Dec 26, 2014
RaceRoom Racing Experience - Marcus Jaeger
We've been teasing it all month and today we're pleased to tell you that a new car pack has been released.

DTM 1992 Car Pack - 999 vRP

Our studio is closed for the holidays but that didn't stop passionate developers from releasing the DTM 1992 pack. A deep affection for motorsport drove us to finish this pack in 2014 and we hope you enjoy racing these cars as much as we have loved bringing them to RaceRoom.



The DTM 1992 pack contains the; BMW M3 Sport Evolution, Ford Mustang GT DTM, Mercedes 190E Evo II DTM, Opel Omega 3000 Evo500, and the Audi V8 DTM. Visit the store page to check out the trailer and to see the 25 liveries included in the DTM 1992 car pack.
Dec 26, 2014
RaceRoom Racing Experience - Marcus Jaeger
We've been teasing it all month and today we're pleased to tell you that a new car pack has been released.

DTM 1992 Car Pack - 999 vRP

Our studio is closed for the holidays but that didn't stop passionate developers from releasing the DTM 1992 pack. A deep affection for motorsport drove us to finish this pack in 2014 and we hope you enjoy racing these cars as much as we have loved bringing them to RaceRoom.



The DTM 1992 pack contains the; BMW M3 Sport Evolution, Ford Mustang GT DTM, Mercedes 190E Evo II DTM, Opel Omega 3000 Evo500, and the Audi V8 DTM. Visit the store page to check out the trailer and to see the 25 liveries included in the DTM 1992 car pack.
RaceRoom Racing Experience - Marcus Jaeger
Hey everyone, Marcus here. Just a quick note to notify you about the launch of a new competition with prizes from Fantec and RaceRoom. Up for grabs are Fantec ClubSport hardware, RaceRoom race frames, redeem codes and more.

Fanatec Competition



Many prizes have been set aside for the fastest drivers in each difficulty, but we've also reserved a RaceRoom Race frame voucher and 100 DTM 1992 car pack redeem codes to be awarded via random drawing. Additionally, anyone that owns the BMW M3 GT2 and records a lap in the competition will receive the limited edition Fantec livery as a gift for participating.

View the competition terms and start driving in this free-to-play event by visiting the competition page.

Good luck!
RaceRoom Racing Experience - Marcus Jaeger
Hey everyone, Marcus here. Just a quick note to notify you about the launch of a new competition with prizes from Fantec and RaceRoom. Up for grabs are Fantec ClubSport hardware, RaceRoom race frames, redeem codes and more.

Fanatec Competition



Many prizes have been set aside for the fastest drivers in each difficulty, but we've also reserved a RaceRoom Race frame voucher and 100 DTM 1992 car pack redeem codes to be awarded via random drawing. Additionally, anyone that owns the BMW M3 GT2 and records a lap in the competition will receive the limited edition Fantec livery as a gift for participating.

View the competition terms and start driving in this free-to-play event by visiting the competition page.

Good luck!
RaceRoom Racing Experience - Marcus Jaeger
Greetings Drivers,

We are packing up the office in preparation for a move to our new studio in Skövde, Sweden. We plan to start the new year with optimizations to your RaceRoom experience and in the meantime many of us will head home for the holidays.

It will be quiet around the studio but we have plenty happening for you in-game, beginning with the release of a brand new experience.

ADAC GT Masters Experience 2014 is out!

The wait is over and the ADAC GT Masters Championship has joined RaceRoom with 8 tracks and 19 team cars in ADAC GT Masters Experience 2014.



Pit Stops - Released for RaceRoom & Multiplayer

In case you missed this bit of news in the update notes, pit stops are now available in RaceRoom Racing Experience, including multiplayer. Our pit stop tutorial will help you save precious seconds during the pit window.



DTM 1992 - A look at Single Race with AI

You know content is exciting when developers are racing it for fun over the weekend. Watch this DTM 1992 race with Georg "6e66o" Ortner, and keep an eye out in the coming weeks for a release of this legendary car pack.



Popular content discount

Last but not least, Bathurst Circuit and the RUF RT12R have been discounted 20% through the 25th.





Follow us:
RaceRoom Racing Experience - Marcus Jaeger
Greetings Drivers,

We are packing up the office in preparation for a move to our new studio in Skövde, Sweden. We plan to start the new year with optimizations to your RaceRoom experience and in the meantime many of us will head home for the holidays.

It will be quiet around the studio but we have plenty happening for you in-game, beginning with the release of a brand new experience.

ADAC GT Masters Experience 2014 is out!

The wait is over and the ADAC GT Masters Championship has joined RaceRoom with 8 tracks and 19 team cars in ADAC GT Masters Experience 2014.



Pit Stops - Released for RaceRoom & Multiplayer

In case you missed this bit of news in the update notes, pit stops are now available in RaceRoom Racing Experience, including multiplayer. Our pit stop tutorial will help you save precious seconds during the pit window.



