Ratropolis - CasselWolf
Hello, Ratizens! It’s been a while since we last greeted you!
The new city-building game, Ratopia, which expands on the world of Ratropolis, will be officially released on May 1st!
Ratopia continues the story after Ratropolis, featuring familiar characters returning to action in a new city while preserving the emotional essence of Ratropolis.
As a leader, you’ll build your city, manage its economy, and experience defense gameplay by fending off invasions from plague rats and weasels.

Check out the trailer below to get a preview of the game’s atmosphere!



To celebrate, we’ve prepared a special opportunity for those who haven’t experienced Ratropolis yet.
From April 8 to April 22, you can get Ratropolis at a whopping 75% discount!
If you haven’t played it yet—or know a friend who’d love it—don’t miss out on this chance!


Bug Reports and Future Plans

We are currently reviewing and collecting your bug reports mainly through the Steam Community and the Bug Report Board on Discord.
Fixable bugs among these are planned to be addressed within this year.
As we are currently focusing on the development of Ratopia, it's difficult to push updates right away,
but once Ratopia has stabilized, we’ll work quickly to deliver updates.

Thank you, as always, for your continued support and love.
We hope you enjoy your adventures in both Ratropolis and Ratopia!
Thank you!
Ratropolis - CasselWolf
Dear Leaders of Ratropolis.

We recently discovered that the game's price was set based on the 2019 exchange rate.
It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game through specific countries.
Due to this, we have inevitably decided to adjust the game's price to reflect the current exchange rate.
The adjusted price will be set in line with Steam's pricing policy.
The price adjustment will take effect from November 1st, 00:00 (UTC+9).

We hope for your understanding, and we sincerely apologize to those who are adversely affected by this price adjustment.
We will continue to do our best to show you our best side. Thank you.

--- 10.30. Additional Notice ---

Dear Leaders of Ratopolis.

Last week, we've announced about the price adjustment due to the exchange rate issues. However, surprisingly on the next day, an official announcement regarding this issue was released by Steam. So instead, we've decided to follow the announcement. The price change, which was initially scheduled for November 1st, will be applied on November 20th instead. In short, Steam plans to change the payment currency to USD for certain designated countries. There will be no price changes in other countries. And for all, fall discount is scheduled for November 20th.

For the full announcement, you can check on the link below:
https://steamcommunity.com/groups/steamworks/announcements/detail/3728476412305766958

Thank you so much for your understandings and cheering comments. Hope you have wonderful days.
Dec 27, 2022
Ratropolis - CasselWolf
Bug Fixes
  • Fixed [Elementalist] card that was leaving a card at hand when used after using a card.
  • Fixed [Iron Plate] card that was healing [Defensive Wall].
  • Fixed [Bounty Hunt] card that was square multiplied when used more than 2 times.
  • Fixed [Carpenter] advisor to add [Expansion] in the card bag, not to the hands.
  • Fixed the leaders' ability text not changing when the leader's gender changed in the Nightmare Mode.
  • Fixed [Gatekeeper] card that was not affected by [March] card.
  • Fixed [Gatekeeper] card that was not affected by [March] card.
  • Fixed female Navigator's ability which was bugging when used right after the re-draw.
  • Fixed [Counter] to not make error when saved while the card is still affecting.
  • Fixed translation errors.
Ratropolis - CasselWolf
Hello all, it's been long since for the last announcement. Hope you all are doing great.
We've been busy developing our new game, <Ratopia>, so I am really sorry taht the updates got quite bit too late.
This time, we present you 6 new abilities for leaders, and some new advisers!
Hope you enjoy playing them and have a great year-end, and the new year!

We are doing our best to make a enjoyable new game.
Thank you all for your interests and supports!


Localization
  • Fixed some mistranslations
  • There could be typos and wierd translations on some languages. You can always join and help us for translations through our Discord channel(https://discord.gg/brXuwje8QY)! Any help would be really grateful.


Contents

Added 6 new abilities for the leaders.
You can simply press gender swap button to choose the new leaders.
Each of the leaders got different ability, starting adviser, and starting cards.


