Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="/www.youtube.com/embed/nLWVGKA5fKo" frameborder="0" allowfullscreen></iframe>

These are some of the best maps you’ll see – adding some great new gameplay. All are included for free for everyone who owns the game. Don’t forget there are more great community maps and content on Steam Workshop, so head on over there now! We’ve also got a trailer for the pack showcasing these awesome new maps.

The second Counterattack Map Contest Pack contains the following new maps:

* Bridges of Druzhina – features asymmetrical gameplay with the Soviets attacking across open country supported by a single tank, through a destroyed city and on to the final bridge.
* Cold Steel – a lethal warren of huge factory buildings, creating both longer-range fire-fights and sudden, brutal close-quarters battles.
* Gumrak Station – a re-imagining of an old favorite from the original Red Orchestra, as the Germans assault through trenches and a small village to the railway station of the title.


You won’t get a better chance to buy the games – so head over to Steam to grab Rising Storm (http://store.steampowered.com/app/234510) and Red Orchestra 2 Game of the Year Edition (http://store.steampowered.com/app/35450/) . Finally, if you’ve got a knack for making maps, the recently announced “Banzai” Mapping Contest for Rising Storm is in full swing. With over $25,000 in cash on the line, the competition is sure to get fierce. You can find more information on the contest here: http://risingstormgame.com/mapping-contest-2013.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="/www.youtube.com/embed/nLWVGKA5fKo" frameborder="0" allowfullscreen></iframe>

These are some of the best maps you’ll see – adding some great new gameplay. All are included for free for everyone who owns the game. Don’t forget there are more great community maps and content on Steam Workshop, so head on over there now! We’ve also got a trailer for the pack showcasing these awesome new maps.

The second Counterattack Map Contest Pack contains the following new maps:

* Bridges of Druzhina – features asymmetrical gameplay with the Soviets attacking across open country supported by a single tank, through a destroyed city and on to the final bridge.
* Cold Steel – a lethal warren of huge factory buildings, creating both longer-range fire-fights and sudden, brutal close-quarters battles.
* Gumrak Station – a re-imagining of an old favorite from the original Red Orchestra, as the Germans assault through trenches and a small village to the railway station of the title.


You won’t get a better chance to buy the games – so head over to Steam to grab Rising Storm (http://store.steampowered.com/app/234510) and Red Orchestra 2 Game of the Year Edition (http://store.steampowered.com/app/35450/) . Finally, if you’ve got a knack for making maps, the recently announced “Banzai” Mapping Contest for Rising Storm is in full swing. With over $25,000 in cash on the line, the competition is sure to get fierce. You can find more information on the contest here: http://risingstormgame.com/mapping-contest-2013.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/234510/

Rising Storm is now 50% off on Steam! With the Red Orchestra franchise pack and Tripwire Complete packs both 75% off! There is no better time then now to get your boots wet in the Pacific, or dirty in the rubble of Stalingrad!

**NOTICE** The RO 2 ownership bonus discount for Rising Storm does not apply during this sale.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/234510/

Rising Storm is now 50% off on Steam! With the Red Orchestra franchise pack and Tripwire Complete packs both 75% off! There is no better time then now to get your boots wet in the Pacific, or dirty in the rubble of Stalingrad!

**NOTICE** The RO 2 ownership bonus discount for Rising Storm does not apply during this sale.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Tripwire Interactive are proud to announce the "Banzai" Community Map Making Competition for Rising Storm. Rising Storm is racking up our highest review scores ever and PC Gamer recently named Rising Storm number 12 in it's list of the 25 best shooters of all time. In light of this success we decided to continue Tripwire Interactive's tradition of supporting our modding community with a mapping competition for Rising Storm. Last year's contest for Red Orchestra 2 produced an amazing selection of new community-made maps, so we are expecting great things from the Rising Storm mapping contest. Of course, to add some incentive, we are looking at cash and prizes totaling in excess of $25,000 - the Grand Prize is a full $10,000 in cash.

