Reentry - A Space Flight Simulator - LyraCreative

This update continues to iterate on the Gemini cockpit lighting control, introduces a new Bookmark System for the Mission Pad checklists and fixes some issues related to Mercury attitude logic.

Note: If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game.

Checklist Bookmark System

The checklist bookmark system allows you to mark a checklist as a favorite. This will place a bookmark tape that can be used as a shortcut to open the checklist. When you mark the checklist as a favorite, the bookmark will be stacked on the side of the checklist. If you press the favorite button again, the bookmark will be removed.

The bookmark data is individual for Mercury, Gemini and Apollo. Each will store their bookmarks into a json file. You can optionally edit the name of the bookmark and the tape-color (background color) by modifying this file. The file is saved in the games AppData folder under the ChecklistBookmarks folder.

With the current setup you can have up to 11 bookmarks for each program.

Mercury Attitude logic fixes

This patch continues to fix some issues related to the Mercury Attitude logic. It will correct an issue with the Retro Attitude light due to the ASCS retro attitude changes in the previous patch, and fix the PROGRAMMER with the new attitude targets. This will correct the issue where, after the last patch, you would need to switch this to BYPASS to let the PROGRAMMER advance to retro fire.

Mercurys LAUNCH CONTROL switch

I fixed a very old bug that would ignite the engines of the Mercury Launch Vehicles but keep it bolted to the PAD if you didn't set the LAUNCH CONTROL switch to READY before the countdown is complete. Now ignition should happen when the countdown completes and the launch control switch is set to ready.

Gemini Cabin Lighting

I continues to iterate on the interior lighting of the Gemini Capsule. I changed the hue/warmth of both the panel lights for the Commander and the Pilot, and the attitude indicator ball (FDI). You can dim the cabin lights, control if the panel lights are red or amber, and toggle the attitude indicator lights.

Patch notes:

- Checklist Bookmark System

- Mercury: Retro Att light and programmer stage logic fix. Retro Att light should now illuminate again.

- Mercury: Fix to prevent engine ignition when rocket is not set to ready

- Gemini CDR/PLT panel light re-coloring to match the same hue/warmth as the cabin light

- Gemin FDI (attitude indicator ball) light fixes

- Realtime Voice/Speech Synth stability fixes

Reentry - A Space Flight Simulator - LyraCreative

This update mainly cover reported issues such as Mercury attitude control, Apollo entry REFSMMAT and PAD data, and an attempt to make a fix for a "crash to desktop" if for some reason the game storage file is corrupt while booting the game.

Note: If you experience new issues related to this update, please report them. You can revert back the a previous build (0.99.77) using the Steam betas tab for the game.

Games system storage file size check

One issue I have seen at times is related to a CTD (crash to desktop) issue related to the game storage file. If the game has been working for you and you suddenly start to experience an immediate CTD after launching the game, it could be related to this. I now do some additional checks when the game boots and loads the settings to avoid the CTD.

Apollo Entry attitude

During a Command Module atmospheric entry there was a difference between the attitude you would received in the Entry PAD compared to what the external forces would guide you to once you hit the aerodynamics of the atmosphere. I have made some changes to the PAD data logic and the entry attitude REFSMMAT logic to correct this. Keep in mind that you need to do a P52 Option 2 with the time of EI as the parameters to get the correct entry REFSMMAT. With this change I will soon add a new button to the crew members toolset that will allow you to directly request the entry REFSMMAT, and align to it using P52 opt. 1.

Mercury AUTO attitude control fixes

There has been a difference in what RETRO and RE-ENT attitudes you would achieve in the Mercury capsule. The ASCS controls the attitude, and you can use the attitude switch to select if you want to maintain the retro fire attitude or the reentry attitude. The attitude should now be the same for Atlas and Redstone.

Setting the switch to RE-ENT should now place you at the target reentry attitude (pretty much aligned with the horizon), and retro should be -34 degrees for both Redstone and Atlas missions.

