Project Arrhythmia - Linkyop
24.9.1
Patch notes
New features
  • Added ability to refresh prefabs.
  • Added theme preview override.
  • Added ability to create markers via a new keyboard shortcut (Ctrl + M/Numpad .).
Improvements
  • Fully reworked trigger UI.
  • New effects and better ink files.
  • Added colored names for actors.
  • Better TMP rendering.
  • Added reset to default tooltip.
  • Cleaned up look for outlined toggle prefabs.
  • Various tweaks to the editor UI.
  • Fixed tooltips staying after they should disappear (when objects get deleted or disabled under them).
  • Menu slider values now have localization.
  • Fixed issues when switching languages.
  • Language improvements.
Changes and bug fixes
  • Minor main menu UI tweaks.
  • Added page swap noise to Arcade.
  • Forced a timeline drag to end when toggling editor.
  • Fixed markers not being properly tracked on right click.
  • Better color handling for events.
  • Fixed credits taking you back if you exit early.
  • Fixed origin UI.
24.9.2
Patch notes
Changes and bug fixes
  • Updated 0-1 range for new gradient shader.
    • BREAKING CHANGE: This will update your level so you will not be able to go back to previous versions, keep that in mind!
  • Fixed a bunch of issues with markers, namely deleting them, swapping between them, opening them, having the list not update properly, etc.
  • Fixed issue with Hal not showing up in tutorial in some cases.
  • Fixed translation placeholders being missed.
Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.8.3
[expand type=details]
Patch notes
Improvements
  • Added support for []/" in ascii titles.
  • Notifications are more consistent.
Changes and bug fixes
  • Added check for opacity on gradient shapes.
  • Fixed rotated scene assets in some cases.
  • Fixed F11 keybind.
  • Fixed blinking objects in UI.
  • Minor UI improvements.
[/expand]
24.8.4
[expand type=details]
Patch notes
Improvements
  • Fixed numerous issues with errors/warnings in player logs.
Changes and bug fixes
  • Fixed metadata preview button becoming stuck in some cases.
  • Fixed issue with album art becoming white.
  • Fixed several unhandled errors in the IO setup for audio files in editor.
  • Fixed player hit data not resetting on 1 hit/1 life.
  • Fixed level end screen sticking around (again).
  • Removed all dangerous rich text from description in song panel.
  • Fixed some situations where the editor would infinitely load while creating a level.
  • Minor UI/UX improvements.
[/expand]
24.8.5
[expand type=details]
Patch notes
New features
  • New arcade saves file generated.
  • New [Recent] arcade sorting option. This allows you to sort by most recently played levels. This replaces old [BPM] option.
Improvements
  • Minor main menu UI tweaks.
  • Added page swap noise to arcade menus.
  • Several minor UI/UX improvements for arcade menus.
  • Using the left and right buttons on the page selector at the bottom now no longer snap your selection up on page swap.
Changes and bug fixes
  • [Recent] sorting is now on by default.
  • Player should no longer get stuck after dying in some cases.
  • Rank sorting in arcade should now work correctly.
[/expand]Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.8.2
Patch notes
New features
  • Leaderboards are fully back and better then ever, with more info then before and a faster, better UI.
  • Added more game settings, like being able to turn off the sound distortion effect on player hit.
  • Added the ability to credit a game in your level.
  • Added a notification in arcade when a level is made with a really old version of the game.
Improvements
  • Overhauled the UI/UX for creating songs.
  • Better error handling when making levels.
  • There's now a loading state when you create levels.
  • Game gracefully handles data file fail to parse in editor/game.
  • A warning is presented and the editor blocks prefabs with prefabs.
  • Massively overhauled arcade UI and UX.
  • Fixed all remaining Main Menu settings that didn't work.
  • Minor general UI/UX improvements.
  • Added additional characters to ASCII text generator.
Changes and bug fixes
  • Fixed player being paused on death.
  • Add check for opacity on gradient shapes.
    • This change was patched out due to an error. It will be fixed in future update.
Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.8.1
Patch notes
New features
  • Added basic save system for Story Mode. Expect more features to be added in the future, including traditional save slots.
    • If you have trouble loading into story or getting to story levels, try deleting your "saves.vgs" file in your game's folder or your entire "settings" folder.
  • Added WIP splash page after you complete Story Mode.
  • Swapped file saving to async for all save data.
Changes and bug fixes
  • Fixed issue with delayed story assets.
  • Fixed loading screen getting stuck on errors.
  • Fixed end screen staying around on restart if "/" was used in the description.
  • Minor tweaks and fixes.
Modding changes
  • SaveManager (24.7.-) is now known as SettingsManager.
  • CurrentArcadeLevel moved to ArcadeManager.
Hotfix: Fixed issue with visible debug mode.
Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Linkyop
Achievements
Achievements will change a bit before release but the ones listed are the basic ones that will be in the game. Achievements are not retroactive, so you will need to complete the requirements again to unlock them.

