Cute Girl Suika Game - Bouble - erojamstudio

Development Update: We're Hard at Work on Cute Girl Suika Game!

Hello, community! We're back with another update on the development of Cute Girl Suika Game, and we want to share the progress we've made to ensure the game reaches you with the highest quality possible. Our team is fully focused on refining every detail, fixing bugs, and polishing the experience to deliver an unforgettable adventure.

Bug Fixes and Improvements

Over the past few months, our team has been diligently identifying and fixing bugs that impact gameplay. Our goal is to ensure that Vampire Suika Girls offers a smooth and immersive experience, whether you're a casual explorer or a hardcore gamer.

Vampire Suika Girls - Helsing - erojamstudio

Development Update: We're Hard at Work on Vampire Suika Girls!

Hello, community! We're back with another update on the development of Vampire Suika Girls, and we want to share the progress we've made to ensure the game reaches you with the highest quality possible. Our team is fully focused on refining every detail, fixing bugs, and polishing the experience to deliver an unforgettable adventure.

Bug Fixes and Improvements

Over the past few months, our team has been diligently identifying and fixing bugs that impact gameplay. Our goal is to ensure that Vampire Suika Girls offers a smooth and immersive experience, whether you're a casual explorer or a hardcore gamer.

KAYAKING - MOTIVITY_Games
Patch Notes - Update Version 1.1.0


New Hidden Stage Added


A new hidden stage has been added. You can access it from a specific location within an existing level, but you must meet the entry requirements.
Hints for the entry requirements can be found on newly installed signposts in existing levels.



Five 'Hidden Collectibles' Added


Five new 'Hidden Collectibles', which can only be obtained in the hidden stage, have been added.
These collectibles are categorized separately from existing ones and do not affect existing achievements or your overall collectible completion rate.
(Note: If you delete your collectibles, your hidden collectibles will also be removed.)

After you get Collectible #29, you can view your hidden collectibles by going to 'Menu' > 'Collection', pressing the new button, and switching to 'Storage View'.
The locations of hidden collectibles are not fixed; they appear randomly at various locations within the hidden stage.



Three New Achievements Added


The new achievements are 'First Achievement', 'Crypto Collector', and 'Conqueror of the Unknown'.
The conditions for obtaining each are as follows:
First Achievement: Clear Level 1.
Crypto Collector: Collect the 'Bitcoin' hidden collectible.
Conqueror of the Unknown: Clear all hidden levels.
Out of the Park Baseball 26 - Portal2Player

Our newest patch introduces a major overhaul of KBO rosters and ratings, and also includes - for the first time - all KBO minor league players with real names and data!  

We have adjusted ratings of all KBO players based on performance so far this year, and significantly adjusted ratings of virtually all KFL players, based on performance and/or additional scouting reports. In addition, we have updated uniform numbers for all KBO and KFL players.

This is the biggest update EVER to our Korean leagues. We hope you all enjoy it!

There are plenty of other great additions in this patch too, so make sure you grab it ASAP.

Thanks for playing Out of the Park Baseball 26!

3:03pm
fluXis - flustix
Song Select
  • Added collections.
Collections are still work in progress, but the "Favorite" collection is working. You can favorite maps by right-clicking them, clicking "View Online" and then pressing the heart button.
  • Added more highlighting to the current difficulty.
  • Fix backgrounds not being blurred when they were loaded from the main menu.

Storyboarding
  • Added missing parameter entries for Circle and OutlineCircle.

Other
  • Refreshing skins now pulls new workshop skins.
  • Auto-Imported maps now load their custom hitsounds properly.
  • Dashboard Account settings now has a logout button.
Community Announcements - mrin
伝説襲来ガチャ予告

本日9/12(金)メンテナンス後より
[風鈴歴代最強の男]焚石 矢 伝説襲来ガチャを開催いたします!
お楽しみに!

※焚石 矢との交流およびボランティア機能はご利用いただけません。予めご了承ください。


キャラクターPV 縦型Ver.公開🎬
「[風鈴歴代最強の男]焚石 矢」の
キャラクターPV(縦型Ver.)を公開!

