple blocks in a line
  • [Bugfix] Fixed a bug which prevented the game from starting when no language was selected
  • [Bugfix] Multiplayer setting to enable/disable pvp does work now

Bugfix 2014-12-27:
  • [New] Multiplayer: Serverowner now has the ability to ban players
  • [Bugfix] Fixed wrong selected language
Rising World - red51
Here is a small update. Finally the multiplayer issues ("connection error") seems to be fixed now, but need some more testing. Please update your dedicated servers.
Let us know if still any multiplayer related problems occur, we will fix them as soon as possible then.

We also updated the serverbrowser, there should be no more delay when updating the list, and we did some smaller changes and bugfixes.

See the full changelog:
  • [Change] Serverbrowser updates serverlist now using multiple threads (should cause no delays now)
  • [Change] Now you automatically return to multiplayer menu when connecting to a server goes wrong
  • [Change] Reduced healthpoints of animals
  • [Change] Increased opening speed of scoreboard (when pressing tab)
  • [Bugfix] Fixed multiplayer "connection error" bug (need feedback!)
  • [Bugfix] Fixed erroneous LUA events (PlayerEnterChunk and PlayerEnterWorldpart)
  • [Bugfix] Max players setting (multiplayer) should work now correctly
  • [Bugfix] Serverlist no longer stops updating when a server is not reachable
  • [Bugfix] Fixed illegal state error which occurred sometimes in multiplayer
  • [Bugfix] Fixed some NPC related issues (causing different problems)
Rising World - red51
Here is a small update. Finally the multiplayer issues ("connection error") seems to be fixed now, but need some more testing. Please update your dedicated servers.
Let us know if still any multiplayer related problems occur, we will fix them as soon as possible then.

We also updated the serverbrowser, there should be no more delay when updating the list, and we did some smaller changes and bugfixes.

See the full changelog:
  • [Change] Serverbrowser updates serverlist now using multiple threads (should cause no delays now)
  • [Change] Now you automatically return to multiplayer menu when connecting to a server goes wrong
  • [Change] Reduced healthpoints of animals
  • [Change] Increased opening speed of scoreboard (when pressing tab)
  • [Bugfix] Fixed multiplayer "connection error" bug (need feedback!)
  • [Bugfix] Fixed erroneous LUA events (PlayerEnterChunk and PlayerEnterWorldpart)
  • [Bugfix] Max players setting (multiplayer) should work now correctly
  • [Bugfix] Serverlist no longer stops updating when a server is not reachable
  • [Bugfix] Fixed illegal state error which occurred sometimes in multiplayer
  • [Bugfix] Fixed some NPC related issues (causing different problems)
Rising World - red51
An update is available, finally introducing Linux support as well as a new feature: A serverbrowser, which helps you to find a multiplayer server (only dedicated servers are listed). Please note that this is a work-in-progress feature and will be further improved in the future.
Apart from that, this update also contains a few smaller changes, for example favorite blocks are now saved, and you can also set up launch options for the game.
Last but not least a few bugs have been fixed, especially a nasty multiplayer bug causing "Connection Errors".

Feel free to leave some feedback, and please report any bugs you find.

Full changelog:
  • [New] Linux support
  • [New] New feature: Multiplayer serverbrowser (work-in-progress)
  • [New] Added option to invert mouse
  • [New] New launch options accepted: +debug and +memory DIRECT HEAP
  • [Change] Favorite blocks are now saved on your harddrive
  • [Change] Increased max size of wooden beams
  • [Change] Improved aiming on dead animals
  • [Bugfix] Fixed assignment of controls
  • [Bugfix] Fixed a bug in multiplayer, causing "Connection error" when another player kills an animal
  • [Bugfix] Fixed some wrong texts in main menu
  • [Bugfix] Hopefully fixed bug with broken gametime, causing sudden nights etc.

Bugfix 2014-12-14:
  • [Change] Reduced frequency of animal idle sounds
  • [Change] Servers in the serverbrowser are now colored red when they are using a different version of the game
  • Bugfix] Fixed problem when loading a world (or connect to multiplayer) when lots of animals are already spawned (new dedicated server files required!)
Rising World - red51
An update is available, finally introducing Linux support as well as a new feature: A serverbrowser, which helps you to find a multiplayer server (only dedicated servers are listed). Please note that this is a work-in-progress feature and will be further improved in the future.
Apart from that, this update also contains a few smaller changes, for example favorite blocks are now saved, and you can also set up launch options for the game.
Last but not least a few bugs have been fixed, especially a nasty multiplayer bug causing "Connection Errors".

Feel free to leave some feedback, and please report any bugs you find.

Full changelog:
  • [New] Linux support
  • [New] New feature: Multiplayer serverbrowser (work-in-progress)
  • [New] Added option to invert mouse
  • [New] New launch options accepted: +debug and +memory DIRECT HEAP
  • [Change] Favorite blocks are now saved on your harddrive
  • [Change] Increased max size of wooden beams
  • [Change] Improved aiming on dead animals
  • [Bugfix] Fixed assignment of controls
  • [Bugfix] Fixed a bug in multiplayer, causing "Connection error" when another player kills an animal
  • [Bugfix] Fixed some wrong texts in main menu
  • [Bugfix] Hopefully fixed bug with broken gametime, causing sudden nights etc.

Bugfix 2014-12-14:
  • [Change] Reduced frequency of animal idle sounds
  • [Change] Servers in the serverbrowser are now colored red when they are using a different version of the game
  • Bugfix] Fixed problem when loading a world (or connect to multiplayer) when lots of animals are already spawned (new dedicated server files required!)
...

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