The contest starts NOW and will run with just a single judging. There will be an initial checkpoint (Checkpoint Alpha) on 3 Sep 2013, where you can submit your maps for some formal feedback from the judges. The final submission (Checkpoint Beta) is due 5 Nov 2013.

The full details for the competition, including rules and entry forms are available on the contest web page: http://www.risingstormgame.com/mapping-contest-2013. The final details of the prizes will be published soon. You don't need to submit your entry for the contest until later - but you most probably need to start working on it! Also, keep an eye on the Rising Storm Steam Workshop page for all of the new custom maps coming out: http://steamcommunity.com/workshop/browse?appid=35450&browsesort=trend.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Tripwire Interactive are proud to announce the "Banzai" Community Map Making Competition for Rising Storm. Rising Storm is racking up our highest review scores ever and PC Gamer recently named Rising Storm number 12 in it's list of the 25 best shooters of all time. In light of this success we decided to continue Tripwire Interactive's tradition of supporting our modding community with a mapping competition for Rising Storm. Last year's contest for Red Orchestra 2 produced an amazing selection of new community-made maps, so we are expecting great things from the Rising Storm mapping contest. Of course, to add some incentive, we are looking at cash and prizes totaling in excess of $25,000 - the Grand Prize is a full $10,000 in cash.

The contest starts NOW and will run with just a single judging. There will be an initial checkpoint (Checkpoint Alpha) on 3 Sep 2013, where you can submit your maps for some formal feedback from the judges. The final submission (Checkpoint Beta) is due 5 Nov 2013.

The full details for the competition, including rules and entry forms are available on the contest web page: http://www.risingstormgame.com/mapping-contest-2013. The final details of the prizes will be published soon. You don't need to submit your entry for the contest until later - but you most probably need to start working on it! Also, keep an eye on the Rising Storm Steam Workshop page for all of the new custom maps coming out: http://steamcommunity.com/workshop/browse?appid=35450&browsesort=trend.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
General:

<ul><li>Full Gore Enabled for German builds of the game<br />
<li>InB4Reset experience bonus has been turned off</ul>

Game Mode:

<ul><li>Fixed a bug where players who took over bots could not climb ladders<br />
<li>Fixed several cases where players who took over bots could end up in a stuttering state<br />
<li>Fixed a case where players were spawning outside of play area in FireFight<br />
<li>In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto<br />
<li>Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign</ul>

UI:<br />
<ul><li>Fixed a case where the spawn selection menu would disappear<br />
<li>Fixed Role Screen placing you in another role when players spawned<br />
<li>Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down<br />
<li>Added a kill message when a recon plane is shot down</ul>

Weapon:

<ul><li>Fixed iron sights on the lvl 50 BAR putting the player into the cover state<br />
<li>Fixed BAR not being able to lean out of left or right cover with iron sights<br />
<li>Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low<br />
<li>Fixed a case where players lower body would not animate during machine gun reloads<br />
<li>Fixed an infinite fire exploit<br />
<li>Fixed machine guns breaking when taking over a bot in Countdown</ul>

Recon Plane:

<ul><li>Fixed the recon plane sometimes not spawning when called<br />
<li>Fixed the recon plane sometimes starting it’s path from the wrong location<br />
<li>Fixed recon planes getting stuck between rounds<br />
<li>Recon planes are now easier to shoot down<br />
<li>Shooting down the enemy recon plane no longer gives a negative score<br />
<li>Improved damage effects for when recon planes are damage or shot down<br />
<li>Modified the points awarded for killing a recon plane</ul>

Guadalcanal:

<ul><li>Objectives A and B now lock when captured.<br />
<li>Increased capture time of A and B from 15s to 20s.<br />
<li>Reduced capture time of C from 30s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.<br />
<li>Fixed a stationary MG at A that was too low</ul>

Hanto:

<ul><li>Increased capture time of the Base Camp (d) from 15s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Iwojima:

<ul><li>Objectives A and B now lock when captured.<br />
<li>Increased capture time of A and B from 15s to 20s.<br />
<li>Reduced capture time of C from 30s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Kwajalein:

<ul><li>Reduced Axis spawn time from 25s to 20s.<br />
<li>Modified the capture volume shape on the last objective slightly.<br />
<li>Cleaned up NoArtilleryVolumes.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul><br />

Peleliu:

<ul><li>All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.<br />
<li>Moved Axis spawn for the Airfield Defences (b) back about 20 meters.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Barashka:<br />
<ul><li>Fixed radios not working in Barashka 16p version</ul>
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
General:

  • Full Gore Enabled for German builds of the game

  • InB4Reset experience bonus has been turned off

Game Mode:

  • Fixed a bug where players who took over bots could not climb ladders

  • Fixed several cases where players who took over bots could end up in a stuttering state

  • Fixed a case where players were spawning outside of play area in FireFight

  • In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto

  • Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign

UI:

  • Fixed a case where the spawn selection menu would disappear

  • Fixed Role Screen placing you in another role when players spawned

  • Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down

  • Added a kill message when a recon plane is shot down

Weapon:

  • Fixed iron sights on the lvl 50 BAR putting the player into the cover state

  • Fixed BAR not being able to lean out of left or right cover with iron sights

  • Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low

  • Fixed a case where players lower body would not animate during machine gun reloads

  • Fixed an infinite fire exploit

  • Fixed machine guns breaking when taking over a bot in Countdown

Recon Plane:

  • Fixed the recon plane sometimes not spawning when called

  • Fixed the recon plane sometimes starting it’s path from the wrong location

  • Fixed recon planes getting stuck between rounds

  • Recon planes are now easier to shoot down

  • Shooting down the enemy recon plane no longer gives a negative score

  • Improved damage effects for when recon planes are damage or shot down

  • Modified the points awarded for killing a recon plane

Guadalcanal:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

  • Fixed a stationary MG at A that was too low

Hanto:

  • Increased capture time of the Base Camp (d) from 15s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Iwojima:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Kwajalein:

  • Reduced Axis spawn time from 25s to 20s.

  • Modified the capture volume shape on the last objective slightly.

  • Cleaned up NoArtilleryVolumes.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.


Peleliu:

  • All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.

  • Moved Axis spawn for the Airfield Defences (b) back about 20 meters.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Barashka:

  • Fixed radios not working in Barashka 16p version
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/xoRa_WA-ugs" frameborder="0" allowfullscreen></iframe>

Vimeo version here: https://vimeo.com/tripwireinteractive/review/67242856/cba62b86ee

Here is the release trailer for Rising Storm - the new game in the Red Orchestra franchise, that takes the fighting into the Pacific Theater of WWII. In Rising Storm, US Army and Marine Corps face off against the Imperial Japanese Army in iconic locations such as Iwo Jima, Saipain and Peleliu.

The Asymmetric warfare allows the Japanese to use extra tactics against the more heavily-armed American troops. The hand-portable knee mortar, booby-traps and the ultimate Banzai charge countering the machine-guns and flamethrowers of the US forces.

Available now on Steam, other digital outlets and stores.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/xoRa_WA-ugs" frameborder="0" allowfullscreen></iframe>

Vimeo version here: https://vimeo.com/tripwireinteractive/review/67242856/cba62b86ee

Here is the release trailer for Rising Storm - the new game in the Red Orchestra franchise, that takes the fighting into the Pacific Theater of WWII. In Rising Storm, US Army and Marine Corps face off against the Imperial Japanese Army in iconic locations such as Iwo Jima, Saipain and Peleliu.

The Asymmetric warfare allows the Japanese to use extra tactics against the more heavily-armed American troops. The hand-portable knee mortar, booby-traps and the ultimate Banzai charge countering the machine-guns and flamethrowers of the US forces.

Available now on Steam, other digital outlets and stores.
...

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