Rampage Knights - boovie
Hi guys! After a long time we are bringing this small update to Rampage Knights! It's mainly a technical update containing bugfixes and performance improvements along with better support for various game controllers.

This update keeps save files compatibility with the previous version so no need to worry about losing any progress.

Changes:
  • A bit faster detection of jump attack, mostly noticeable on game controllers.
  • Performance optimizations from Nintendo Switch release.
  • Support for more variety of game controllers.
  • Updated libraries used by the game for better compatibility with modern systems.
  • We have now officially dropped support for Windows XP and Mac OS X. You can still play the older versions of the game on these system.
Rampage Knights - undead


We have just released our first game on Nintendo Switch! Rampage Knights are available on Nintendo eShop right now with a discount. Go grab it, if you want to experience some serious hack 'n' slashing on this awesome platform!

Nintendo eShop US:
https://www.nintendo.com/games/detail/rampage-knights-switch

Nintendo eShop EU:
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Rampage-Knights-1497572.html

Rampage Knights - boovie


The previously announced update 1.9 is out for everyone!

Because the update resets saved campaigns in progress (most importantly the Endless mode), players who want to continue with their campaigns and Endless runs should switch to "version_1_8" branch on Steam. This way they can continue their runs until they are ready to update to the latest version of the game.

To switch to "version_1_8" branch (if you want to keep your Endless campaign) on Steam do as follows:
  • Right click on Rampage Knights in the Steam Client and click Properties.
  • Select the BETAS tab.
  • Select "version_1_8" from the combo box.
  • The Steam Client will automatically update the game to the selected branch.

Changes:
  • Mighty Foot is removed from a room when the last hero leaves, to prevent heroes being stomped immediately after reentry.
  • At the beginning of each Shadow World level all buffs and debuffs are properly removed from the hero, including Transmutator potion effect.
  • Shadow World is unlocked by Knight achievement instead of Man of War to make it more accessible, so more people can play it.
  • New Giant Terrorskull hat reward for Man of War achievement.
  • Added inventory limit so you can't have more that 99 stackable items in inventory at once.
  • Added second gamepad control scheme for movement using D-pad buttons.
  • Updated to newest SDL library and newest gamepad database for better compatibility with various controllers.
  • Various performance improvements (rendering, particles, gameplay, startup) in preparation for upcoming Nintendo Switch release
  • Fixed an issue with some sounds, which did not play properly while the vsync was disabled.
  • A new warning at startup, if the game detects OpenGL version that is below required minimum.
Rampage Knights - boovie


We are happy to announce that Rampage Knights is coming to Nintendo Switch! We expect the game to be released at the beginning of 2019.

We made many performance improvements and fixes under the hood. They will be included in the upcoming PC patch as well. The update is already available in the "beta" branch on Steam for people who want to test it. Note that switching to "beta" branch will reset your saved campaigns in progress, including Endless mode. The beta is for Windows only at the moment. Mac version will be available with the full release.

We plan to test the beta branch for week or two. If no fatal bugs are found, we will release the update to the public. Because the release to the public resets saved campaigns in progress (most importantly the Endless mode), players who want to continue with their campaigns and Endless runs should switch to "version_1_8" branch on Steam. In this branch the current 1.8 version of the game will be kept even after we release the 1.9 patch.

To switch to "beta" (if you want to try the new update) or "version_1_8" (if you want to keep your Endless campaign) on Steam do as follows:
  • Right click on Rampage Knights in the Steam Client and click Properties.
  • Select the BETAS tab.
  • Select either "beta" or "version_1_8" from the combo box.
  • The Steam Client will automatically update the game to the selected branch.

