RAGE 2 - MortalEmperor | Bethesda


The holidays are closing in and everyone is trying to get in on that two-day shipping! With the roads already clogged with folks making deliveries, less savory characters are taking the opportunity to wreak holiday havoc and make off with the shipments. The Trade Coalition needs a Ranger to help them out!

As a community, put a stop to the vicious highway robbery by destroying 50,000 enemy vehicles. For your efforts, you'll earn the All Hallows Rocket Launcher skin!

RAGE 2 - Jitsu202
Are you ready to step into the Deadlands? Well you better be...

RAGE 2's second DLC, TerrorMania, is available now! In this expansion, you'll be exploring a twisted alternate version of the Wasteland, and will have to fight through hordes of skeletal armies. Armed with a brand-new legendary weapon, the Sword of Transitus, you'll have to escape the Deadlands by completing a special mission. Sound like fun?

Read up on all the TerrorMania details here!


TerrorMania FAQ

• The DLC can be started by entering and exiting any trade town. The player will then receive a call from Mangoo to start the DLC.
- If the player also has DLC1 and hasn’t triggered the call for that yet, that call will trigger first.
They’ll have to enter and exit the town again to trigger DLC2 in that case.

• There is one new weapon in the DLC – The Sword of Transitus.
- Upgrades for the sword are granted after clearing Bone Towers. There’s no other way to get
upgrades for the sword.
- The sword can be used outside of the DLC.

• Once the player gets past the initial scene in TerrorMania, gets the sword, and receives the objectives to enter the bone towers, they can leave and re-enter the DLC at will from the record player in the cabin.

• The initial bone towers can be done in any order.
-The towers can be replayed only when the entirety of the DLC has been completed.
RAGE 2 - Jitsu202
Listen up Rangers!

RAGE 2's second expansion, TerrorMania, is launching on November 14! Wield a powerful new weapon, take on legions of deadly skeletons, and find your way out of the Deadlands...are you up for the task?

Read up on all the TerrorMania details here!
RAGE 2 - Jitsu202
Hey Rangers!

RAGE 2's first DLC has arrived! You can find everything you need to know right here, in the official FAQ for Rise of the Ghosts. If you have any additional questions, let us know!

How to access the Rise Of The Ghosts DLC:
  • Players must be signed into a Bethesda.net account with Rise Of The Ghosts entitlements.
  • The DLC can be accessed as soon as the player has completed “The Ranger” mission and visits any of the trade towns in the main game. The player will receive a radio call when leaving any trade town, which marks the location of the ark that starts the first mission for the DLC. Completing the “Captive” mission will give the player full access to the Overgrown City region.
  • Once the player has visited the “Metro Station” location and talked to Keenan Ford, they will be able to fast travel to the location like any other trade town in the game. There is also an access point in Metro Station that allows the player to manually travel between Overgrown City and the mainland.

New weapons / powers / items:
  • “Void” Power: Received from completing the “Bendring Ark” location.
  • “Feltrite Laser Launcher” weapon: Received from completing the “Recondite Ark” location.
  • “Shock Grenades” support item: Can be picked up at various location in Overgrown city. Upgrade blueprints can be purchased from various vendors / vending machines around Overgrown City.



Known Issues

  • Title crashes on XB1/PS4 when game install completes while sitting at the main menu:
Requires the player to be running the game while it’s installing, but does not crash if the player is in gameplay when the install completes.

  • Autopilot occasionally gets stuck navigating to locations:
If the autopiloted vehicle is having trouble navigating to a location, players can manually pilot the vehicle back to a main road, at which point the autopilot should continue its intended path to the player’s destination.

  • Ghost enemies occasionally get stuck inside inaccessible locations:
Players can use grenades or powers such as slam to damage enemies in inaccessible location, like behind a wall.

  • Some undiscovered locations marked with a “?” are empty and can’t be discovered by visiting them:
Some of the supply drop locations are marked on the map with a “?”, but will not populate until the player completes a nearby Antenna activity location.
RAGE 2 - Jitsu202


Heads up, Rangers! RAGE 2's first DLC Expansion, Rise of the Ghosts, arrives on 9.26! Get ready for a new story, a brand-new region to explore, an awesome new weapon, a new ability, and more!

Read up on everything you need to know here!
RAGE 2 - Jitsu202
A hotfix has gone live today that addresses the crashing/stability issues that some players have been experiencing since Update 2--the download is ~261MB.

Thanks for being patient on this!
RAGE 2 - jasonBethesda


RAGE 2's Update 2 is coming TODAY, July 25. The update features several game improvements based on your feedback, including a New Game+ mode, added flashlight for making those darker areas easier to navigate, and more!