  • Merchant: [Lobbying]
  • General: [Reserve]
  • Builder: [Fortify]
  • Scientist: [Replica]
  • Shaman: [Eclipse]
  • Navigator: [Gamble]

12 new advisers

  • Merchant: [Broker], [Collecter]
  • General: [Baron], [Propagandist]
  • Builder: [Carpenter], [Mechanic]
  • Scientist: [FactoryOwner], [Gnome]
  • Shaman: [Sinner], [Exorcist]
  • Navigator: [Cheater], [Archaeologist]



Bug Fixes
  • Fixed [Corn] to measure the effect after the Labor.
  • Fixed [Corn] to give back Ratizens after the Labor.
  • Fixed [Battery] card occuring errors when used on [Philosopher's stone], [Ancient Tree], and [Treasure Chest].
  • Fixed [Blaze] to creat flame normally when used on [Ratopia] building.
  • Fixed [Treasury] and [Treasury(Lv2)] cards showing different rarity.
  • Fixed [Ziggurat] which was having +Ratizens instead of +DMG when having +DMG effect.
  • Fixed [Fusion] to not creat a Dummy card when used on [Alloy]
  • Fixed [Portal] to not relocate summoned enemies, such as [Ancient Weasel] and [Hermit Crab], above the City Hall.
  • Fixed [Insurance] to be affected by the advisor [Farmer]
  • Fixed [Overcharge] not to kill all allies when save and loaded while the effect is on-going.
  • Fixed [Mining Ratron] to measure minerals mined correctly after loading the save file.
  • Fixed never-ending loading issue under certain cercumstances.
  • Fixed Stock icon not showing on the 7th card that the Card Merchant sales.
  • Fixed [Avenger] to affect properly on the death of the cursed enemy units.
  • Fixed mismatched sound effect issues.
  • Fixed translation errors occured on some languages when restarting the game.
  • Fixed issue that some cards appear twice in the Glossary.
  • Fixed [Tainted] effect dissapearing in time.
  • Fixed [Desert Fox] boss making boss BGM turned off when only one of them dies.
  • Fixed Boss BGM is not ending even after the boss kill in nightmare mode.
  • Fixed BGM mixing up when victory accomplished in the Coast map.
  • Fixed [Knight] and [Marauder] cards not showing effect of HP change.
  • Fixed [Judge] advisor not giving Tax bonus from other leaders' starting advisors.
  • Fixed [Veteran] advisor which was giving gold not as written.
  • Fixed [Re-use] that was not affecting [Rage] card.



Fan Art

  • [Leaders] made by Lizty


  • [Merchant Leader] drawn by ssyyhhkr
Ratropolis - CasselWolf

This time, for new year we've added 12 brand new cards. Hope you enjoy using them, have a great year end. Happy new year!


Localization
  • Fixed some text misinterpretation.

Contents
  • 12 New Cards
  • Merchant: [Capitalism], [Payback]

  • General: [Medicare Tax]

  • Builder: [Side Hustle], [Firewall]

  • Scientist: [Naturals], [Chemicals], [Landfill], [Scrap Shower]

  • Shaman: [Indulgence], [Portal]

  • Navigator: [Fisherrat]


Bug Fixes
  • Fixed [Sparrow Nest], which sparrows dropped stone too earily.
  • [Siren]'s sound effects now plays properly
  • Fixed [Fusion(Lv2)], which copied only one card.
  • Fixed [Barrier], which was affecting ranged enemies.
  • Fixed [Barrier]'s positive buff effect showing with wrong color
  • Fixed [Cultural Asset], which did not include [Defensive Wall] on counting
  • [Conspiracy], [Cultural Asset], [Marionette], [Corn], [Tourism] cards now calculate thier effect value at the end of their countdown
  • Fixed [Auction House], which scarcely did not give Gold
  • Fixed [Fortress], which was not affected by [Tactician] advisor
  • Fixed [Fortification] event which added aditional HP to already built [Defensive Wall (Lv2)]
  • Fixed [Decorate] cards, which gaining gold was not visible enough


GamePlay
  • [Spy] Card's drone's projectile now has wider hit zone
  • [Tornado]: Effects on wider area, 2 -> 3, moves enemies further away
  • [Grind]: Affects to more cards, 1 -> 2
  • [Arm]: Affects to more cards, 1 -> 2
  • [Hiroism(Lv2)]: Gaining gold increased, 200 -> 300
  • [Grassland]: Gaining gold increased, 60 -> 80
  • [Rent]: Gaining gold increased, 60 -> 80
  • [Box]: Gaining stocks increased when discarded, 2 -> 3


UI/UX
  • Fixed used cards UIs on the top of screen covering 'Pause'/'Card Deck' buttons.
  • Added 65 cards's sound effects


Fan Art
  • [Cards] drawn by I Am Legend


  • [Sparatan] drawn by Frost Crust
Oct 4, 2021
Ratropolis - CasselWolf
Localization
  • Fixed some text misinterpretation.

