RUNNING WITH RIFLES - JackMayol
Happy Easter, Runners!

After the Elite Rippers, the Bad Santa, the Evil Demon, we now have a new baddie for the newly created seasonal event, the Cheeky Bunny!
You'll be able to come across those dudes in online Invasion during this 20 days long Easter event and collect some goodies going from Easter eggs to shiny new weapons.



Once again, special thanks to the modding community for their contribution!


Changelog Easter event:

  • items: Easter goodies added
  • enemy: Cheeky Bunny (and friends) added
  • weapon: RPK-16 reload animation changed
  • weapon: AR15 bullet speed increased
  • weapon: Chinalake blast radius and ballistics improved
  • weapon: DP28 renamed to DPM, both modes are easier to use
  • weapon: M14EBR support mode can fire crouching
  • weapon: RPD bipod mode accuracy improved
  • weapon: Crossbow crouch accuracy improved
  • weapons: Galil ARM, MK47 Mutant, OTs-14 and M14EBR volume adjusted
  • ai: Grenadiers can no longer cause friendly fire
  • items: Rabbit suit and Sunglasses costume no longer disappear instantly when dropped



Happy Running,
your Osumia Games
RUNNING WITH RIFLES - JackMayol
Hello Runners!

We hope you all started well into 2025! This year is special for the Runner community as it'll mark the 10th anniversary of the 1.0 release of Running with Rifles here on Steam, ːrwromgː!
There are still quite a few of you guys who've been a part of the family for so long. Thank you so much for swearing your loyalty, much appreciated!

First of all, Osumia Games has finally got a new and sexy logo!
Looks pretty sweet on a T-shirt, don't you think? Let us know in the comments!






Follow the RWR2 development

Last Summer, we announced that we are working on RWR2 yet we didn't reveal much since the announcement post and its introduction video. We're changing that for the future as some of you guys are getting really impatient as seen in the video below ːrwrsoldierː ːrwrsoldierː ːrwrsoldierː ːrwrsoldierː

We created social media channels dedicated to the (yet early) development of RWR2.
You can find a channel on the X platform called @rwr2dev as well as on Tiktok called @osumiagames.
As we are just a team of two, we won't spend too much time on the production of fancy video content yet we hope that some regular random and simple screenshots and videos, bloopers and funny visual bugs will be better than just taking another hiatus from posting anything while we move forward with RWR2.






Status of EASTERN FRONT

"Is Eastern Front still coming out? When will it release? Is it dead?"

We have been addressed by these and similar questions. So far our answers have boiled down to, "it will be released but we can't tell yet when", and we haven't discussed or revealed anything about the state of the DLC.

To clarify for anyone who does not know, the DLC is being worked on exclusively by only us four DLC developers: Tremozl, TheSoldier, 577 and Unit G17. We all have full time jobs and we work on the DLC in our free time. The base game's developers, Pasik and JackMayol, have no part in the DLC development, they are busy working on the upcoming RWR2 - check out the trailer if you haven't yet!



With that out of the way, let's discuss the state of the Eastern Front DLC. We already have a functional Soviet faction with well tailored soldier models, new calls and a sizable arsenal. Speaking of which, this DLC will introduce over 40 new weapons, not counting weapon variants. Both the German and Soviet factions feature weapons from the early and late stage of the war.

When it comes to vehicles, the Soviets will have the largest motor pool of any faction at release. The Germans have also receive a few new toys as well, totaling over 20 new vehicles combined.



As with the previous DLC titles, our greatest roadblock is level work. Adding to the challenge is the time-consuming endeavor of several city levels featuring large numbers of damaged or destroyed buildings. In order to make them look authentic and to maintain the quality we have presented so far, we are working with several new level objects at a scale that we haven't achieved before. As such we are still not confident enough yet to set a release date, but we will keep you updated on our progress in future posts!





RWRStats.com login status

RWRStats.com or "RWRS" has been a popular website written by Epoc to track your stats, see who's on the servers, if your friends are online and allowing you to see all the profiles you created and delete them if necessary for both Vanilla as WW2.

The login didn't work for a few months but good news, it had been fixed by now, thanks Epoc for the fix!



Here's a quote from him for those of you who want to go a bit more into details:

Steam allows its users to log-in to third-party sites (like rwrstats.com) using a protocol named "OpenID 2.0", which goal is to prevent users to share any sensitive credentials with such sites. That's great, however this protocol is very old and superseded by another (OpenID Connect) since a long time.

As a developer, I'm lazy. I was using what we call a "library" allowing to use this protocol, without writing much code by myself. That library however stopped working months ago for an unknown reason, so I had to implement the protocol by myself to solve the issue.




Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!