Here's a look at what’s coming in our new game update:


New Game +
New Game + is something a lot of players have been asking for, and the team at Avalanche has gone all out for it. Now, when you finish the Project Dagger storyline and complete all of the Arks, you’ll be able to load up New Game +. This will carry over all your weapons, abilities, upgrades, and vehicles, and there will be a little surprise waiting for you when you revisit the Arks in your new playthrough. (Spoiler alert: It’s awesome skins for your weapons.) In addition, you’ll gain prestige badges when you play through the game multiple times, and the difficulty will increase with each additional playthrough.

Ironman Mode
Everyone knows Ironman Mode. You die, you lose. Sound tough? Nah. You got this. We believe in you! (Don’t worry, using your Defibrillator doesn’t count as dying.)

Ultra Nightmare Difficulty
When we talked to one of RAGE 2’s producers about Ultra Nightmare difficulty, he just said it was “crazy hard” and stared off into the distance with a haunted look in his eyes. It’s probably fine, though.

Twitch Bounties
If you stream RAGE 2 on Twitch, you might end up seeing some familiar names popping up on bounty boards throughout the game. Viewers of your stream will be included in the pool of wanted criminals for you to hunt down.

New Wasteland Wizard Cheats

  • Dash Ragdoll: Become even more of a living weapon with the Dash Ragdoll Cheat. When you hit Dash you’ll lose all control of your limbs, literally transforming you into a ragdoll as your hurtle toward unsuspecting (and rightfully confused) enemies, instantly killing anyone in your path.

  • Super Knockback: You know in anime when the hero punches someone and they fly off into the stratosphere? That could be you with the Super Knockback Cheat. All your melee strikes are amplified to the nth degree so just wind up and watch your enemies fly.

Quality of Life Improvements

  • Pop-up notifications no longer pause the game
  • Camera Deadzone slider adjustment added to controller options
  • Flashlight added for navigating dark areas (hold Focus to activate)
  • You can now skip Aunt Prowley’s dialog in the opening mission
  • Added an option to disable Ark tutorials
  • Tracking projects now shows progress on HUD
  • New options to turn off Damage and Kill notifications on crosshair
  • “You Call That a Wingstick?” and TV Fatal voice packs auto-granted after Bethesda.net account link (previously required buying from Wasteland Wizard)

Bug Fixes

  • ChazCar vehicle no longer misaligns Walker through the chassis when at an angle
  • Fixed an issue where you could not fast travel to Kvasir’s lab when there was an objective marker on the location
  • Fixed an issue where combat music did not play correctly when playing through “The Ranger” mission
  • Fixed an issue where the Prowley hologram subtitles did not match VO dialog in Japanese
  • Fixed an issue where you could get stuck attempting to access Authority HQ prior to Project Dagger
  • Fixed an issue where bullet decals and blood stopped appearing in the game world after long fights
  • Fixed an issue where the game may freeze while navigating the Phoenix weapon upgrades menu
  • Player is no longer able to drive vehicles into the Ruined Shaft crusher nest
  • Shop vendor VO no longer overlaps with itself
  • Opening storage containers now correctly plays sound effects
  • Breaking wooden barricades no longer leaves floating spikes behind
  • Added two log entries for Bridge of Ned
  • Mutie explosion sound effects no longer play when the player turns off all sounds
  • Prowley’s VO no longer plays twice in the presidio
RAGE 2 - jasonBethesda


Update 2 is coming July 25 with 3 new ways to play: New Game +, Ironman Mode, and Ultra-Nightmare difficulty.

Plus fixes and quality of life improvements, such as an added flashlight, skippable Ark tutorials, and more! We'll have full patch notes next week. Stay tuned!
Jun 27, 2019
RAGE 2 - jasonBethesda
Hey all,

We've deployed a hotfix to resolve some commonly reported game crashes.

We're continuing to track reported bugs and issues as well as feedback for our next game update, so please continue to let us know if you run into any issues.
RAGE 2 - jasonBethesda


Hey all,

We’re excited to be releasing our first major game update for RAGE 2, including new features, fixes, and optimizations! Take a look below at what’s included in Update 1:

FEATURES AND IMPROVEMENTS

  • Bandit Camps are now replayable! Open your map and select any previously cleared bandit camp to replay them as much as you'd like -- and get rewarded.
  • New Wasteland Wizard Cheat Codes: Low Gravity, Bloody Mess, Phoenix Rejector Seat, Klegg Support. Find Cheat Codes from the Wasteland Wizard and activate the new cheats in the ‘settings’ menu.
  • New Voice Packs added! Ozzy Man Reviews "You Call That a Wingstick?" and German “TV Fatal”. Activate the new voice packs in the ‘settings’ menu.
  • Wasteland Wizard now only travels to 3 different locations instead of 15.
  • Menu optimization improved to address slowdown issues.
  • Crate Improvements! Improved melee hit detection and increased visibility at night.
  • Improved sharpness on high-res screens to reduce “blurriness”.
  • Adjusted the day/night cycle. (Previously, the day time moved too slow, night time lasted too long).
  • Digital Deluxe Upgrade now available in the in-game Store.
  • Bethesda.net Friend Leaderboards now available for Mutant Bash TV.
  • Fixed issue where linked Bethesda.net accounts appear as unlinked after re-establishing network connection.

PERFORMANCE AND STABILITY
  • Fixed an issue where weapons, armor, and abilities disappeared after loading a save.
  • Fixed an issue where the PS4 version of the game would hang on the legal screens when attempting to boot the title without a network connection.
  • Fixed an issue where PC players could not access friends, statistics, or the store.
  • Fixed a PC crash that could occur when exiting to the desktop.
  • Fixed a crash that occurred when the player hovered their mouse over a location icon in the map.
  • Fixed a crash that occurred when the player was using the Icarus.
  • Fixed an issue where the title crashed when launching the game using minimum spec hardware.
  • Fixed a crash that occurred when skipping Prowley's cutscenes.

USER INTERFACE

  • Fixed an issue where debug text and symbols were visible in the Settings menu.
  • Fixed an issue where debug text was visible in Reticle Style settings.
  • Fixed an issue where multiple UI elements were in slow motion.
  • Fixed an issue where magazine weapon upgrades text will remain showing on incorrect weapons and after closing menu.

AUDIO & LOCALIZATION

  • Fixed an issue where character voice lines may infrequently fail to play.
  • Fixed an issue where dialogue lines occasionally do not play any VO or cut off early.
  • Fixed an issue where battle music no longer played after the completion of Blackout.
  • Fixed an issue where music was missing at Winner's Lounge.
  • Fixed an issue where no SFX played when unlocking ability levels or ability perks in the Nanotrites menu.
  • Fixed an issue where skipping the intro cutscene early may stop VO lines in character selection to stop playing.
  • Sound effects are now heard when a motorcycle falls over.
  • Resolved an issue where two separate countdown audio queues played out of sync at the start of race.
  • Sound for "New log entry" HUD no longer missing.
  • Fixed an issue where audio feedback was not heard when the player takes damage from the lasers in Goliath Plant Control Room.
  • Player no longer repeats Hurt VO when touching a Electricity Drop, but isn't damaged.
  • Sound effects for opening the hatches covering the reactor now plays properly at Shrouded Sub Station Alpha.
  • Grenade VFX no longer appear misaligned when user cooks a grenade while moving
  • Smart Rocket Launcher no longer missing VFX when firing in Overdrive
  • Fixed an issue where "Intel Collected" displays debug text when playing in any localized language.
  • Fixed the Japanese date and time localization on Save and Load screens.
  • Fixed the Russian localization for Golden Pistol.
  • All Languages - Log - Description of Polite request to BLOW UP GAZCATRAZ! intel is affected by inconsistency issues.
  • Fixed authority sentry VO distortion in JP SKU.
  • Resolved several localization issues including overlapping text for PTBR, zhTW, zhCN and KO.
  • Resolved broken "Help" hyperlinks in Polish or Brazilian Portuguese.

