Reus - AbbeyAdriaan
Hello Titans!

As you might have heared, we're currently working hard on a sequel to our beloved giant franchise! This week, during the Steam Strategy Fest, you will have the chance to check it yourself with our first demo!

We have many ambitions, improvements and new things to show off, but most of all we're interested in hearing about your feedback!

So grab your giants, and play the limited Reus 2 demo, available today!



- The monks of the Abbey
May 16, 2023
Reus - AbbeyAdriaan

Fellow giants!

Today it has been 10 years since Reus released on Steam! A mere speck of time for ageless titans like yourself, but still worthy of celebration. If you haven't seen it yet; the celebration starts off strong with Reus 2 being announced last week! The monks of the Abbey and the gentle folks at Firesquid are teaming up for this one. Together, we hope to bring Reus to the modern gaming era, but without losing its charm.

That gives us the perfect opportunity to look back at Reus. What are we proud of, and do we want to take with us to the next game? And where do we see room for improvement?


Top: The Giants
These handsome elemental titans sure pulled their weight for us! I mean, look at that handsome line-up! This is definitely something we wish to expand upon in Reus 2. Although some of them could use a small make-over...



Flop: Time Pressure
I think the single feature we got the most complains about, was the time pressure. Even veteran players couldn't play the game without frantically mashing the spacebar to pause the game. There is an endless mode, which removes this challenge. But choosing between RTS madness or little challenge at all is not really fitting for Reus.

In Reus 2, we hope to bring you a more relaxing experience, where the challenge comes from how well you do your actions, not from how fast you do them. Let the spacebar get some rest.


Top: Symbioses
These are the bread and butter nature actions of your giants. It worked quite well, with many different combinations and strategies to play with. In Reus 2, we definitely want to expand on this more. More animals! More biomes! More ways of interacting! More more more! Here's a little sneak-peek...

It worked so well, because it is simple to understand, but hard to master. Ok, not all combinations were hard to master. Who hasn't filled their swamps with White Willows? And not everything was easy to understand, because....



Flop: Arcane Progression
How do I unlock the darn snow leopard?! Ok, a musk deer with a Predator aspect. Oh, it wants to be next to a Yak? Ok, how do I... oh, I can't unlock it anymore, because I committed towards something else with my Ocean giant... sigh...

No, I don't want to memorize this...

This was the #1 frustration that we didn't solve in any way. Unlocking new natural sources required a wiki, and even then you could plan wrong. It was cute at first, but it soon made people stumble a few hours in. This one has been very high on our fix-list for Reus 2. I can safely say now - the upgrades are going to be vastly different from Reus 1!


There are many more things to talk about. But for now, let's enjoy this decade or Reus. Who knows what the next decade will bring! If you're interested in more Reus, don't forget to check out the Reus 2 store or join the discord! Hope to see you around!

- Adriaan and the monks of the Abbey

May 12, 2023
Reus - AbbeyManuel
After 10 years, we're finally ready to announce Reus 2! This sequel is a decade in the making: Reus was always on our mind, and we never stopped looking for exciting ideas for the game. Now we've partnered up with publisher Firesquid, and together we've proudly announced Reus 2 in the TactiCon showcase!



Since the first Reus in 2013, many things have evolved!

  • Giant Roster: This time around, you will be able to select your giants from a roster. Every giant will bring its own niche to the planet.

  • Experiment with Natural Resources: We expanded further on the symbioses and natural resources! There are much more of them, and you unlock them in an entirely new way. There are many exciting strategies and unique symbioses to discover!

  • Observe and Define Your Own Goals: Shape the development of humanity and watch as their societies evolve from primitive tribes to advanced civilizations. Whether they are obsessed space explorers or self-destructive warmongers, who are you to judge their choices?

  • Leave a Lasting Legacy: Each playthrough leaves a lasting legacy in the stars - and inspires new paths to take. Soon, your galaxy will be filled with human life... and some... failed experiments.
We learned a lot during development of Renowned Explorers and Godhood, as well as from playing countless new strategy games in the past 10 years. We always knew Reus had mountains of potential, and at this point we feel we’re ready to make the best version of it. Thank you, to all of you that played Reus or otherwise supported our studio and helped us grow :)

Find more info on the Reus 2 store page. Please wishlist and follow it, so you won't miss any news about the future of Reus.