伝説襲来ガチャは本日9/12(金)メンテナンス後より開催予定です!
お楽しみに🔥

▼YouTubeで公開中!
https://youtube.com/shorts/9ICq7-PHFNc


新キャラクターの詳細をご紹介📝

本日9/12(金)メンテナンス後より登場予定!
[風鈴歴代最強の男]焚石 矢の詳細を動画でご紹介いたします✨️
ぜひご覧ください!


キャラクター紹介📝

◤ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
      焚石矢
    CV:神谷浩史
_____________◢

元・風鈴生。
歴代風鈴で最強の男であり、梅宮が唯一勝てなかった相手である。



Runes of Magic - [CM] Darcoon


Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 12.09.2025 between 12:00 AM and 11:59 PM CEST

The Universal Jewel Lucky Box!

With a little bit of luck, you can get your hands on one of the following highlight items from the box:
* 2-5 Enhanced Universal Jewel
* 1 Perfect Enhanced Universal Jewel

Wishing you lots of fun,
The RoM Team
Rhythm Storm - Radiangames
Some balance tweaks, and some bug fixes in this fairly minor update:

  • Increased hunter damage while increasing energy usage (slight homing reduction and other minor tweaks)
  • Reduced vehicle speed while using hunter, but increased speed bonus from POWER MAGNET upgrade slightly
  • Reduced hunter trail length slightly
  • Electric trails no longer stop rendering after a while
  • Electric trails now render correctly during pause and don't go funky when unpausing
  • Fixed Storm and Pulse not being affected by Stationary upgrade (damage portion)
  • Increased base damage but significantly reduced knockback for Pulse
  • Split Pulse damage upgrade in 4 Super and 4 Ultra versions (+1 for first 4, + 2 for second 4)
  • Changed knockback to be based on weapon/upgrade, and rely far less on damage amount
  • Increased enemy HP for higher worlds for each Bring It On modifier enabled (3-6 HP instead of always 3)
  • Fixed achievement for unlocking vehicles not working (Choices)
Stahldrache - hexagonalgrid
Some text cleanups in the tutorials; a few spelling fixes, and unnecessary text trimmed.

The pause menu has also been reorganized, moving the contents of the System submenu to the main menu.
Slay the Spire 2 - demileaf


Hi everyone, it's time for the September Neowsletter. This one comes with a pretty big update right off the top, so let's dive right into it.

Early Access Timeline Update

After a lot of internal discussion, we've made the call to move Slay the Spire 2's Early Access launch to a secret Thursday in March 2026.

We know this isn't the news anyone wanted to hear (ourselves included, we're dying to get this into your hands!) Originally, we were shooting for late 2025, but turns out we were wrong. We need some more time.

There's no single dramatic reason. Some personal life stuff hit the team (everyone's okay!), we kept saying "wouldn't it be cool if..." one too many times, and honestly, the game just needs more polish to meet our standards.

All that said, we know you still have questions, so Demi, our community manager, has put together a pre-emptive FAQ to help answer some of them.

Will-Probably-Be-Asked Questions:

Is the real reason for the delay the timing of the Silksong release?
We got together as a team to determine our new release window before Silksong’s date was announced. The timing just worked out like that, but on the bright side, everyone can keep busy playing Silksong during the wait!

Is the real reason for the delay that you’ve been spending your time on making merch/community events/etc?
Our merch is made by 3rd party partners and our community manager is the primary liaison on our team for collabs like that. No game development was harmed in the making of those plushies! Likewise, anything community-focused that we create, participate in, or promote is generally handled by the CM and doesn’t cut into any game development time.

So is it because you’re adding in a bunch of new features and content?
Yes, in part. Because you know what does cut into game development time? Game development! Compared to Slay the Spire 1's early access launch (and for that matter it's final 2.0 form) this new sequel has a lot more content that we can't wait to share with you. In addition, we want to make sure we're upholding the quality bar that both we and the gaming community have come to expect for Early Access titles.

So what’s so different from StS1?
In case you haven’t been keeping up with our trailers and Neowsletters–quite a lot. There are new characters, more cards/potions/relics/events/etc, more visual polish, more animation and VFX, quality of life changes, entirely new mechanics, and still a whole lot more we can’t tell you about just yet. Although, if you read on to the next section you'll learn about a pretty big one...

When was the game originally planned to launch?
2025! Ok, but in all seriousness, we were initially aiming for a Fall 2025 release window. For now, we’ll just have to savor these moments of anticipation a little longer.