Bug Fixes
  • Fixed [Wanderer] achievement, which could be achieved even if the player wins the first game

  • Fixed [Fire Safety] event, which delayed enemy attack more than written.
  • Fixed [The Triumph] event, which gave more Rebel Card than written.

  • Fixed [Legionary(Lv2)] unit's armor bonus, which increased armor less than written.
  • Fixed damage of [Ziggurat], which dealt less damage than written.
  • [Ziggurat(Lv2)] attacks small enemies near the wall properly.
  • Fixed the bug that reseted the stacked [Notoriety], when the cards get upgraded ephemerally.


UI/UX
  • The desktop shortcut image has been changed to 'Legionary' from 'Plague Rat'
Ratropolis - CasselWolf
The mobile version of Ratropolis has finally been released. You can download it for free on Google Playstore, but only the Merchant and the General leaders are free to play. Rest of the others are purchasable.



Play wherever you want by downloading Ratopolis from the Google Play Store.
We are still working on iOS version, planning to launch service in September.



Bug Fixes
  • Some minor errors occurred while saving/loading has been fixed
  • [Weasel Pharaoh] no longer summons [Mummy Weasel] through the defensive Wall
  • [Ammo Specialist] no longer increases the damage of [Golden Tower] in percentage value.
  • Cards's descriptions created by [Design Drawing] used on Lv2 buildings are now appears normally.



Gameplay
  • [Save]: Card cost decreased 27 -> 20
  • [Dame]: Number of Ratizen gaining increased 1 -> 2
  • [Customs Gate]: Gold gaining increased 5 -> 8
  • [The Law of the Jungle]: Number of ally removed 3 -> 2, Growth to target group increased 3 -> 5
  • [Elite Course] Growth to target group increased 15->20, when leveled up, number limit no longer increases
  • [Cloak]: Card cost decreased 30 -> 20
  • [Demolish]: Increased DMG 30 -> 40
  • [Huge Construction]: Card cost decreased 73 -> 60
  • [Midas' Hand]: Duration increased (15 -> 30)

  • [Forester] Advisor: Increased movement debuff to enemy 40% -> 60%
  • [Tinker] Advisor: Gold Gain increased (50 -> 100)
  • [Woodcutter] Advisor: Building Cost Reduction increased (25% -> 30%)



UI/UX
  • An alarm for unable of using cards, due to the [Stock] shortage, has been added.
  • An alarm for unable of using cards, for Skill Cards having the [Labor] effect due to the [Ratizens] shortage, has been added.



Fan Art
  • [Shaman Leader] drawn by SarahDancePainter


  • [Leaders] drawn by swipero4ek
Jun 22, 2021
Ratropolis - CasselWolf
Localization
  • Fixed some text misinterpretation.
  • Support [Thai] languages


Bug Fixes
  • [Robin Hood] Advisor: Fixed a bug that [Militia-Bow] unit fail to gain growth when killing enemy in far distance
  • [Rage] : Fixed a bug that increased ATK bonus was applied correctly while UI failed to show the increased ATK on cards
  • [Snipe]: As a [labor] card, this card now needs Ratizen as cost
  • [Deadline]: Fixed a bug so that the increased [Tax cycle] due to [Pollution ] no longer increase Min value count for [Deadline]'s Tax cycle
  • [Merc Leader]: Fixed an issue that different skin was applied to [Merc Leader] which had a look of Graveyard Keeper
  • [Re-use]: Fixed a bug that [Re-use] card failed to play [Defensive Position] card again
  • [BGM]: Boss encounter had played old ver. BGM and we have changed it to a new BGM.


Gameplay
  • [Blessing]: Permanent Cost reduction increased (-40 -> -50)
  • [Special Case]: Gold gain increased 200 -> 250
  • [Decorate]: Gold gain increased 40 -> 50
  • [Ammo Specialist]: Card rarity increased Rare -> Epic, cost increased 64 -> 84
  • [Wall Taxes]: Card rarity decreased Rare -> Common
  • [Shamanic Tree]: Card rarity increased Rare -> Epic, cost increased 95 -> 160
  • [Altar]: Duration decreased (30s -> 20s)
  • [Bandit]: HP increased 40 -> 52
  • [Auction]: Gold gain increased 20 -> 30, cost increased 50 -> 100
  • [Treasure Test Center]: Name changed [Treasure Test Center] -> [Treasury], Card rarity increased Rare -> Epic, cost increased 108 -> 180
  • [Missionary]: Stock increased 3 -> 5
  • [Sea Shanties]: Stock decreased 5 -> 3, Heal amount increased (30-> 50)
  • [Ship Building]: Stock increased 3 -> 5

