RaceRoom Racing Experience - [Sector3] Sonat Ozturk
15-12-2015 Hotfix Patch

- Fixed a cuttrack rule issue on Monza.
- Fixed an inaccuracy in steering wheel animation rotation in cars with new drivers e.g Audi TT.
- Fixed a crash that was occurring to some users when switching between sessions in Multiplayer.
- RUF RT12R - Added the missing action cameras.
- Audi TT cup - Moved the bonnet camera a bit back.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
15-12-2015 Hotfix Patch

- Fixed a cuttrack rule issue on Monza.
- Fixed an inaccuracy in steering wheel animation rotation in cars with new drivers e.g Audi TT.
- Fixed a crash that was occurring to some users when switching between sessions in Multiplayer.
- RUF RT12R - Added the missing action cameras.
- Audi TT cup - Moved the bonnet camera a bit back.
Dec 9, 2015
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
09-12-2015

Game:
- Added new content that will be released very soon.
Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.

- Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.

- Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.
- Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.
- Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
- Fixed a crash that was occurring when car status hud was getting disabled.
- Fixed Mandatory pitstop not counting for player on certain experiences.
- Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect.
- Fixed a couple of memory leaks.
- Fixed background video being stretched to right monitor on triple screen setups.
- DTM 2013 - Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time.
- DTM 2014 - Fixed mandatory pitstop not counting for the player.
- Fixed an AI related crash that could have occurred while updating certain events.
- Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.
- Fixed car setup screen blinking red when using non English languages.
- Tweaked AI to improve AI starts on grid.
- Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.



Multiplayer:
- Increased default connection timeout to 30 seconds.
- Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.


Sounds, Cameras, Physics & AI:

- A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.
- Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.
- Improved AI logic for the chosen gear when player regains control from AI.
- Tweaked AI speed on 2nd hairpin of Norisring.
- Tweaked AI speed on 2nd turn of Oschersleben.
- Tweaked Bathurst AI behaviour.
- Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.
- Nurburgring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops
- Redbull Ring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops.
- Lausitzring: Fixed "empty" pitboxes and merged cut corridors for all difficulty levels.
- Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.

- Updated single screen chasecam positions for all cars
- Added missing action cameras for RUF RT12R (GTR3)

- Increased FFB strength for Prototype and Radical cars


Art:
- Mid Ohio - Fixed some flickering banners.
- Nurburgring - Fixed mixed advertisement banners.
- Paul Ricard - Tweaked distant terrain texture
- Zolder - Reduced bumpiness of the track, fixed some flickers in turn 10.
- Monza - Updated curbstones to current design, lowered some rounded curbs, and various tweaks
- Hockenheim - Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.
- Bathurst - Small tweaks
- Suzuka - Removed an abandoned truck in pitlane

- Fixed Aquila car shadows.
- Fixed flickering labels in Nissan GT-R GT3 cockpit


Portal & Backend Systems:
- Fixed certain content returning error 20103 when trying to use them.
- Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.
- Fixed newsletter subscription option not saving in Account Settings.
Dec 9, 2015
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
09-12-2015

Game:
- Added new content that will be released very soon.
Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.

- Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.

- Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.
- Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.
- Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
- Fixed a crash that was occurring when car status hud was getting disabled.
- Fixed Mandatory pitstop not counting for player on certain experiences.
- Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect.
- Fixed a couple of memory leaks.
- Fixed background video being stretched to right monitor on triple screen setups.
- DTM 2013 - Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time.
- DTM 2014 - Fixed mandatory pitstop not counting for the player.
- Fixed an AI related crash that could have occurred while updating certain events.
- Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.
- Fixed car setup screen blinking red when using non English languages.
- Tweaked AI to improve AI starts on grid.
- Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.



Multiplayer:
- Increased default connection timeout to 30 seconds.
- Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.


Sounds, Cameras, Physics & AI:

- A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.
- Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.
- Improved AI logic for the chosen gear when player regains control from AI.
- Tweaked AI speed on 2nd hairpin of Norisring.
- Tweaked AI speed on 2nd turn of Oschersleben.
- Tweaked Bathurst AI behaviour.
- Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.
- Nurburgring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops
- Redbull Ring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops.
- Lausitzring: Fixed "empty" pitboxes and merged cut corridors for all difficulty levels.
- Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.

