Rebuild 3: Gangs of Deadsville - sarahnorthway
It has been years since I made this game (with artist Adam Meyer and others), and almost as long since I sat down to just play it for fun.

I designed Impossible difficulty to be harder than I could beat. It's pure pain - the zed come at you incessantly, you have less food, fewer houses, more negative events. Pretty much every variable is cranked up against you.

The question isn't really whether I'll survive, but for how long. Wish me luck!

- Sarah
Rebuild 3: Gangs of Deadsville - sarahnorthway
Version 1.6.43 (Windows only) adds extra logging and fixes some small bugs:
- fix wrong name on second option during attacks
- fix survivors not showing on plus menu during attacks
- allow disabling jumpscares in Vancouver map via modding variable Config.DISABLE_JUMPSCARES

As always you can find older builds in the beta tab on the steam client.
Rebuild 3: Gangs of Deadsville - sarahnorthway
Version 1.6.39 - Quick fix for a couple events (including a very cool one in the Vancouver map which was always there but never ran before) and fixed achievements for the umpteenth time. Sorry folks, I can't help myself, I just love to break those cheevos.
Aug 20, 2020
Rebuild 3: Gangs of Deadsville - sarahnorthway
Version 1.6.31 changelog:
- Updated to AIR 33.1
- Fixed rotten (green) skin tone
- that is all.
Rebuild 3: Gangs of Deadsville - sarahnorthway
Minor updates which mainly affect the modding system.

Users on Mac OS 10.15 (Catalina) may see a security warning when they install Rebuild 3. I'm afraid I've been unable to get Apple's new notarization system to work with our engine. This may result in Rebuild 3 being unavailable for Mac in future OS editions, or needing a security workaround to install. I'm sorry!

Changelog:

1.6.28
Adobe/Harman AIR version 33.0.2.338
Fix Colins fighting each other
Chinese and other new character sets for modding localization

1.6.24-1.6.27
Attempts to support app notarization for Mac OS 10.15 (Catalina) - FAILED

1.6.23
Fixed issue with modding arrays
Added debug ability to spawn a single equipment of a given type
High graphics quality increases framerate from 30 to 60 on devices which support it
Fix bug allowing null skin color

1.6.20-1.6.22
Updates to other platforms

1.6.19
Fixed unclear wording in Faction Meet event
Fixed minor typos in event results
Fail quietly on corrupt mod error during game load
Better handling of invalid mods during manual install
support custom rules tags for building for localization (eg rule_square_burbs_cuteName = burbs, usage [square_cuteName])
fixed superhero perk levels shouldn't go to 12 only 11
fixed repeating "running out of food" event with debug options on
improved orientation change detection
stretch main menu on non 16:9 screens
fixed Van Duke Rifle hunting perk
fixed create edge buildings if needed for placing zombie traps quest
fixed issue finding graveyard in villain quest if it's already somehow scouted
fixed ghost tutorial menu with overlapping text
Rebuild 3: Gangs of Deadsville - Northway Games


Read about Sarah Northway's new game I Was a Teenage Exocolonist on the official Northway Games site.

Newest post: Growing Up in Exocolonist: what will this game be about?
Rebuild 3: Gangs of Deadsville - sarahnorthway
This update fixes issues with Steam achievements in the Mac version, and some other minor bugs. Also the interface for placing traps is a little better, and those faction related "friend" perks are now more useful.

Thanks to everyone who reported these problems and others using the in-game bug reporter!

Version 1.6.18 Changelog:

  • Fix "corruption" error with some video cards while loading a game

Version 1.6.17 Changelog:

  • Disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now
  • Added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low)
  • Fixed wording on Stranger Danger options
  • Fixed survivors losing Devout trait at start of game from no churches
  • Fix rotten survivors being disease vectors
  • Fixed steam cheevos on mac
  • Upgraded to Adobe AIR 25
Rebuild 3: Gangs of Deadsville - sarahnorthway
This update fixes issues with Steam achievements in the Mac version, and some other minor bugs. Also the interface for placing traps is a little better, and those faction related "friend" perks are now more useful.

Thanks to everyone who reported these problems and others using the in-game bug reporter!

Version 1.6.18 Changelog:

  • Fix "corruption" error with some video cards while loading a game

Version 1.6.17 Changelog:

  • Disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now
  • Added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low)
  • Fixed wording on Stranger Danger options
  • Fixed survivors losing Devout trait at start of game from no churches
  • Fix rotten survivors being disease vectors
  • Fixed steam cheevos on mac
  • Upgraded to Adobe AIR 25
Rebuild 3: Gangs of Deadsville - sarahnorthway
Hey everyone! Just a quick update with some minor bugs that have been reported through Rebuild 3's handy in-game feedback tool. Thanks so much everyone for helping me track these down!

Changelog:

1.6.10
fixed dutch diary (thanks to pinguin333!)
fix to hospital babies event
fix special crowbar names
fix gifting items to pig farmers
fix infinitely allying with some faction
fix lily hearing lily cry
fix clicking on faction portraits on pages 2+
fix load screen warning on some weird android kernels
fix backup/restore system
fix pilots begging you to let them on an airplane
fix bartenders getting confused with preachers

1.6.8
chill out the dangerous zed in Trail especially on Easy difficulty
fixed spies becoming visible after Spotting Spies tech researched
fixed leave city hall goal
fixed accidentally double-clicking squads during mission assignment

1.6.7
make regular ending more clear with a goal and shorter wait before win announcement

Now back to prototyping for the Next Big Thing...
Rebuild 3: Gangs of Deadsville - sarahnorthway
Hey everyone! Just a quick update with some minor bugs that have been reported through Rebuild 3's handy in-game feedback tool. Thanks so much everyone for helping me track these down!

Changelog:

1.6.10
fixed dutch diary (thanks to pinguin333!)
fix to hospital babies event
fix special crowbar names
fix gifting items to pig farmers
fix infinitely allying with some faction
fix lily hearing lily cry
fix clicking on faction portraits on pages 2+
fix load screen warning on some weird android kernels
fix backup/restore system
fix pilots begging you to let them on an airplane
fix bartenders getting confused with preachers

1.6.8
chill out the dangerous zed in Trail especially on Easy difficulty
fixed spies becoming visible after Spotting Spies tech researched
fixed leave city hall goal
fixed accidentally double-clicking squads during mission assignment

1.6.7
make regular ending more clear with a goal and shorter wait before win announcement

Now back to prototyping for the Next Big Thing...
...

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