  • [A.I.] Advisor: Decreased required Morph count 7 -> 5
  • [Pilgrims] Advisor: Gold Gain increased (2 -> 3)
  • [Excavator] Advisor: Card Cost Reduction increased (10 -> 20)
  • [Commander] Advisor: Name changed [Commander] -> [Centurion], ATK bonus decreased (2 -> 1)

  • [A Collapsed City] Event Choice: [Cheese] card gain increased (2 -> 3)
  • [A Collapsed City] Event Choice: gain a [Grain] card -> [Grain(lv2)] card
  • [Cry of Widows] Event Choice: Gold gain increased (200 -> 300)
  • [The Vision] Event Choice: No longer triggers [Rebel] card
  • [The Triumph] Event Choice: Less Ratizen Reduction (-10 -> -5)
  • [The Triumph] Event Choice: Bounty bonus increased (12 -> 15)
  • [Rule of Rats] Event Choice: Ratizen bonus decreased (14 -> 10)
  • [Coronation] Event Choice: Tax bonus increased (30 -> 40)
  • [All Hail!] Event Choice: Leader Ability Cooldown reduction decreased (20 -> 15)
  • [Another Upcoming Threat] Event Choice: DMG coefficient decreased for Skill and Combat building cards (500% -> 300%)

  • [Fortification] Event Choice: Increased card gain on [Watch Tower] (2 -> 3)
  • [Neighboring Village] Event Choice: Ratizen Gain increased (8 -> 12)
  • [Ancient Artifacts] Event Choice: Duplicate cost increased (300 -> 500 gold)
  • [Morpheus] Event Choice: Purchasing cost for [the Blue box] increased (200-> 300 gold)
  • [Universal Exam] Event Choice: Tax bonus increased (5 -> 10)
  • [The Prince] Event Choice: Tax reduction increased (-2 -> -5)
  • [The Prince] Event Choice: Tax bonus increased (4 -> 10)
  • [Morale Boost] Event Choice: Movement speed bonus to deployed ally units decreased (50% -> 30%)
  • [Morale Boost] Event Choice: Bounty bonus increased (5 -> 8)


UI/UX
  • [Tax cycle] which is described on the box at the top left corner, is gold acquired every 5 seconds. The numbers on the Tax Cycle box will not alter, even though [Pollution] may increase Tax cycle.
  • From the Statistics, the rightmost Advisor's tool-tip box was layered under the list of cards played, and we arranged the box back on the top of cards.


Fan Art
  • [Essien, Master of Death, Snitch] drawn by 二白老内八


  • [Scientist Leader] drawn by 0311asdffger
Apr 13, 2021
Ratropolis - CasselWolf
Localization
  • Fixed some text misinterpretation.


Bug Fixes
  • Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
  • Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
  • Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
  • Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game

  • [Robin Hood] Advisor: Fixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit

  • Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
  • Fixed a bug that [Park], [Woods], [Ruins] cards were played multiple times through [Re-use] combo
  • Fixed a bug that enabled [Re-use] card to combo with [Trebuchet], giving active skill two launches
  • Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and [Withdrawal] were used in combo

  • Fixed a bug where selling a [Rebel] card to a [Bazaar] building returned gold
  • Fixed a repair-icon misplacement bug with [Factory(Lv2)] building
  • Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon

  • Fixed a bug when a card was obtained by using [Fishery] in a certain situation
  • Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation
  • Fixed a bug in [Tithe] card which gold obtained was not clearly displayed
  • Fixed a bug that the effect of [Hyper Beam] card extended over UI
  • Fixed description errors on [Ammo Specialist] Card


Gameplay
  • [Slum]: Ratizen increased in Slum 2 -> 3
  • [Blessing]: Permanent Cost reduction increased (-30 -> -40)

  • [Vault]: Price increased 1 -> 140
  • [Field Fortification]: Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30%
  • [Heroism]: Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold
  • [Danger]: Ally units become at ready for battle when [Danger] card is used
  • [Militia]: Death of a near enemy unit is also counted as [Growth] experience for [Militia] units
  • [Militia-Shield], [Militia-Mace]: Required Growth increased 15 -> 20
  • [Shieldrat], [Macerat]: Required Growth increased 30 -> 40