- Updated single screen chasecam positions for all cars
- Added missing action cameras for RUF RT12R (GTR3)

- Increased FFB strength for Prototype and Radical cars


Art:
- Mid Ohio - Fixed some flickering banners.
- Nurburgring - Fixed mixed advertisement banners.
- Paul Ricard - Tweaked distant terrain texture
- Zolder - Reduced bumpiness of the track, fixed some flickers in turn 10.
- Monza - Updated curbstones to current design, lowered some rounded curbs, and various tweaks
- Hockenheim - Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.
- Bathurst - Small tweaks
- Suzuka - Removed an abandoned truck in pitlane

- Fixed Aquila car shadows.
- Fixed flickering labels in Nissan GT-R GT3 cockpit


Portal & Backend Systems:
- Fixed certain content returning error 20103 when trying to use them.
- Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.
- Fixed newsletter subscription option not saving in Account Settings.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
- Fixed a shared memory read issue.
- Fixed a qualifying issue that was causing player to start at wrong grid spot.
- Fixed an issue with AI in pitlane.
- Fixed wrong data display frame showing on AI cars when changing to an opponent cockpit.
- Fixed a crash that was occurring while generating opponents.
- Fixed a crash that was occurring in multiplayer for some players when game was trying to get the best sector time.
- Fixed black screen when using Dekon monza on triple screen resolutions.
- Updated localization.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
- Fixed a shared memory read issue.
- Fixed a qualifying issue that was causing player to start at wrong grid spot.
- Fixed an issue with AI in pitlane.
- Fixed wrong data display frame showing on AI cars when changing to an opponent cockpit.
- Fixed a crash that was occurring while generating opponents.
- Fixed a crash that was occurring in multiplayer for some players when game was trying to get the best sector time.
- Fixed black screen when using Dekon monza on triple screen resolutions.
- Updated localization.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk

Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

Due to the downshift prevention implementation we have cleared all the leaderboards.

Game:
- Added new content that will be released very soon.
- Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
- Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
- Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
- Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
- Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
- Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
- Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
- Improved random grid position so it’s now really random.
- Implemented a new shadow system that improves performance and visuals.
- Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
- Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
- Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
- Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
- Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
- Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
- Allowed use of handbrake regardless of track being hillclimb or not
- Various HUD tweaks on areas where text would often not fit the given frame/field.
- Optimized motion blur
- Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
- Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
- Added an option to load opponent cockpits (Video/Custom Settings)
- Reverted a drivetrain tweak that was done to differential torque
- Fixed an issue where the order on the left hand side of position bar was reversed.
- Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
- Tweaked G25 & G27 FFB values in default profiles.
- Fixed DRS animation not working after rewinding in replays.
- Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
- Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.


Multiplayer
- Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
- Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
- Fixed an issue with players not seeing each other outside of P2P zone.
- Fixed mp dedi front end not loading properly on Internet Explorer.


Audio & Physics & AI & Camera

Aquila CR 1 Sports GT
- Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class
- Physics update, now have actual Silhouette specs
- Canhard R51: 3.5L V6 normally aspirated (New sound!)
- Canhard R52: 2.5L Inline-5 Turbo charged
- Cougar C14-1: 1.8L Inline-4 Turbo charged
- Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar
- Massive physics update


GTR3 Class:
- Massive physics update

AUDI 90 QUATTRO:
- External sounds improved and pitch note increased


Hockenheim:
- Merged cut rules between amateur, novice and get real
- Tuned AI speed for latest code changes
- Fixed bad AI behaviour in the exit of hairpin

Norisring:
- Tweaked AI logic to limit wall-hitting behavior

- A selection of cars have received additional onboard cameras (accessible with HOME key)



Art
Tracks:
- Zolder: reduced bumps

Hockenheimring:
- Curbs tweaked and adjusted (they were way too high)
- Gravel texture update
- Ravenol is now the sponsor on the oil bottle on pitbuilding
- Fixed some fences clipping into ground
- Fixed missing collisions with fence between T12-13 and also at entry of pitlane

Spa-Francorchamps:
- Removed unsafe escape road in the middle of the Raidillon
- Adjusted and added some missing road entries/runoffs and some green curbs.
- Tweaked height of some curbs.
- Added marshals at pit entry
- Tweaked blend stripes.
- Various bug fixes and changes

Paul Ricard:
- Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

- Moscow: Performance optimization


Cars:
- Silhouette class: New colors
- Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
- Corvette Greenwood: Fixes to visual damage model
- Nissan Silvia: Fixed visuals for front brake calipers
- Audi V8 DTM: Fixed tail lights
- Volvo 240: Filled some hole in cockpit
- BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
- Citroen C Elysee 2014: Side mirrors UV’s were not straight



Portal & Backend
- Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
- Cleared all the leaderboard due to physics changes and downshift prevention implementation.
- Removed season passes from portal and the checks associated with them.
- Removed Pixlr screenshot editing tool.
- Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
- Shortened the registration form by removing some fields.
- Various fixes to the championship in portal.
- Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
- Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
- Fixed horizontal scrollbar appearing on purchase popups.
- Added subcategories in cart.
- Tidied up purchased content page.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk

Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

Due to the downshift prevention implementation we have cleared all the leaderboards.