Note: Recall that you are in complete control of the ship and can use the RE-ENT mode during orbital operations if you wish to be more level with the horizon. I generally recommend players to switch into manual modes during orbit to save fuel (ASCS uses a lot to maintain attitude).

Gemini cabin lights

Unlike the Mercury Capsule, the Gemini cabin lights has been bright white. I have change the lighting logic, and tweaked the lighting to a warmer setting. I have also made some minor re-modelling to the light bulbs and assembly. I have also increased the max light strength of the cabin lights to give better cabin illumination control for both practical reasons and mood setting. I have used reference images to set the warmth/color.

Apollo Entry cue card

I updated the entry cue card graphics and removed the existing scribbles on it.

Mercury Lights test

I have continued to iterated on the Mercury Lights test logic and better connected this to the electrical power system after the recent Mercury EPS work you have seen over the recent patches.

Patch notes:

  • Games system storage file size check

  • Apollo entry attitude tuning

  • Mercury: Fixes and tweaks to the Retro and Reentry attitude modes of the ASCS. RE-ENT should now place you at the target reentry attitude (pretty much aligned with the horizon), and retro should be -34 degrees for both Redstone and Atlas missions

  • Mercury Lights Test power wiring

  • Mercury: Minor fixes to some comm-request checks

  • Mercury: General ASCS attitude logic fixes

  • Gemini: Warmer Cabin light color/Kelvin and light tweaking

  • Pad hotkey fix (TLI and Entry pad swapped)

  • Entry cue card sheet graphic updates and removal of existing scribble

Reentry - A Space Flight Simulator - LyraCreative

This minor patch contains some heavy work related to the TLI (trans-lunar injection) and SOI (sphere of influence) calculation logic. As mentioned in the previous patch notes (0.99.75), I have had some recent reports where the TLI burn that takes the Apollo craft from Earth to the Moon fails to correctly transition from the Earth sphere of influence (SOI) to Lunar sphere of influence.

This patch rolls out a potential fix that has been checked and verified by players on the alpha floor branch. There is an ongoing bug-thread related to this issue on Discord, feel free to join the discussion if you are still having this issue.


Note: If you experience new issues related to this update, please report them. You can revert back the a previous build (0.99.75) using the Steam betas tab for the game.
Reentry - A Space Flight Simulator - LyraCreative

This patch will mostly contain fixes to reported issues. It will also roll out a new feature related to controlling the relative orientation and position of the VR hand controller models. It also applies various language/text improvements.

Thanks to all the contributors helping with typos and language improvements!

Note: If you experience new issues related to this update, please report them. You can revert back the a previous build (0.99.68) using the Steam betas tab for the game.

Blocking issue: Gemini/Agena undocking fix
This patch will correct the issue where Agena would in some cases disappear/teleport away when you undock from it. The issue was introduced when I tried to rewrite some logic related to the Agena collision testing and improve docking logic.

Let me know if this fix corrects the behavior for you.


Critical issue: Mercury Electrical Power System (EPS)
A fix for an unrelated issue had caused some of the Mercury (and some Gemini systems) Electrical Power System checks to fail and let systems work even if power was not available. This could be seen by taking the batteries off line - some systems would still work and some light bulbs would be illuminated even without power. This issue should now have been solved.



Flashes in atmosphere
I have figures out why some "flashes" in the atmosphere would be visible. These could typically bee seen when in orbit, especially in external view. A shader issue in the atmosphere renderer had a potential to output a really bright pixel.


VR Hand Controller Pitch Offset
I have started to implement a VR hand controller pitch offset property that can be used to control the relative rotation of the VR hand controller.


VR Hand Controller Position Offset
In addition to the pitch offset I have created three other properties that can be used to control the relative position of the hand controller. You can tune this to move the visual hand model in-game relative to where your controller is.

This is needed as some hardware differ in their orientation and positioning logic.

