Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Continuing our tradition of providing free additional content for all our games, Tripwire Interactive is pleased to announce the release of the "Island Assault" Content Pack for Rising Storm. So that everyone gets a chance to try out the free content pack as well as the base game, we are running our first ever free weekend for Rising Storm (that means you can play the full game, for free, all weekend), starting today (Thursday 26 September), through Sunday.

A new trailer, of course:
Vimeo - Rising Storm Island Assault Trailer on Vimeo
Youtube
<iframe width="420" height="315" src="/www.youtube.com/embed/S7RvuYH768Q" frameborder="0" allowfullscreen></iframe>

The pack includes the following new features for the games:

  • Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can keep you occupied for hours. This gives the multiplayer game more depth than ever before, as individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemy's resources. We like to say it is like a “meta-game" of Risk. This features both Stalingrad and Pacific Theater campaigns.
  • All new level: Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs.
  • Two new weapons, one for Rising Storm and one for Red Orchestra 2. Red Orchestra 2 gets the PPS-42 submachine gun. Born out of desperation during the siege of Leningrad, the PPS-42 provides the Russians with a powerful, lightweight SMG option. For Rising Storm, the Japanese get the Type 97 sniper rifle. More accurate than the existing Type 99 sniper rifle, this weapon gives the Japanese another way to reach out and touch their enemies.
  • Classic Mode Refinements. While Rising Storm and Red Orchestra 2 are considered by many to be one of the most hardcore shooters out there, the hardcore among the fan base have been clamoring for something even more extreme and authentic. The fans have asked and we've answered with further refinements to Classic Mode (the most hardcore gameplay mode in RS/RO2). We've made player movement changes, as well as aiming and recoil changes to make it more difficult to keep your aim on enemies resulting in longer and more intense firefights.

You can pick up the games on Steam: Rising Storm (http://store.steampowered.com/app/234510) and Red Orchestra 2 Game of the Year Edition (http://store.steampowered.com/app/35450/). Remember that Rising Storm includes all the multi-player content of Red Orchestra 2!

The full changelog can be found here: http://forums.tripwireinteractive.com/showthread.php?t=95378
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Continuing our tradition of providing free additional content for all our games, Tripwire Interactive is pleased to announce the release of the "Island Assault" Content Pack for Rising Storm. So that everyone gets a chance to try out the free content pack as well as the base game, we are running our first ever free weekend for Rising Storm (that means you can play the full game, for free, all weekend), starting today (Thursday 26 September), through Sunday.

A new trailer, of course:
Vimeo - Rising Storm Island Assault Trailer on Vimeo
Youtube
<iframe width="420" height="315" src="/www.youtube.com/embed/S7RvuYH768Q" frameborder="0" allowfullscreen></iframe>

The pack includes the following new features for the games:

  • Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can keep you occupied for hours. This gives the multiplayer game more depth than ever before, as individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemy's resources. We like to say it is like a “meta-game" of Risk. This features both Stalingrad and Pacific Theater campaigns.
  • All new level: Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs.
  • Two new weapons, one for Rising Storm and one for Red Orchestra 2. Red Orchestra 2 gets the PPS-42 submachine gun. Born out of desperation during the siege of Leningrad, the PPS-42 provides the Russians with a powerful, lightweight SMG option. For Rising Storm, the Japanese get the Type 97 sniper rifle. More accurate than the existing Type 99 sniper rifle, this weapon gives the Japanese another way to reach out and touch their enemies.
  • Classic Mode Refinements. While Rising Storm and Red Orchestra 2 are considered by many to be one of the most hardcore shooters out there, the hardcore among the fan base have been clamoring for something even more extreme and authentic. The fans have asked and we've answered with further refinements to Classic Mode (the most hardcore gameplay mode in RS/RO2). We've made player movement changes, as well as aiming and recoil changes to make it more difficult to keep your aim on enemies resulting in longer and more intense firefights.

You can pick up the games on Steam: Rising Storm (http://store.steampowered.com/app/234510) and Red Orchestra 2 Game of the Year Edition (http://store.steampowered.com/app/35450/). Remember that Rising Storm includes all the multi-player content of Red Orchestra 2!