Game:
- Added new content that will be released very soon.
- Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
- Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
- Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
- Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
- Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
- Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
- Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
- Improved random grid position so it’s now really random.
- Implemented a new shadow system that improves performance and visuals.
- Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
- Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
- Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
- Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
- Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
- Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
- Allowed use of handbrake regardless of track being hillclimb or not
- Various HUD tweaks on areas where text would often not fit the given frame/field.
- Optimized motion blur
- Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
- Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
- Added an option to load opponent cockpits (Video/Custom Settings)
- Reverted a drivetrain tweak that was done to differential torque
- Fixed an issue where the order on the left hand side of position bar was reversed.
- Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
- Tweaked G25 & G27 FFB values in default profiles.
- Fixed DRS animation not working after rewinding in replays.
- Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
- Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.


Multiplayer
- Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
- Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
- Fixed an issue with players not seeing each other outside of P2P zone.
- Fixed mp dedi front end not loading properly on Internet Explorer.


Audio & Physics & AI & Camera

Aquila CR 1 Sports GT
- Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class
- Physics update, now have actual Silhouette specs
- Canhard R51: 3.5L V6 normally aspirated (New sound!)
- Canhard R52: 2.5L Inline-5 Turbo charged
- Cougar C14-1: 1.8L Inline-4 Turbo charged
- Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar
- Massive physics update


GTR3 Class:
- Massive physics update

AUDI 90 QUATTRO:
- External sounds improved and pitch note increased


Hockenheim:
- Merged cut rules between amateur, novice and get real
- Tuned AI speed for latest code changes
- Fixed bad AI behaviour in the exit of hairpin

Norisring:
- Tweaked AI logic to limit wall-hitting behavior

- A selection of cars have received additional onboard cameras (accessible with HOME key)



Art
Tracks:
- Zolder: reduced bumps

Hockenheimring:
- Curbs tweaked and adjusted (they were way too high)
- Gravel texture update
- Ravenol is now the sponsor on the oil bottle on pitbuilding
- Fixed some fences clipping into ground
- Fixed missing collisions with fence between T12-13 and also at entry of pitlane

Spa-Francorchamps:
- Removed unsafe escape road in the middle of the Raidillon
- Adjusted and added some missing road entries/runoffs and some green curbs.
- Tweaked height of some curbs.
- Added marshals at pit entry
- Tweaked blend stripes.
- Various bug fixes and changes

Paul Ricard:
- Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

- Moscow: Performance optimization


Cars:
- Silhouette class: New colors
- Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
- Corvette Greenwood: Fixes to visual damage model
- Nissan Silvia: Fixed visuals for front brake calipers
- Audi V8 DTM: Fixed tail lights
- Volvo 240: Filled some hole in cockpit
- BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
- Citroen C Elysee 2014: Side mirrors UV’s were not straight



Portal & Backend
- Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
- Cleared all the leaderboard due to physics changes and downshift prevention implementation.
- Removed season passes from portal and the checks associated with them.
- Removed Pixlr screenshot editing tool.
- Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
- Shortened the registration form by removing some fields.
- Various fixes to the championship in portal.
- Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
- Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
- Fixed horizontal scrollbar appearing on purchase popups.
- Added subcategories in cart.
- Tidied up purchased content page.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
15-09-2015


Updated the game with new content that will be unreleased very soon,

Game:
- Updated Steamworks SDK to latest version.
- Fixed a crash that was occurring if rev leds failed to initialize on Fanatec hardware.

Art:
- Suzuka - Removed the floating truck in the pitwall.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
15-09-2015


Updated the game with new content that will be unreleased very soon,

Game:
- Updated Steamworks SDK to latest version.
- Fixed a crash that was occurring if rev leds failed to initialize on Fanatec hardware.

Art:
- Suzuka - Removed the floating truck in the pitwall.
...

Search news
Archive
2024
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002