Project Arrhythmia - Linkyop
Happy New Year, everyone!

24.12.5
Patch notes
New features
  • ]Added fireworks for new years~ 🎆
  • Added support for local custom levels (WIP).
    • This feature is still in development, so feedback is appreciated. You can use it by placing a level folder in [app path]/beatmaps/arcade/[level].
Improvements
  • Improved performance and consistency of level sorting in arcade.
  • Improved arcade glitching effects.
Changes and bug fixes
  • Fix issue with pause & save UI becoming unresponsive / unusable.
24.12.6
Patch notes
Improvements
  • Improved preloaded asset RAM usage.
  • Improved GC in some key high use areas.
  • Added NAudio for editor file loading to ensure greater compatibility with more audio formats.
  • Prefab timeline objects now take collapsed contained objects into account when calculating their size.
Join the community!
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Join the official Discord!
Project Arrhythmia - Vitamin Games
Winter Sale & Minor Patch
Today's update is mostly just a small one to clean up a few bugs before I go on a short holiday.

Project Arrhythmia is on a significant discount, so if you have any friends holding out for one to pick it up, let them know~

https://store.steampowered.com/app/440310/Project_Arrhythmia/

https://store.steampowered.com/bundle/11527/Game__OST/

24.12.4
Features
  • Holiday Cheer? 🎄
Improvements
  • Better continue / back info for the multiplayer menu.
  • Better handle tween build-up.
  • Minor UI improvements.
Fixes
  • Fix for checkpoints not triggering in modifier modes.
Join the community!
To get the latest game news and hang out with fellow researchers!
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Project Arrhythmia - Vitamin Games
Today's update is mainly to clean up multiplayer and fix a few editor bugs. Expect a big update around New Year's! Happy holidays everyone~

24.12.3
Improvements
  • Add proper player reconnecting on controller disconnect.
  • Added accessibility option for editor multiplayer screen. (multiplayer is on by default change it in accessibility settings)
  • Clean up string literals.
Fixes
  • Fix for audio malformed returns in the editor.
Join the community!
To get the latest game news and hang out with fellow researchers!
Join the official Discord!
Project Arrhythmia - Linkyop
24.12.2
Patch notes
New features
  • Added local multiplayer setup screens.
Improvements
  • Improved responsiveness of the UI.
  • Improved loading times slightly.
  • Improved menu glitchiness.
  • Minor fixes for VN segments.
Changes and bug fixes
  • Fixed children clearing function being broken. This fixes a bunch of random issues.
  • Checkpoints are now more reliable.
  • Fixed level titles going off screen in end screen.
  • Fixed level crashing due to logging and recycling error.
Join the community!
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Project Arrhythmia - Vitamin Games
A smaller update this time around just to ensure that those stuck in the story get their fix as soon as possible. I'm still working on the next big update, so stay tuned for that!
24.12.1
Improvements
  • Tweaked some visual stylings.
  • Improved some issues with VN elements misrendering in tutorial.
  • Improved pausing with VN elements.
  • Added some more fun? 🤔
Fixes
  • All known race conditions causing softlocks in story mode are now fixed. If you previously got stuck in Story Mode. download the update and you should be good now.
Join the community!
To get the latest game news and hang out with fellow researchers!
Join the official Discord!
Project Arrhythmia - Vitamin Games
Story Spoilers
A sneak peek at what the story mode holds:
Logs Website


