RUNNING WITH RIFLES - pasi.kainiemi
Changelog (Vanilla):

08/06/2024 (1.98 patch 1)

  • balancing: MK47 droprate of the stabbed offduty veteran reduced from 33 to 15%
  • balancing: Spawn rate of the offduty veteran reduced by 50%
  • balancing: Summer boxes drop rate doubled
  • balancing: increased the chances getting a weapon from the Summer boxes by an average of 40%
  • fix: hovercraft and M551 not being properly repairable with wrenches
  • fix: Supershorty shotgun to be missing in the Summer box fixed
  • fix: increased the selling price of the MRL launcher kit from 0RP to 500RP
  • fix: new weapon flares being available in the armory in some maps fixed
  • fix: fancy sunglasses costume costs reduced to 1RP as respawn_with can drain RP
  • fix: only 1 parasol can be in the inventory instead of 2

27/06/2024 (1.98 patch 2)

  • weapons: FD338 and FD338SD to have a very high stance change recovery time fixed
  • weapons: Chinalake ballistics and reloading animation reworked - now loads one round at time
  • weapons: RPK16 long barrel has now better accuracy while crouched and especially prone. Smaller spread range on top
  • weapons: Stoner 62 reworked - 30 rounds mag (was 20) and accuracy improved while prone
  • weapons: added protection on death to the MRL kit
  • weapons: price not being the same for the MRL kit and the deployer fixed
  • equipment: digging animation speed of the shovel increase by 20%
  • vehicles: increased the health points of the icecream van significantly
  • wearables: TCap costume not respawnable with anymore
  • wearables: Fancy Sunglasses costume not respawnable with anymore
  • fix: some items of the Summer boxes were listed in the armory in quick matches
  • fix: Fancy Sunglasses costume not being shown at very high ranks fixed
  • fix: few minor text fixes
  • bug: fixed the roof of the church in "Road 666" to deny aerial radio calls on its roof


Changelog (WW2):

  • maps: Overlord now added to Quickmatch
  • maps: Overlord given more complex bounds to bunkers (better collision)
  • maps: Overlord given heavy MG-42s that now always spawn in the bunkers
  • vehicles: Luchs now has Winter paint texture on Bastogne
  • vehicles: Luchs hitbox updated to make repair easier
  • vehicles: Luchs turret turn rate decreased, autocannon accuracy slightly decreased
  • vehicles: (Pacific) IJA now receive the Soukoutei PT boats instead of the USMC version
  • Linux: corrected issues with filename capitalization causing crashes

RUNNING WITH RIFLES - JackMayol
Hello Runners!

First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day!

For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns.
A good portion of the new content has been produced by community members - the D-Day map itself by NetherCrow and DiLing(YISIC), and the Churchill Mk VII and its Flamethrower variant by Anzac Joe.

We also feel it's necessary to mention that we were in a bit of a time-crunch to get this published for D-Day itself, so please bear with us if there are issues with its release, and be aware that we plan to set up a 'wave-defense' style scenario for the Wehrmacht, and to enable the map in Quickmatch at a later date.



On the Vanilla side of things, we also have some new content for you.
After 7 community boxes and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for a new seasonal box to also celebrate the Summer. Thanks to the awesome community we put together not one but TWO SUMMER BOXES!!
The Summer box will be active throughout the entire Summer (until end of August) so that you'll have enough time to collect as many as possible!

Beside several new weapons, we also have 3 new vehicle drops and a lot of Summer goodies to fill your RP or to chill with online friends with an Iced Coffee on a sunlounger. For a entire list, check the change log below.



Special thanks in no particular order to Redfox, Axnone, TerranConfederacy and Return Dirt and all others involved!




And now ... drumroll... Some more drumroll

RWR2 is in development!

We're super excited to make it finally public that we're working on RWR2! RWR2 will be a whole lot different from RWR1, we've been experimenting with a lot of cool new stuff building up from where we got in RWR1 over the years. We made a quick video showcasing some of the changes, and will be dropping more videos and screen caps in the future.





What's different between RWR and RWR2?

  • New world system: RWR on launch started with 10 maps (now 16 maps) à 1km², RWR2 will have 1 world with 25 km² area with no loading screens in between, hence 25 times bigger than a single RWR map.
  • New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.
  • New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.
  • New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.
  • New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.
  • New camera control: The camera rotates now *shock*
  • New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.
  • New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.
  • New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments
  • New vehicle types: Helicopters!
  • More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modifications

We are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.

Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!

Thank you and keep on Running,
your Osumia Games





Changelog 1.98 (Vanilla):

  • items: Summer Box 1 and 2 added
  • weapons: Supershorty secondary shotgun added
  • weapons: QJZ89 HMG added
  • weapons: VKS sniper rifle added
  • weapons: RPK LMG added
  • weapons: M249 LMG added
  • weapons: Chinalake grenade launcher added
  • weapons: QBZ87 portable auto grenade launcher added
  • weapons: KS-23 high caliber shotgun added
  • weapons: KSB shotgun with dual magazine added
  • weapons: SV-98 sniper ridle with alternate pistol added
  • weapons: OST-14 bullpup assault rifle with underbarrel GL added
  • weapons: AR-15 assault rifle added with thermal alternate fire added
  • weapons: M14-EBR battle rifles added
  • weapons: FHJ-01 dual shot napalm launcher added
  • weapons: MRL missile launcher added
  • goodies: several Summer themed valuables added
  • vehicles: Hovercraft added
  • vehicles: M551 Sheriff tank added
  • vehicles: Scorpion AXN tank added
  • AI: new "off duty veteran" soldier added during the Summer event





Changelog 1.98 (WW2):

NEW CONTENT:

  • CAMPAIGN and INVASION maps: New Operation Overlord D-Day Map
  • vehicles: New British Churchill Mk. VII Heavy Tank
  • vehicles: New British Churchill Mk. VII Flamethrower Heavy Tank
  • vehicles: New Wehrmacht Panzer II Luchs Light Tank
  • vehicles: New Wehrmacht Flak '88' Cannon
  • vehicles: New USMC DUKW Amphibious Armoury Truck
  • vehicles: New IJN Su-Ki Amphibious Armoury Truck
  • vehicles: New IJN Soukoutei Armoured Gunboat
RUNNING WITH RIFLES - JackMayol
Hey Runners!


Osumia Games wish you all Merry Xmas and a Happy New Year 2024!



The year is coming to an end with a quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.



2023 recap

2024 will mark the 10th year since the Early Access release of RWR here on Steam. How time flies!
2023 has been similar successful as 2022 where the RUNNING WITH RIFLES family has grown by another 99.000 members (projection until the end of the year) and on top of that, over 73.000 DLC units have been sold.

Some other insights about the year 2023's review include 9 updates with 2 major ones including 2 new maps, a community box #7 containing 3 new vehicles, several new weapons and other goodies!
We also added a Camera mod to the package for the content creators.



Eastern Front WW2 DLC

As you might have read it already in the Steam forum, EF will be delayed. Here's the original post:

Hello Runners,

Unfortunately we're announcing a delay to Eastern Front today. Our team of four (Trem, TheSoldier, 577, and Unit G17) have jobs outside of game development, and can only commit hours during their free time, and lately progress has slowed down.

We are not prepared to suggest a new 'release date' at this time, but rest assured, this is a passion project and we are looking forward to releasing it! What we can say is that it won't be coming before Q3 2024.
Keep an eye out for news posts in the future!

Keep on Running,
Osumia Games



Osumia Games in 2024

Beside the release of the Eastern Front WW2 DLC later in 2024, we'll also have some exciting news to announce soon!
We won't go into details yet, but Osumia Games is cooking something tasty!
Feel free to add a guess in the comments.




Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!

Keep on running,
Your Osumia Games


Event log (Vanilla):

  • invasion: Bad Santa enemy added over the xmas event
  • invasion: Xmas box added

RUNNING WITH RIFLES - pasi.kainiemi
  • maps: few fixes here and there
  • vehicles: experimental scripted vehicles from community boxes such as the repair crane and the ZJX-19/XE repair tank are now also working in the campaign and not just in invasion
  • projectiles: experimental scripted EMP grenades from community boxes now also working in the campaign and not just in invasion
  • projectiles: fixed a bug where some CB7 flares disappeared when throwing in the Tropical Blizzard map instead of spawning the flare object itself again
  • man vs world: added a "Nightmare" difficulty
  • man vs Zombies: added a "Nightmare" difficulty
  • misc: added content of the Community Box #7 in the lottery
  • modding: added can_shoot_running option for weapons
RUNNING WITH RIFLES - JackMayol
Trick or Treat Runners!

