Aug 1, 2023
Race Track Builder - RTB
- Fixed: Rewrote Texture creation for AC Google API Venues. Texture creation had suddenly stopped working for some people.

(meanwhile, yes I am still working on the next major version and YES it's taking tooo long!!)
Sep 2, 2022
Race Track Builder - RTB
- Fixed: Straight Walls with 3 consecutive nodes placed in exactly the same spot would cause an error.
- Fixed: RTB would crash if Upgrading of Settings failed due to corrupt settings.
Race Track Builder - RTB
v1.6.9.0
- Added: Ability to set Rotation for Pit cars using Ring Gizmos.
- Added: Change of color when hovering over Cars & Gizmos.

v1.6.8.0
- Improved: Cross-section editing on joins made simpler; editing one track affects the other automatically.
- Added: New tool to add Object along Roadside.
- Added: Add Object by Lasso tool has "Keep Off the Road" checkbox.
- Added: Extra Movement - when using the right-mouse button to look around, use the WASDQE keys to move forward/left/backwards/right/down/up and fly through the scene.
- Added: Reset Camera - see Edit menu.
- Added: XPacker - merge polylists using same material upon FBX import.
- Improved: Sped up save routine when many objects were selected.
- Improved: Track calcs slightly faster with more parallel processing.
- Fixed: String Object & Wall align tool was switching sides when cross tracks that were laid in different directions.
- Improved: Track cross section Arrow movement code uses new method to prevent collapse when distances approach zero.

Check it our here ... https://steamcommunity.com/app/388980/discussions/0/2790494800079539121/
Jun 27, 2020
Race Track Builder - RTB
v1.6.7.1
- Change: Drive on Track by pressing Space (was D before but that conflicts with other function).
- Added: Split large Objects by material to form smaller ones in attempt to avoid Assetto Corsa's Max Vert limit of 65536.

v1.6.7.0
- Added: Override naming for AC Export for Objects, String Objects and Walls.
- Improved: Grouping of objects using customised K-means clustering instead of grid based.
- Improved: Grouping of like-material objects that share the same single material to produce more efficient clusters of objects.
- Improved: Better Spherical splaying function in XPacker for tree normals.
- Fixed: Wall shadow casting property not being exported.
- Improved: When adding Objects, there are three group options: 1. Add to currently selected group or default. 2. Add to Named group if it matches on selected objects name. 3. Create new group.
- Added: Option to export by RTB Object Group when exporting to non-AC game.
May 22, 2020
Race Track Builder - RTB
v1.6.6.0
- Added: Better lighting in interface and more control under Venue settings.
- Fixed: Wall outline was not updating after panel length change.
- Fixed: Height plugin not starting immediately when loading a venue that has been saved without a height plugin, after it was originally saved with a height plugin.
- Fixed: KML file from data logger that uses slightly different format to Google Earth can now be imported.
May 4, 2020
Race Track Builder - RTB
v1.6.5.0
- Added: Straighten Road/String Object/Wall popup menu function.
- Added: Node Height Smooth popup menu to String Object/Wall.
- Added: Change Drive/Fly speed using mousewheel.
May 2, 2020
Race Track Builder - RTB
v1.6.4.0 contains:
- Added: Faster capture of Google height data.
- Added: Improved grouping of objects for AC Export.
- Added: Drive/Fly - Press D to cycle.
- Added: More resilient capture of Google data when importing track.
Apr 24, 2020
Race Track Builder - RTB
1.6.3.0 is now out of Beta testing. Restart Steam and Enjoy! Thanks again to all those that help test the many beta versions.

Many hours have gone into this to provide an interface that allows plugin for the height and image data. Image plugin is threaded so you can begin working on the tracks before the terrain has completed getting the image data.

Bezier curves give you more control over the track curve.

New Track Import function takes the old BTB concept and adds smarts to break up track into smaller pieces and smartly places nodes and control points to better represent the track.

A few bugs fixed and some minor enhancements made.

And the next release after this is not too far away. :)
Race Track Builder - RTB
Finally the feature 2 people have been waiting 4 years for.

Import tracks from kml/kmz files (produced using Google Earth) or from data stored in CSV (Comma Separated Values) files. This allows coordinates in Longitude/Latitude optionally with Height captured via GPS device to be loaded into Race Track Builder.

But it’s better than the old BTB import. With the Google API enabled, the tracks are automatically given height information. For performance reasons, the Tracks are also automatically split into many smaller tracks and seamlessly joined.

See Support\GPS\ folder for examples.

Video tutorial coming soon.

This is currently only in Beta version and the Beta version is still Beta because I’m not getting enough/any feedback to indicate it’s working. There’s been a few minor fixes too so I expect it’s more stable than the main release. I’d be delighted if more people responded to say that it’s working, or report any bugs. Once I am confident that the Beta is working well we’ll release this too all.

Please give feedback. Please.

https://steamcommunity.com/app/388980/discussions/0/1639789306539445143/
Race Track Builder - RTB
The next version of RTB is still in development. This version is mostly around separating the Google Maps and Height functions into two plugins that can be swapped out for other plugins. This will enable us to move away from using Google and those clever enough will be able to develop their own plugins to use with RTB. Height Maps and Laser Data anyone? 😊

Another related improvement I have made is the ability to load the Google image on a background thread, so you can start working on the laying out of the track, walls, objects whilst it gathers all the images. This also lays the foundation for adding more than one Google image to your project – something I’ll add in a future release.

As usual I have underestimated how much work has been required to extract these functions into plugins and then change the RTB interface to support. I also over-estimated how much spare time I have so things are taking longer than expected (or as expected if you know me well enough).

The result will be worth it though I am sure. Once done with this (dare I mention it) I’ll start to work on adding the long-desired Bezier Spline with control points that some people can’t live without. 😊
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002