DTM 1992 - A look at Single Race with AI

You know content is exciting when developers are racing it for fun over the weekend. Watch this DTM 1992 race with Georg "6e66o" Ortner, and keep an eye out in the coming weeks for a release of this legendary car pack.



Popular content discount

Last but not least, Bathurst Circuit and the RUF RT12R have been discounted 20% through the 25th.





Follow us:
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
19-12-2014
Hotfix patch.

- Increased server response timeout to 6 seconds to give more time to users trying to join an MP server after clicking a livery.
- Fixed ADAC GT Masters 2014 Tomas Enge wrong spelling.
- Fixed German "Verlassen" in timing screen not fitting the button box.
- Fixed an issue with finishing the race after winner has crossing the finish line.
- Fixed a crash when setting wheel range if wheel initialization failed.
- Fixed ADAC GT Masters 2014 - Race winner overlay missing comma when 2 drivers are displayed.
- Fixed Championship Winner screen listing the wrong driver number in some screens.
- Fixed resolution option text no longer fitting the given space. The hertz in the resolution was not visible.
- Fixed an issue where DTM 2014 cars were available in RRE. Unfortunately they have to remain exclusive to DTM 2014 for now. Sorry.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
19-12-2014
Hotfix patch.

- Increased server response timeout to 6 seconds to give more time to users trying to join an MP server after clicking a livery.
- Fixed ADAC GT Masters 2014 Tomas Enge wrong spelling.
- Fixed German "Verlassen" in timing screen not fitting the button box.
- Fixed an issue with finishing the race after winner has crossing the finish line.
- Fixed a crash when setting wheel range if wheel initialization failed.
- Fixed ADAC GT Masters 2014 - Race winner overlay missing comma when 2 drivers are displayed.
- Fixed Championship Winner screen listing the wrong driver number in some screens.
- Fixed resolution option text no longer fitting the given space. The hertz in the resolution was not visible.
- Fixed an issue where DTM 2014 cars were available in RRE. Unfortunately they have to remain exclusive to DTM 2014 for now. Sorry.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
17-12-2014

What’s New

Experience
- ADAC GT MASTERS 2014 Experience

Cars
- ADAC 2014 - BMW Z4 GT3 2014
- ADAC 2014 - Audi R8 LMS Ultra 2014
- ADAC 2014 - McLaren MP4-12C GT3 2014
- ADAC 2014 - Chevrolet Camaro GT3 2014
- ADAC 2014 - Mercedes-Benz SLS AMG GT3 2014
- ADAC 2014 - Chevrolet Corvette Z06.R GT3 2014

And various new liveries.

New Tracks:
- Sachsenring
- Slovakiaring


Game:
- Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.
- Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed
- Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.
- Enabled Pit Stops in Multiplayer.
- Enabled Pit Stops in RRE.
- Added car status toggle in options.
- Fixed certain downloaded ghosts causing a crash when spawned.
- Improved pit waypoint system.
- Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.
- Fixed an issue where split time between drivers would sometimes show bad data for opponent.
- Fixed track texture quality being linked to the car texture quality in graphic settings.
- Fixed an issue where the bangers were still deformed after repairing aero in pit stop.
- Added a check in code that makes sure the physics are definitely loaded for the player car.

- Made the following changes to the wrecker prevention system:
Ghosted if:
- Going in the wrong direction for more than 3 seconds.
- Standing still for more than 5 seconds
- When resetting the car

Unghosted when:
- Driving in the correct direction
- Going faster than 20m/s (72km/h)
- No car within 5 meters

Offline (Car reset only):
- Only ghosted when resetting the car
- Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.

- Reduced damage when not using clutch to help with manual clutch shifting.
- Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.
- Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.
- Corner Markers are now OFF by default in settings.
- Fixed Lap counter in pause menu not always matching the real lap counter.
- Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.
- Improved code flow for initializing controllers and handling ffb restarts.


Multiplayer:
- Limited the amount of server ping requests that can be active at the same time to 5.
- We now freeze session times if there are no players connected in practice and Qualifying.
- Increased MP server response timeout.


Physics & AI & Camera & Audio:
- McLaren MP4 - Improved external sounds.
- McLaren MP4 – Lowered rear-view camera for better view.
- Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.
- Carlsson Judd – Fixed Stereo Panning Channel.
- BMW 635 CSi: Improved overall sounds.
- Made AI on main path not avoid cars in pit exit unless very slow.
- Made AI in pit entry/exit not overtake other cars unless very slow.
- Improved pit stop turn-in speed for low AI skill level.
- Fixed an issue that could cause AI to pit too late.
- Changed AI control timer when exiting pit from 3 to 0.
- Improved general AI behavior on all tracks.