- Manuel and the monks of the Abbey
Reus - AbbeyAdriaan
Hear hear, tales from a decade ago! When the monks could merely grow hair on their face, and the internet was still younger place...

Our tale begins in Utrecht, where a small group of 4 monks decided to make games in the basement of the university. As was tradition in game development at that time, no sun was allowed to disturb the monks in their creative process. Other students were allowed to take a peek, though!
Abbey is in the right corner, with "concept art" on the wall.

Their dream? Make a god game where humans develop based on the nature you create! To do that, they used their student loan to start up the Abbey. Would this gamble pay off? In any case, they had a plan:

Our first pitch, which we showed to Valve!

Was it hard work? Definitely, but within 18 months Reus was created! It has all sorts of small things no one knows about... For example, sometimes, one of the mountains in the back is replaced by a rocket. It used to be replaced with .... something else, but that was not PG13. Also, to test the game, the monk had to summon a baby on a rocket! It would grant you powers previously unknown...

The rocket baby and another dude.

There also used to be a small chamber in the middle of the planet. One could raise baby giants there for the next generation! That idea never made it to Reus, but it also never left the center of our minds. Later on, Godhood would be a game about raising stuff for the next generation! It's all connected...

The inner chamber, waiting to become a game by itself!

Reus was an absolute success! It went on to sell over a million copies. It heavily influenced us, and still does for the future... The monks hope to revisit the themes of nature, human and the fantastic in the near future!
But the Abbey then progressed through to the era of Renowned Explorers! A game different in scope, but similar in soul. Are you curious what happened next? Friday our next chapter arrives on the Renowned Explorers news!

Who knows what the past might tell about our future...

See you there!

P.S. If you want to chat with us, feel free to join our Discord or follow the Abbey Games Developer!
Reus - AbbeyAdriaan
Hello ancient titans!

The year is coming to an end, and thus comes the ritual of reflecting on the past. As many of you have been following us loyally, we would like to share our thoughts with you! But first; some Godhood news!

Godhood Update 1.2 Coming Soon!
We’ve been working on a new update for Godhood, scheduled somewhere early 2021! We’re not going to give away much here, but it will include some new community ideas to add your religion! One important feature that has often been requested is the “Excommunicate” action. Soon it will be much easier to remove an unwanted Disciple from your roster.

Of course, sending a faithful Disciple away will impact morale a bit. But only the best get to serve you!

Reflecting on 2020
Just like most people on this planet, we had a pretty crazy year. In January, we were at the point of calling it quits. Because of the disappointing Early Access track of Godhood and general mismanagement, we were at a total low point with no viable business left. Up to that point, Godhood development had been a true ordeal. We had two separate burn-outs in the team, and the quality of the game only improved at a slow pace. By the start of 2020, we had to let go of all of our employees and friends (You can follow a few of them at Roost Games!) whom we shared so many beautiful memories with. We, Maarten, Manuel and Adriaan, were the only ones left of our original team of over 10 people.

However, we thought Godhood to be in an unacceptable state. It was our duty to deliver you higher quality before we called it quits. So we set on a journey to release 1.0. After that, we would reevaluate our situation.

In that period, we re-learned a lot about making games. We had some critical moments where we compared the production of Godhood with that of Renowned Explorers and Reus. In the process, we found our joy back, and the ability to increase quality at a much higher pace. We couldn’t have done it without the support of the community - it was at one point literally the only thing that motivated us to move forward! We’re very grateful for all your kind words, constructive criticism, and all round fun interaction! In particular, we would like to thank the good folks on the Abbey Discord. It has been a joy. We’re proud of the results!

Lucky for us, this increase in joy and quality also changed our fortunes on Godhood! The game welcomed a lot of new players, and we’re happy to see many more people having fun with it. Because of that, we’re now in the position to look at the future!

