Rock, Paper, Shotgun

Right, so, it's happened. One of my calls for a new Burnout game via the art map void has received a response. Quite frankly, assuming it's accurate, it's not the news I was hoping for. That doesn't mean I'm stopping here, though.

In case you've got no idea what I'm on about, the other day I made my mark (no pun intended) on wplace, a site that picks up the mantle from Reddit of letting people doodle all over a map of the world. In two different places, I politely asked for a fresh entry in the Burnout series via slightly wonky writing.

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Rock, Paper, Shotgun

Naming things is often difficult. Accurately translating things is often difficult. Put the two together, and you get the situation roguelike dungeon crawler The Crazy Hyper-Dungeon Chronicles has recently found itself in, when the Japanese translation of its name on Steam saw it accidentally re-dubbed "Crap Dungeon".

Let's face it, this has happened to all of us. You're working on a 2D adventure about delving into crypts, it's picked to show up at the Tokyo Game Show, and then next thing you know you're in a crap dungeon without a sword-shaped paddle. Ok, maybe not all> of us.

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Rock, Paper, Shotgun

Stay in cover. It's coming. THERE. You see it? A tumbleweed, the deadliest of creatures to roam the desert. Stay quiet, it might roll up on us! Well, at least we'll stand some chance of survival, thanks to a patch Peak's devs have just put out in response to the Mesa update being deemed to damn hard.

If you missed this update emerging atop the release summit the other day, it adds in the cannibalistic co-op climber's first new biome, offering a different challenge to the alpine cliffs folks have been scaling since the game burst onto the scene. Key to surviving this desert is not to succumb to the heat, get blown up by dynamite, or fail in your attempt to recreate Indy's boulder scene with some mobile shrubbery.

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Rock, Paper, Shotgun

The dawn of the second Battlefield 6 open beta weekend is here. Before it got underway, EA made a few tweaks based on feedback from last week's bout of FPSing about, with the headliners being some playlist changes and the introduction of custom match searching.

It's no massive reinventing of the big battlewheel, but hopefully should make a positive impact on the time folks have in this bit of the beta, which sees the Empire State map debut alongside week one's offerings. Rush and squad deathmatch modes are also joining the fray.

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Rock, Paper, Shotgun

What does a power bank need to do to stand out? Does a power bank need to stand out at all? That’s not for me to decide, but what I will tell you is that my power bank of choice, the Aohi Future Starship (no, I’m not making that up), is reduced by more than 20% at Amazon.

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Rock, Paper, Shotgun

Look, we’ve covered monitors, keyboards, and GPUs in recent days, and while a charger might not feel all that exciting, anyone with a Steam Deck charger that powers up Valve’s handheld quickly will know how handy faster chargers can be.

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Rock, Paper, Shotgun

To me, the best part of Mafia: The Old Country is getting really into the idea of pretending you're living in 1900s Sicily and drinking in the gorgeous vistas that the game's world offers up like sips of wine. You can imagine, then, how keen I was to give its new first-person driving mod a go.

Having already knife-fought my way through the main story, I thought this sounded like a pleasant change of perspective to take in when motoring around the Valle Dorata, hoovering up the last of those Explore Mode collectibles. I wasn't wrong either, the mod's great. Well, when it's not accidentally showing you the back of Enzo's teeth and eye sockets.

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Rock, Paper, Shotgun

Into the Unwell is a cooperative hack n' slash roguelite where your characters – cartoonish yet barely upright lost souls, one and all – draw fighting prowess from their vices. My vice, it turns out, is booting sentient pizza slices off cliff edges. It certainly makes me feel better.

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