Blocking issue: TLI/SOI calculation
I have recent reports where the TLI burn that takes the Apollo craft from Earth to the Moon fails to correctly transition from the Earth sphere of influence (SOI) to Lunar sphere of influence. This patch rolls out some additional checks and logic to improve logging to help me address this. This is an issue of high priority and I will strive to fix this issue within the next few patches. There is an ongoing bug-thread related to this issue on Discord, feel free to join the discussion if you are having this issue.



Mercury Satellite clock fixes
I have made some minor improvements to the Mercury clock, dials and visor logic.



Patch notes:
  • Blocking: Gemini/Agena undocking fix
  • Critical: Mercury/Gemini EPS fixes and tuning - this was a fix for a major issue that caused some electrical systems to still function even if no power existed.
  • "Flashes in atmosphere"-bug fix
  • Mercury Atlas ascent guidance fixes
  • TLI/SOI calculation
  • Fixed some LGC programs that blocked V34/V96 etc. during the last page before a burn (before V99)
  • VR: Added a Hand/Controller Pitch offset setting that can be used to control the offset between your hand/wrist and the VR Motion Controller.
  • Typos and pulled in language contributions.
Reentry - A Space Flight Simulator - LyraCreative

This patch mainly fixes known and reported issues. It corrects the orientation of the Lunar Module when inside the SIVB, introduced a slow mode, some additional Cockpit Camera control, and autoplot-support for some of the Preliminary Advisory Data (PAD) forms.

Lunar Module orientation
The patch fixes the orientation of the LM when stored inside the S-IVB during ascent. This mainly affects the roll direction when docking during the Transposition, Docking & Extraction maneuver.


Slow Mode
You can now bind a hot key to toggle an experimental slow mode. This will reduce the timescale to 0.5x to allow more time to perform some procedures when additional time is needed. I will start with 0.5x to see how system simulations behaves.

PAD plotting: autoplot
I have added autoplot-capabilities to the PAD plotting system. An autoplot button on the PAD FORMs toolbar can be pressed to automatically plot the PAD after receiving one. This system will in the future be improved to re-plot old PADs as well. Keep in mind you can always save the PAD as an image.

The PADs that support this are:
- Gemini: Catch Up Maneuver (burns)
- Command Module: TLI, P30 (burns), Entry
- Lunar Module: P30 (burns), PDI, Lunar Ascent

Thanks to Reoze for the idea and concept of using the stamp-system to automatically plot the PADs.


PAD plotting: alphabet stamps
The PAD plotting logic (the system that lets you draw on a paper form) is the backup logic and last resort for those who do not have access to printed versions of the forms or a tablet that can be used to draw on the forms. This system has now received stamps for the entire alphabet. Previously only numeric were available as stamps. You can cycle the stamps and tools using the scroll wheel when hovering the PAD form.

Camera: Look Mode toggle
I have added support for a toggle to look around the cockpit (Camera Look Mode). If enabled, the camera will be in a constant look mode until toggled off again. You can bind the key in the Input Mapper. This is used to avoid having to press and hold the middle mouse button (or any other key bound to looking). This will work together with the normal mode.

Camera: Tilt Head
I am also testing a feature that will let you rotate the camera around its longitudinal axis. You can bind the keys in the Input Mapper. This will let you roll your head left/right to get a better angle at some hard-to-reach instruments. This tilt will, for now at least, reset back to normal if you move the head.




Patch notes:
  • Additional Gemini OAMS/RCS fixes, rate cmd fixes and thruster sfx fixes
  • Gemini G-Force calculation fixes, accelerometer gauge fixes
  • TLI default burn parameter updates for the TLI Academy lesson
  • Debrief export graph image filename exception fixes
  • Enabled roll command for the IU/SIVB guidance
  • Tweaked Lunar Entry CMC->AUTO guidance
  • Fixes to the CM and LM rendezvous lights and corrected some visibility issues related to them when doing for example a lunar ascent.
  • Updated the LM orientation inside the SIVB
  • Added a hotkey that can be used to enter SLOW MODE (time scale of 0.5x)
  • Added support for the entire alphabet as PAD stamps
  • PAD Autoplot
  • Fix: Interacting with CM bubble functions while in the LM
  • Fix: UI blocking not enabled during Gemini EVA (interacting with the UI will also make you return into the cockpit when in range with the door, or pick up the backpack)
  • Added a hotkey to toggle the camera look mode/FPS mode (bind it in the Input Mapper)
  • Added an input axis: Pan Camera Longitudinal. This will let you tilt your head. It will automatically reset if you pan/move the camera.
Reentry - A Space Flight Simulator - LyraCreative