GAMEPLAY BUG FIXES

  • Now possible to change key bindings for the Defibrillation mini-game (previously, it defaulted to WASD).
  • Fixed an issue where Dr. Kvasir's dialogue prompt did not work from certain angles
  • Fixed several portions of ChazCar where some areas of the course do not teleport the player back to track
  • Fixed an issue where the Nicholas Raine armor would always be seen on the player
  • Fixed an issue where signing out after resuming from a suspended state would allow the player to stay in the game, which would corrupt all saves.
  • Fixed an issue where Photo Mode options were missing upon reentering the mode.
  • Fixed an issue where Crushers would get stuck after their intro animation.
  • Fixed an issue where Walker would become invincible by dying and then using slam in the MBTV "The Ranger" challenge.
  • Fixed an issue where Gazcatraz may not be completed after killing all enemies.
  • Fixed an issue where it was not possible to steer right with motorcycles if you changed the keybinding to any key except the default key.
  • Fixed a crash that occurred when fighting an Authority Sentry north of Lagooney
  • Fixed an issue where creating a new save and quitting to the main menu during Gulo's speech would cause Marshall not to radio the player, blocking progression.
  • Fixed an issue where some story locations with no collectibles could not be marked as completed.
  • Fixed an issue where the Phoenix did not respawn when coming within reach of it (around 200m) on Xbox One.
  • Fixed an issue where the Annihilator did not fit correctly inside the location.
  • Fixed an issue with the Wingstick Lock-on control description button icon.
  • Fixed an issue where a player's friends list on Steam was failing to show added friends for some players.
  • Fixed an issue where the vehicle, bikes, and helicopter keybindings conflicted with each other.
  • Fixed an issue where changing the minimum resolution scale after switching window mode would result in graphical corruption.
  • Fixed an issue where touching the barrier when encountering General Cross would result in the player becoming stuck on the wall.
  • Fixed an issue where the wall near the "Cult of the Death God" cave entrance and exit door may pull and clip the player through the wall.
  • Fixed an issue where the Charged Pulse Cannon would appear invisible when opening the Ark.
  • Fixed an issue where engaging the mutant worshipers from the grate overlooking the shrine caused them to become stuck running into wall
  • Fixed an issue where the player would be unable to Fast Travel or spawn vehicles upon completion of Authority Bunker section of The Signal
  • Fixed an issue where the player could activate Focus oriented objects at an awkward angle and/or without looking directly at them
  • Fixed an issue where the player was able to trigger purchase confirmation prompts on previously bought items
  • Fixed an issue where the Charged Pulse Cannon model was missing when it was revealed to the player for pick up.
  • Fixed a Bethesda.net issue where the player could become control locked by opening the manage account modal and starting a new game simultaneously
  • Fixed an issue where the player could become stuck if they progress to the exit door before completing the Ark at Quake Hill.
  • Fixed an issue where the player was unable to change menu navigation keys leading to conflicts when rebinding keys.
  • Fixed an issue where the Dash ability did not make a sound when used
  • Fixed an issue where loading an autosave made after completing an ark causes objective to not complete and rewards not to be given
  • Fixed an issue where winning ChazCar derby mission registered as a loss and blocked progression
  • Fixed an issue where the Abadon Crusher would "morph" into a ball when transitioning from one animation to another when the player approaches.
  • Fixed an issue that automatically cancelled error messages when failing to log in.
  • Fixed an issue where hitting the Phoenix with a vehicle near the city entrances causes vehicle to disappear before being stored.
  • Resolved flickering shadows that occurred inside building at D and D's Hood.
  • Fixed an issue where the title would freeze if player attempts to delete or overwrite saves
  • Entering Eden Space Center at night no longer makes rooms incredibly dark
  • Fixed an issue where abandoning Project Dagger and restarting it with another car prevents the player from entering the Xerxes.
  • Convoy Locator no longer always shows Convoys on Compass including when Capture and Control are hidden on map.
  • Fixed an issue where when exiting a location where the sun is disabled, there is a pop in lighting
  • Fixed an issue where if a player is signing into a linked account with expired legal agreements, they will be blocked from accessing the Bethesda.net module.
  • Player will now receive an error message if they try to connect to a Bethesda.net account that is already linked.
  • Player will no longer appear unlinked to Bethesda.net after constraining or suspending multiple times.
  • Fixed an issue where location tracking UI text wouldn't update when selecting or deselecting Track Location
  • Fixed an issue where the camera angle transition was too harsh when operating vehicles
  • Fixed an issue where if the player runs out of the elevator as it ascends in the secret bunker, it leaves them stuck
  • Shadow flickering no longer present on light transitions on PlayStation 4
  • Fixed an issue where non-standard game modes in MBTV showed player without Ranger Armor
  • Fixed missing controller vibration with the Phoenix Blast upgrade
  • Fixed an issue where the Combat Shotgun ammo display was inconsistent between Scattershot and Slug Shot modes.
  • Fixed a UI issue with the incorrect display of a Reward Popup.
  • Camera no longer shakes violently when grabbing on to tall ledges.
  • Player can no longer go out of the world using Grav Jump and Vortex during MBTV.
  • Fixed an issue where the Predator Tank is almost destroyed after player loads back in from dying in it
  • Fixed an issue where hovering over EASY with the mouse, the player can't use arrow keys to select another difficulty option
  • Fixed an issue where opponent vehicles sometimes get teleported ahead of the player
  • Navigation Tool for the Map no longer breaks after completing a race
  • Fixed an issue where Firestorm Revolver bullets would not stick to props
  • Fixed an issue where Doomsayer Peak may not be completed after killing all enemies
  • Fixed an issue where sometimes the player is unable to finish "Yeoman Growery" location due to the fact that not all enemies spawn.
...

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