Counter-Strike
Rising Storm Game of the Year Edition

Our 2013 multiplayer game of the year

just got a little better. Tripwire Interactive has been great about adding content to

Rising Storm

for free after release, and today it did again with the Armored Assault: Free Content Pack. To celebrate, the game is only $5 until September 26.

The Armored Assault updated applies to both Rising Storm and Red Orchestra 2. It adds a new weapon, the German MG 42 light machine gun, which is a veteran unlock for the Axis MG class, and two new tanks. The first is the Russian T-70, a small, fast tank that can carry two players and a 45mm cannon. The second is the German Panzer III, which is a smaller version of the Panzer IV, armed with a 50mm cannon.

There also two new maps: the jungle-themed Kobura where the Japanese team attacks US defensive positions, and Tula Outskirts, a remake of a map from the original Red Orchestra. The Arad 2 map has also been updated to accommodate the new vehicles.

If you don't already own Rising Storm, it's on sale this week for $5, or 75% off its normal price. If the trailer above didn't convince you that you should have bought it already,

Evan's review

will.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Red Orchestra 2


Steam has a peculiar history with the word "free", thanks to its regular Free Weekends. Through them, you can get a free trial of the entirety of a game across a limited two-day period. Red Orchestra 2 will soon have one of these weekends, and an overall discount to go along with it. Even freer, though, is a deal that will go live for the multiplayer shooter later today. For a 24-hour period, you'll be able to download (and keep) the game forever, for free.

"Yes, Free!" confirms the enthusiastic Jared Creasy, Tripwire's community manager. "By navigating to http://store.steampowered.com/app/35450/ and downloading the game tomorrow after the promotion starts and before it ends (the promotion will last 24 hours), the game will be free to keep forever!"

It's not entirely clear when the deal will go live, but I suspect it'll be at the start of the new Steam-day around 10am PDT, or 6pm BST.

While it is a great deal, it's worth remembering that through Red Orchestra 2 you only get limited "rifle only" access to the Pacific-set follow up, Rising Storm. Owners of Rising Storm which recently updated with a free Game of the Year edition get full access to RO2's multiplayer.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
rising storm update


As if my FPS plate wasn’t full enough already with MechWarrior Online, Arma 3, and Shadow Warrior, Tripwire Interactive just published a free content update for Rising Storm (one of our favorite shooters of the year) and Red Orchestra 2 that adds a new map and a Multiplayer Campaign mode, among other improvements.

The new map is Betio, a beachside cluttered with barracks and bunkers that puts the Americans on the attack. Tripwire says it “recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese ‘Marines’) as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs.”

Island Assault also adds Multiplayer Campaign mode, a longer format for Rising Storm and RO2 multiplayer where the results of individual matches affect a strategic map over multiple rounds. Two new guns are also included: the PPS-42 SMG for RO2 and the Japanese Type 97 sniper rifle in Rising Storm, which Tripwire says is “more accurate than the existing Type 99 sniper rifle.”

In coordination with the content release Rising Storm is free on Steam today through Sunday, September 29.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Red Orchestra update thumb


Tripwire Interactive have executed the final phase of an almost half-year long rescue mission. After identifying the winning maps of a $35,000 mapping contest, they managed to smuggle the first batch into Red Orchestra 2 back in April. Now, they've returned, and those that were left behind have become the brave survivors of Operation: Counterattack Map Pack 2.



Here's what the second community bundle contains:


Bridges of Druzhina, by Kieran Tobin: "features asymmetrical gameplay with the Soviets attacking across open country supported by a single tank, through a destroyed city and on to the final bridge."
Cold Steel, by Johan van Pelt: "a lethal warren of huge factory buildings, creating both longer-range fire-fights and sudden, brutal close-quarters battles."
Gumrak Station, by Maik Dokter: "a re-imagining of an old favorite from the original Red Orchestra, as the Germans assault through trenches and a small village to the railway station of the title."


The maps are now available in Red Orchestra 2 and Rising Storm multiplayer. And if you're not impressed by the official addition of maps that have been available on the Steam Workshop for months, a currently running Rising Storm mapping contest should ensure new warzones are due soon.

If you don't own Red Orchestra 2 or its Pacific brother Rising Storm, a current Steam sale has them both reduced until Thursday.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - PC Gamer
Graham TomS Marsh Chris


In this episode we discuss the crime games of yesteryear, the team's adventures in Red Orchestra 2 and Chris' first faltering steps into Defiance. Also featuring round two of our' ongoing attempt to figure out Tomb Raider and what happens when Graham answers Twitter questions before he's had his milk.

