Ray's The Dead - LAST CALL
  • Fixed bug in Fast Friends level where it is possible to get the kids stuck on the edge of the viewport and break the level logic.
  • Fixed bug in Rebel Hell level where the level would not correctly fail if the player lost all their zombies during the fire bomber encounter and could no longer progress.
  • Fixed bug in Rebel Hell level where it would incorrectly fail the player if they only had exactly three zombies left and tried to topple the statue in the final encounter.
  • Fixed bug in Trick Or Treat level where it was possible to break the level logic if the player grabbed the battery early in the morality encounter.
  • Fixed bug in the Trick Or Treat level where it was possible to break the morality encounter fence before the encounter was triggered breaking the level logic.
  • Fixed bug in Big Trouble In Little Chinatown level where you could break a radio as it was falling causing the battery to spawn in a location that the player could not reach.
  • Fixed bug in Downtown level where it was possible for the player to not fail the tower chain reaction section when they should have.
  • Fixed bug where the Rise Up level would not be recorded as furthest progress causing the game to load to the previous level when selecting continue from the main menu.
  • Fixed bug with human heavy AI logic where the attack window could be interrupted and the heavy would attack player units prematurely.
  • Miscellaneous audio fixes.
  • Miscellaneous performance fixes.
  • Miscellaneous minor bug fixes.
  • Updated credits
Dec 18, 2020
Ray's The Dead - LAST CALL
New patch v1.0.44 has been released!

All patches' notes have been posted on the Ray's The Dead: Patch Updates discussion forum.

This patch includes:
  • Fixed bug in The Burbs level where it was possible to break the level logic by pushing past the first enemy encounter without defeating the encounters.
  • Fixed bug in The Burbs level where it was possible to enter the Mr. Z combat encounter without Mr. Sniffles.
  • Fixed bug in The Burbs level where it was possible to be attacked by enemies in the Double Doose cinematic when the player has no control if you do not defeat the enemies before getting to that part of the level.
  • Fixed bug in the Into The Woods Part 1 level where the non-player zombies would not trigger the stealth fail condition.
  • Fixed bug in the Into The Woods Part 2 level where it was possible to use assassin Zs to attack patrols and not trigger the stealth fail condition causing the level logic to break.
  • Fixed bug in the Camp KiKiMa level where it was possible to get Ray stuck in a cinematic transition where the player has no control.
  • Fixed bug in the Camp KiKiMa level where it was possible to skip the trigger starting the cinematic to meet Lopain.
  • Fixed bug in The Climb level where the player might be moved into a leaf trap and take damage at the fire log hazard intro cinematic.
  • Fixed bug in the Downtown level where a player who defeats the enemies very quickly in the final run would have to wait a long time for the convoy to continue moving.
  • Added predefined controller layout options.
  • Miscellaneous bug fixes.
  • Added two more vsync settings supported by Unity game engine.
  • Vsync will now default to target settings when the resolution is changed by the user to help resolve reported latency issues with monitors running at refresh rates higher than 60Hz. The in game vsync setting can still be set as the user desires after setting the resolution.
  • Added custom mouse cursor.
Ray's The Dead - RagtagChris
At long last, we have announced a release date for Ray's the Dead! It will release on October 22nd. Check out our updated Steam page for the new trailer and updated screenshots!

https://store.steampowered.com/app/251650/Rays_The_Dead/
Ray's The Dead - RagtagChris
You can now check out the Ray's the Dead Demo as part of the Steam Summer Festival. Its only live until the 22nd so check it out while you can!

Check it out here: https://store.steampowered.com/app/251650/Rays_The_Dead/
Ray's The Dead - RagtagChris
We've posted a quick status update on our Kickstarter page. Check it out here: https://www.kickstarter.com/projects/ragtag/rays-the-dead-0/posts/2331347
Ray's The Dead - RagtagChris
Apr 13, 2018
Ray's The Dead - RagtagChris
Jan 26, 2018
Ray's The Dead - RagtagChris
Hey there, just posting a quick update! Nothing terribly exciting to report but we are still making progress. Check it out below:

https://www.kickstarter.com/projects/ragtag/rays-the-dead-0/posts/2099582
Jan 26, 2018
Ray's The Dead - RagtagChris
Hey there, just posting a quick update! Nothing terribly exciting to report but we are still making progress. Check it out below:

https://www.kickstarter.com/projects/ragtag/rays-the-dead-0/posts/2099582
Oct 31, 2017
Ray's The Dead - RagtagChris
Happy Halloween to all! We have a new update hot off the press. It has some exciting new news and updates... including the launch of our Alpha Build!

Check the update out here:

https://www.kickstarter.com/projects/ragtag/rays-the-dead-0/posts/2029468
...

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