Watch out, the deadly Rippers are back in online invasion during this 11 days long event, but also the Halloween Box which makes its return with the beloved pumpkin goodies!

The Halloween Boxes are also active in single player campaign so that you can enjoy it online and offline!








Happy Running,
your Osumia Games
Aug 22, 2023
RUNNING WITH RIFLES - JackMayol
Hello Runners!



Today, we have a "new" map for you. It's basically a conversion of the Edelweiss map "Hell's Highway".
While it looks very similar, it has been extended and has its own twists to better match Vanilla gameplay. The map "Route 666" has been added to the invasion rotator but can also be played as quick match, as well as in Dominance PvP where the city part is being used for a conquest and a king of the hill substage.



Some of you might find some use with the "CAMERA MOD" we did a while back, mainly to make scenery screenshots and videos.
The "camera_mod" package can be found at "C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\camera_mod" and has a HOWTO.txt in the folder.
Don't expect it to be a powerful tool, it's very basic but might be interesting for some of you content creators.
We cleaned it up a bit, added some documentation and are shipping it as an own package of the game. No file needs to be replaced anymore and can be used as overlay.

below is a video we made with the mod using the camera script. You can use it yourself as an example and reproduce the video on your own just by running the camera mod script without any modification.



Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!

Thank you and keep on Running,
your Osumia Games





Changelog 1.97 (Vanilla):

  • maps: new map "Route 666" added. A modified vanilla adaptation of the WW2 map "Hell's Highway"
  • maps: added an armory in the ruin parts of Swan River and removed an enemy APC to make it a bit less vehicle heavy and slightly rebalanced the AI push on top
  • maps: fixed map related AI pathing issues on the "Green Coast" map close to the "Old Harbour" base
  • maps: fixed a crash in quick match on the "Tropical Blizzard" map, as the Wiesel MK20 weapon wasn't declared
  • dominance: added a conquest and a king of the hill substage of the map "Route 666"
  • dominance: added A10 gun run and Cluster bomb calls
  • dominance: adapted the call marker size of the artillery call to match vanilla (hadn't been update since the spread changes)
  • invasion: added the map "Route 666" to the map rotator
  • particles: reworked the bullet hit particles on vehicles
  • misc: "camera_mod" package added

May 26, 2023
RUNNING WITH RIFLES - pasi.kainiemi
Hello Runners,

As most in the Chinese online RWR community probably figured out, we've had some ongoing issues with our former server provider in China which has locked the RWR servers for unclear reasons. After trying to keep an open discussion with the provider on how to remedy the situation to no avail, we currently have no other choice than to accept it and retire the servers in Mainland China to avoid such issues in the future. We are simply put not welcome anymore to continue hosting servers there.

While the exact cause is still unclear, we got enough clues to guess but won't go into details at this point.

RWR is just a game which connects people around the world to have fun and politics have no place in RWR!. We've said that often enough in the past and also our in-game moderators are applying consequences but will, in the future, be even more sensitive on that subject to avoid any kind of political discussions on delicate topics. This applies to everyone, no matter where the players comes from.

On the more pleasant side of things, the new ASIA servers have a premium line to Mainland China, hence benefiting from a low latency and no need to use network accelerators of any kind!
To ensure this, we have to restart the servers on a daily basis at 8AM Beijing time.
We have tested and tried so many different options and hope to have find the best solution for every Asia located Runner to enjoy!

Yours sincerely,
Osumia Games

--------------------------------------------------------------

亲爱的玩家们,

正如中国RWR社区中的大部分玩家所了解的那样,中国方面的前服务器供应商(即阿里云)与我们之间一直存在着一些问题。此前他们以相当模糊的理由关闭了我们位于中国大陆的服务器。在与供应商公开讨论、请求解封无果后,我们目前别无办法,只得接受这个事实,并将大陆的服务器关闭以避免将来再次出现此类问题。简单来说,我们被‘送客’了。

虽然我们仍不清楚确切的封禁原因,但结合目前已有的线索已能猜个大概,但我们不会在这里讨论这些细节。

RWR只是个让全世界的人们来一同享受乐趣的游戏,在RWR游戏中可没有政治的一席之地!。在过去我们就这一点已说得够多了,而且我们游戏内的管理员们也一直在对此采取措施。但在未来,我们在处理类似政治敏感问题时将变得更加小心,以防悲剧重演。这对全世界所有的玩家都适用。