The full changelog can be found here: http://forums.tripwireinteractive.com/showthread.php?t=95378
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Jim Rossignol of Rock Paper Shotgun has written up his experience with the upcoming Island Assault patch for Rising Storm and Red Orchestra 2. Go check it out here: http://www.rockpapershotgun.com/2013/09/24/hands-on-with-rising-storms-island-assault/

And make sure to watch the new trailer!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Jim Rossignol of Rock Paper Shotgun has written up his experience with the upcoming Island Assault patch for Rising Storm and Red Orchestra 2. Go check it out here: http://www.rockpapershotgun.com/2013/09/24/hands-on-with-rising-storms-island-assault/

And make sure to watch the new trailer!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
This is the near final changelog for the upcoming RO2/RS patch.

Content
  • Multiplayer Campaign Mode made officially released and Pacific campaign added - Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can last hours. This gives the multiplayer game more depth than ever before – individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemies resources. We like to say it is like a “meta” game of Risk. MP Campaign was cut before the original launch of Red Orchestra 2 due to time constraints, but now returns with both a Stalingrad and Pacific theater campaign.
  • All new level Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs and features extensive use of destroyable objectives. So engineers get those satchel charges primed!
  • New Russian weapon - PPS-42 SMG. Born out of desperation during the siege of Leningrad, the PPS-42 provides the Russian's with a powerful, lightweight SMG option.
  • New Japanese weapon - Type 97 Sniper Rifle. More accurate, but less powerful than the existing Type 99 sniper rifle, this weapon gives the Japanese another way to reach out and touch their enemies.

Gameplay
  • Refined prone system - Players will now be able to successfully prone in many more locations
  • Crawling through tight spaces (e.g. trenches) is less restrictive
  • Japanese Type 38 rifle now gets additional ammo clips at level 3
  • Fixed being able to single fire a BAR with a burned-out barrel
  • Removed plus-one reloading for the PPSH 41
  • Dropping a primed grenade when killed can now award points for kills
  • Fixed issue where Aerial recon planes were spawning at the wrong location when team roles were reversed.
  • Refined Countdown game mode to prevent gameplay exploits where one team would suicide after capturing an objective to improve their chances of winning (* Special thanks to THOR's mod *)
  • Removed spawn protection when spawning on squad leader
  • Fixed being able to spawn on the other team’s MGer
  • Fixed M1917 firing too high
  • Disabled spawning on MGer when spawning on SL is disabled
  • Fixed spawn delay after accepting battlefield commission after a round has begun

Level Design

Took a pass through many maps to improve gameplay balance including the following maps: Apartments, Barracks, Commissars House, Mamayev Kurgan, Pavlov’s House, Red October Factory, Station, Spartanovka, Hanto, Peleliu, and Guadalcanal.

The full changelog is too big for a Steam announcement. Additional changes can be found here: http://forums.tripwireinteractive.com/showthread.php?t=95378
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
This is the near final changelog for the upcoming RO2/RS patch.

Content
  • Multiplayer Campaign Mode made officially released and Pacific campaign added - Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can last hours. This gives the multiplayer game more depth than ever before – individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemies resources. We like to say it is like a “meta” game of Risk. MP Campaign was cut before the original launch of Red Orchestra 2 due to time constraints, but now returns with both a Stalingrad and Pacific theater campaign.
  • All new level Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs and features extensive use of destroyable objectives. So engineers get those satchel charges primed!
  • New Russian weapon - PPS-42 SMG. Born out of desperation during the siege of Leningrad, the PPS-42 provides the Russian's with a powerful, lightweight SMG option.
  • New Japanese weapon - Type 97 Sniper Rifle. More accurate, but less powerful than the existing Type 99 sniper rifle, this weapon gives the Japanese another way to reach out and touch their enemies.

Gameplay
  • Refined prone system - Players will now be able to successfully prone in many more locations
  • Crawling through tight spaces (e.g. trenches) is less restrictive
  • Japanese Type 38 rifle now gets additional ammo clips at level 3
  • Fixed being able to single fire a BAR with a burned-out barrel
  • Removed plus-one reloading for the PPSH 41
  • Dropping a primed grenade when killed can now award points for kills
  • Fixed issue where Aerial recon planes were spawning at the wrong location when team roles were reversed.
  • Refined Countdown game mode to prevent gameplay exploits where one team would suicide after capturing an objective to improve their chances of winning (* Special thanks to THOR's mod *)
  • Removed spawn protection when spawning on squad leader
  • Fixed being able to spawn on the other team’s MGer
  • Fixed M1917 firing too high
  • Disabled spawning on MGer when spawning on SL is disabled
  • Fixed spawn delay after accepting battlefield commission after a round has begun

Level Design

Took a pass through many maps to improve gameplay balance including the following maps: Apartments, Barracks, Commissars House, Mamayev Kurgan, Pavlov’s House, Red October Factory, Station, Spartanovka, Hanto, Peleliu, and Guadalcanal.