  • [Wisdom of Elders] Event Choice: Military Cards won't be swapped to random Economy Cards anymore
  • [Universal Exam] Event Choice: Added a choice that grants +5 Tax Income
  • [Demand for Tribute] Event Choice: Next invasion time is increased 15s -> 30~60s
  • [The Scout's Folly] Event Choice: Next invasion time is increased 30s -> 60s
  • [Landslide] Event Choice: Added the clause of the end of the territory expansion. Cannot extend your territory further anymore
  • [Weapon Enhancements] Event Choice: Increased Attack Damage 2->5
  • [Weaseltropolis] Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3
  • [True Bad Rat] Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s


UI/UX
  • Statistics shows a lot more game data
  • Fixed the card UI image to make the card description better visible
Ratropolis - CasselWolf
Greetings from CasselWolf and the development team of Ratropolis!
Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.


Localization
  • Fixed some text misinterpretation.
  • Finished [Turkish] Localization by Caner Akbaba


Contents
  • Added [Save & Load] feature
    When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen.
    * [Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.

  • Reduced random factors that affect the event occurrence
    Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.


  • Steam Trading Cards are now available!


Bug Fixes
  • Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on
  • Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on
  • Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied.
  • Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed.
  • [Planner] Advisor: Fixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card
  • Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends
  • Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played.
  • Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played.
  • Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description
  • Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade
  • Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases
  • Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
  • Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case.
  • Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group.
  • Fixed [Re-use] card so that it won't affect skill duration of [Thunderstorm].
  • Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box]
  • Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat]
  • In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now.


Gameplay
  • [Convoy]: Card Gain increased (2 -> 3)
  • [Defense] card: Will no longer diminish ATK power of selected group
  • [Special Case]: Cost decreased 83 -> 50
  • [Demolish]: Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
  • [Design Drawing]: Required Ratizen decreased 3 -> 2
  • [Obtain Order]: Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100
  • [Huge Construction]: Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5
  • [Toll]: Gold gain increased 40 -> 50
  • [Ear]: Cost decreased 31 -> 20
  • [Bio Experiment]: Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card
  • [Dissolve]: Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150
  • [Escape Device]: Card cost decreased 60 -> 40
  • [Mining Ratron]: ATK increased 4 -> 5
  • [Bomb Ratron]: Card cost decreased 78 -> 70, ATK increased 4 -> 6
  • [Recycle]: Card rarity decreased Rare -> Common
  • [Ratron Rental]: Card cost decreased 70 -> 50
  • [Phantom Spirit]: Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2
  • [Rummage]: Increased Soul Siphon card count to your hand 3 -> 4
  • [Soul Flower]: Gold gain increase 40 -> 60
  • [Pirate]: Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100%
  • [Rope Ride]: Convert more units in target group into ephemeral cards 3 -> 4
  • [Bandit]: Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40
  • [Ship Building]: Labor duration decreased 40 -> 30
  • [Illegal Trade]: Gold gain increased 100 -> 200
  • [Black Market]: Decreased ratizens required for a card purchase 3 -> 1

  • [Treasurer] Advisor(Name changed from Exchequer): Decreased tax increase 100% -> 50%
  • [Veteran] Advisor: Gold gain increased 1 -> 2
  • [Forester] Advisor: Increased movement debuff to enemy 20% -> 40%
  • [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (7 -> 10)
  • [Mushroomer] Advisor: Stun was OP. Now has 50% chance to stun enemy
  • [Executioner] Advisor: Increased ratizen gain 1 -> 2
  • [Boss] Advisor: Adjusted HP increase to +1 Max HP per every 2 Notoriety points
  • [Scrivener] Advisor: Adjusted Re-draw cost -5 -> -10
  • [Peddler] Advisor: Extra sale when purchasing a card 25% -> 50%
  • [Planner] Advisor: Reduced required card uses for skill 5 -> 4 buildings to play
  • [Detective] Advisor: Available choice increased 10 -> 12

  • Forest Weasels: Increased HP +2
  • Forest Lizards: Increased HP ( +7 ~ +10)
  • Forest Lizards: Decreased unit appearance -10%

  • Wave 4,11,12,17,18,19,27,28,29,30: Increased number of enemy appearance.
  • Wave 5,6,7,8,13,20,23: Decreased number of enemy appearance.


UI/UX
  • Decreased the size of the boss's HP bar.
  • [Exit Game] button from a game pause [Menu] will direct players to the Title Screen instead of the desktop.


Fan Art
  • [Medic] drawn by 勞鼠


  • [Ratropolis] drawn by somadeathberry


  • [Moth Conjurer] drawn by somadeathberry


  • [Leaders] drawn by somadeathberry
...

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