RaceRoom Racing Experience - [S3] J-F

Free Weekend - 20th / 23rd December

Our December update was pretty massive and we thought the best way to allow you to discover it would be a full weekend of unlimited access!

Drive any car, on any track, in any game mode without any time limitations. Experience the new content and features from the December update, try out the ranked multiplayer races or just take a closer look at that track you always wanted to try.

You can do all that, and don't forget: If you have not played RaceRoom in a while, the new Force Feedback makes it necessary that you start from a default controller profile.

Steam Winter Sales:
Additionally, from now and until the 2nd January 2020, you can enjoy -20% on many cars and tracks! Visit the in-game store and pick up your favourite cars and tracks at a discount.
RaceRoom Racing Experience - [S3] J-F
Update details:

Download size = 351 MB
Client version = 0.9.0.915
Client BuildID = 4512421
Dedicated server version = 56.0.1062
Dedicated server BuildID = 4514536

Fixes:

  • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
  • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
  • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
  • Fixed a case where tyre pressure changes would sometimes not apply.

Content:

  • Sounds - Decreased volume of brake lock sounds
  • Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
  • Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
  • Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
  • All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
  • Formula RaceRoom 90 - Tweaks to AI performance
  • Formula RaceRoom X-17 - Tweaks to AI behavior
  • GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
  • Group C - Improved feel through tweaks to the steering geometry
  • Group 4 - Tweaks to AI performance
  • WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
  • Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 66 MB
Client version = 0.9.0.912
Client BuildID = 4489414
Dedicated server version = 56.0.1060
Dedicated server BuildID = 4489599

Fixes:
  • Dynamic daylight progression: System now calculates the sunrise and sunset times for each track being loaded, ensuring the Daylight progression always progresses from dawn to sunset.
  • Car Setup Menu - Fixed an issue where car setup files for cars sharing the same name would not show up (ie: CUPRA TCR 2019 was not showing any car setups)
  • Car Setup Menu - Fixed bug where asymmetrical camber settings were forced symmetrical upon loading of a setup.
  • Car Setup Menu - Added an estimation of laps on the Fuel amount selector. This estimate will show once at least one lap has been recorded.
  • Fixed Limited damage setting that was not forced upon players by the dedicated server.
  • Fixed Pause and VR reset position controls not working while on menus
  • Fixed error messages not showing after losing or being denied connection to a multiplayer session.
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 4.5 GB
Client version = 0.9.0.911
Client BuildID = 4480845
Dedicated server version = 56.0.1058
Dedicated server BuildID = 4480917

Important:
Due to the new Force Feedback, it is recommended to start from one of the default profiles. More information on this topic is available on the Sector3 Studios forum.

New content:
  • GTR4 car class - Added BMW M4 GT4
  • GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
  • GTR3 car class - Added Porsche 911 GT3 R (2019)
  • Group 4 car class - Added BMW M1 Group 4
  • Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
  • Tracks - Added Ningbo International Speedpark with 5 layouts
  • Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.

Features:
  • Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
  • Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
  • Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
  • Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
    - Off (cars will not take any damage)
    - Limited (this is equivalent to having both mechanical and visual damage enabled before today's update)
    - Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
  • Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
  • Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
  • Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
    It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
  • Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
  • Force Feedback - Added Stationary Friction effects
  • Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
  • Sounds - Improvements to tyre sounds (skid and scrub).
  • Added an option to display opponents of other classes in the HUD position bar
  • Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
  • Added an option to show or hide the chat messages in Multiplayer
  • Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter
  • Added different levels for the HUD overlays, allowing to turn them off, only show the essential overlays, or show them all

Content updates:
  • DTM 1992 - Updated physics ( Details @ Sector3 forums )
  • Touring Classics - Updated physics ( Details @ Sector3 forums )
  • GTR3 - Updated physics ( Details @ Sector3 forums )
  • GTR4 - Updated physics ( Details @ Sector3 forums )
  • Hillclimb Icons - Updated physics ( Details @ Sector3 forums )
  • BMW M1 Procar - Updated physics ( Details @ Sector3 forums )
  • Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
  • Brands Hatch - Updated curbs, advertisement, vegetation
  • Gelleråsen Arena - The last turn has been modified, but the starting grid is still located on the old stretch.
  • Knutstorp - Updated with 2019 modifications
  • Macau - Improved performance
  • Mantorp - Updated with 2019 modifications

Fixes:
  • Dedicated server no longer loses its settings when the IP address of the hosting machine changes.
  • Loads of bug fixes and improvements overall

RaceRoom Racing Experience - [S3] J-F


The biggest Sale of the year is being extended in RaceRoom!

