Jun 11, 2021
Rise of the Slime - Bunkovsky Games
Hello there people,

Now that the game has been out for a bit, i wanted to post an update with my comments together with the latest patch.

First of all - Thank You to everyone who tried Rise of the Slime so far! It has been a rocky start for the lil' slime 😅

This was my first major game release and overall im very happy with the game and the fact that it launched ( altho it seems like a lot of people did not like the direction i took it in 😅) - im grateful to all of you who gave the game a chance and i hope that the game has brought joy to at least some of you!

Many things went right, but many things went slightly sideways too, leaning in too much on more wild swings for combat difficulty is quite big misfire on my part atm that seemed to be allright in prelaunch game tests with smaller groups of people but in reality situation seems to be different when game got to the masses. On the positive side - Im glad that many people did like the aesthetic of the game and the idea of it. Maybe leaning in on more casual fun might have been a better idea on some level.

I have been following the feedback and thinking on what i can do to improve some of the problem aspects that people had issue with.

On the patch side: i have been working on fixing some of the more critical issues with game that we had on consoles ( memory leaks leading to crashes, UX thingies and some other stuff ) as well as fixing overall bugs that popped up once more people started flooding in and playing the game more intensely.

Patch notes for main interest points for update on steam:

- added option for preview bubble during gameplay that increases text size on cards
- added another check for save loading and moved saves to between-rooms
- chests can now be opened based on distance, not top chest for gamepad
- can pick up pots with ranged on gamepad
- can flip direction with gamepad
- removed corrupted enemies as they were introducing too much confusion for players sometimes
- changed multiple core mutations
- reworked some UI systems to perform better
- other bugfixes


Thanks for playing and reading!
- Maris / Bunkovsky
May 21, 2021
Rise of the Slime - Bunkovsky Games
Updated several Debuff and card descriptions that were confusing the people a bit, and adjusted some of the enemy power levels.

- Card removal cost reduced, for easier deck modification
- Also you will no longer get corrupted enemies before looping run
- Reduced The fire stack that gets added when triggering mark of the phoenix from 60 to 20
Rise of the Slime - 123alex123
It’s time to slime!

Rise of the Slime is available now worldwide for you to play.

It's been quite the journey since the first prototypes of Rise of the Slime - so I’m happy to finally be here and bring you a version of the game that I’m proud of. Hopefully, it’ll bring you lots of fun!

The full game features:
  • New modes for runs (including shorter but more intense runs)
  • New locations
  • Improvements to the game feel
  • Over 50 Core Mutations that add a new dimension of strategy to each playthrough.

Let’s take a look at the trailer:

https://www.youtube.com/watch?v=pa8rYqza-c0

As well as Steam, Rise of the Slime launches on Nintendo Switch, PS5, Xbox Series X|S, PS4, and Xbox One!

For more details, visit: https://www.riseoftheslime.com/

Don't forget to follow Slime on Twitter to catch all the latest updates and features: https://twitter.com/RiseOfTheSlime

This is only the beginning for Rise of the Slime and our squishy hero. I have some interesting plans cooking in my head, so look forward to the future.

-Bunkovsky

Rise of the Slime - 123alex123
Hello everyone!

It’s official: Rise of the Slime releases for Steam on May 20th!

https://youtu.be/pHTbNrh4zvQ

We have some excellent news for those looking to try the game, Rise of the Slime: Prologue is now available to download on Steam! Check out the Steam page here and play a small and sweet snippet of the game. Will you be able to outplay the powerful Orc Grunt waiting for you at the end?

Prologue page:
https://store.steampowered.com/app/1582900/Rise_of_the_Slime_Prologue/

Included in the Prologue:
  • Choose your build style with either a normal, acid, or fire deck to start off with
  • Hone your strats with a short tutorial fight
  • Battle your way through perilous caves, with a powerful Orc Grunt lingering ahead
  • Enhance your run with bonuses and upgrades as you progress through the zone!

Frequently Asked Questions
Which platforms will the game be available on?
As well as Steam, Rise of the Slime is also coming to Nintendo Switch, PS5, PS4, Xbox Series X|S, and Xbox One on May 20th, 2021.

