Project Arrhythmia - Linkyop
24.5.5 [alpha branch]

Patch notes:
New features:
  • Added tons of new options to parallax objects, including animations. Please give feedback as this is a new feature and I want to make sure it hits some of yall's wants.
  • New editor setting allows the creator to change the collapsed object size per level.
  • Editor should now handle weird screen sizes better, so please, try with ultrawides!
Improvements:
  • Overhaul to how the visual novel segments work to make them more user friendly and less buggy.
  • Improved intro sequence.
  • Updated rewired to help with scroll wheel issues.
  • Minor UI improvements.
  • Fixed couple issues with scrolling in object timeline.
Changes and bug fixes:
  • Cleaned up a lot of unused assets to reduce the game's file size.
  • Fixed some naming errors in the game's code.
  • Lots of fixes for markers being kinda not great.
    • I recommend you create a new marker, then save and reload the level in any level you previously had issues with. That will ensure it will be working moving forward.
  • Fixed post level screen having issues on weird resolutions.
  • Fixed multiple keyframe types being dragged and not updating properly.
  • Attempted fixing any issues with objects spawning like parallax objects (due to a camera glitch). Let me know if that's still an issue.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.5.4 [alpha branch]

Patch notes:
New features and improvements:
  • Made editor elements render slightly better and some minor UI / UX improvements.
  • Added object text/color overrides in editor.
  • Added editing to multiple events in the editor at once.
  • Added ability to glitch characters.
  • Improved character animations and timeline options.
  • Updates to story levels.
  • Minor generate UI improvements.
  • Better handling of multi-selection.
  • Better memory management in some cases. Should improve performance on lower end machines a bit.
  • Handling zooming in and out on the timeline should be now way the heck better lmao.
  • Made keyframe selection in events timeline match object timeline more.
  • More VN improvements.
Changes and bug fixes:
  • Fixed restarting a level not resetting hit count in some cases.
  • Fixed issue with moderate/basic levels being weird.
  • Fixed for end level stat over count.
  • Fixed note time input.
  • Made sure text objects can never hurt the player (get nerf'd lmao).
  • Fixed various general editor issues.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.5.3 [alpha branch]

Patch notes:
Changes and bug fixes:
  • Fixed issue with moderate/basic levels being weird.
  • Fixed restarting a level not resetting hit count in some cases.
  • Fixed cursor not coming back after editor.
  • Fixed issue with emoticon display/none rank.
  • Objects are more properly cleaned up on level end.
  • Reverted TMP character changes.
  • Updated TMP to 3.0.8.
  • Added new "restartlevelevent" for Modders.
  • Changed some localization text.
  • Fixed issue with text objects having collision in unexpected places.
  • Fixed issue with triggers being weird in editor.
  • Made sure there's no pool bleed on parallax objects.
  • Minor performance improvements.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
Patch notes:
New features:
  • 24.5.1:
    • Added several new keycodes for the editor. Find them in the help section.
    • New end level screen with data from your run.
    • Added ability to select parallax text/object text from preview.
    • Added ability to turn off text selection in editor settings.
  • 24.5.2:
    • Added new reload level button in editor.
    • Added ability to lock X/Y triggers to editor.
    • Added dash direction trigger to editor.
    • Made markers jump to time and show where on the timeline they jumped when swapped between.
    • Made keyframes jump to time and show where on the timeline they jumped when swapped between.
Changes and bug fixes:
  • 24.5.1:
    • Fixed theme hash collision error.
    • Fixed theme memory leak.
    • Updated level ranks.
    • Fixed a lot of issues with pausing when a player was in an inbetween state.
    • Fixed general issues with pause screen.
    • Added pause screen back to the tutorial level.
  • 24.5.2:
    • Removed GameManager and renamed GameManager2 (please take note mod makers).
    • Fixed issue with editor settings not saving.
    • Fixed issue with settings window appearing before being opened.
    • Triggers are now properly reset more often.
    • Fixed BG objects animations not reloading properly.
    • Fixed issue with SFX being toggled back on automatically.
    • Made settings file always generate values.
    • Minor UI improvements.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.4.1 [alpha branch]

Patch notes:
New features:
  • Added new story level (WIP, only 80%-ish at best).
Changes and bug fixes:
  • Re-ordered story mode content.
  • Fixed vignette and other effects stacking during levels played in Arcade.
  • Updated events to have more consistent and usable arrow changes on inputs.
  • Huge improvement to stability and optimizations for notes.
  • Minor fixes to editor UI.
  • Fixed middle and right click being able to select event keyframes.
  • Editor waveform generate properly again.
Known editor issues:
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.3.2b [alpha branch]

Patch notes:
New features:
  • ???
Changes and bug fixes:
  • Fixed so many issues with the new UI it's not even funny.
  • Fixed issues within the editor's theme creator/editor.
Known editor issues:
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.3.2 [alpha branch]