You can subscribe to the podcast on iTunes or download the MP3 directly. You can also listen on YouTube. To ask us questions, follow the PC Gamer Twitter account - we'll put out a call in the morning before we record, which is usually a Monday. You can also follow us individually:

Chris - @CThursten
Tom Senior - @PCGLudo
Graham - @Gonnas
Marsh - @marshdavies

Show notes
Graham's Red Orchestra 2 review from a while back.
Chris' Tomb Raider review. Last time, we promise.
First footage of EA's next shooter, 'The Adventures of Captain Gets His Leg Trapped Man'.
Current descriptions of Thief 4's plot describe Garrett as returning to The City, so it sounds like the new game isn't quite a straight reboot.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Rising Storm


Tripwire Interactive is one of the handful of studios that have made the jump from modest modding origins to professional, full-time, make-your-mom-proud game development. Until last year, the studio operated out of the bottom floor of a Georgia church. And through releasing Red Orchestra 2 and the 1.7-million-selling Killing Floor (originally a mod), Tripwire has encouraged and regularly rewarded modders and map-makers.

As Red Orchestra 2 was being developed, Tripwire committed to creating an SDK during development, allowing modders to get cracking before the game's release. With modding support for modern games less ubiquitous than we'd like it to be, I asked Tripwire President John Gibson how hard it was for Tripwire to build mod support while they were developing the game itself.

"It was a honestly a massive effort. At some point and times we had our entire engineering team, our entire code team, working on just supporting the SDK while we were still developing . There would be like a month where we'd be like, 'Okay, this month we have to catch the SDK up so that the guys in Rising Storm can keep working.' It was a lot of work. But I think that it's worth it. One of the big strengths of the PC as a platform is moddability," says Gibson.

In addition to Rising Storm. Gibson mentions that more Red Orchestra 2 mods are in development: In Country: Vietnam, WWI mod Grabenkrieg, and vehicle add-ons. "As a developer it's so fun to me to be able to experience that content. Because when you're developing something, you see it ... and you play it a thousand times before it's finished. But when mod content comes out, I get to experience it just like a fan, and it's very exciting."

Gibson also offers a polite critique to DICE about Battlefield 3's lack of moddability. "They've openly come out and said 'We won't give out mod tools because we don't think that modders are smart enough or good enough--I can't remember the exact quote--to use our tools. And I think that that's just a shame because one of the things particularly in the early days that made Battlefield such a success was Desert Combat. I’ve heard from mostly reliable sources that 50 percent of the people that were buying Battlefield 1942 were buying it to play Desert Combat. And not giving out mod tools has limited Battlefield 3 to any of that kind of innovation," says Gibson. "It's a real shame because, you know, there might be some really cool shooter that would come out of that, or a really cool mod. And the fans are losing out because of that."

Tripwire's currently having a ludicrous sale on Red Orchestra: Ostfront 41-45, Red Orchestra 2, and Killing Floor through the Humble Weekly Sale, which runs through this weekend.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Red Orchestra 2 contest map


Tripwire's World War 2-based multiplayer shooter Red Orchestra 2 has just received an update adding four free new maps! And there's a free Steam weekend, giving you a chance to try out the game! And, right now, it's ridiculously cheap from a variety of places! You would think all these things would be cause for celebration. But no, war is a harrowing exercise in futility and despair and, given Tripwire's dedication to accuracy, they've marked the occasion with a thoroughly bleak trailer.



It's okay, we can fix this. Just mute the video and load up something far more appropriate for a modern game trailer. Thank heavens, I am now emotionally detached enough to continue.

The four included maps are picked from the winners of Tripwire's recent mapping contest. Admittedly this means that they were all previously available on the Steam Workshop, but it's nice to see Tripwire officially supporting their community. Plus it's handy for people too lazy to click a single subscribe button.

The free weekend coincides with an 85% off discount, both of which should run until Sunday. Despite this, it's not the cheapest place to get the game - both Red Orchestra 2 and the original Red Orchestra: Ostfront 41-45 are available as part of a pay-what-you-want deal in the Humble Bundle weekly sale. Pay over $2.90 and you'll also get Tripwire's enjoyable zombie co-op shooter Killing Floor.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
rising storm
Last week at GDC, I visited Tripwire Interactive's spot on the expo floor to get an updated gander at Rising Storm. Come watch Tripwire President John Gibson and External Producer Tony Gillham walk me through a gameplay demonstration against AI enemies and answer questions.



Relatedly, Killing Floor, Red Orchestra, and Red Orchestra 2 are deeply discounted on this week's Humble Weekly Sale. Read my recent hands-on with Rising Storm, too. Check back tomorrow for a video interview with John Gibson.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
rising-storm
Saipan. Unlike Red Orchestra 2, most of Rising Storm's maps don't feature multi-floor structures.

You usually don’t get a second opportunity to make a first impression. When Red Orchestra 2 released in 2011, it was an authentic, ambitious, 64-player WWII shooter burdened by bugs and a few unpolished features. Tripwire’s self-imposed rush to beat Battlefield 3 out the gate roughed the edges of an otherwise brilliant FPS.