Thank you and keep on Running,
your Osumia Games





While this Steam post is mainly an informational post, we also added minor fixes for WW2 like listed in the changelog below:


Changelog (WW2):

  • maps: fixed an issue which caused mapview objective cards to not show up in Edelweiss
  • campaign: the Bergetiger's crane now repairs automaticly if the vehicle has a driver
  • misc: fixed an issue which caused soldiers to get stuck in the prone position in most mods when played on the DLC maps

RUNNING WITH RIFLES - pasi.kainiemi
  • event: Xmas event ended - no Bad Santa spawn in invasion anymore
  • vehicles: Mk20 Wiesel - fixed the excentric position of the turret
  • vehicles: Guntruck - changed the AI slot priority, so that the passenger seat will be used last
  • vehicles: ZJX-19/XE - repair behavior modified, so that the repair crane is static and can be operated solely by the driver
  • vehicles: Flamer tank - fixed UV issues
  • wearables: Demon vest - stun result on healthy vest will be a stun instead of wound to avoid revive exloit
  • calls: A10 gun run - spawn time reduced by 20%, 25% more projectiles, new sound and fixed the shadow which was not being cast
  • maps: Dry Enclave - fixed ice cream van spawn locations. No more spawns outside of the safe zones
  • invasion: removed obsolete projectile resources
RUNNING WITH RIFLES - JackMayol
Hey Runners!


Osumia Games wish you all Merry Xmas and a Happy New Year 2025!



The year is coming to an end with the usual quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.



Year 2024 recap

2025 will be a special year to us as it will mark the 10th anniversary of the release of RWR here on Steam.
2024 has been a rather successful year for Osumia Games once again. While the sales dropped by around 15%, the RUNNING WITH RIFLES family has still grown by another 80.000 members and on top of that, over 57.000 DLC units have find new owners.

Some other insights about the year 2024's review include 8 updates with 2 major ones including 2 new Summer boxes and a second Halloween Boxes, 3 new vehicles, several new weapons and other goodies!




Osumia Games in 2025

RWR2 is in development!

The past Summer, we've been super excited to make the work on RWR2 finally public. RWR2 will be a whole lot different from RWR1 as already stated in the June Steam News post.
We've continued to experiment some more and we now have a rather solid backbone to work on. Right after the new year, we'll start to post some regular images, short videos and bloopers of the development of RWR2. We'll inform you where to find them, but our Discord would be the first place to go.

Here is the Teaser video of RWR2 again, in case you missed it:



Eastern Front WW2 DLC

As you might have read it already in the Steam forum, Eastern Front will be delayed again. This time we will not mention any new release date and take the "it's done when it's done" path. Sorry for all of you who are waiting impatiently!

Here's a recent post by one of the WW2 dev :

Originally posted by Unit G17:
Eastern Front will be released, but at this time we are unable to estimate a release date. All four of us DLC developers (Trem, TheSoldier, 577, and me) have full time jobs outside game development, and we had a rather busy year which has slowed down our progress. Rest assured we have the full intention of eventually releasing it!






Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!

Keep on running,
Your Osumia Games


Event log (Vanilla):

  • invasion: Bad Santa enemy added over the xmas event
  • invasion: Xmas box added
  • scripts: added content of of the Halloween Boxes to the lottery
  • vehicles: VFS combat vehicle driving abilities improved
  • weapons: M249 can now be shot in crouched stance
  • weapons: M551 tank MG now has a protection hull for the MG gunner
  • weapons: MRL rocket dmg and radius slightly increased
  • weapons: QLZ87 grenade blast radius increased by 19%
  • weapons: Supershorty shotgun now has 2 more pellets per round
  • weapons: SV-98 sniper rifle has slightly better recoil recovery
  • weapons: Welding Torch ammo increased from 100 to 200
  • weapons: Shovel sandbags now last 8 minutes instead of 6

RUNNING WITH RIFLES - JackMayol
Trick or Treat Runners!

Watch out! The deadly Rippers are back in Online Invasion during this 17 days long event but this time they're not alone - a Demon Sniper and his skeleton minions have made their apparition to make your life tougher!



Also, the Halloween Box partially mutated over the years to have a sibling box, the Halloween Box 2!
This new magenta Pumpkin Box contains similar goodies as the classic orange Pumpkin Box, but with some unique item replacement, such as 9 unique new weapons, new costumes and some more crazy stuff!



Once again, special thanks to the modding community for their contribution!