The full changelog is too big for a Steam announcement. Additional changes can be found here: http://forums.tripwireinteractive.com/showthread.php?t=95378
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Red Orchestra 2 has just joined the Indie Gala Flashpoint Sale. So head on over for a great deal on some games for yourself (or pick up some extra copies for friends!).

If you need to convince your friends to play, you can show them that Red Orchestra 2 has been added to IGN's Top 100 Shooter List.

We also would like to announce that the RO 2 Flask is currently on sale in the Tripwire Interactive Web Store. Pick yours up today (or browse around and find something to your liking)!

See you on the front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Red Orchestra 2 has just joined the Indie Gala Flashpoint Sale. So head on over for a great deal on some games for yourself (or pick up some extra copies for friends!).

If you need to convince your friends to play, you can show them that Red Orchestra 2 has been added to IGN's Top 100 Shooter List.

We also would like to announce that the RO 2 Flask is currently on sale in the Tripwire Interactive Web Store. Pick yours up today (or browse around and find something to your liking)!

See you on the front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With PAX Prime 2013 now behind us, the teams at Tripwire and Anti Matter Games have been working to finish up the next patch for Red Orchestra 2 / Rising Storm. Recent changes to the Rising Storm Beta application reflect this, such as the removal of Skirmish from the Menu's (as it will not be released in this patch as we continue to work on the game mode) and others.

Betio gameplay has been locked down, and is having final refinements and optimizations worked on. This includes making sure everything has been set up properly and bugs are squashed away. So prepare to get your boots wet soon!

We've also recently made major refinements to the prone system, that will allow players to successfully prone in many more locations. But don't just take my word for it, grab the Rising Storm beta and try for yourselves! When players go to prone, where previously they would collide with the world, the game will now push or rotate them away from the object prevent them from hitting the ground.

We have also recently introduced changes to Classic mode in the beta. First and foremost player movement speed has been increased to the Realism base speed. We have also made changes to weapons handling with increased recoil on most weapons (smgs will see the biggest impact with more side to side recoil), increased sway and jitter, as well as a major change to going into iron sights.

When players go into iron sights (unlike RO 1 and RO 2) they will now be at full sway, which will settle down as they stay in iron sights. Based on beta player feedback we are also making two more changes that will shortly join the beta. The first will be increased sway when players change stances (such as going from crouched to standing). The second change is that now when players try to iron sight from sprinting, the game will put them into iron sights, at a slower speed and still keeping them from firing until they are fully up.

See you on the front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With PAX Prime 2013 now behind us, the teams at Tripwire and Anti Matter Games have been working to finish up the next patch for Red Orchestra 2 / Rising Storm. Recent changes to the Rising Storm Beta application reflect this, such as the removal of Skirmish from the Menu's (as it will not be released in this patch as we continue to work on the game mode) and others.

Betio gameplay has been locked down, and is having final refinements and optimizations worked on. This includes making sure everything has been set up properly and bugs are squashed away. So prepare to get your boots wet soon!

We've also recently made major refinements to the prone system, that will allow players to successfully prone in many more locations. But don't just take my word for it, grab the Rising Storm beta and try for yourselves! When players go to prone, where previously they would collide with the world, the game will now push or rotate them away from the object prevent them from hitting the ground.

We have also recently introduced changes to Classic mode in the beta. First and foremost player movement speed has been increased to the Realism base speed. We have also made changes to weapons handling with increased recoil on most weapons (smgs will see the biggest impact with more side to side recoil), increased sway and jitter, as well as a major change to going into iron sights.

When players go into iron sights (unlike RO 1 and RO 2) they will now be at full sway, which will settle down as they stay in iron sights. Based on beta player feedback we are also making two more changes that will shortly join the beta. The first will be increased sway when players change stances (such as going from crouched to standing). The second change is that now when players try to iron sight from sprinting, the game will put them into iron sights, at a slower speed and still keeping them from firing until they are fully up.

See you on the front!
...

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