What are the highlights of Rise of the Slime coming out of Early Access?
The full game will feature new modes for runs (including shorter but more intense runs), new locations, improvements to the game feel, as well as over 50 Core Mutations that add a new dimension of strategy to each playthrough.

Will the cost of the game differ from the price for the Early Access on Steam right now?
There are no plans to increase the base price of the game when it leaves Early Access on May 20th.

Whilst we prepare for release, we’d highly recommend that you follow us on Twitter and join our Discord to get the latest updates as soon as we post them.

For more details on Rise of the Slime, visit: https://www.riseoftheslime.com/

Follow us on Twitter: https://twitter.com/RiseOfTheSlime

Thank you for being a part of the Rise of the Slime journey so far, talk again soon!


-Bunkovsky

Rise of the Slime - 123alex123
Hello everyone!

The time has come - Rise of the Slime is moving out of Early Access and heading for full release!

After months of updates, balancing and refining the gameplay, I’m proud to announce that Rise of the Slime will be releasing in full very soon.



Check out the incredible new trailer for the game!

https://www.youtube.com/watch?v=Oi2CMlvSuSQ

I'm also extremely excited to announce that Rise of the Slime is coming to Nintendo Switch, Xbox Series X|S, and PlayStation 5™.

FAQ
What are the highlights of Rise of the Slime coming out of Early Access?
The full game will feature new modes for runs (including shorter but more intense runs), new locations, improvements to the game feel, as well as more than 50 Core Mutators that add a new dimension of strategy to each playthrough.

Will the cost of the game differ from the price for the Early Access on Steam right now?
There are no plans to increase the base price of the game when it leaves Early Access.

Whilst we prepare for release, I'd highly recommend that you follow us on Twitter and join our Discord to get the latest updates as soon as they arrive!

Also, check out the Slime’s adorable new website!

Thank you for being a part of the Rise of the Slime journey so far, the support and community have been so amazing and this adventure has only just begun.


- Bunkovsky
Apr 1, 2021
Rise of the Slime - Bunkovsky Games
Minor update for card info and text display systems.
Some other bugfixes.

Updates for this version is a bit smaller while prepping some bigger news in coming weeks.
Mar 2, 2021
Rise of the Slime - Bunkovsky Games
Uploading a small patch, to catch up the steam build version to more up to date development one.

Main points:
Performance improvements/optimizations
Improvements to game texts/copy
Squishing multiple bugs and possible crashes on the backside
Various small tweaks


Prepping for a bigger patch and content update,
See you then :D
Bunkovsky
Rise of the Slime - Bunkovsky Games
Hello there slimers!
This time for Christmas i am releasing a relatively larger update that you can enjoy during the winter holidays.

The game has been in early access for a while and we are preparing for finally releasing it out of EA (some things are happening behind the scenes that i can’t announce yet, but stuff is happening). There will also be a price increase for the base game when the full release comes closer, so grab a copy for cheaper price, while you can.

So in celebration of the season here are some changes/additions that are now in game:

  • Addition of Core Mutations - now during your run you will be aciquire upgrades to your lil slime that will stick around till you die or end your run. They will help grow your power and change up the gameplay. At the end of the post you can find more extended list of mutations, that are now in game.
  • Checkpoints - I added checkpoints after mini boss and boss battles, some people were wishing for ability to not restart the whole run upon death as it does take a while to build up, so now you will be able to retry harder fights even if you die along your journey.
  • Countering environmental-debuffs, now, at the start of your turn, you will draw some cards that can remove Acid/Fire debuffs whenever you are inflicted with those elements ( burn that mana to reduce debuff stacks )
  • Fire terrain will add debuff stack change to normal terrain whenever a unit enters fire tile ( some more separation from how acid functions )
  • Updates to world decorations and locations, as well as some small changes how world gen works
  • Updates to gamepad integration and UI
  • Touchups to various UI elements and screens
  • Bunch o bugfixes
  • Some New Achievements

Core Mutations
At the moment of these are a bit too strong if aciquired early, but no harm in having more relaxed runs for a bit. 😅 Buffing effects very likely will be toned down by a bit in later updates.