Changes:
  • Mighty Foot is removed from a room when the last hero leaves, to prevent heroes being stomped immediately after reentry.
  • At the beginning of each Shadow World level all buffs and debuffs are properly removed from the hero, including Transmutator potion effect.
  • Shadow World is unlocked by Knight achievement instead of Man of War to make it more accessible, so more people can play it.
  • New Giant Terrorskull hat reward for Man of War achievement.
  • Added inventory limit so you can't have more that 99 stackable items in inventory at once.
  • Added second gamepad control scheme for movement using D-pad buttons.
  • Updated to newest SDL library and newest gamepad database for better compatibility with various controllers.
  • Various performance improvements (rendering, particles, gameplay, startup) in preparation for upcoming Nintendo Switch release
  • Fixed an issue with some sounds, which did not play properly while the vsync was disabled.
  • A new warning at startup, if the game detects OpenGL version that is below required minimum.
Rampage Knights - undead
Hey everyone! I'm here with a little bit off-topic news that might be still interesting to our fans. It's about the future of Rake in Grass. We spent a lot of time this year updating Rampage Knights, but we also started to work on our next project.

I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:

RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!

Rampage Knights - undead
Hey everyone! I'm here with a little bit off-topic news that might be still interesting to our fans. It's about the future of Rake in Grass. We spent a lot of time this year updating Rampage Knights, but we also started to work on our next project.

I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:

RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!

Oct 27, 2016
Rampage Knights - boovie
Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy!



The main feature of the update: three new game modes!
  • Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick!
  • Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away!
  • Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill!



Other new features and changes in Halloween update:
  • New Halloween themed camp and spooky forest for the first November week!
  • Three new achievements for winning the mutations with new hats and faces as reward.
  • New curse Duck Madness: All items appear to be ducks! QUACK!
  • New low tier potions: Magnifying Elixir (Increases your size), Antidote (Gives immunity to poison but nearly kills you), Potion of Quickening (You get smaller and faster).
  • New high tier potions: Potion of the Unbreakable (You loose half of your vitality, but gain massive regeneration), Toxic Elixir of Life (Gives you an extra life, but seriously poisons you).
  • New scroll Goblin Shop Voucher: Use in shop to get the nearest item for free.
  • New item Source of Necromancer: Every kill recharges a lot of mana.
  • New item Halloween Mask: Disquises you as a monster until you hit some.
  • New familiar Minicula: Sucks blood of the fallen enemies. Every kill regenerates 1 hp.
  • New familiar Tiny Dominatrix: Her whip cracks hurt all enemies around.
  • Beggar curse only prevents collecting new coins, you don't lose your existing coins. It also does not affect Goldjaw anymore.
  • New enemies: witch, vampire giant and mushroom giant.
Oct 27, 2016
Rampage Knights - boovie
Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy!



The main feature of the update: three new game modes!
  • Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick!
  • Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away!
  • Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill!



Other new features and changes in Halloween update:
  • New Halloween themed camp and spooky forest for the first November week!
  • Three new achievements for winning the mutations with new hats and faces as reward.
  • New curse Duck Madness: All items appear to be ducks! QUACK!
  • New low tier potions: Magnifying Elixir (Increases your size), Antidote (Gives immunity to poison but nearly kills you), Potion of Quickening (You get smaller and faster).
  • New high tier potions: Potion of the Unbreakable (You loose half of your vitality, but gain massive regeneration), Toxic Elixir of Life (Gives you an extra life, but seriously poisons you).
  • New scroll Goblin Shop Voucher: Use in shop to get the nearest item for free.
  • New item Source of Necromancer: Every kill recharges a lot of mana.
  • New item Halloween Mask: Disquises you as a monster until you hit some.
  • New familiar Minicula: Sucks blood of the fallen enemies. Every kill regenerates 1 hp.
  • New familiar Tiny Dominatrix: Her whip cracks hurt all enemies around.
  • Beggar curse only prevents collecting new coins, you don't lose your existing coins. It also does not affect Goldjaw anymore.
  • New enemies: witch, vampire giant and mushroom giant.
Rampage Knights - boovie
New update is here!