This is your chance to catch 50% discounts on cars & tracks and 25% on our content packs, visit the store directly from inside the game to find your favourite cars and tracks!
RaceRoom Racing Experience - [S3] J-F



Four Porsche models are lined up for release in RaceRoom, and three of them will be available in our December 2019 update.

As we get closer, we'll be sharing the ins and outs of this upcoming major update, so stay tuned! We can't wait to share it all with you!



RaceRoom Racing Experience - [S3] J-F
The Steam Awards 2019 Selection vote has begun! You can nominate RaceRoom for the Best post release support (" Labor of Love ").

RaceRoom cannot be nominated as game of the year, of course, as it was originally released in 2013. However, there's one category that we can compete in: the "Labor of Love" Award. This is the "Best Post-Release Support" category - Nominating RaceRoom would mean a tap on the back of the entire team behind the RaceRoom service for the continued support throughout the years.

Even if there's only a very small chance that we get nominated considering the size of the community, it is still a very welcome gesture from you to everyone here in the studios.

In 2018, we had won the Team VVV award for best post-release support, which meant a lot to us and motivated us for an even better 2019.

We are all already happy of the progression of the Steam ratings as they clearly indicate that we're doing something good and keeps us all motivated for the future updates. Thank you all for taking the time to leave a rating, whether it's positive or negative, it really helps understanding what we are doing right and where we should improve.



Thank you for your time, now I'll get back to the preparations of our mighty December update!



RaceRoom Racing Experience - [S3] J-F






Beside the release of the wonderful Dubai Autodrome, our first update after the summer break is also heavily focused towards league racing and your communities as we're continuing on our goal to deliver more tools to organize and manage events and championships.

We hope you will enjoy today's server additions and that they will allow you to make even greater competitions. We are very curious to hear your feedback on those and any wishes for further improvements of the dedicated server app for the future.

Of course let's not forget to mention the physics overhaul of various car classes as well as the introduction of needed AI improvements for some of the most problematic cars that AI has been having trouble managing.

You will find all the juicy details below!


Update details:
Download size = 2.1 GB
Client version = 0.8.0.6592
Client BuildID = 4249150
Dedicated server version = 55.0.1028
Dedicated server BuildID = 4249152



Dedicated Server:
  • Added ability to determine the starting position of the race. When a starting grid is defined on the server, qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
  • Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
  • Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
  • Added a Weight Manager tool to easily manage the administration of success ballast for a large amount of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula's.
  • Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.

Game:
  • Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high speed corners.
  • Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the amount of disconnects from multiplayer sessions.
  • Improved automatic choice of graphic settings (at first start) based on the detected hardware.
  • Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
  • Attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
  • Fixed saving of two identical screenshots when pressing the screenshot key while on a menu

Content:
  • Dubai Autodrome is now available with 4 layouts ( Grand Prix ; International ; National ; Club )
  • Audi R8 LMS - Fixed cockpit camera that was slightly off center
  • Audi TT cup - Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it in fact should not.
  • Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
  • GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
  • GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
  • Honda Civic TC1 - Fixed an issue where this car couldn't easily alternate between forward and reverse gears.
  • NSU TTS - Improvements to AI behavior (no more rolling over big curbs)
  • Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
  • Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
  • Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ; Improvements to AI behavior
  • Porsche 934 RSR - Tweaked rearview mirror UV
  • Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
  • WTCR - Improvements to AI behavior
  • Road America - Updated the high resolution road surface, fixed a misplaced curb at turn 11. Added ambient occlusion from walls.
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = ca 350 MB
Client version = 0.8.0.6583
Client BuildID = 4056801


Content
  • WTCR 2018 / 2019 - Massively reduced the amount of smoke and skidmarks left behind the cars
  • Updated all the suspension sound samples with cleaner and more varied recordings
  • By popular demand from competitors, the Lada Vesta from the "Lada e-championship" competition has now received latest WTCR physics.
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 726 MB
Client version = 0.8.0.6581
Client BuildID = 4026381


Content
  • Fixed the Lada Vesta TCR (esport competition) that mistakenly had received WTCR 2019 physics in yesterday's update. The Lada Russia Round 4 competition will re-open shortly after this push. All my apologies for this terrible oversight! The leaderboard laptimes recorded during the period have been erased.
  • WTCR 18/19 - Further improvements to AI behavior. They should now be a tad quicker.
  • Porsche 991.2 GT3 Cup - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections. Reduced their tendency to overdrive the car.
  • Porsche Cayman CS - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections.

  • Mercedes AMG GT3 - Fixed the right side mirror
  • AMG-Mercedes C-Klasse DTM 1995 - Fixed the rearview mirrors that were showing a tilted world.
  • Spa-Francorchamps - Modified trackside advertisement banners for upcoming competitions
  • Nuerburgring GP - Modified trackside advertisement banners for upcoming competitions
  • Updated a set of banners for upcoming competitions
...

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