Art:
- Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.
- BMW M3 E30 – Various art fixes.
- McLaren MP4-12C: Fixed some reflection issues.
- Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes.
- Zolder – Various art fixes such as flickering white lines
- RedBull Ring – Various art fixes for shadows.
- Hockenheim – Various art fixes.
- Indianapolis – Various art fixes.
- Nurburgring: Fixed flickering issues on some time of day settings.
- Lakeview Hillclimb: Various art fixes.
- Global: Tweaked shadows. Increased draw distance and limited noise.
- Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.

Portal
- Added a discount functionality that pre-calculates the discounts before finalizing the order.
- Added Newsfeed notification settings in profile.
- Newsfeed now shows all FB updates from subscribed fan pages.
- Various optimizations to the store page for better performance.
- Fixed an issue where players could interact with menus outside of their visual representation.
- Fixed not being able to test drive DTM 2014 cars in R3E portal.
- Fixed Leaderboards related stats not updating in profile.
- Fixed Packs not counting the liveries that comes with the cars under liveries.
- Fixed Single Player practice menu showing Leaderboards header on top in all experiences.
- Fixed “Add all to cart” option appearing under user’s profile page.
- Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.
- Removed headline/close on all championship splashes.
- Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.
- We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.





RaceRoom Racing Experience - [Sector3] Sonat Ozturk
17-12-2014

What’s New

Experience
- ADAC GT MASTERS 2014 Experience

Cars
- ADAC 2014 - BMW Z4 GT3 2014
- ADAC 2014 - Audi R8 LMS Ultra 2014
- ADAC 2014 - McLaren MP4-12C GT3 2014
- ADAC 2014 - Chevrolet Camaro GT3 2014
- ADAC 2014 - Mercedes-Benz SLS AMG GT3 2014
- ADAC 2014 - Chevrolet Corvette Z06.R GT3 2014

And various new liveries.

New Tracks:
- Sachsenring
- Slovakiaring


Game:
- Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.
- Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed
- Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.
- Enabled Pit Stops in Multiplayer.
- Enabled Pit Stops in RRE.
- Added car status toggle in options.
- Fixed certain downloaded ghosts causing a crash when spawned.
- Improved pit waypoint system.
- Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.
- Fixed an issue where split time between drivers would sometimes show bad data for opponent.
- Fixed track texture quality being linked to the car texture quality in graphic settings.
- Fixed an issue where the bangers were still deformed after repairing aero in pit stop.
- Added a check in code that makes sure the physics are definitely loaded for the player car.

- Made the following changes to the wrecker prevention system:
Ghosted if:
- Going in the wrong direction for more than 3 seconds.
- Standing still for more than 5 seconds
- When resetting the car

Unghosted when:
- Driving in the correct direction
- Going faster than 20m/s (72km/h)
- No car within 5 meters

Offline (Car reset only):
- Only ghosted when resetting the car
- Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.

- Reduced damage when not using clutch to help with manual clutch shifting.
- Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.
- Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.
- Corner Markers are now OFF by default in settings.
- Fixed Lap counter in pause menu not always matching the real lap counter.
- Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.
- Improved code flow for initializing controllers and handling ffb restarts.


Multiplayer:
- Limited the amount of server ping requests that can be active at the same time to 5.
- We now freeze session times if there are no players connected in practice and Qualifying.
- Increased MP server response timeout.


Physics & AI & Camera & Audio:
- McLaren MP4 - Improved external sounds.
- McLaren MP4 – Lowered rear-view camera for better view.
- Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.
- Carlsson Judd – Fixed Stereo Panning Channel.
- BMW 635 CSi: Improved overall sounds.
- Made AI on main path not avoid cars in pit exit unless very slow.
- Made AI in pit entry/exit not overtake other cars unless very slow.
- Improved pit stop turn-in speed for low AI skill level.
- Fixed an issue that could cause AI to pit too late.
- Changed AI control timer when exiting pit from 3 to 0.
- Improved general AI behavior on all tracks.



Art:
- Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.
- BMW M3 E30 – Various art fixes.
- McLaren MP4-12C: Fixed some reflection issues.
- Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes.
- Zolder – Various art fixes such as flickering white lines
- RedBull Ring – Various art fixes for shadows.
- Hockenheim – Various art fixes.
- Indianapolis – Various art fixes.
- Nurburgring: Fixed flickering issues on some time of day settings.
- Lakeview Hillclimb: Various art fixes.
- Global: Tweaked shadows. Increased draw distance and limited noise.
- Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.

Portal
- Added a discount functionality that pre-calculates the discounts before finalizing the order.
- Added Newsfeed notification settings in profile.
- Newsfeed now shows all FB updates from subscribed fan pages.
- Various optimizations to the store page for better performance.
- Fixed an issue where players could interact with menus outside of their visual representation.
- Fixed not being able to test drive DTM 2014 cars in R3E portal.
- Fixed Leaderboards related stats not updating in profile.
- Fixed Packs not counting the liveries that comes with the cars under liveries.
- Fixed Single Player practice menu showing Leaderboards header on top in all experiences.
- Fixed “Add all to cart” option appearing under user’s profile page.
- Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.
- Removed headline/close on all championship splashes.
- Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.
- We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.





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