Endless Dungeon
  • We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way.
  • The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit.
  • There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore.
  • The Endless Dungeon is unlocked once you complete the campaign at least once.
  • In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item).
  • In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type.
  • Sword of the Underworld, Paladin's Belt, Amulet of Light and Magic Elven Leaf don't spawn in the Endless Dungeon.
  • Game tracks the maximum level reached in the Endless Dungeon which can be viewed in the statistics menu in the camp.
  • To make the endless mode more balanced, vitality is now capped at 200 and spell damage is capped at 50.
  • New achievement Rolf's Demise.

Gameplay changes and other new content
  • The game tracks how many times you have completed the Shadow World. Because the game didn't track this statistic before, it starts from 0 (sorry).
  • Added a new short level to the campaign following the dungeon level.
  • Dragon boss now has three variants - fire, poison and ice.
  • Demonic armor now regains 1 durability after each battle (not after each kill).
  • Player takes double damage from melee attacks of demons when having immunity to curses.
  • Projectiles (bees) spawned by Queen Bee item don't hit other player in co-op anymore.
  • Disabled snowing theme from holidays and reverted back to normal weather in the forest and the courtyard levels.
  • Locked faces in appearance menu in the camp show which challenges unlock them.
  • A chance for rooms with pits on insane difficulty is the same as for other difficulties, so there are less rooms with pits in a campaign in general.
  • Shadow World randomization does not save the players' look and class in their profile. When the Shadow World play is finished, the players are reset back to their original appearances.
  • Increased delay between consecutive attacks of Demonic Eye familiar.
  • Familiars don't shoot if there are no enemies in room.
  • Shuffle from the Wheel of Misfortune does not shuffle spellbooks, so spell damage is not lost.
  • Scroll of Black Magic gives spell damage +30 instead of +10.
  • Bean of Unnatural Growth gives +1 vitality in the endless mode (it still gives +2 in the normal campaign).
  • Freezing waves spawned by ice wizards (and thorn wave of the Slimehead boss) are stopped by pits and walls.
  • A new female hero: Fish Lady Warrior
  • New hats: Black Sombrero, Bowler, Toadstool Hat, Fez.
  • A New "Stay away!" emote.
  • Devil's Pact item graphics was changed so it cannot be mistaken for a scroll.
  • A new and stronger version of Ghoul for the second half of the campaign.
  • A new enemy Slasher with low health but massive damage.
  • Many pit rooms and spike rooms have been revised to make them less frustrating.
  • New types of explosive barrels: poison a ice barrels. This also affects the pyromancer curse.
  • Spitter totem can be jumped over but you get hit if you try to land on it.

Bug fixes and technical improvements
  • Freedom Giver should give patriotic clothing to all classes now.
  • Fixed a bug where waves spawned by ice wizards didn't spawn on ground tiles created by Scroll of Builder.
  • Fixed a bug where dying with appearance menu opened in the camp could make the player invulnerable.
  • Fixed pumpkin mob's chance to throw pumpkins being too high in situations when there are more than four pumpkins in a room.
  • Fixed bug where rolling spikeballs could fall into pits sometimes. That also caused strange sound behavior of the rolling sound.
  • Fixed a bug where upgrade from the Wheel of Misfortune was giving spell damage +10 instead of +5.
  • Fixed a bug where Medal of Light and Magic Elven Leaf didn't remove curses/diseases when picked up.
  • Fixed a bug where giants who slipped on banana peel could not be hit while wobbling.
  • Fixed a bug where frozen beholder disappears for a while when hit from uppercut attack.
  • When you connect to an online game where someone else has played before, you won't get the class of the previous player anymore. You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile. Note that this may result in some items being dropped. For example if you connect as a warlock to a character who had familiars, the familiars will be dropped since warlock cannot have familiars. The same can happen for armor with barbarian class and boots with pirate class.
  • Windows: The game is now high DPI aware so it can run natively in 4k resolutions. This fixes fullscreen not working properly on 4k monitors with custom scaling level other than 100%.
Rampage Knights - boovie
New update is here!


