Rebuild 3: Gangs of Deadsville - sarahnorthway
Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.

I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3

1.6.0
politicians can bring an extra survivor with them instead of spawning a random extra one
halve the number of squares you need on epic size maps
can now upload zip files with multiple properties text files to Steam Workshop
better cleanup of ghost missions
better cleanup of schmooze missions
click on faction portrait to find their location even if unscouted
fixed wrong pronouns in several events
fixed error noise when spawning first zombie icon in tutorial
fixed bath salts count so it doesn't always say 200
fixed nelson questline ending and reward
fixed mobs aren't destroyed when moving through factions
fixed calling dead mother/father "my daugher"
fixed game center issue on android
use pastebin for backup / restore over internet
Rebuild 3: Gangs of Deadsville - sarahnorthway
Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.

I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3

1.6.0
politicians can bring an extra survivor with them instead of spawning a random extra one
halve the number of squares you need on epic size maps
can now upload zip files with multiple properties text files to Steam Workshop
better cleanup of ghost missions
better cleanup of schmooze missions
click on faction portrait to find their location even if unscouted
fixed wrong pronouns in several events
fixed error noise when spawning first zombie icon in tutorial
fixed bath salts count so it doesn't always say 200
fixed nelson questline ending and reward
fixed mobs aren't destroyed when moving through factions
fixed calling dead mother/father "my daugher"
fixed game center issue on android
use pastebin for backup / restore over internet
Rebuild 3: Gangs of Deadsville - sarahnorthway
If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!

Version 1.5.6 changelog (since 1.5.3):
support for more language pack characters and accents
can now upload mods as zip files containing multiple text files
improved handling of google games / gamecenter errors on game load
stop making noise on errors on slower devices
stop logging to cookies on slower devices
reduce logging to speed up performance
improved error handling during backup/restore
flamethrower and flare gun now count as firearms and need ammo
crowbar now classified as melee weapon
fixed "+ distance" danger hover text
fixed recruitment schmooze event
fixed mod persistence on some devices
fixed government rotten mission quest flickering
fixed tutorial danger image
Rebuild 3: Gangs of Deadsville - sarahnorthway
If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!

Version 1.5.6 changelog (since 1.5.3):
support for more language pack characters and accents
can now upload mods as zip files containing multiple text files
improved handling of google games / gamecenter errors on game load
stop making noise on errors on slower devices
stop logging to cookies on slower devices
reduce logging to speed up performance
improved error handling during backup/restore
flamethrower and flare gun now count as firearms and need ammo
crowbar now classified as melee weapon
fixed "+ distance" danger hover text
fixed recruitment schmooze event
fixed mod persistence on some devices
fixed government rotten mission quest flickering
fixed tutorial danger image
Nov 11, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game.

Changelog:

added color blind mode
make rare events a little more common
make cricket bats more common
added REM PERK to the debug menu
click on faction face to zoom over to their fort
add where button to "Ally or Eliminate X Factions" goal
fixed text for already equipped by someone
fixed difficulty display text
fixed game doesn't unpause due to hidden equipment/happiness menu
fixed commander perk and some incorrect bonus level roundoffs
Nov 11, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game.

Changelog:

added color blind mode
make rare events a little more common
make cricket bats more common
added REM PERK to the debug menu
click on faction face to zoom over to their fort
add where button to "Ally or Eliminate X Factions" goal
fixed text for already equipped by someone
fixed difficulty display text
fixed game doesn't unpause due to hidden equipment/happiness menu
fixed commander perk and some incorrect bonus level roundoffs
Rebuild 3: Gangs of Deadsville - sarahnorthway
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!

You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.

