Sep 7, 2020
Reventure - Slantar
Adjustments:
  • New Pixelatto logo added
  • Engine and systems updated
Aug 26, 2020
Reventure - Slantar
Fixes and improvements:
  • Prototype localized to:
    • Spanish
    • Portuguese
    • German
    • Turkish
    • Italian
    • Polish
    • Chinese Simplified
    • Korean
  • Mouse focus bug fixed
  • Localization adjustments
  • Skin unlocking adjustments
  • Level fixes
Reventure - Santo
Hi adventurers! We hope you are in the mood for a fantastic journey full of heroic deeds, fearsome enemies, challenging scenarios, and lots of silly puns and easter eggs: Reventure is joining the Steam Summer sale with a 50% off discount!

It’s been only a few days since we released the 1st Anniversary Update with new secrets and post-game content – because Reventure is so incredibly awesome that it can be completed at more than 100%! Like, you got the 100 endings, and you thought that was all? You were wrong – there is even more!

To celebrate this special sale, we’ll be broadcasting Reventure here at the store page from 7 pm to 9 pm CEST. You are invited to join us broadcasting the game, we’ll host your broadcasts in a Watch the Community Play special event later today!

Jump your way around dungeons, volcanoes, and what more! Throw magic around! Find hundreds of secrets! Unlock a gazillion of new stuff! Say “I understood that reference” dozens of times! Someone please help me, I can’t stop shouting now!
Reventure - Fali
Hi reventurers!

As you might know, we are celebrating the first anniversary of Reventure. To mark this special occasion, we are releasing a very special update. If you've already completed every ending, be sure to check around the waterfalls...

Could you achieve more than 100% completion rate?

Here's the full changelog:

- Many level quality of live level redesigns
- Added secret post-game content, up to ???%
- Added lots of secret areas and easter eggs
- New endings: ???
- Added a shortcut to avoid psychological trauma caused by a specific evil tower
- Love increased


And just so everyone can live this unique adventure, Reventure will be featuring a Steam Daily Deal with a mindblowing 75% discount for the next two days! Call your friends, let your family know, stick your head through the window and share the news! Or, you know, a tweet could also be fine...

And the anniversary week is not over! We might have something else in store for you guys… Stay tuned to our social media and join our Discord server so you don’t miss anything!

Jun 4, 2020
Reventure - Fali
Hi adventurers! This is Javi, CEO of Pixelatto. When we post here or in social media usually we talk as a team, but today I wanted to take the (metaphorical) stage on this special occasion: on a day like this, we released Reventure a year ago. It’s a great occasion to stop for just a moment and look at back at the incredible path that led us to this moment.

Now, when I say “incredible” I really mean that, if time travellers had come to me a couple of years ago to tell me about the success of Reventure, I would have probably laughed. For a start, Pixelatto was not exactly an indie dev studio yet.

It was a development studio, sure, but back when I started up, I wanted to play it safe, learn the trade and get as much experience as possible. I felt (and still feel) massive respect for games as a media, and I knew how hard and competitive this industry can be, especially for newcomers. So I started to work as a freelancer for third parties, creating tools and assets for devs… all of it was -related- to video games, but not development of an actual videogame.



Me during the first years of Pixelatto

It wasn’t glamorous, but it allowed us (me, back then) to grow, learn and pay the bills. Pixelatto grew to become an actual (if small) team. Then I made a small game for a jam session with my peculiar art style and 6 different endings as its main feature. That was the seed that would eventually become Reventure. People were surprised with such a small game having many different endings, so I thought, “you want endings? I’ll give you some!”. And started working on it.

A year and several months later, the game was out there. I realized soon that due to our limited budget (oh boy, such an euphemism) I’d have to chose between hiring an artist for a better aesthetic or having 100 endings. The claim “100 different endings” was just too strong to consider otherwise. We worked to make a virtue out of necessity, and that’s how the unique, pixels-as-big-as-fists artstyle of Reventure was born, despite of my ever-growing imposter syndrome. As long as it had artistic coherence and players could easily understand what was going on, it would be fine. I would be fine.

When Reventure started, I was the only full-time member of the team; there were some freelance collaborators, part-time workers… let’s say that, on average, the team consisted of 2 and a half persons (the half person there is fine, I swear). Then one day, after what felt like climbing the highest mountain in the world doing a handstand, the game was ready.

I was alone at that precise moment. I couldn’t financially keep the team until release, and to be totally candid, I thought Pixelatto would not recover. I had a plan B, C, D and probably up to Z12, but I suspected that Reventure was going to be the last game in a long time. I hit the “Publish” button thinking that, well, at least the worst has passed now and I’ll get some rest.

Oh boy, was I wrong.

The numbers ramp up, the messages pile up… love, support and bug reports everywhere. I started working in hotfixes as fast as I could. Then when I thought “it’s night time, finally they’re going to sleep and I can get some rest myself”, America woke up, decided they also liked Reventure a the loop began again. Twitter, Discord, Facebook – everything on fire.



Me during Reventure launch week

It just overwhelmed me, so I did what any sensible person would do. Well, no, I did not quit making games – I called for help. I phoned everyone I thought could help me at that moment. I even called Alberto back, a programmer-intraining whom I had just let go after his internship finished. He was literally in another city enjoying a new position in a bigger company. I asked him to come back – and he and the others did. Together, we started putting all the fires out, fixed everything, and led Reventure to be the big success that it is thanks to the incredible support of our amazing community.

When we thought it was complete, we started a Switch version, after that iOS and Android… and more to come.

We’re a bigger team now, with 6 people as core members and more than 5 regular contributors on top of that working in areas like audio, music, marketing, etc. And we are convinced this is just the beginning of a (hopefully long and fun) path – as long as you, our beautiful community, keep walking the path along with us.

What now? Well, we have some cards up our sleeve… but we can’t show anything yet. Let’s just say that we recommend you to stay tuned in the days to come, especially during the weekend and by next Monday. There is some amazing stuff incoming.

We will explore and expand the Reventure universe, but don’t expect a “Reventure 2”, at least for now – it is in our very soul to go off the beaten path.

We want to experiment with other things, see where the world of Reventure can lead us. Later this year, we will start a crowdfunding campaign to kickstart our next project. I can’t announce what it is about yet – but we’ll announce it via our newsletter as soon as we can!

I want to end this “thank you” letter expressing my endless gratitude to the rest of the Pixelatto team. Also to you, our players – you got us this far, and hopefully we will still live more than 100 adventures together!

Thanks for being awesome

- Javi
May 11, 2020
Reventure - Slantar
Fixes:
  • Skins unlocking problems fixed.
  • Level design problems fixed.
Apr 27, 2020
Reventure - Slantar
Fixes:
  • Hints menu rebuilt.
  • Hints menu related errors fixed.

Apr 20, 2020
Reventure - Slantar
Fixes:
  • Options: Ignore case streamer mode username
  • Gameplay: Map related bugs
  • Gameplay: Narration issues fixed
Mar 29, 2020
Reventure - Slantar
Fixes:
  • Gameplay: Fixed camera room gap on kingdom sewers
  • Gameplay: Fixed floor trigger when try to execute ending 49
Mar 18, 2020
Reventure - Slantar
Fixes:
  • Skins: Fixed unlocked skins between save slots bug.
  • Mr. hugs: Fixed error when hero hugs non endings huggables, e.g. freed workshop skins.
  • Portals: Fixed camera placement when hero uses portals.
...

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