Stronger
Gain 1 STR at the start of combat - stacks

Protective layers
Gain 2 DEF at the end of turn - stacks

STRONGER!!!
Gain 5 STR at the start of combat

Radish Whisperer
More gold from radishes

Blinky the Slime
Adds blink card to hand at the start of the turn

Blinky the Assassin
Replaces quick move card with Blink card

Quick Drawer
Draw 1 more card at the start of the turn

Brute
Gain 2 STR at the start of every turn if you have no active familiars/summons

Glass Cannon
Reduce HP to 10, gain 30 STR at the start of the combat. No HP upgrades in altars. But you will not lose any more HP when picking up core mutations

Unbreakable defence
Will not remove DEF at the start of the turn, lose 20 MAX HP

Defensive stance
If you start combat with 15HP or less, gain 20DEF at start of combat

Armored Cards
For each card in your deck, gain 1 DEF at the start of the combat, lose 5 MAX HP

Printing money
At the end of the turn, all your core mutations spawn 1 GP each

P2W
Every 200GP gives you 1 extra STR at the start of the combat, lose all current GP

Camping supplies
Refills camping supplies

JACKPOT!
Gain 2000 GP

Light steps
Do not trigger terrain effects on entering a tile

Vitality
Increase max HP by 15

Mana Extraction
When enemy dies during combat, gain 1 Mana

Bandit
When unit is hit by Backstab, it drops 10GP

Lead Filled Pots
A pot will deal 15DMG when dropped on a unit

Tenacious
Save your life from fatal attack once, remain at 1HP, lose the mutation

Fractured Core
Core mutation, left after surviving mortal attack

Energized Deck
When discard pile is transferred to drawpile, gain 1 Mana

Burn LifeforceI
ncrease your MAX MANA by 1, reduce max HP by 25

Sturdy Membrane
Start combat with 2 DEF UP - stacks

Pumping up
Every time you play a card gain +1 STR for a max of +15STR. Resets at the end of combat

Hole in Pocket
Start combat with 3 DEF UP, but every time you play a card lose 3GP


Thank you for reading and playing!
Enjoy experimenting.
Till next time good people!

- Bunkovsky

Rise of the Slime - Bunkovsky Games
Hello there Slimers,

In the latest patch ( Oct 13 )
Added gamepad support - now you can fully enjoy playing the game from the comfort of you couch.
Grab yout trusty controller and smack some goblins with it.
Fixes for bugs that poked up most issues and adding minor content polish, some typo fixes.

At the moment primary goal is getting to stable 1.0 release, fluffing up the zones a bit. And enjoying releasing the lil' slime boy in the world properly. This year has been one odd year and things have taken longer that they were supposed to take.

Some more fun things are in production behind the scenes at the moment, but need to keep hush hush on those for now.

Main points for this patch
* Added controller support to game
* Removed settigns altar from cemetary zone, it did not function properly and was not much more convenient than just using the regular settings menu
* Updates to multiple locations
* fixed multiple typos scattered all around the game
* bugfixes and some bigger reworks for sorting things and UI logic
* general bugfixes


Rise of the Slime - Bunkovsky Games
Hello there slimers!

Time for another update post, and this time it's a news post about features and progress.
This is a more boring one for players while i work on it.

At the moment i am focusing on filling the gaps in game UI where players had confusion - places where card descriptions were not showing up, filling in missing descriptions ( like on pet summon cards and their levels ), expanding on info that was not displayed during gameplay ( like the fact that cards are upgradable), as well as trying to polish off the look for UI icons and so on.

While its quite uninteresting, it must be done so that the game feels complete.

Meanwhile - here is a little teaser for an AOE lightning storm, that will be coming in the new upcoming Storm deck.




Thanks for reading!
Till next week good people! ( Or till Discord! )

- Bunkovsky


Link: https://discordapp.com/invite/nhR92wH
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