Version 1.3.3 - 1.5.2 changelog:

create config mods and distribute with the steam workshop
create language mods and distribute with the steam workshop
upgraded to air 19.0.0.213 release
updating mods
installing/removing/updating mods in non-steam environments
added another way to find the hope lab
add where buttons for several plot notice hints
move radial buttons to top so others don't overlap
new look for MissionMenu and it's back on slower devices
larger fonts option makes results menu easier to read
consolidated config menu graphics options
moved Hide Survivors from config menu to debug menu
don't require a reboot after switching graphics options
place tooltips correctly on larger/denser screen resolutions
ignore setting or logfile save failures but always display autosave fails
switch to tiny textures on mobile if crash occurs while initializing bigger ones
backup/restore function on save menu lets you manually move savegames to other devices
Log Autosave debug feature now copies savegame to clipboard
can now change difficulty from bottom of info > government menu
new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches
show bunkers and tower upgrades in light graphics mode
made preloader continue button more responsive
fixed weemen event, get a flamethrower not rocket launcher
fixed berries event, allow researching again
fixed people dying with no notice
fixed incorrect death reasons
fixed roamers blocking quests
fixed spawning mobs on potential quests
fixed disappearing goal in hope
fixed black map after changing graphics quality
fixed right side notices disappearing on load
fixed right side notices overlapping
fixed wonky survivor faces after changing graphics quality
fixed reward for spokane government plotline
fixed (maybe?) survivors disappearing between cities
fixed ghost missions
fixed scrolling text on results
fixed resizing in vancouver
fixed GameConfig settings like GOAT_YEAR
fixed children appearing the wrong age
fixed double kathleens
fixed preloader error copy to clipboard on mobile
Rebuild 3: Gangs of Deadsville - sarahnorthway
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!

You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.

Version 1.3.3 - 1.5.2 changelog:

create config mods and distribute with the steam workshop
create language mods and distribute with the steam workshop
upgraded to air 19.0.0.213 release
updating mods
installing/removing/updating mods in non-steam environments
added another way to find the hope lab
add where buttons for several plot notice hints
move radial buttons to top so others don't overlap
new look for MissionMenu and it's back on slower devices
larger fonts option makes results menu easier to read
consolidated config menu graphics options
moved Hide Survivors from config menu to debug menu
don't require a reboot after switching graphics options
place tooltips correctly on larger/denser screen resolutions
ignore setting or logfile save failures but always display autosave fails
switch to tiny textures on mobile if crash occurs while initializing bigger ones
backup/restore function on save menu lets you manually move savegames to other devices
Log Autosave debug feature now copies savegame to clipboard
can now change difficulty from bottom of info > government menu
new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches
show bunkers and tower upgrades in light graphics mode
made preloader continue button more responsive
fixed weemen event, get a flamethrower not rocket launcher
fixed berries event, allow researching again
fixed people dying with no notice
fixed incorrect death reasons
fixed roamers blocking quests
fixed spawning mobs on potential quests
fixed disappearing goal in hope
fixed black map after changing graphics quality
fixed right side notices disappearing on load
fixed right side notices overlapping
fixed wonky survivor faces after changing graphics quality
fixed reward for spokane government plotline
fixed (maybe?) survivors disappearing between cities
fixed ghost missions
fixed scrolling text on results
fixed resizing in vancouver
fixed GameConfig settings like GOAT_YEAR
fixed children appearing the wrong age
fixed double kathleens
fixed preloader error copy to clipboard on mobile
Jul 30, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.

And 3 changes by popular demand:

1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).

2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.

3. And bath salts addiction wears off over time now if you ban them.

Cheers!