The 0.99.67 update contains a lot of fixes and improvements. It has been a brutal patch to write both in complexity and time, but the outcome sure is worth it. The patch contains a lot of fixes for both Gemini and the Apollo spacecraft. The main elements are attitude calculations, Inertial Measurement Unit updates and attitude control.

Note: This update changes a lot of the core logic. If you experience new issues related to this update, please report them. You can revert back the a previous build (0.99.59) using the Steam betas tab for the game.

Gemini Rate Command
I rewrote and improved the Gemini Rate Command logic. The rate command mode will now behave much better. Input (attitude stick deflection) is now transformed into more correct jet-firings, causing the attitude input to better select what OAMS and RCS jets to fire. During rate command you will now notice that the attitude will not bleed into other axis than the one you command.

Previously, during OAMS/RCS rate command, you would notice the craft would start to build angular rates on other axes in addition to the one you commanded.

The jet-firing logic has also been fixed so that the jets generate audio when you apply input, and while the systems reduce rates. Previously the craft would damp the rates but you would not see the thrusters ignite or generate audio.

I have also improved how all this consumes fuel.



Gemini/Agena docking
I have improved the Agena Acq. light and light cookie. It will now use a different system to visualize the light and that large cookie has been removed (the one that grows larger and larger the closer you get).

I have also removed the docking positional/mooring interpolation. It should now be a big improvement but not yet where I want it to be.



Skylab attitude issue fixed
I have fixed the issue where Skylab would mimic the attitude of the approaching Command Module before docking that some users has reported. It should now stay still during final approach and docking.



Command Module: IMU/GDC fixes
I have spent a lot of time rewriting the logic and the math of how the attitude of the craft is calculated (roll, pitch, yaw), and how the internal logic of the IMU works. Previously you would have an unstable attitude in a large portion of the attitude bands and the attitude in some cases didn't even make sense.

This fix was brutal but you should now have a big level-up to the entire experience as such a core element of an Apollo flight has become reliable and stable. These fixes also applies to the CM GDC.

Big shoutout and a thank you to Amaryllis/Nuke for all the work related to feedback, suggestions, teachings and testing, this logic would not have been at this stage without your support. So thank you, your work will improve the game for all Reentry players.

This fix will no longer cause a strange "gimbal lock"-type issues at around pitch +90.00 and pitch +270.00. Previously you would reach a gimbal-lock type of a math issue at around these attitudes, making most attitudes in the CMC go crazy in these zones. You can now for example maneuver the craft to +90.00 in pitch, while also maneuvering to +10.00 in yaw.

This logic should now function quite similar to what the behavior was in the real spacecraft.

You can test this by switching into SCS or CM FREE mode while also, on the CMC, pulling up V16 N20E to visualize the attitude. The CMC calculated attitude should now match what you see on the FDAI ball in all areas around the entire ball. The Roll Index needle on the FDAI has also been improved to better reflect you current roll in all pitch/yaw attitudes.



Lunar Module: IMU/AGS fixes
I have done the same updates to the Lunar Module IMU and AGS. The Lunar Module attitude should now be as stable and realistic as the Command Module IMU fixes.



CM/LM FDAI textures updates
I have made some improvements to the CM and LM FDAI textures to better handle UV-mapping and improved the details on the attitude balls.



Gimbal Lock warning lights
With the above corrections and the now much more stable attitude control I have enabled the Gimbal Lock lights in the Command Module CMC and the Lunar Module LGC. This light will turn on when you are maneuvering inside the Gimbal Lock zone as an initial test. For the Command Module this is when Yaw is at >70 degrees on both sides of the belly band (this is visualized as a red zone on the FDAI), and if you roll the Lunar Module to >70 degrees on either side.



