Project Zomboid - contact@rockpapershotgun.com (Dominic Tarason)

Project Zomboid

The Indie Stone’s Project Zomboid has been in early access since before early access was a thing. This ambitious zombie survival sandbox has been steadily growing for seven years now, and today it got one of its largest and most game-changing updates yet. Build 39 adds vehicles to the zombopocalypse for the first time, and while that may not sound too amazing on paper the entire game has been effectively rebuilt to support them.

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Project Zomboid - contact@rockpapershotgun.com (Brock Wilbur)

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There is only one game I ever purchased on Desura and it was Project Zomboid, way back in 2011. This cool little indie isometric game strove to bring a Romero-esque slow zombie apocalypse to life by mixing survival skills, community management, close quarters combat, exploration, mental health, and a lot of good moaning sounds. It was a project I was backing but also getting in on the ground floor for, as I watched the developers list off exciting features they hoped to introduce, and work alongside the gaming community. Project Zomboid finally hit Steam Early Access in 2013… and it has been stuck there ever since.

But stuck isn’t the right word for it. Or at least I’m hoping it isn’t.

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Project Zomboid - contact@rockpapershotgun.com (Alice O'Connor)

Which jackass friend built this shoddy deathtrap for me?

I’m not sure when – or if, or how – Project Zomboid [official site] will ever be finished, as developers The Indie Stone are forever finding new things to add to their open-world zombie survival sandbox. Simulating a world with thousands of characters, players and NPCs, can be a mighty deep rabbit world. DayZ has gotten lost down that hole at times, but Zomboid has at least seemed to be heading towards a finished game.

The next big addition will be a ‘Creative Mode’ which makes creating your own levels far less of a pain in the bum, and will let players do it together online.

… [visit site to read more]

Project Zomboid - contact@rockpapershotgun.com (Adam Smith)

Mid-way through Rezzed, I decided that somebody must have cloned Dean Hall. The DayZ creator was everywhere. One minute he was talking about the most frightening moment of his life – hanging off the side of Everest, I hear – and the next he was playing games on the showfloor. If he wasn’t admiring Maia with an excited twinkle in his eye, he was telling interested parties about how much he digs Project Zomboid. The man loves games and since he has so many interesting things to say about them, we should be thankful that he enjoys talking about them quite as much as he does. One panel involved The Indie Stone folk and Hall talking about zombies. They offer a defence of the oft-maligned enemy and it’s often compelling. Behold.

… [visit site to read more]

Project Zomboid - contact@rockpapershotgun.com (Graham Smith)

So many games to die miserably inside.

What are you doing this weekend? I’ll be doing what I always do: travelling to Wales to watch a roller derby match, and playing a multiplayer survival game in a world populated by zombies. No, for once the latter doesn’t mean DayZ, but Project Zomboid. The long-in-alpha isometric RPG recently released a new beta-for-the-alpha, which adds multiplayer and is downloadable via Steam. … [visit site to read more]

Project Zomboid - contact@rockpapershotgun.com (Graham Smith)

Fight 'em with friends.

Scene: The RPS chatroom earlier this morning.

Graham: I tried playing Rust and didn’t really click with it. It feels earlier even than DayZ.John: Another interesting sounding game ruined by the presence of awful other people.Graham: Haha! Do you play Project Zomboid at all? It’s singleplayer.John W: I haven’t for a very long time.Adam S: I played Zomboid a couple of weeks ago – still feels too empty for my liking. I end up surviving for half a day and then running around attracting as many zombies as possible just to make something happen.

Good news for Adam and bad news for John then: about an hour later, Project Zomboid’s developers revealed they had multiplayer up and working. They’ve demonstrated their ability to spy on our conversations with three videos posted on the Zomboid blog. (more…)

Project Zomboid - contact@rockpapershotgun.com (Graham Smith)

Bonesville. Population: You.

If you’ve ever invested time in a level editor, there’s a good chance you’ve started looking around your environment and considered how you might re-create it in a game. If you’ve ever invested time in a piece of zombie fiction, there’s a good chance you’ve started looking around your environment and considered how you might survive an attack by the walking dead. The Project Zomboid Map Editor lets you explore both fascinations by enabling you to create your own home, office, or other environment, and port it into the alpha-developed isometric zombie survival RPG. (more…)

Project Zomboid - contact@rockpapershotgun.com (Graham Smith)

These guys must really like hot dogs and banana milkshakes.

Project Zomboid is up on Steam Early Access now. Project Zomboid is a zombie survival RPG with a grim tone, and it has been in development and paid-alpha for ages.

That’s it. That’s the news. It was in the title>. I’m always a little wary, though, of posting things like this, which are just straight-up, matter-of-fact pieces of information about a thing you can now buy in a new place. So to prove that I’m a hard-hitting journalist, I reached out to Will Porter over the weekend to ask him about the game’s launch into Early Access. (more…)

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