Patch notes:
New features:
  • New keyboard search functionality in arcade on controller.
  • Added back in high contrast mode (this time with less lag).
Changes and bug fixes:
  • Fixed some wacky object hitboxes.
  • Stopped log being spammed with errors when trying to kill a level.
  • Fixed player dash lock not being reset between levels in editor.
  • Added generic UI elements.
  • Fixed player FPS being locked.
  • Player movement triggers now only allow you to move the player a max of the edge of the screen.
  • Fixed input type staying around (for real this time).
  • Various general UI updates and fixes.
  • Fixed and improved the level timeline UI.
  • Minor editor UI updates.
  • Removed test story levels from the game that were included by accident.
  • Overhauled underlying code for checkpoint editing in the editor to remove various bugs.
  • Added new optional sound to page swap sound type.
  • Fixed various issues with UI getting stuck.
  • Arcade UI is now far more responsive and less likely to get stuck/softlocked.
  • Fixed issue with parallax object editor swapping to checkpoint editor in some cases.
  • Fixed cursor getting "stuck" when trying to swap to mouse.
  • Better loading indicator in editor for levels.
Known editor issues:
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.3.1 [alpha branch]

Patch notes:
New features:
  • Added in official tutorial level. (Still a work in progress, expect some balance tweaks and changes.)
  • Improved dialog/sprite work/animations for the intro cutscene.
  • Added new level triggers to the editor. More info below.
  • Add smoothed audio time for all time sync calculations. This makes all levels feel better to play above 50-60 FPS.
  • New autosave settings config in editor.
Level triggers:
Level triggers allow you to manipulate the player directly while making your level. They allow you to trigger things based on player actions/time/etc. and are a powerful new tool for making levels. They are also a bit complex, so I recommend asking in the Discord server if you have any questions.
  • Expect them to get more functionality in the future.
  • They are not yet fully documented, but I will be working on that soon.
  • They are not yet fully tested, so expect some bugs.
  • Hope you have fun! You can access them via the settings menu dropdown in the editor.
Changes and bug fixes:
  • Fixed issues with actors and scene loading.
  • Fix for notifications overstaying their welcome.
  • Make VN text better handle additional player input gracefully.
  • Fix for timeline glitch.
  • Fix for shake keyframes being killed accidentally. (finally)
  • Fixed issue with dupping prefabs on creation.
  • Made so starting a level does not immediately stop music.
  • Fix for audio starting at -35 dB.
  • Minor visual update to mobile Pause UI.
  • Minor visual update to mobile Input UI.
  • Minor visual update to Player Bubble UI.
  • Fix for mods glitching down a row in arcade level select on hover.
  • Fixed issues with settings not getting set on startup sometimes.
  • Fix for multiple sprites not getting handled in player bubble.
  • Fix for player bubble hiding when not supposed to.
  • Added new N-Chan notes.
  • Autosaves are no longer really bad.
  • Note stacking issue fix.
Known editor issues:
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.2.2 [alpha branch]

Patch notes:
New features:
  • Add multi object editing support.
  • Implement nano bubbles. (Will be exposed in a future update.)
  • Added ability to pause/unpause the timeline in ink sequences.
  • Added new VG sprites. These can be used in text objects.
Sprites:
To use sprites from the game in your text objects, you can use the following syntax:
<sprite name="keyboard" color=#55FF55FF>
The name can be any of the following:
  • controller
  • keyboard
  • mouse
  • filter
  • heart
  • broken_heart
  • block
  • info
  • full_move
  • x_move
  • y_move
  • dash_move
These sprites may change in the future, but they are available for use now. So ensure if you do use them you know they can change.
Changes and bug fixes:
  • Fix issues with render bounds being wack on older levels.
  • Improved issues with lag on object panel opening.
  • Panels now properly close on all deselect events.
  • Slightly improved load times for custom levels.
  • Fixed copied objects losing their camera parenting.
  • Better handling of event keyframes for both performance and stability.
  • Better handling of editor view border preview text.
  • Made the text in the text object bigger.
  • Make the keyboard shortcut popup better. (Added keycode for bin change in help.)
  • Improved object timeline icon rendering for lock/shorten.
  • Fixed up prefab quick spawner dialog being shiet.
  • Add in menu startup skip after first viewing.
  • Improved audio manager's handling of full music stop.
  • Fix for UI slider block noises.
  • General optimizations.

24.2.3 [alpha branch]

Patch notes:
New features:
  • Added set / relative depth and bin sliders for multi editing.
Changes and bug fixes:
  • Change new object spawn to default to 1,1 in scale.
  • Fix issue with multi editing panel already being opened on editor launch.
  • [24.2.3b] Fixed issue with some levels not being able to load in the editor on recent versions.
Known editor issues:
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.2.1 [alpha branch]

Patch notes:
  • Actually have player code init on awake.
  • Add forced seed randomization to stop ID dup.
  • Fix for custom prefab icons being set the wrong color.
  • Fix for UI navigation events being misfired in editor and when debug window is up.
  • Fix controller disconnect removing player from editor.
  • Fix issue with new events not being sorted right on creation.
  • Fix for theme preview being bugged after first start.
  • Minor performance improvements.
Remember, if you want to be in touch with latest news, join my Discord server!
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