Changelog Halloween update:

  • items: Halloween Box 2 added
  • fix: Shovel should now work on all but asphalt/road/rocky/ice terrain
  • fix: helicopter wreck in Copehill Down only appeared after the Forward Camp base had been captured


Happy Running,
your Osumia Games
Jul 26, 2024
RUNNING WITH RIFLES - pasi.kainiemi
Changelog 1.98.1

  • maps: few fixes here and there
  • invasion: Vigil Island map can now be started on the north leg
  • invasion: balancing of Warsalt Legacy, Swan Lake and Elk Island - now easier especially with a lower amount of players
  • invasion: DarkCat tank can now spawn on every map in invasion
  • vehicles: Scorpion AXN tank physics tweaked and broken turret model fixed
  • misc: Scorpion Tank AI now prioritizes free shooting turret slot over sitting at the rear slots
  • misc: areas around ladders are now denied for deployment
  • WW2: fixed all the stationary HMGs to be HMG42 instead of the factions' custom HMG
  • modding: weapon specification parameter "deny_ladder_range" added
RUNNING WITH RIFLES - pasi.kainiemi
Changelog (Vanilla):

08/06/2024 (1.98 patch 1)

  • balancing: MK47 droprate of the stabbed offduty veteran reduced from 33 to 15%
  • balancing: Spawn rate of the offduty veteran reduced by 50%
  • balancing: Summer boxes drop rate doubled
  • balancing: increased the chances getting a weapon from the Summer boxes by an average of 40%
  • fix: hovercraft and M551 not being properly repairable with wrenches
  • fix: Supershorty shotgun to be missing in the Summer box fixed
  • fix: increased the selling price of the MRL launcher kit from 0RP to 500RP
  • fix: new weapon flares being available in the armory in some maps fixed
  • fix: fancy sunglasses costume costs reduced to 1RP as respawn_with can drain RP
  • fix: only 1 parasol can be in the inventory instead of 2

27/06/2024 (1.98 patch 2)

  • weapons: FD338 and FD338SD to have a very high stance change recovery time fixed
  • weapons: Chinalake ballistics and reloading animation reworked - now loads one round at time
  • weapons: RPK16 long barrel has now better accuracy while crouched and especially prone. Smaller spread range on top
  • weapons: Stoner 62 reworked - 30 rounds mag (was 20) and accuracy improved while prone
  • weapons: added protection on death to the MRL kit
  • weapons: price not being the same for the MRL kit and the deployer fixed
  • equipment: digging animation speed of the shovel increase by 20%
  • vehicles: increased the health points of the icecream van significantly
  • wearables: TCap costume not respawnable with anymore
  • wearables: Fancy Sunglasses costume not respawnable with anymore
  • fix: some items of the Summer boxes were listed in the armory in quick matches
  • fix: Fancy Sunglasses costume not being shown at very high ranks fixed
  • fix: few minor text fixes
  • bug: fixed the roof of the church in "Road 666" to deny aerial radio calls on its roof


Changelog (WW2):

  • maps: Overlord now added to Quickmatch
  • maps: Overlord given more complex bounds to bunkers (better collision)
  • maps: Overlord given heavy MG-42s that now always spawn in the bunkers
  • vehicles: Luchs now has Winter paint texture on Bastogne
  • vehicles: Luchs hitbox updated to make repair easier
  • vehicles: Luchs turret turn rate decreased, autocannon accuracy slightly decreased
  • vehicles: (Pacific) IJA now receive the Soukoutei PT boats instead of the USMC version
  • Linux: corrected issues with filename capitalization causing crashes

RUNNING WITH RIFLES - JackMayol
Hello Runners!

First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day!

For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns.
A good portion of the new content has been produced by community members - the D-Day map itself by NetherCrow and DiLing(YISIC), and the Churchill Mk VII and its Flamethrower variant by Anzac Joe.

We also feel it's necessary to mention that we were in a bit of a time-crunch to get this published for D-Day itself, so please bear with us if there are issues with its release, and be aware that we plan to set up a 'wave-defense' style scenario for the Wehrmacht, and to enable the map in Quickmatch at a later date.



On the Vanilla side of things, we also have some new content for you.
After 7 community boxes and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for a new seasonal box to also celebrate the Summer. Thanks to the awesome community we put together not one but TWO SUMMER BOXES!!
The Summer box will be active throughout the entire Summer (until end of August) so that you'll have enough time to collect as many as possible!

Beside several new weapons, we also have 3 new vehicle drops and a lot of Summer goodies to fill your RP or to chill with online friends with an Iced Coffee on a sunlounger. For a entire list, check the change log below.



Special thanks in no particular order to Redfox, Axnone, TerranConfederacy and Return Dirt and all others involved!




And now ... drumroll... Some more drumroll

RWR2 is in development!

We're super excited to make it finally public that we're working on RWR2! RWR2 will be a whole lot different from RWR1, we've been experimenting with a lot of cool new stuff building up from where we got in RWR1 over the years. We made a quick video showcasing some of the changes, and will be dropping more videos and screen caps in the future.