Command Module Computer: Attitude Hold flag during Auto Maneuvering
The CMC (Command Module Computer) will now behave more realistically. During an auto maneuver using for example V49E the craft will maneuver towards a target attitude. When this attitude is reached V50 will show on the DSKY and the CMC will enter a Attitude Hold mode. This will prevent the craft to continuously try to return back to the commanded attitude outside of the Auto maneuver Routine.

If you generate input (when not in Direct mode) the CMC will also issue the Attitude Hold flag, or if in the middle of the auto maneuver routine, revert to Attitude Hold.

I have also fixed a lot of the logic related to setting the attitude hold vector based on the above fixes.


Command Module/Lunar Module auto maneuvering targets
With the improved IMUs and attitude calculations I have now been able to improve the internal logic of the Auto maneuvering target attitude-to-vector logic. Previously, if you would target an auto maneuver for example Pitch +45.00 and Yaw +45.00, the auto maneuvering logic would take you somewhere close, to like pitch +30.00 and yaw +25.00 and be happy, signaling that the target attitude has been reached. The targeting worked well if you would only target a selected Pitch and leave Yaw at 0, or if you would target a Yaw but leave Pitch at zero.

The previous issues with this system made it mandatory to align the IMU with for example the preferred burn direction, so that the burns would be executed at R, P, Y at zero, as yet had the possibility to auto maneuver to any attitude around the inertial platform.

This has now all been fixed and auto maneuvering can target any attitude outside of Gimbal Lock.

This logic applies to both the Command Module Computer and the Lunar Module Computer. This means that the Lunar Module should now be able to handle orientation during for example Lunar Descent, removing the need to manually occasionally handle cases where the Lunar Module would yaw or roll when around the +90.00 pitch zone during a powered descent to land on the Moon. Previously you would disable for example Yaw or Roll during PDI to prevent this.



Command Module: SPS Burn Planner includes target attitude
The Burn Planner and the P30 SPS maneuver PAD has been updated to include the target burn attitude of the current IMU alignment. With the attitude control fixes in this patch it is now possible to calculate the target attitude of the burn using the current REFSMMAT/IMU alignment.

Previously you would typically plan a burn, run P30 to set it up, use P52 opt, 1 to align the IMU with the preferred REFSMMAT (direction of the burn), use V49E maneuver with 0,0,0 as the target, then execute the burn using P40.

Now you can do that, and continue to use the procedures above if you want to, or you can skip the IMU/REFSMMAT alignment step above and instead just use the calculated burn attitude on your current burn attitude.

The Burn Planner will now show you the burn direction attitude, and it will be communicated to you in the PAD and in the Mission Control message when you press REQUEST.



Gemini loading SFX
I have fixed some issues related to the sound effect system where you would hear sound effects during state loading when loading into a Gemini mission that starts in orbit (such as the "50 seconds" sfx)


Command Module: IMU cage and V41 N20E improvements
I have improved how the IMU cage in the Apollo Command Module works. You can now use this switch to cage the IMUs without causing some internal offsets for the rest of the mission. I have also improved the logic of the V41 N20E coarse align logic. It still needs work but it's a step in the right direction.


Apollo Timeline checklists
For those who are familiar with the Reentry Apollo craft and have completed its missions can try to instead use the new Timeline checklists. These are quite similar to the AOH checklists but are instead based on the real flow checklists during the Apollo 15 mission. These checklists can be easier to follow compared to the AOH checklists. This update adds quite a lot of new checklists to the TIMELINE tab.



Experimental: CMC P20
This patch rolls out an experimental version of P20, along with checklists to reach PTC roll or ORB RATE using P20.

You can enter P20 to select either the option to reach a desired rate around an input spacecraft axis. You can use this to reach a target rate of PTC roll. Keep in mind that attitude rates are now part of timescaling.

You can also use this to build rates around another axis to for example reach an orbital rate so the craft stay still relative to the LVLH (ORB RATE). For this I recommend you to toggle OFF the Simplified ORDEAL setting.

