ROM: Extraction - FC_Matt_Hutch
Hey Extractors,

We’ve been out in the world showcasing ROM at events like GDC, SXSW, Pax East, and VRLA--and now we’re back with an update for you. Thanks for all your patience and feedback! Check out the following ROM update notes we have for you today:

1. Various performance optimizations.
2. Various audio improvements.
3. Improved default graphics setting detection.
4. Overrun level lighting improvements.
5. Bug fix: fullscreen performance issue.

As always, we appreciate your comments on the discussion board. You may now return to your general badass-ery, Extractor.

-- First Contact team

ROM: Extraction - FC_Matt_Hutch
Hey Extractors,

We’ve been out in the world showcasing ROM at events like GDC, SXSW, Pax East, and VRLA--and now we’re back with an update for you. Thanks for all your patience and feedback! Check out the following ROM update notes we have for you today:

1. Various performance optimizations.
2. Various audio improvements.
3. Improved default graphics setting detection.
4. Overrun level lighting improvements.
5. Bug fix: fullscreen performance issue.

As always, we appreciate your comments on the discussion board. You may now return to your general badass-ery, Extractor.

-- First Contact team

ROM: Extraction - magus511
Hey all,
The hotfix is now live! It mainly addresses the framerate issues some players were experiencing upon release of our new Overrun update. Notes below:

1. Improved graphics settings auto detection (accessible through "Graphics Settings" -> "Restore Defaults”) to ensure framerates at default settings.
2. Clear previously saved graphics options to address saved options on some systems negatively impact framerates due to game rendering pipeline upgrade from deferred renderer to forward renderer.
3. Fixed issue with Overrun social screen.
4. Level lighting improvements.

Your robot-annihilation should be smooth sailing from here on out, Extractors! And of course, if you have any further issues please ping us on the discussion board.

-- First Contact team


ROM: Extraction - magus511
Hey all,
The hotfix is now live! It mainly addresses the framerate issues some players were experiencing upon release of our new Overrun update. Notes below:

1. Improved graphics settings auto detection (accessible through "Graphics Settings" -> "Restore Defaults”) to ensure framerates at default settings.
2. Clear previously saved graphics options to address saved options on some systems negatively impact framerates due to game rendering pipeline upgrade from deferred renderer to forward renderer.
3. Fixed issue with Overrun social screen.
4. Level lighting improvements.

Your robot-annihilation should be smooth sailing from here on out, Extractors! And of course, if you have any further issues please ping us on the discussion board.

-- First Contact team


ROM: Extraction - magus511


Heads up Extractors!

We’re excited to announce that the first content expansion for ROM: Extraction is now live! Overrun is a whole new level for players to master, featuring several crazy new twists on VR gameplay.

After narrowly escaping the attack on the chamber, your journey to the escape pods continues through the depths of the extraction vessel. The ship has been overrun! Systems are malfunctioning, and now you must face new enemies on the lower levels of the ship and escape to the planet surface with your life.

New Features:

  • Experience increased intensity in this continuation of the ROM story
  • Battle against enemies in dynamic, interactive locations
  • Enemies exhibit new, highly dangerous behaviors
  • Use the environment to your advantage--be on the lookout for destructibles
  • New leaderboards for each game mode
  • Featuring the track “Kill Room” by drum & bass duo Delta Heavy

And of course...the EOS-15!

  • A brand new two-handed plasma rifle with orb-launching capabilities
  • Grab the EOS-15 when you shoot the floating gun power-up token
  • Use the EOS-15 to “Launch, Slow, Shoot”--a new twist on the core game mechanic that gives you an orb-launching, auto-firing weapon of destruction
  • When “jumpers” are in close proximity, use your pistol or EOS-15 to pop off their heads!

Full Patch Notes:

  • New level - Overrun
  • Audio volume adjustment
  • New music - “Kill Room” by Delta Heavy
  • Updated animation sets
  • New Hit reaction animations
  • New Fire stance animations
  • EOS-15 two-handed rifle via power up token
  • Robot head decapitation of jumpers
  • Jumping suicide-robot AI type (beware!)
  • Updated front end environment
  • New leaderboard for Overrun level
  • Widescreen output for better recording/streaming (when social screen is disabled)
  • Improvements in framerate optimization—in ROM’s graphical settings, users can opt for MSAA instead of TAA (Temporal AA), increasing GPU frame time by 25%. MSAA bringing additional crispness to the rendering.
ROM: Extraction - magus511


Heads up Extractors!

