RAID: World War II - LeonTheo02
Hello Raiders

On this stream, we’re taking a nostalgic dive into the console version of the game – that’s right, the classic PS4/XB1 build that hasn’t seen updates since 2017!

We’ll be streaming it as a throwback session, revisiting the old-school feel and seeing how it holds up. We’ll be playing on PS4 and will have an open lobby running, so if any fellow Raiders are on PS4 and want to jump in, you’re more than welcome!

Catch us HERE LIVE on the 26th of April at 19:00 CEST!

Hope to see you there!
RAID: World War II - Xeletron™
Hello Raiders
In the last developer stream, we have showcased the upcoming Daily RAID feature, which come with randomized bounty cards. To bring everyone up to speed, these will be unique cards attached to a RAID every day with randomly picked names, effects and rewards.
Which means, this is a great opportunity for another community contest!

The cards have a wanted poster theme, and each of them needs a pool of names that can be randomly chosen, to allow for a good variety of cards.

Write down your ideas, and we'll pick the ones we liked the most.
The winners will be announced live on twitch on the 12th of April at 19:00 CEST!

Example Titles:
Wicked West Berlin Spaghetti Hans Poker Faces Wild Warcry

The Rules:
  • Send them in this announcements comments (or the forums) until April 11th.
  • Keep it appropriate to the game and try to loosely stick to the western theme.
  • Keep the character limit reasonable, stick to 1-3 main words.
  • You are allowed to post multiple suggestions.

- The M.U.G Team
RAID: World War II - Rex
Raiders!
We have some wonderful news for you all, for the duration of April 1st all card drops will be... *drum-roll*
"Crab People", the beloved challenge card that everyone wants and just can't get enough of!



Disclaimer: We are not kidding.
RAID: World War II - Xeletron™
Hello Raiders

It's time for another devstream! This time, we'll be showing off some new ways to play the game, like the previously teased Operation Free Play feature, as well as new Randomized Operations.
Catch us HERE LIVE today on the 29th of March at 19:00 CET!

Hope to see you there!
Mar 19
RAID: World War II - Xeletron™
Greetings, Raiders!
Small update to fix some of the odd issues reported recently.
If you have further issues after the update remember to make a report on the forums to let us know!

Changelog
Update size: 156.8 MB
  • Reduced movement speed for Flamers to the previous values on Easy and Normal.

  • Fixed critical hit chance card effects increasing by 110% instead of 10%.
  • Fixed dogtags not spawning on operation stages. (already started operations will remain broken)
  • Fixed joining games in the camp with an operation selected not displaying the operation objectives.
  • Fixed operation challenge cards not activating from saved slots.

  • Operation Rhinegold 3/4 - Urgent Delivery
    • Fixed the truck not stopping at obstacles.

  • Pickpocket talent
    • Can now steal ammo regardless of equipped weapon. (Supports Pain Train charging)


Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
Mar 13
RAID: World War II - Xeletron™
Greetings, Raiders!
Got a somewhat larger update for you all, as we have been getting much more feedback these past couple of weeks then we were used to. You guys definitely kept us busy, keep em' coming!

There have been a few common community concerns that came up we tried to address in this update, as we keep trying to keep up with all the work that needs to be done. Thanks to everyone for all the positive feedback and increased interest. We have a lot of plans for the future, and hope we can deliver!

Flamer Changes
Flamers lately have been underperforming a bit against players, so they received some of changes to make them harder, better, faster, stronger. We hope these changes will make the Flamer a little scarier at a distance and less of a pushover if you were to just run up to him.
Read more in the changelog below.

Crit Changes
After some community feedback brought bad critical hit chances to light, we took a little dive in to see what's up with that, R&Gesus was just not in your favor. After some meddling we came up with a way to cheat the system to make crits feel more consistent.

Crit chance is now cumulative, meaning each time you hit an enemy and don't roll a crit, the chances increase until you score one.

Dogtag Sounds
Some adjustments have been made to make dogtag hunters happier, you will now be able to hear a shimmer if there is a dogtag nearby. Silent at first, the shimmer sounds become more audible the more dogtags you have collected in the mission.

We will keep monitoring the discourse around this topic, and make further adjustments if the sounds prove to not be enough.

Future Feature - Daily Bounties
This feature is still in development and is subject to changes!

A new system we're experimenting on (based on the mod of the same name), would give players a shuffled mission and a randomly generated challenge card every day.
The rewards for beating the mission scale based on the difficulty of the card itself, with effects ranging from lower player health, increased enemy damage, up to effects like melee only and crab walking!

Future Feature - Operations Free Play
This feature is still in development and is subject to changes!

We know a lot of players aren't a fan of operations, but would still like to play some of the level variations, so this new free play system would allow you to pick stages from both operations. The exact way of how this will work is not decided yet, so we are open to suggestions.