What's different between RWR and RWR2?

  • New world system: RWR on launch started with 10 maps (now 16 maps) à 1km², RWR2 will have 1 world with 25 km² area with no loading screens in between, hence 25 times bigger than a single RWR map.
  • New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.
  • New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.
  • New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.
  • New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.
  • New camera control: The camera rotates now *shock*
  • New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.
  • New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.
  • New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments
  • New vehicle types: Helicopters!
  • More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modifications

We are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.

Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!

Thank you and keep on Running,
your Osumia Games





Changelog 1.98 (Vanilla):

  • items: Summer Box 1 and 2 added
  • weapons: Supershorty secondary shotgun added
  • weapons: QJZ89 HMG added
  • weapons: VKS sniper rifle added
  • weapons: RPK LMG added
  • weapons: M249 LMG added
  • weapons: Chinalake grenade launcher added
  • weapons: QBZ87 portable auto grenade launcher added
  • weapons: KS-23 high caliber shotgun added
  • weapons: KSB shotgun with dual magazine added
  • weapons: SV-98 sniper ridle with alternate pistol added
  • weapons: OST-14 bullpup assault rifle with underbarrel GL added
  • weapons: AR-15 assault rifle added with thermal alternate fire added
  • weapons: M14-EBR battle rifles added
  • weapons: FHJ-01 dual shot napalm launcher added
  • weapons: MRL missile launcher added
  • goodies: several Summer themed valuables added
  • vehicles: Hovercraft added
  • vehicles: M551 Sheriff tank added
  • vehicles: Scorpion AXN tank added
  • AI: new "off duty veteran" soldier added during the Summer event





Changelog 1.98 (WW2):

NEW CONTENT:

  • CAMPAIGN and INVASION maps: New Operation Overlord D-Day Map
  • vehicles: New British Churchill Mk. VII Heavy Tank
  • vehicles: New British Churchill Mk. VII Flamethrower Heavy Tank
  • vehicles: New Wehrmacht Panzer II Luchs Light Tank
  • vehicles: New Wehrmacht Flak '88' Cannon
  • vehicles: New USMC DUKW Amphibious Armoury Truck
  • vehicles: New IJN Su-Ki Amphibious Armoury Truck
  • vehicles: New IJN Soukoutei Armoured Gunboat
RUNNING WITH RIFLES - JackMayol
Hey Runners!


Osumia Games wish you all Merry Xmas and a Happy New Year 2024!



The year is coming to an end with a quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.



2023 recap

2024 will mark the 10th year since the Early Access release of RWR here on Steam. How time flies!
2023 has been similar successful as 2022 where the RUNNING WITH RIFLES family has grown by another 99.000 members (projection until the end of the year) and on top of that, over 73.000 DLC units have been sold.

Some other insights about the year 2023's review include 9 updates with 2 major ones including 2 new maps, a community box #7 containing 3 new vehicles, several new weapons and other goodies!
We also added a Camera mod to the package for the content creators.



Eastern Front WW2 DLC

As you might have read it already in the Steam forum, EF will be delayed. Here's the original post:

Hello Runners,

Unfortunately we're announcing a delay to Eastern Front today. Our team of four (Trem, TheSoldier, 577, and Unit G17) have jobs outside of game development, and can only commit hours during their free time, and lately progress has slowed down.

We are not prepared to suggest a new 'release date' at this time, but rest assured, this is a passion project and we are looking forward to releasing it! What we can say is that it won't be coming before Q3 2024.
Keep an eye out for news posts in the future!

Keep on Running,
Osumia Games



Osumia Games in 2024

Beside the release of the Eastern Front WW2 DLC later in 2024, we'll also have some exciting news to announce soon!
We won't go into details yet, but Osumia Games is cooking something tasty!
Feel free to add a guess in the comments.




Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!

Keep on running,
Your Osumia Games


Event log (Vanilla):

  • invasion: Bad Santa enemy added over the xmas event
  • invasion: Xmas box added

RUNNING WITH RIFLES - pasi.kainiemi
  • maps: few fixes here and there
  • vehicles: experimental scripted vehicles from community boxes such as the repair crane and the ZJX-19/XE repair tank are now also working in the campaign and not just in invasion
  • projectiles: experimental scripted EMP grenades from community boxes now also working in the campaign and not just in invasion
  • projectiles: fixed a bug where some CB7 flares disappeared when throwing in the Tropical Blizzard map instead of spawning the flare object itself again
  • man vs world: added a "Nightmare" difficulty
  • man vs Zombies: added a "Nightmare" difficulty
  • misc: added content of the Community Box #7 in the lottery
  • modding: added can_shoot_running option for weapons
...

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