The Future
This newfound joy has motivated us to take a look into the future of the Abbey. We’ve started with cutting down some of our ambitions to focus on bringing better quality games. In the past 5 years, Abbey Games was very busy trying to manage a democratic and safe work environment. However, it seems we went too far. Too many of us were more busy managing and doing HR work instead of bringing you quality gameplay. With the 3 of us, we’re going back to our times during Reus and Renowned Explorers. That means more time developing, less time managing. We’re also saying goodbye to our engine AbbeyCore. It was a fun and enriching project, but we want to focus on our game quality. We hope to use more industry standards to make it easier to deliver our games faster and to more people.

This means we will fully devote ourselves to deep and thematic strategy-likes. We’ve received quite some requests for a sequel to Renowned Explorers and Reus. We have a lot of love for these games, and are exchanging interesting ideas about them! We are also very excited to try new themes, too!

So what does the future bring? We’re going to keep you guys in the dark a bit longer! But know that we’re working on deep and thematic strategy-likes, in the spirit of Reus and Renowned Explorers! We hope to use some of Steam’s new features to bring our new prototype to you as quickly as possible. We believe that together, we can make a really high quality game!


Best Wishes
Finally, we want to give you all our best wishes for your (a)religious festivities! We hope you can leave the chaos behind you for a while, and focus on the things that are truly important to you. Be it family, friends, health, or just some really good games! Thank you for reading, and we hope to see you in 2021!

Best wishes,
The Abbey




Feb 28, 2020
Reus - AbbeyAdriaan
Hello Giants!

We're releasing a big update for our Early Access title Godhood! To celebrate this joyous occasion, Godhood is now on sale with a 30% discount!

Check out the store page for more info on the update!

- Greetings from the Monks
Reus - Jonidus


That's right, young gods, we finally have a release date for our new game!
Two moons from now Godhood will be available for everyone to play!

On July 10th we will launch our strategy god game into Early Access here on Steam. This will be the first opportunity to play our new strategy god game. We're incredibly excited to move to this next stage of development. From July 10th onward, we'll be using community feedback to improve Godhood in our continuing monthly updates. Exciting times for sure!

To prepare for release with us, make sure you wishlist the game on the store page. This will send you a notification once the game releases, and also helps bring the game to a bigger audience! If you know anyone you think would be as into Godhood as you are, we'd really appreciate if you could share the game with them, for example by sharing our launch-date tweet:
https://twitter.com/AbbeyGamesNL/status/1134110185402884096

Follow our development updates here
https://community.abbeygames.com/threads/godhood-available-in-steam-early-access-on-july-10th.188/

~ Abbey Games
Reus - Jonidus
Thanks to the community's effort on social media, Kickstarter backers of our upcoming god game Godhood have unlocked a free copy of Reus! Next to that, there's a stream of Godhood later today. Read all about it in this kickstarter update:

https://www.kickstarter.com/projects/abbeygames/godhood/posts/2422233

Reus - Jonidus


We hope you enjoyed playing Reus as much as we enjoyed making it. We've learned a lot of lessons along the way and believe Godhood couldn't have happened without your support and enthusiasm.

As you may know, our upcoming game Godhood lets you create your own religion. But we also want to give you the chance to help create Godhood! You can do so by backing the Kickstarter campaign for the game, that just went live.

If Kickstarter is not for you, but you do want to help us out: there are other ways! We talk about it in this post over on our community forum.

Thanks for your help!
From the Abbey,
Sincerely,

-Joni
Reus - Jonidus
To celebrate the 5th birthday of the game, we finally got round to make the soundtrack available... properly! The game's composer Joni (that's me, actually) took some time off to remaster a grand total of 25 tracks, 13 of which were previously unreleased, and bundled them together on an album that's available right now, right here on Steam!



Next to that, to make a real birthday party out of it, Reus is now part of a daily deal with a historically deep discount of 85%.

We hope you enjoy this celebration as much as we enjoy your continued support for this game. It's been around for a half a decade now... We still can't quite get our heads around it.

~The monks from the Abbey

...

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