You can also use P20 to maneuver the craft towards a select STAR ID. You can select a given axis of the craft to point towards this selected STAR ID.



Experimental: CMC P23
This is mainly for fun and completeness but I have started to implement the basic logic required to make P23 - Cislunar Navigation work. This CMC program will let you use the optics to superimpose a star with the near/far edge of the Earth Atmosphere or the Lunar Surface. This is used to update the State Vector stored in the CMC.

However, the main outcome of this implementation is that is has improved the Optics system, and added the superimpose capabilities to it. I will create a video tutorial of this when the implementation is more complete.



Apollo 13 in-real time (TurryBoeing)
I would also like to mention that TurryBoeing is currently streaming the entire Apollo 13 mission using NASSP/Orbiter in real-time (not timescale). If you want to learn about Apollo, the Command Module and the Lunar Module, this stream is a great source of knowledge.
https://www.youtube.com/watch?v=MVH8BTyoztg


Patch notes:
  • Gemini - Agena Acq light halo fix
  • Gemini thruster sound fixes for rate command mode
  • Improved the Gemini rate command mode thrusting logic, it is now more stable and does not bleed into all other axes
  • Improved the Gemini/Agena mooring/lerp logic
  • Added a lot of Apollo 15 checklists into the TIMELINE section of the Apollo Mission Pad
  • Fixed the "50 seconds" (among others) sfx playing during loading Gemini missions
  • Attitude rate time scaling improvements
  • Attempts at fixing the Skylab relative rotation issue
  • Apollo CM: Minor fixes to IMU Cage and V41 N20E
  • Apollo CM IMU and attitude fixes
  • Apollo LM IMU and attitude fixes
  • Added logic to trigger the Gimbal Lock light (not will not enter coarse align at 85 degrees, will become an option for those who wish later)
  • Fixed so the CMC AUTO mode will use ATT HOLD logic unless you are running the automaneuvering logic or P20
  • Minor P51 changes
  • Att Hold vector refresh in various locations (to avoid having to give the joystick a deflection to update it at some critical places
  • Rewrote the Apollo CM automaneuvering targeting logic, the pitch/yaw to vector calculator and made automanuvering much more stable
  • Updated the CM Maneuver Planner to show target attitude based on current IMU/REFSMMAT
  • Added current-IMJ target attitude do the CM P30 burn
  • P23 - Cislunar Navigation experimental
  • P20 - Universal Tracking experimental
Reentry - A Space Flight Simulator - LyraCreative

This minor patch will update the logic behind the Out of Bounds warning and corrects an issue that made it appear where it should not. It also updates the new UI Block logic to support the use of scroll wheel on UI element without zooming the camera.

Patch notes:
- Out of Bounds logic fixes
- Using the Scroll wheel on UI elements also zooms camera fix
Reentry - A Space Flight Simulator - LyraCreative

This is a minor patch that corrects some issues related to the Mouse Cursor, TLI planner, TLI burn execution and Academy lessons. It also adds support for customizing the Loading Screen images.

Note: If this update gives you issues, you can revert to a previous build using the Steam Betas tab.


Mouse Cursor fixes
This patch fixes an issue where the Mouse Cursor while looking around or moving around the cockpit would stop the movement due to the UI detection logic.

Loading Screen Images
The update also rolls out a new Loading Screen Image feature where you can edit the current loading screen images, and add additional loading screens. You can read more about this in the readme.txt file located in [AppData: Reentry]/LoadingImages - the loading screen design has some minor design changes as well to support both light and dark background images.

TLI fixes
This patch also rewires some of the logic behind the TLI planner to improve the stability of the burns. It also marks the beginning of an attempt at adding support for save states between the TLI burn and Lunar SOI entry.

Academy Lesson Corrections
I have rolled out fixes top various academy lessons such as the Apollo Command Module Earth Entry lesson and the SPS burn lesson. I have also fixes some typos. All of these are minor changes to the lessons.

