Jul 19, 2021
Lost Islands - sssp47
Hello everyone
We have recently received a lot of concerns from players asking about the game's development progress and other issues. First of all, the game is still in development and everything is going smoothly. However, since last year, the game has undergone major improvements, so please be patient.
Here is the plan of all the improvements,(the following contents are all planned and may be different from the finished product)

1. The story background expanded
We have expanded the original story background, three parties of voyagers exploring the world, came to the Lost Island, the island has an ancient mysterious power caused the explorers can not leave the island, in order to survive and get rid of the bondage, the explorers constantly between the refuge "Death Reef" and the Lost Island, bring back resources to complete the NPC's commission, slowly In the story we set human and demon monsters, distributed in the island levels, missions, which have infiltration, strong attack and other gameplay, but also to be ready for other players messing up, may be a threat or help; explorers after completing these challenges, can get stronger equipment to explore more dangerous areas.




2. PVE content, NPCs and bosses
We expect to give NPCs a distinct image and personality in the game, and talk to them to know their stories. They will give players all kinds of help and growth in the game, but of course these help are not free, but more like a form of mutual benefit. By completing their assigned tasks and increasing their intimacy, you will unlock more features of the NPCs.
BOSS is another focus, we will put a lot of effort into the design of the AI and bosses. In the current plan, bosses will occupy part of the map, and players can choose to challenge them individually or in a group to gain lucrative benefits, or just walk away. In this process players will face the interaction of other players, when it will be formed to help each other or chaotic war?



3. Roguelike gameplay
Roguelike gameplay is mainly for the PVE aspect, through this function can be used in a single game for each player's favorite weapons and professions as a target to strengthen, or even change their use, to bring a different game experience, enhance the variables and randomness of each game.

4. Improve action details
The basic behavior of the character, including movement, face orientation, turning and other behaviors, these basic behaviors because the character is moving for a long time, so the quality of the game will be particularly sensitive to the presentation of good or bad, to do a very good test of the strength of the action division.

In the current stage, we are still focusing on improving the quality of the character's moves, while refining the character's performance in taking hits and blocking performance. In the previous phase of testing, our normal block success was divided into two directions, according to the number of successful blocks to determine which direction of action to perform. In the current plan, we are able to read the direction of the opponent's moves and categorize them to some extent (stab, up, down, left, right), and then generate blocks in different directions according to the opponent's moves.



5. Weapon characteristic division
We realized that in the last beta version, the difference between players' use of weapons was not too great and did not meet our expectations, so we decided to further widen the gap between weapons. Specifically, the role of the move has changed: while the original move was primarily designed to produce damage, we have now broken down the role of the move. There are damage moves, transition moves, set of moves, defense moves, release moves, etc. The concept of the move table was introduced to allow players to play specific moves based on certain inputs. These moves directly with each other also need to form a fixed cycle, so that players can not only through the simple operation of a quick blow, but also through the understanding of the weapon, to further enhance their strength.
Lost Islands - 星无月
We will update the version on 24/06/2020 1:50 p.m (GMT-7). Players need to re-download the game client before they can continue the game. The contents of this update are as follows:

New content:
1: After this update, the gamepad will be supported;
2: The weapon spear will continuous damage when hold mouse left;
3: Throwing grenade action optimization;
4: AI performance optimization and behavior logic optimization;
5: The range of the climb can be increased;
6: The displacement of the character's dive in water increases
7: When the character is at the bottom of the water, add the particle effect of blisters;
8: The katana‘s ’shift+attack animation replacement;
9: Change the katana‘s lansquenet skill animation;
10: The samurai skill of the katana increased to 7 attack animation;
11: Try to play the camera shake to all players when the treasure is generated and each tsunami comes;
12: The performance of the minor hit is optimized, and the action range becomes larger;
13: Caught in the front of the hook, it can be freed within 10 frames

Bug fix:
1: Repair the wrong posture when running with the weapon spear to the right;
2: Fixed an issue when PoDao use lansquenet skill would be interrupted;
3: Fixed the 4th attack animation strength value of the Shichishito, which can now only cause a medium-hit to the target.
Lost Islands - sssp47
Dear Player.

Although the steam summer game festival has ended, we will still keep the servers open until June 28th 23:59 (PST), thank you for experiencing our game, your support will be our motivation to move forward.
Please note that after this demo test, all game data will be deleted.
We have received all the feedback and are continuing to optimize the game and hope to start the next round of testing as soon as possible.

Welcome to join our discord to get more news:
https://discord.gg/KqUanP
Lost Islands - sssp47
Hi guys!

We are very happy that we can participate in the steam summer game festival, we have prepared the latest demo of the game, it should be noted that only the North American server is currently configured, players from other regions may have lag problem, we will configure other servers as soon as possible.

The provided demo is still in development version, there will be a lot of imperfections. Come to our Discord server to talk to us directly.


Discord - https://discord.gg/6YAGdU

Twitter - https://twitter.com/PlayLostIslands

Lost Islands - sssp47
Hello everyone,

RAN: Lost Islands is having the first Closed Beta Test on Steam this weekend in the European region. If you have redeemed the game with the key obtained at PAX East or EGX London, welcome to join our Test!

Test Time:
December 21st & 22nd
7pm - 10pm GMT / 8pm - 11pm CET

This test is under NDA. No live streaming or gameplay footage sharing is allowed. Hope you enjoy the game!
Twitter
Discord

Jolly Roger Team / Zodiac Interactive
...

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