Quake Live - sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes:

- add server support for alternate death effects through workshop
- fixed inability to look around after issuing a map_restart while paused
- grappling hooks on dead and disconnected players weren't freed, resulting in the hook snapping from player to player
- clientmute now properly mutes team chat
- fixed some random color issues on map rotation error output
- powerups and keys were spawning before the minimum amount of time at map start
- elder: fixed doubled up fog volume
- ironworks: fixed ffa spawns
Quake Live - [id] sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes:

- add server support for alternate death effects through workshop
- fixed inability to look around after issuing a map_restart while paused
- grappling hooks on dead and disconnected players weren't freed, resulting in the hook snapping from player to player
- clientmute now properly mutes team chat
- fixed some random color issues on map rotation error output
- powerups and keys were spawning before the minimum amount of time at map start
- elder: fixed doubled up fog volume
- ironworks: fixed ffa spawns
May 5, 2016
Quake Live - sponge
We've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!
May 5, 2016
Quake Live - sponge
We've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!
Quake Live - sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes:

- worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players.
- handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct.
- fixed loading loop when clicking on the button in the training center
- don't crash when demoting a player from the server console
- fix "training level: bad spawn" when playing online matches with lots of players on the training maps
- fix PLAY_TIME in stats reporting to not take into account warmup time
- added /listaccess admin command to view access list by page
- fixed issue where factory-based tags were not getting a comma before them properly
- fixed crash from out of range /clientmute parameter
- fixed inability to play demos back from frontend with spaces in filename
- fixed a potential crash in listen servers when clearing out players who haven't de-authed from steam successfully
- fixed alignment of crosshairs 11 and 13 as they were not centered properly
- keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup
- don't show spec item timers for entities flagged with spawnflags 256 (SECRET_ITEM)
- fixed missing FX on medkit
- fixed classic weapon bar being stretched in widescreen
- settings menu: lightning impact was wrong type
- settings menu: added lightning impact cap
- settings menu: added voice chat indicator
- settings menu: added right side weapon bar to weapon bar options
- midlife crisis, smash, sinister, solarium: added teleport decals
- overlord: added FFA spawns
- cliffside, asylum, intervention: fixed some texture issues
- demonkeep: fixed broken lava geometry, and added lavacaulk
- hellsgate: replaced useless shotgun shells with plasma cells
- overkill: fixed HOM near bottom of bridge
Quake Live - sponge
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes:

- worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players.
- handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct.
- fixed loading loop when clicking on the button in the training center
- don't crash when demoting a player from the server console
- fix "training level: bad spawn" when playing online matches with lots of players on the training maps
- fix PLAY_TIME in stats reporting to not take into account warmup time
- added /listaccess admin command to view access list by page
- fixed issue where factory-based tags were not getting a comma before them properly
- fixed crash from out of range /clientmute parameter
- fixed inability to play demos back from frontend with spaces in filename
- fixed a potential crash in listen servers when clearing out players who haven't de-authed from steam successfully
- fixed alignment of crosshairs 11 and 13 as they were not centered properly
- keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup
- don't show spec item timers for entities flagged with spawnflags 256 (SECRET_ITEM)
- fixed missing FX on medkit
- fixed classic weapon bar being stretched in widescreen
- settings menu: lightning impact was wrong type
- settings menu: added lightning impact cap
- settings menu: added voice chat indicator
- settings menu: added right side weapon bar to weapon bar options
- midlife crisis, smash, sinister, solarium: added teleport decals
- overlord: added FFA spawns
- cliffside, asylum, intervention: fixed some texture issues
- demonkeep: fixed broken lava geometry, and added lavacaulk
- hellsgate: replaced useless shotgun shells with plasma cells
- overkill: fixed HOM near bottom of bridge
Quake Live - sponge
To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel.

Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship.

Official QuakeCon 2016 Tournament details and registration information can be found below:

QUAKEWORLD 2on2 TDM OPEN:

The QUAKEWORLD 2on2 TDM Open will feature a competition for up to thirty-two (32) two-player teams battling it out in a double elimination bracket and best-of-three games format. Teams who come out on top will share prizes of $25,000, including $12,000 for the team of champions.

To register for the QUAKEWORLD 2on2 TDM Open, interested competitors can visit the QuakeCon tournament area on-site in the Wedgwood Foyer from 10:00am to 6:00pm CDT on Thursday August 4th for participation availability.

Rules

QUAKE LIVE DUEL MASTERS CHAMPIONSHIP:

Our last QUAKE LIVE Duel Masters Championship was in 2014, and since then we’ve upped the ante a little bit. The QUAKE LIVE Duel Masters Championship will once again feature known professionals and top QUAKE LIVE competitors in an exclusive tournament. Up to thirty-two (32) of the world’s best QUAKE LIVE players, hand selected by veteran tournament staff from the open online registration, will face-off in the 1 vs. 1 duel for $25,000 in a double elimination bracket, with each match played in a best-of-five-games format. In the end two competitors will remain and thousands will gather to watch as these two best-of-the-best survivors go head-to-head in a single elimination, best-of-five-games throw-down with a $12,000 check written to the champion.

Competitors can register for the Intel QUAKE LIVE Duel Masters online now through April 26th at: http://quakecon.challonge.com.

Rules

For all the official details on QuakeCon tournaments and trials, including rules, requirements, prize money distribution, pool of arenas and additional information, visit www.quakecon.org.
Quake Live - sponge
To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel.

Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship.

Official QuakeCon 2016 Tournament details and registration information can be found below:

QUAKEWORLD 2on2 TDM OPEN:

The QUAKEWORLD 2on2 TDM Open will feature a competition for up to thirty-two (32) two-player teams battling it out in a double elimination bracket and best-of-three games format. Teams who come out on top will share prizes of $25,000, including $12,000 for the team of champions.

To register for the QUAKEWORLD 2on2 TDM Open, interested competitors can visit the QuakeCon tournament area on-site in the Wedgwood Foyer from 10:00am to 6:00pm CDT on Thursday August 4th for participation availability.

Rules

QUAKE LIVE DUEL MASTERS CHAMPIONSHIP:

Our last QUAKE LIVE Duel Masters Championship was in 2014, and since then we’ve upped the ante a little bit. The QUAKE LIVE Duel Masters Championship will once again feature known professionals and top QUAKE LIVE competitors in an exclusive tournament. Up to thirty-two (32) of the world’s best QUAKE LIVE players, hand selected by veteran tournament staff from the open online registration, will face-off in the 1 vs. 1 duel for $25,000 in a double elimination bracket, with each match played in a best-of-five-games format. In the end two competitors will remain and thousands will gather to watch as these two best-of-the-best survivors go head-to-head in a single elimination, best-of-five-games throw-down with a $12,000 check written to the champion.

Competitors can register for the Intel QUAKE LIVE Duel Masters online now through April 26th at: http://quakecon.challonge.com.

Rules

For all the official details on QuakeCon tournaments and trials, including rules, requirements, prize money distribution, pool of arenas and additional information, visit www.quakecon.org.
Quake Live - sponge
We have released a minor update to fix an issue with remote console on the client and the server. There are no other fixes in today's update. Because this is a version number bump, servers will be required to upgrade, and old servers will shortly fall off the master server list. Thank you and have a great weekend!
Quake Live - sponge
We have released a minor update to fix an issue with remote console on the client and the server. There are no other fixes in today's update. Because this is a version number bump, servers will be required to upgrade, and old servers will shortly fall off the master server list. Thank you and have a great weekend!
...

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