Entry Lesson Videos
I have created two new videos. They are not perfect but hopefully it will help you with the Entry Procedures.

Earth Entry (Lesson 9 A - Main Events, not using full procedures)
https://www.youtube.com/watch?v=MYzY1wXG0-Y

Earth Entry (Lesson 9 B - Full Procedures)
https://www.youtube.com/watch?v=P0YUZbaX9YI


0.99.58 release notes:
  • Mouse Cursor fixes
  • TLI burn updates
  • TLI tool and execution fixes
  • Post TLI -> Lunar SOI save state fixes
  • Minor Loading Screen design changes to accommodate for using both light and dark background images
  • Customize Loading images ([AppData: Reentry]/LoadingImages). The readme in there explains how to use it. The folder will be generated when you load into the games Main Menu
  • Academy lesson corrections (Apollo L8 completion, Apollo L9 entry lesson fixes)
  • Additional Apollo checklists
  • Fixes to checklists and typo corrections
Reentry - A Space Flight Simulator - LyraCreative


This is a minor patch with a hotfix for the orbit view camera movement blocks that was introduced to some users after the previous patch. This issue caused trouble with camera control in Orbit View.
Reentry - A Space Flight Simulator - LyraCreative

The 0.99.56 update contains fixes to reported issues, language updates and improvements to VR. It adds Russian language support for all Gemini missions. You can see the full patch notes below.

Note: If this update gives you issues, you can revert to a previous build using the Steam Betas tab.


Resolution Settings
I have improved the resolution settings dropdown to reverse the shown values, reduced its content size and added a better scrollbar to let you correctly set the resolution.


The resolution items available in this list are fetched from the device, but if it for some reason does not contain a resolution you know you can support, you can use the in-game console to set this to any other value, like 3440x1440:
s -resolution 3440 1440 1

Apollo TLI Tool
I have made some fixes and corrections to the logic of the TLI tool, and changed the value of the estimated time to reach the closes point of the Moon (Lunar Pe). It should now show the GET/MET of Pe passing. You can now use this to easier plan your journey and LOI burn.


Virtual Reality (VR)

I have added a VR Panel State Loading Screen shown once you are loaded into a mission. This is visible while aligning and setting up the state of the mission, just like the preparing cockpit state screen you are used to in flat mode.

The VR Cursor ray casting logic and UI ray cast blocking logic has been improved to prevent 2d UI to interfere with panel interactions. This caused for some players an issue where they would get stuck due to not being able to interact with the panels.


I have also rolled out a feature for testing where the mouse cursor is confined to the screen during VR play.

Another feature I have rolled out for testing is to make a separate Camera Points file for VR, as you might want to modify or differentiate the default camera snap points in standard or VR play. The files are for example named CameraPoints.json and CameraPoints_vr.json.

Big thanks to ataribaby and John F for testing and providing great VR feedback.


Translations
A big thanks to Kind_Stone (Discord) for translating all the Gemini missions to Russian. The games UI, Mercury Missions and Gemini Missions should now be fully translated into Russian and has been made available in this patch for testing.

I have also made some improvements to the language tools to trim the translated strings.



0.99.56 patch notes:
  • Fixes to the Resolutions Settings dropdown
  • Breaking fix for Mercury-Redstone 3 historic mission (Russian version)
  • Apollo: Fixed the estimated time to reach Lunar Pe in the TLI planner
  • Gemini: Fixed camera tool listing
  • VR: Additional fixes to the VR Mouse Cursor casting and UI blocking logic
  • VR: Panel State Loading Screen
  • VR: Confine mouse cursor to Game Window
  • VR: Added Camera Snap Point files for standard (CameraPoints.json) and VR (CameraPoints_vr.json)
  • VR: Prevent access to unsupported external views
  • Translation: Gemini Academy, Scenarios, Free Play and Historic missions translated to Russian
  • Translation: Fixed string trimming issue in the Campaign Descriptor Translation Tool
  • Minor fixes to various missions and panel state corrections
  • Typo fixes
...

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