The Georgia-based indie studio patched the issues over time, eventually releasing a free “Game of the Year” edition that included new Action and Classic modes that catered to casual and hardcore players. But throughout 2012, Tripwire was also collaborating with a team of talented modders on Rising Storm, the standalone expansion that represents Red Orchestra 2’s second coming.
"The overlap of precision, authenticity, and thick danger is still the most rewarding aspect of Red Orchestra."
Rising Storm isn’t simply RO2 recast into the Pacific. “We have something started and created by a mod team, but polished to perfection by a group of professional developers,” says John Gibson, Tripwire’s president. What’s immediately impressive about the expansion is the way it embraces the asymmetries inherent to the American and Japanese infantry at the end of the war. It’s a seemingly uncrackable balancing problem, for example, that the Japanese mainly used bolt-action rifles while Americans carried the semi-automatic M1 Carbine and Garand, the Thompson, and the fully automatic BAR.

A counterweight Tripwire has applied against this is making Japanese soldiers harder to suppress, a trait chalked up to their willingness to die for the emperor. More tangibly, the islanders get bayonets and a Banzai charge attack—a sprinting move that mitigates damage and suppresses nearby Americans. Both of these effects improve in radius and intensity when used in unison with teammates.

A deadly duo: a Japanese mortarman takes range and location information from a teammate on Iwo Jima.

Some members of the Japanese team can also carry the knee mortar, a portable artillery. “There’s nothing the Americans can do other than run when they hear that whistling sound,” says Gibson. “So it helps balance out the Americans’ overwhelming ability to put bullets down range.” My first encounter with it is on Iwo Jima, where a crack member of Tripwire’s QA team fires it horizontally off the hill like a cannon, dialing me in from a hundred meters. The shell punts into my gut, an impossibly accurate shot from an indirect weapon. I wheel back on my chair, laughing and raising my hands helplessly.

Red Orchestra 2 continues to be a demanding game. Away from grey Stalingrad, neck-deep in island vegetation, it’s still a shooter that insists you use your eyes, ears, and intuition to stay alive. Acing an American with the bolt-action Type 38 or Type 99 is instant self esteem. The famous pling of a spent M1 Garand clip signals that a GI’s run out of ammo—but incredibly, the Americans can fake the sound by pressing a key, a tactic that was actually employed in WWII.

This overlap of precision, authenticity, and thick danger is still the most rewarding aspect of Red Orchestra. But as I keep playing, there are more moments of relaxed mayhem than I experienced in Heroes of Stalingrad—like taking a mortar directly to the liver. I fill my team’s flamethower soldier slot on a tough round on Guadalcanal. Under the blue-purple skybox, I curl around a bamboo hut and lock eyes with a Japanese rifleman inches away. My mouse hand flinches, his skin goes molten, and I giggle as a lengthy death animation plays out.

When a spider appears in your bunker, do the right thing.
"Any burp of fire is a bright invitation to the Japanese to shoot you from across the battlefield."
Later in the round, I arrive too late to a capture point that’s just been flipped by the Japanese. I linger lost outside the thatched, single-floor command structure. Some instinct rings inside me, and I flick a rope of heat through the window out of a need to uncork this hot potato of a weapon I’m running around with. Seconds later, four kill notifications with my name on them stack up.

Letting a messy, powerful weapon like a flamethrower into a gritty game of inches like RO2 might seem like inviting a dragon to a war reenactment, so it’s remarkable that Tripwire has balanced the thing while making it so absurdly fun. You’re heavy as hell, only have seven seconds of burn time before you have to refuel, and any burp of fire is a bright invitation to the Japanese to shoot you from across the battlefield.

The good design of these incongruous features is in part thanks to Elliot Cannon, an ex-Epic, ex-Crytek, veteran FPS designer that joined Tripwire in May 2012. Gibson pursued Cannon after learning that he was the author of his favorite Unreal Tournament map, Deck 16. “We needed some input from someone outside the inner circle that could come in and say ‘This is what needs to be different,’” he says. “Elliot came up with a lot of the ideas that are making the asymmetrical gameplay work.”

I’m glad for an invitation to revisit Red Orchestra 2, but Tripwire’s move to take Rising Storm’s theme and setting to its mechanical extreme is what has me excited. On paper, Tripwire's commitment to representing some of the real-life differences between the Axis and Allies seems like it would undermine game balance, but each round I played (all of which were filled with experienced testers) was heavily contested. This approach to designing Rising Storm has produced at least one completely insane tactic among the development team. Over weeks of map testing, katanas became a kind of souvenir weapon for American players, who would pick them up from dead Japanese. Noticing this, one Japanese soldier had the bright idea to drop their katana in plain sight, then use the alternate fire for their hand grenades—exclusive to the Axis side—to bury their grenades like mines and set a trap disguised as a trophy.

A Banzai charge. Static spotlights on Guadalcanal make a few of the map's lanes especially treacherous.
...

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