We’re excited to announce that the first content expansion for ROM: Extraction is now live! Overrun is a whole new level for players to master, featuring several crazy new twists on VR gameplay.

After narrowly escaping the attack on the chamber, your journey to the escape pods continues through the depths of the extraction vessel. The ship has been overrun! Systems are malfunctioning, and now you must face new enemies on the lower levels of the ship and escape to the planet surface with your life.

New Features:

  • Experience increased intensity in this continuation of the ROM story
  • Battle against enemies in dynamic, interactive locations
  • Enemies exhibit new, highly dangerous behaviors
  • Use the environment to your advantage--be on the lookout for destructibles
  • New leaderboards for each game mode
  • Featuring the track “Kill Room” by drum & bass duo Delta Heavy

And of course...the EOS-15!

  • A brand new two-handed plasma rifle with orb-launching capabilities
  • Grab the EOS-15 when you shoot the floating gun power-up token
  • Use the EOS-15 to “Launch, Slow, Shoot”--a new twist on the core game mechanic that gives you an orb-launching, auto-firing weapon of destruction
  • When “jumpers” are in close proximity, use your pistol or EOS-15 to pop off their heads!

Full Patch Notes:

  • New level - Overrun
  • Audio volume adjustment
  • New music - “Kill Room” by Delta Heavy
  • Updated animation sets
  • New Hit reaction animations
  • New Fire stance animations
  • EOS-15 two-handed rifle via power up token
  • Robot head decapitation of jumpers
  • Jumping suicide-robot AI type (beware!)
  • Updated front end environment
  • New leaderboard for Overrun level
  • Widescreen output for better recording/streaming (when social screen is disabled)
  • Improvements in framerate optimization—in ROM’s graphical settings, users can opt for MSAA instead of TAA (Temporal AA), increasing GPU frame time by 25%. MSAA bringing additional crispness to the rendering.
ROM: Extraction - magus511


Attention all Extractors!

We are excited to announce that our first content update--"Overrun"--is coming next week!

"Overrun" is a whole new level for players to master, featuring several crazy new twists on VR gameplay. The story continues as your ship has been overrun--and the fight for your life gets that more intense.

-Face-off against brazen new enemies exhibiting highly dangerous behaviors
-Use the environment to your advantage--be on the lookout for destructibles to take out more enemies
-New leaderboards for each game mode
-New soundtrack “Kill Room” by drum & bass duo Delta Heavy

And of course...a brand new weapon!

The EOS-15:

-Grab the EOS-15 when you see the floating gun token.
-Use this two-handed plasma rifle to “Launch, Slow, Shoot” -- a new twist on the core game mechanic
-The rifle features orb-launching capabilities and automatic weapon fire
ROM: Extraction - magus511


Attention all Extractors!

We are excited to announce that our first content update--"Overrun"--is coming next week!

"Overrun" is a whole new level for players to master, featuring several crazy new twists on VR gameplay. The story continues as your ship has been overrun--and the fight for your life gets that more intense.

-Face-off against brazen new enemies exhibiting highly dangerous behaviors
-Use the environment to your advantage--be on the lookout for destructibles to take out more enemies
-New leaderboards for each game mode
-New soundtrack “Kill Room” by drum & bass duo Delta Heavy

And of course...a brand new weapon!

The EOS-15:

-Grab the EOS-15 when you see the floating gun token.
-Use this two-handed plasma rifle to “Launch, Slow, Shoot” -- a new twist on the core game mechanic
-The rifle features orb-launching capabilities and automatic weapon fire
ROM: Extraction - FirstContact_Steph


If you're attending PAX South in San Antonio, TX this weekend, please join us at the Alienware booth!

We'll be demoing the Vive Tracker enabled version of ROM: Extraction and we've once again partnered with VRsenal so players can experience the haptic vest and VR-15 rifle peripheral.

Demos will be running from 10 AM - 6 PM Friday, Saturday, and Sunday so we hope to see you there!

Come say hi to us!
ROM: Extraction - FirstContact_Steph


If you're attending PAX South in San Antonio, TX this weekend, please join us at the Alienware booth!

We'll be demoing the Vive Tracker enabled version of ROM: Extraction and we've once again partnered with VRsenal so players can experience the haptic vest and VR-15 rifle peripheral.

Demos will be running from 10 AM - 6 PM Friday, Saturday, and Sunday so we hope to see you there!

Come say hi to us!
...

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