24.11.4
Features
  • Added ability to refresh prefabs.
  • Added theme preview override.
  • Added ability to create markers via a new keyboard shortcut (Ctrl + M / Numpad .).
  • A full new suite of dragging stuff in the editor.
  • New story levels thanks to the hard work of the picked-level creators.
  • New save system allowing multiple save slots and a more user-friendly experience.
  • Better pause menu that works on all screens and has a more fitting look.
  • Added in alt + [ / ] for changing layers on an object.
  • Test of new healing mechanic on checkpoint get. (subject to change and feedback)
  • Add pulse effect to P rank levels and add rank preview to arcade menus.
  • Leaderboard scores use all score data for ranking.
  • Added better error handling during level creation / update.
Improvements
  • Full rework of the trigger UI.
  • New effects and better ink files.
  • Added colored names for actors.
  • Better TMP rendering.
  • Added reset to default tooltip.
  • Cleaned up look for outlined toggle prefabs.
  • Various tweaks to the editor UI.
  • Fix for tooltips staying after they should (when objects get deleted or disabled under them).
  • Menu slider values now have localization.
  • Fix for issues when switching languages.
  • Language improvements.
  • Minor performance improvements in editor and menus.
  • New system for generating IDs.
  • Minor UI tweaks.
  • Ensure the X button for the editor only shows up if level is loaded.
  • Better checkpoint animations.
  • Better keyboard shortcuts menu.
  • Minor improvements to UX / UI in editor.
  • Add early access warning.
  • New loading screen messages.
  • Objects are now generated using a persistent hashing algorithm.
  • Update to early access warning.
  • Remove Close Calls from leaderboard calcs / Add hit separation to help with weird overlap issue.
Fixes
  • Minor Main Menu UI tweaks.
  • Add in page swap noise to arcade menus.
  • Force a timeline drag to end when toggling the editor.
  • Fix for markers not being correctly tracked on right click.
  • Better color handling for events.
  • Fix for credits taking you back if you exit early.
  • Fix for origin UI.
  • Update to 0-1 range for new gradient shader. (BREAKING CHANGE: This will update your level, so you cannot return to previous versions. Keep that in mind.)
  • Fixed many issues with markers, namely deleting them, swapping between them, opening them, having the list not update properly, etc.
  • I fixed the issue with Hal not sometimes showing up in the tutorial.
  • Fix for translation placeholders being missed.
  • Minor translation fixes.
  • Minor language UI fixes.
  • Fix for outlines in editor being busted and causing massive memory buildups. (whoops took long enough)
  • Made text glitching more stable on lower-end systems with less double rendering.
  • Made some UI behave better with controller input.
  • Fixed issues with settings getting corrupted at times.
  • Fixed some issues with the pause menu not working as intended.
  • Fix for going down to jump to another menu in the saves menu.
  • More fixes are needed to select the escaping save menu.
  • Fix for marker UI.
  • Can no longer save in the arcade.
  • Fix for autosave being generated for arcade mode.
  • Remove unneeded lastdateplayed from arcade save data.
  • Handle volumes better for more consistent effects across the game's scenes.
  • Fix for story levels not being able to save / load in the pause menu.
  • Fix for scores not being calculated on whole data.
  • Fix for general UI getting borked after exiting editor.
  • Fix for level buttons not clearing particles/rank sometimes.
  • Fix for player trail getting messed up in some cases.
Leaderboards reset
All leaderboards have been reset for this build. Unfortunately this is necessary to ensure that the new scoring system is working correctly. This should be the last time the leaderboards need a reset.
Join the community!
To get the latest game news and hang out with fellow researchers!
Join the official Discord!
Project Arrhythmia - Linkyop
24.11.2
Patch notes
New features
  • Added new shortcut "Alt + [ / ]" for changing layers on an object.
  • Test of new healing mechanic on checkpoints.
    • Behaviour can change, feedback to be gathered from players.
Improvements
  • Better checkpoint animations.
  • Better keyboard shortcuts menu.
  • Minor improvements to UX/UI in editor.
  • Re-added early access warning.
Changes and bug fixes
  • Fixed behaviour of going down to jump to another menu in saves menu.
  • More fixes to selection escaping save menu.
  • Fixed marker UI.
  • Can no longer save in arcade.
  • Fixed autosave being generated for Arcade.
Known issues
  • There are still some issues with the new dragging editor feature.
  • Game UI effects sometimes don't display properly due to jumping between scenes accidently resetting them, this will be fixed soon.
Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.11.1
Patch notes
New features
  • New save system that allows for multiple save slots and a more user-friendly experience.
  • Better pause menu that works on all screens and has a more fitting look.
Improvements
  • New system for generating IDs.
  • Minor UI tweaks.
  • Ensure the X button for the editor only shows up if level is loaded.
Changes and bug fixes
  • Made some UI behave better with controller input.
  • Fixed issues with settings getting corrupted at times.
  • Fixed some issues with the pause menu not working as intended.
Known issues
  • Expect some rough edges with the new UI.
  • There are still some issues with the new dragging editor feature.
  • Game UI effects sometimes don't display properly due to jumping between scenes accidently resetting them, this will be fixed soon.
Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.10.1
Patch notes
New features
  • A full new suite of dragging stuff in the editor.
  • New story levels thanks to the hard work of the picked level creators.
    • If you want to play the new ones, you may want to consider starting over by deleting your save file.
More changelog for this update will be added soon.

And here's patch notes for 24.9.3 from 15.09.2024, this one slipped off my radar. 😭
[expand type=details]
24.9.3
Patch notes
Improvements
  • Minor performance improvements in editor and menus.
Changes and bug fixes
  • Minor translation fixes.
  • Minor language UI fixes.
  • Fixed outlines in editor being busted and causing massive memory buildups (whoops took long enough).
  • Made text glitching more stable on lower end systems, less double rendering.
[/expand]Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.9.1
Patch notes
New features
  • Added ability to refresh prefabs.
  • Added theme preview override.
  • Added ability to create markers via a new keyboard shortcut (Ctrl + M/Numpad .).
Improvements
  • Fully reworked trigger UI.
  • New effects and better ink files.
  • Added colored names for actors.
  • Better TMP rendering.
  • Added reset to default tooltip.
  • Cleaned up look for outlined toggle prefabs.
  • Various tweaks to the editor UI.
  • Fixed tooltips staying after they should disappear (when objects get deleted or disabled under them).
  • Menu slider values now have localization.
  • Fixed issues when switching languages.
  • Language improvements.
Changes and bug fixes
  • Minor main menu UI tweaks.
  • Added page swap noise to Arcade.
  • Forced a timeline drag to end when toggling editor.
  • Fixed markers not being properly tracked on right click.
  • Better color handling for events.
  • Fixed credits taking you back if you exit early.
  • Fixed origin UI.
24.9.2
Patch notes
Changes and bug fixes
  • Updated 0-1 range for new gradient shader.
    • BREAKING CHANGE: This will update your level so you will not be able to go back to previous versions, keep that in mind!
  • Fixed a bunch of issues with markers, namely deleting them, swapping between them, opening them, having the list not update properly, etc.
  • Fixed issue with Hal not showing up in tutorial in some cases.
  • Fixed translation placeholders being missed.
Remember, if you want to be in touch with the latest news, join my Discord server!
...

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