Will this be anything like other games that get repeatedly delayed with no explanation?
No, for one thing, you should never expect radio silence from us. That’s why we’re here talking to you now. And, as opposed to a general release year, we have an actual specific date that we’re aiming for internally and are confident we can hit this time. As you've already heard, it’s releasing on a Thursday, but the exact date will be revealed closer to launch.

So, do you regret the “Still coming in 2025” gag at the end of the TGA trailer?
Demi, the CM, who is writing this, pushed for that one so she can take the fall for it. In her defense, it was pretty funny at the time.

Alternate Acts

As a treat, this month's content teaser is a pretty big one: alternate acts.

Once unlocked, upon entering a new act in Slay the Spire 2, you will be randomly greeted with one of two possible acts. These acts differ radically in their environments, enemies, events, and bosses, all of which greatly increase the variety of gameplay between runs.



For instance, Act 1a is Overgrowth, a lush, tangled ruin with much of its fauna resembling mystical woodland creatures and sentient flora that might just eat you alive. This is the act you've primarily been seeing in our teasers and trailers, though there's still plenty left to uncover here.


Act 1b is known as the Underdocks, a miry waterway connected to the Spire's sewer system, from which all manner of mutant sea creatures and vagrants might emerge. We've only just begun to tease the trove of content that lurks within these murky depths.

As the mathematically-inclined among you have probably realized, that means there will be double the amount of content in this new act structure. We won't be launching with all of the alternate acts right away, but Acts 2b and 3b will come later down the road in Early Access updates.

The capabilities of these different enemies, the opportunities these events offer, and how they all might impact your strategy as you ascend the Spire will be seen in time.

A Whole New Wiki

For those who haven't heard: the new community-run Slay the Spire wiki is now live on wiki.gg!!

It's still a work in progress, so if you'd like to contribute and help make it a fully comprehensive one-stop-shop for Slay the Spire info, visit this page to learn how. Also, the ⁠wiki channel on our Discord is always there for wiki-related discussions/questions!

The old wiki hosted on Fandom is still live, especially during this transitional phase, but the wiki.gg one exists as an alternative for those who were looking for one and is the one that will be maintained going forward.

Thank you to the organizers and thank you in advance to all of those who contribute!

Spire Spotting

Though the Spire is still being prepared for your arrival, there are always some more Spire species to spot in the meantime!

First let's take a look at last month's mystery monster silhouette:



Now let's examine our community's hypothetical renderings of said monster...


The award for grossest guess goes to Snubobo, which might be the hardest award to achieve honestly!



The award for most abstract goes to Vanessa and (9 year old!) Lucas, who physically illustrated their guesses instead of digitally!



And the award for most accurate goes to NewGuyJack–it’s even animated and everything?!

As always, we got many Spire Spotting submissions, so here are some other great guesses we got!


Credit from left to right: Brave, tenacious_unicorn_94746, Cyb3rm00k, Emma, ssorgatem, karmamitch, pasq, Panez, Alcapwne101, koiking213, BlakeDrake, Nevve1776, Purcy, bomo73, duckgoquack

So what does this creature really look like?



It's a terrifying eel-like creature covered in wiggly little eyeballs… wait, it’s that inhabitant of the recently revealed Underdocks! We'll call it the Terror Eel for now. But I have a strange feeling that our work has just begun...



Just as I thought, another shadowy monster has emerged! If you have any clues as to what this creature could be, be sure to submit them via fanmail@megacrit.com or in our Discord's fanart channel!

Connections Section



And for you Slay the Spire Connections lovers out there, don’t think we forgot about you!

Community Corner

Thank you to Qmint for this month's gorgeous cover image, and thank you, as always, to all of the other incredible submissions as well!


Credit from left to right: Alcalmy, clover, Cyb3rm00k, Suspa

Next month's theme is: Neow-loween! (That's Neow, but Halloween.) If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title!

Now to highlight some work from our wonderful, steadfast community...


This stunning pixel Ironclad art by D.M.!


Inscryption-style cards of StS1’s heroes by JustOzzy!


A beautiful illustration of Ironclad by Linke!

Thanks so much for tuning into this month's Neowsletter! We'll have lots of dev updates and content teases in the coming issues as we get closer to Slay the Spire 2's launch. See you next month!
...

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