Version 1.2 (1.2.8) changelog:
more tooltips on config buttons and missions
improved overlapping mission select buttons
tweaked autoequip algorithm
scale up hud on older devices and huge monitors
stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999)
increased rockstar perk benefit to double positive respect, half negtive respect
mention that irrigation, pesticides and fertilizer also increase food storage
allow clicking the very bottom-right to pause and unpause while menus are showing
pause time while moving map in light graphics mode
switched to regular tooltips in info menu
bath salts addicts slowly lose their addiction if you ban the drugs
fixed researching the cure too early
fixed occasional weirdness with oceans disappearing
fixed double Lily Badejo (again)
fixed yet another case of unclickable survivors (I hope)
fixed ghost missions preventing missions from advancing
fixed friendly faction units raiding/attacking/sabotaging
fixed sad friends when survivors leave to join other factions
fixed sad friends when survivors disappear but are later found
fixed some missions sticking around too long in spokane
fixed roads disappearing on gpu context lost
fixed wrong happiness change in child finds object event
fixed showing +20 and -20 had a nice chat
fixed freeze near beginning of Hope
fixed blowing up airplane doesn't stop airplane events
fixed spawning rare mission buildings on the other side of the map
fixed wrong city size if starting a new game while a menu is closing
fixed wonky pinch zoom on some systems
fixed tooltip flickering on mouseOut
fixed black screen while loading cities in light animations mode
fixed you can now build new city halls in Hope and Abbotsford
fixed zooming with small textures and reduced max zoom in from 2x to 1.5x
fixed removed airplane from hope (extra good this time)
fixed make hope lab easier to find with three new reveal methods
fixed made hope reminder stop jumping up every day
fixed hud food info now includes hunting estimates
fixed prevent roamers from roaming into impassible territoryc
fixed shorter tooltips for buildings
fixed dates on happiness panel
fixed adjacent friendly faction guards showing as dangerous
fixed bonuses from police officer, pizza driver, doctor
fixed tooltips popping up over menus and when you click buttons
fixed main leader side by side when announcing a baby
fixed more consistent timed autosaving
fixed survivor coin faces half-disappearing
fixed survivors now keep all their different skills between levels
fixed some multitouch dragging issues
optimized gpu draw calls
optimized remove blur and glow filters in light graphics mode
optimized remove custom font and leader face from hud in light graphics mode
optimized disable detailed 4096x4096 textures in light graphics mode
optimized default to light graphics and animations on older pcs
optimized double buffering on unit atlas by targeting air 18
optimized disabled advanced telemetry logging
optimized adding new colin heads and changing main leader head on the hud
optimized scrolling boxes
Jul 30, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.

And 3 changes by popular demand:

1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).

2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.

3. And bath salts addiction wears off over time now if you ban them.

Cheers!

Version 1.2 (1.2.8) changelog:
more tooltips on config buttons and missions
improved overlapping mission select buttons
tweaked autoequip algorithm
scale up hud on older devices and huge monitors
stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999)
increased rockstar perk benefit to double positive respect, half negtive respect
mention that irrigation, pesticides and fertilizer also increase food storage
allow clicking the very bottom-right to pause and unpause while menus are showing
pause time while moving map in light graphics mode
switched to regular tooltips in info menu
bath salts addicts slowly lose their addiction if you ban the drugs
fixed researching the cure too early
fixed occasional weirdness with oceans disappearing
fixed double Lily Badejo (again)
fixed yet another case of unclickable survivors (I hope)
fixed ghost missions preventing missions from advancing
fixed friendly faction units raiding/attacking/sabotaging
fixed sad friends when survivors leave to join other factions
fixed sad friends when survivors disappear but are later found
fixed some missions sticking around too long in spokane
fixed roads disappearing on gpu context lost
fixed wrong happiness change in child finds object event
fixed showing +20 and -20 had a nice chat
fixed freeze near beginning of Hope
fixed blowing up airplane doesn't stop airplane events
fixed spawning rare mission buildings on the other side of the map
fixed wrong city size if starting a new game while a menu is closing
fixed wonky pinch zoom on some systems
fixed tooltip flickering on mouseOut
fixed black screen while loading cities in light animations mode
fixed you can now build new city halls in Hope and Abbotsford
fixed zooming with small textures and reduced max zoom in from 2x to 1.5x
fixed removed airplane from hope (extra good this time)
fixed make hope lab easier to find with three new reveal methods
fixed made hope reminder stop jumping up every day
fixed hud food info now includes hunting estimates
fixed prevent roamers from roaming into impassible territoryc
fixed shorter tooltips for buildings
fixed dates on happiness panel
fixed adjacent friendly faction guards showing as dangerous
fixed bonuses from police officer, pizza driver, doctor
fixed tooltips popping up over menus and when you click buttons
fixed main leader side by side when announcing a baby
fixed more consistent timed autosaving
fixed survivor coin faces half-disappearing
fixed survivors now keep all their different skills between levels
fixed some multitouch dragging issues
optimized gpu draw calls
optimized remove blur and glow filters in light graphics mode
optimized remove custom font and leader face from hud in light graphics mode
optimized disable detailed 4096x4096 textures in light graphics mode
optimized default to light graphics and animations on older pcs
optimized double buffering on unit atlas by targeting air 18
optimized disabled advanced telemetry logging
optimized adding new colin heads and changing main leader head on the hud
optimized scrolling boxes
...

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