下面来说点能让人开心的事吧,我们新的亚洲服务器有一条连至中国大陆的优质线路,因此延迟相对较低,也不用开加速器!当然为了保持这一点,我们必须得在北京时间每日上午8点时重新启动服务器

我们已经测试并尝试了许多不同的方法,希望我们能找到最佳的补救方案以让每个亚洲玩家都满意!
Your Osumia Games


Change log 1.96.1:

  • maps: few fixes here and there
  • maps: fixed missing stash at the junkyard on "reversed" Rattlesnake Crescent
  • ai: new soldier class - the "Bomber". Equipped with a shield and a claymore attached to it. He is rushing the enemy and triggers the explosion when at close range (only in the online invasion map "Dry Enclave" so far)
  • throwables: fixed and issue where some soldier groups had a 25% chance to not spawn with throwables instead of 0% (Vanilla+Man vs. Zombies)
  • vehicles: missile launcher turret respawn time increased to 80 seconds
  • dominance: added missing Warsalt Legacy KotH overlay mask
  • dominance: fixed APC HMGs dealing too much damage to vehicles
  • ww2: fixed missing mapview cards in Edelweiss/Arnhem map causing graphic glitch in Linux/Mac
RUNNING WITH RIFLES - pasik
  • dominance: added a KotH substage for the map "Rattlesnake Crescent"
  • dominance: reduced the size of the largest conquest substage on Moorland Apocalypse from 6 to 4 bases
  • dominance: split the Vigil Island conquest substage in 2 distinct ones as the substage was too big
  • dominance: fixed missing damage multiplicator for some vehicle MGs
  • dominance: fixed missing updated Warsalt Legacy overlay mask
  • visuals: fixed ghost shader for plants and bushes in the Warsalt Legacy map
  • sounds: applied volume gain to some audio files after being turned to mono
  • sounds: slightly reduced the dying sound of the female elites
  • ww2: fixed cards showing blank for Edelweiss in WW2 invasion
  • ww2: fixed a few translations
  • ww2: fixed "ww2:combined" to not be shown in the campaign menu (supposed to be quick match only)
  • ww2: fixed emoticons not showing up
  • ww2: removed the radio jammer from the player faction in "WW2:Power Junction"
RUNNING WITH RIFLES - JackMayol
Hey Runners,

Let's have some PvP fun at the first Dominance PvP session of 2023!



Server: "DOMINANCEEU2" - 64 server slots

communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu).
Feel free to discuss the event for improvements. Best in the Discord channel #event-discussion.

even the teams, load your weapon and let's get it on!

Happy fragging,
your Osumia Games

PS: you can also join with the DEMO of RWR!




for those who are new to PvP, below is a YouTube link of a compilation of some scenes from last year's Dominance events!

(you might achieve the best video quality by watching directly on YouTube!)



RUNNING WITH RIFLES - pasik
Vanilla:
  • weapons: MG42 weapon cooldown slightly reworked
  • weapons: KAC Chain Saw cooldown added and increased ammunition from 150 to 200
  • weapons: tracer dart missile makes 15% less damage, has less pulldown and the dart can be disarmed
  • weapons: added missing weapon lock on player death to the SKS
  • vehicles: Legion can now better overrun soldiers
  • throwables: AT mine carrying capacity increase from 2 to 3 at 5000XP
  • maps: fixed "Elk Island" not always appearing in quick matches
  • maps: fixed the "churches" for better AI navigation
  • gamemodes: emoticons added in dominance and minimodes
  • dominance: cooldowns adapted from Vanilla
  • dominance: King of the Hill substage added for the map "Black Gold Estuary"
  • dominance: short information text added on the mapview mask overlays
  • soldiers: Rangers with tracer darts as secondary have a dedicated and longer change weapon in animation to give the enemy more chance to react
  • visuals: fixed some emoticons that weren't shown properly
  • sounds: increased the output volume of a few weapons which had been lowered by mistake in last update

WW2:
  • weapons: added missing weapon lock on player death to the Browning Auto 5
  • weapons: fixed cooldown of the Sten Mk IIS, which made the gun overheat too fast
  • script: fixed the wrong briefcase unlocks in the map WW2: Power junction
  • misc: fixed mapview for Linux and Mac for Elk Island in invasion
...

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