Quantum Conundrum

Quantum Conundrum's Kim Swift (because I am tired of typing Portal creator) and her team at Airtight Games have undergone a startling epiphany—mobile phones can play games. They've launched Airtight Mobile to take advantage of this discovery, with the first of these "mobile phone games" dropping next week. It's called PIXLD.


From the official announcement press release:


PIXLD is Airtight's first release under the new Airtight Mobile brand, an innovative and unprecedented venture aiming to do the impossible: allow consumers to experience the joys of video gaming on their mobile telephones.


"Seriously, have you seen these things?" said PIXLD creative director Kim Swift, gesturing at Apple's sixth-generation iPhone. "They're like tiny computers. Tiny computers you carry in your pocket. So I'm all like, ‘I know this sounds nuts, but guys, let's put some games on there.' And they did. Bam."


Man, if only I had known this sooner I wouldn't have given away my smart phones to the homeless.


PIXLD is a stunningly simple match game in which the player is challenged to make blocks of similar shades of blue. Touching one of the small bits on the screen swaps the color of it and all the bits around it. You can see where that my pose a problem.


"Is it risky betting on an emerging platform like iOS? You bet. But I have a feeling Apple just might be onto something here," added Swift. "Buying a video game that you can play on your phone for less than a cup of coffee? That's just crazy!"


That is kinda crazy. Even crazier is the fact that PIXLD will be released next week on iTunes for the introductory price of $.99—half off of the price you can figure out using math (hint—add a penny to your end result).


We'll have more on PIXLD once we figure out how to put games on our iPhones. What, we just set them on top or something?


Quantum Conundrum

Two New DLC Packs Add Puzzles To Quantum Conundrum


Delightful puzzler Quantum Conundrum will receive two new downloadable content packs this summer, publisher Square Enix said today.


Pack one, The Desmond Debacle, sticks you in a new wing of the Quadwrangle Manor to solve puzzles that center around the drinking bird Desmond. Pack two, IKE-aramba!, tasks you with rescuing the adorable Interdimensional Kinetic Entity (IKE), also in a new wing of the manor.


The Desmond Debacle ($2.99) - July 31 (Steam); August 14 (PlayStation Network); August 15 (Xbox Live)


IKE-aramba! ($2.99) - August 28 (Steam); September 11 (PlayStation Network); September 12 (Xbox Live)


Quantum Conundrum

Square Enix and art group iam8bit have gone and done a thing. They've paid for a TV show based on first-person puzzler Quantum Conundrum, and it's going to be hosted by Kevin Pereira.


It's called The Super Dimensional Quantum Learning's Problems and Solutions Gametime Spectacular!!, and will put contestants in a replica of the game's mansion, complete with its weird dimensions like "fluffy" and "anti-gravity".


The show is coming soon.


Quantum Conundrum

Quantum Conundrum Gets Console Release DatesQuantum Conundrum, released yesterday for the PC, now has a specific date for the Xbox 360 and PlayStation 3. PlayStation Network gets the puzzler on July 10, Xbox Live subscribers may buy it on July 11.


The game does not yet have a price on either console service but as it ran $15 on PC, that sounds like 1200 Microsoft Points/$14.99 to me.


Quantum Conundrum is a first-person puzzle game, and if that makes you think of Portal, it should. Kim Swift, the project lead on Portal is this game's designer. Jason Schreier reviewed the game for Kotaku' on PC and really enjoyed his time with it.


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