Endless Dungeon
  • We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way.
  • The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit.
  • There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore.
  • The Endless Dungeon is unlocked once you complete the campaign at least once.
  • In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item).
  • In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type.
  • Sword of the Underworld, Paladin's Belt, Amulet of Light and Magic Elven Leaf don't spawn in the Endless Dungeon.
  • Game tracks the maximum level reached in the Endless Dungeon which can be viewed in the statistics menu in the camp.
  • To make the endless mode more balanced, vitality is now capped at 200 and spell damage is capped at 50.
  • New achievement Rolf's Demise.

Gameplay changes and other new content
  • The game tracks how many times you have completed the Shadow World. Because the game didn't track this statistic before, it starts from 0 (sorry).
  • Added a new short level to the campaign following the dungeon level.
  • Dragon boss now has three variants - fire, poison and ice.
  • Demonic armor now regains 1 durability after each battle (not after each kill).
  • Player takes double damage from melee attacks of demons when having immunity to curses.
  • Projectiles (bees) spawned by Queen Bee item don't hit other player in co-op anymore.
  • Disabled snowing theme from holidays and reverted back to normal weather in the forest and the courtyard levels.
  • Locked faces in appearance menu in the camp show which challenges unlock them.
  • A chance for rooms with pits on insane difficulty is the same as for other difficulties, so there are less rooms with pits in a campaign in general.
  • Shadow World randomization does not save the players' look and class in their profile. When the Shadow World play is finished, the players are reset back to their original appearances.
  • Increased delay between consecutive attacks of Demonic Eye familiar.
  • Familiars don't shoot if there are no enemies in room.
  • Shuffle from the Wheel of Misfortune does not shuffle spellbooks, so spell damage is not lost.
  • Scroll of Black Magic gives spell damage +30 instead of +10.
  • Bean of Unnatural Growth gives +1 vitality in the endless mode (it still gives +2 in the normal campaign).
  • Freezing waves spawned by ice wizards (and thorn wave of the Slimehead boss) are stopped by pits and walls.
  • A new female hero: Fish Lady Warrior
  • New hats: Black Sombrero, Bowler, Toadstool Hat, Fez.
  • A New "Stay away!" emote.
  • Devil's Pact item graphics was changed so it cannot be mistaken for a scroll.
  • A new and stronger version of Ghoul for the second half of the campaign.
  • A new enemy Slasher with low health but massive damage.
  • Many pit rooms and spike rooms have been revised to make them less frustrating.
  • New types of explosive barrels: poison a ice barrels. This also affects the pyromancer curse.
  • Spitter totem can be jumped over but you get hit if you try to land on it.

Bug fixes and technical improvements
  • Freedom Giver should give patriotic clothing to all classes now.
  • Fixed a bug where waves spawned by ice wizards didn't spawn on ground tiles created by Scroll of Builder.
  • Fixed a bug where dying with appearance menu opened in the camp could make the player invulnerable.
  • Fixed pumpkin mob's chance to throw pumpkins being too high in situations when there are more than four pumpkins in a room.
  • Fixed bug where rolling spikeballs could fall into pits sometimes. That also caused strange sound behavior of the rolling sound.
  • Fixed a bug where upgrade from the Wheel of Misfortune was giving spell damage +10 instead of +5.
  • Fixed a bug where Medal of Light and Magic Elven Leaf didn't remove curses/diseases when picked up.
  • Fixed a bug where giants who slipped on banana peel could not be hit while wobbling.
  • Fixed a bug where frozen beholder disappears for a while when hit from uppercut attack.
  • When you connect to an online game where someone else has played before, you won't get the class of the previous player anymore. You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile. Note that this may result in some items being dropped. For example if you connect as a warlock to a character who had familiars, the familiars will be dropped since warlock cannot have familiars. The same can happen for armor with barbarian class and boots with pirate class.
  • Windows: The game is now high DPI aware so it can run natively in 4k resolutions. This fixes fullscreen not working properly on 4k monitors with custom scaling level other than 100%.
...

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