Changelog
Update size: 2.3 GB

  • Added a shimmering sound effect for dogtags, that get louder the more that's been picked up.
  • Added instanced rendering to even more props and shadow casters to improve performance.
  • Added a cumulative effect to critical hits, for every failed attempt the chances slightly increase until a crit occurs.
  • Added a new hitmarker variation for critical hit kills.
  • Adjusted critical hit chance card effects to be additive rather than multiplicative to make it function without crit skills.
  • Adjusted loot chest drops to be more rewarding in mid-tiers.
  • Adjusted the throw angle of flak shells to be easier to throw above cover.
  • Slightly decreased the dogtag requirements for all reward chest tiers.
  • Improved the spectator camera when spectating vehicles.
  • Lowered the audible range of some explosion sounds.
  • Updated localization files.

  • Fixed crate supplies showing 1 frame of the drop animation when spawning.
  • Fixed supply drop pods not being cleaned up on level completion.
  • Fixed the halloween machete melee weapon incorrectly being awarded by loot drops.
  • Fixed entering a vehicle and dying at the same time putting players into a limbo state.
  • Fixed card effects modifying weapon damage being nonfunctional.
  • Fixed a crash when joining a game with a challenge card applied.
  • Fixed a Team AI related crash when joining a game.
  • Fixed a crash related to challenge cards that use ammo pickup to grenade refill effects.
  • Fixed a crash related to weapon challenges not updating properly on launch.
Enemies
  • Added new sounds for the Flamer's incendiary grenades.
  • Added new explosion effects to the Flamer's gas tank.
  • Adjusted the Flamer incendiary grenade throw logic to be more common on higher difficulties.
  • Increased the movement speed of Flamers.
  • Increased the health of Flamer gas tank.
  • Increased the damage and range of Flamer gas tank explosions.
  • Increased the range of Flamer incendiary grenades.
  • Reduced the duration of Flamer incendiary grenades.

  • Fixed Flamer incendiary grenades not dealing detonation damage.
Interface
  • Added critical strike chance stat to the proficiencies menu.
  • Added card suggest sounds to the cards table.
  • Changed sorting in the card menu to be based on amount owned, unowned cards will still be listed.

  • Fixed accuracy upgrade stats on shotguns not being displayed properly.
Levels
    Fixed the sound effect for tanks exiting rubble being heard globally on operation missions.
  • Amber Train
    • Adjusted some props around the area behind the train to make mantling easier.

  • Forest Convoy
    • Adjusted logic exploding trucks, they should explode less often.

  • Full Stop
    • Fixed incorrect voicelines playing when opening bunker rooms.
    • Fixed a typo in the mission description.

  • Gold Diggers
    • Moved a floating lamp.

  • Kelly
    • Fixed some typos in objective descriptions.

  • Last Orders
    • Added revive pumpkins for the Season of Resurrection challenge card.
    • Switched the loot in the trucks to be securable carry items.

    • Fixed the "Taking over guard duty" achievement incorrectly triggering when failing the level in stealth.
    • Fixed an outlaw intel not being able to be picked up.

  • Strongpoint
    • Increased the delay between Mrs White reminder lines.

    • Fixed some inconsistencies in subtitles.
    • Fixed the dynamite drop pod not playing any sound.

  • Wiretap
    • Optimized vegetation.
Weapons
  • Reduced the spread on all sniper rifles.
  • Increased weapon butt melee range from 1.5m to 1.65m.

  • Fixed accuracy upgrades on secondary shotgun being incorrect.
  • Fixed a lot of third person weapon sounds missing proper 3D spatialization.
  • Fixed bullet auto-hit calculations being inverted.
  • Fixed rare crash when killing enemies with grenades.

  • M1 Garand
    • Reduced base ammo pickup from 8 to 7.
    • Reduced total reserve ammo from 64 to 48. (6x Magazines)
    • Slightly increased the per-shot spread.
    • Slightly increased the kick values.



Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
RAID: World War II - Xeletron™
Hello Raiders

Today on stream, we'll be showing off a few early versions of the new Full Stop RAID, and talk about how the map started life as, and what kind of changes have been made to it over time.
Catch us HERE LIVE today on the 9th of March at 19:00 CEST!

Hope to see you there!




p.s. Still working on the game, we promise :)
Feb 27
RAID: World War II - Rex
Greetings, Raiders!
Got a smaller update for you all. Mostly stability fixes but also some minor gameplay changes.

Important fix first, operations now should not softlock!, and shotguns got their accuracy upgrades back to how they were since they will now benefit from it.

Changelog
Update size: 418.2 MB

  • Added new explosive effect for exploding barrels.

  • Fixed the description of the "Why do we fall?" achievement still displaying it requires 4 players instead of 2.
Weapons
  • Reverted 'Spread' stat upgrades on shotguns to use 'Accuracy' again, upgrades to shotguns will now benifit again after we made the per-pellet damage model changes.
Levels
  • Added vehicle waypoint to the Kubelwagen for city missions.
  • Adjusted the bomber planes attack timers used on several maps.

  • Operation Rhinegold - Cloak and Dagger
    • Fixed missing filters that caused a softlock.
  • Full Stop
    • The boss commander should now attempt to go to another roof defend point if he somehow breaks and becomes stuck from it. (this should fix him getting softlocked in his spawn area)

    • Fixed more floating grass.
  • Countdown
    • Disabled sun shadows on all indoor props to increase performance.
    • Fixed scripting resetting some doors to incorrect states.
  • Last Orders
    • Optimized vegetation.
  • Odin's Fall
    • Fixed a whoopsie on the staircases.



Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
Feb 20
RAID: World War II - Rex
Our bad! Sometimes, despite our best efforts, little quirks sneak through.

Changelog:
  • Fixed misaligned collision on Odins Fall blocking players.
  • Fixed stuck spot in Countdown from a door opening the wrong way.
  • Fixed softlock in Tutorial when pulling the chain.
  • Fixed softlock in Operations when pulling the chain.
Feb 20
RAID: World War II - Xeletron™
Hello there again!

Good to see everyone is enjoying the latest mission and warcry. We noticed some issues and have corrected them.
Keep us posted on any more issues and suggestions you have!

Changelog
Update size: 796.2 MB

  • Added animations to enemy supply drops.
  • Added interaction animations to some levers and chains.
  • Added safety checks to enemy turret logic to prevent crashes.
  • Slightly increased the value of smaller loot items.
  • Updated localization files.

  • Fixed a crash related to networked proficiencies.
  • Fixed incorrectly set slots for dropped supplies preventing them from cleaning up if too many spawn.
  • Fixed certain sound effects not playing while driving the Truck.
  • Fixed opening the chat while in a vehicle breaking camera limits.
  • Fixed flamer backpack explosions not properly syncing between players.
  • Fixed enemy corpses not being networked over to drop-in clients.

    Interface
    • Fixed double clicking on an Outlaw RAID not selecting it.
    • Fixed certain item lists not wrapping their selection around when navigating beyond the first and last items.
    • Fixed applying weapon upgrades on a controller not playing a sound.
    • Fixed applying weapon upgrades on a controller not removing the associated breadcrumb.
    • Fixed gained experience being displayed incorrectly when the host leaves the game during the mission complete screen.
    Levels
    • Full Stop
      • Added waypoints to the bunker doors to guide players when searching for power.
      • Added pumpkins for the Season of resurrection challenge card.
      • Adjusted visuals and collisions on the blown up bunker wall.
      • Defloated some trees and patches of grass.
      • Unsank a few ocean props.

      • Fixed some objectives incorrectly progressing in stealth.
      • Fixed bunker rooms accidentally having 4 documents in every room, Corrected to 4 in officers room and 2 in the extra rooms.
      • Fixed several spots where bags could be thrown out of bounds.
      • Fixed stuck spots on the bunker roof, the train yard, and other areas.
      • Fixed doors in the warehouse z-fighting with the ground.
      • Fixed guards not patrolling the farmhouse location.
      • Fixed paratroopers climbing back up to the plane they jumped from.
      • Fixed the ocean being blurry with DOF enabled.
      • Fixed being able to see under the water in certain areas.
      • Fixed being able to open the metal gate from the wrong side.
      • Fixed the airdrop plane being visually in the supply pod for drop-in players.
      • Fixed the "I am so smart" achievement not unlocking for non-host players.
    • Bunker Busters
      • Fixed a portalling issue.
    • Countdown
      • Fixed pickup shelves being rotated incorrectly.
    • Gold Rush
      • Fixed a portalling issue.
    • Odin's Fall
      • Disabled shadows on props inside the flakturm to improve performance.
    • Wiretap
      • Fixed a stuck spot near the main gate.
    • Gold Diggers
      • Fixed missing sky texture on the sunset environment.

    Weapons
    • Browning Auto-5
      • Reduced the excessive amount of bullets gained from magazine upgrades.
        T2 +1 (for a total of 6)
        T3 +2 (for a total of 8)

    Proficiencies
    • Fixed crash when Demolition Warcries run out while in a vehicle.

    • Pickpocket
      • Fixed the value of pickpocketed loot not being increased by the Midas Touch boost.

    Cards
    • Fixed Pumpkin Pie challenge card description to correct value (is actually 300% not 100%).
    • Changed Helmet Shortage challenge card to be 300% headshot bonus instead of instant kill.



    Mod users; Please check for broken mods!
    If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
    In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
...

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