24.7.8
Patch notes
New features
  • Added achievements for the following:
    • STORY_START [In Game]
    • STORY_TUTORIAL [In Game]
    • STORY_BOSS_1
    • STORY_BOSS_2
    • STORY_BOSS_3
    • STORY_BOSS_4
    • STORY_ENDING_A
    • STORY_ENDING_B
    • STORY_ENDING_C
    • STORY_ENDING_D
    • STORY_ENDING_F
    • STORY_COMPLETE
    • RANK_P [In Game]
    • RANK_D [In Game]
    • FUN_NOSOUND [In Game]
    • FUN_EDITOR [In Game]
    • FUN_CUSTOM [In Game]
    • FUN_CREDITS [In Game]
    • FUN_COMMUNITY [In Game]
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.7.7b
Patch notes
Improvements
  • Additional credits added to the credits screen.
Changes and bug fixes
  • Hal should now always shows up in the post tutorial cutscene.
  • Fixed numerous bugs associated with multi-keyframe selection in the object panel.
Project Arrhythmia - Vitamin Games


24.7.6
Patch notes
Improvements
  • Memory improvements.
  • Better handling of disabled objects in UIs.
  • Improved editor top dropdowns.
Changes and bug fixes
  • Fixed mobile input not working on the level end.
  • Fixed ghosting on prefab collapse (when objects would hang around).
  • Fixed/Improved the empty location rendering in the editor.
  • Reduced RAM usage in the editor and fixed memory leak on level list reload.

24.7.7
Patch notes
New features
  • Added credits button to the main page.
  • Added a changelog button to the main menu when the version changes.
  • Added additional VN scene after the tutorial.
Improvements
  • Reworked text editor selection to be more efficient and effective.
  • Added the character cutoff for artists in UI.
  • Updated menu effects and some shader settings.
  • Improved menus for mobile.
  • Improved level cleanup when exiting a level without beating it.
  • Optimized assets for lower RAM usage.
  • Boosted performance on all UI scenes.
  • Improved skipping cutscenes (hold pause button).
  • Minor VN fixes.
  • Minor UI/UX improvements and tweaks.
Changes and bug fixes
  • Fixed story effects persisting between scenes on unexpected close.
  • Fixed parent deletion creating ghost objects.
  • Fixed the last viewed version not being properly saved in the settings file.
  • Made themes clear after playing a level.
  • Fixed preview window shrinking.
  • Fixed empty/checkpoint gizmo rendering.
  • Fixed for selection effect.
Remember, if you want to be in touch with the latest news, join my Discord server!
Project Arrhythmia - Vitamin Games

Level created by Bimz!

Level created by LakeIsEnby!

Branch changes
This is quite an important update! This update marks the first time in a couple of years that alpha and default (no branch selected) are on the same version. Moving forward, alpha updates will have release candidates pushed to default more frequently, as you'd expect from an alpha branch.

24.7.5
Patch notes
New features
  • Added ability to control menu effect amount in the main menu settings.
  • Added ability to disable Steam Input in the main menu settings.
  • Added ability to have camera jiggle settings be selected by the level creator in the editor.
    • By default, all legacy levels have no jiggle, and moving forward it defaults to player controlled jiggle, unless it was changed by the level creator.
Improvements
  • Added random tips to the loading screen.
Changes and bug fixes
  • Removed lag buster editor panel.
  • Fixed Discord log spam.
  • Made controller reconnection notification better.
  • Fixed dark player colors in notifications.
  • Fixed input notifications showing below timeline.
  • Fixed last controller disconnect causing removal of the final player in game.
  • Fixed high contrast setting sometimes not working right.
  • Fixed SFX toggles not working in main menu.
  • Fixed quick-reloading-arcade button glitching out arcade if spammed.
  • Fixed private/friends only metadata being swapped.
  • Fixed menu music always defaulting to one.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.7.2 [alpha branch]

Patch notes:
New features:
  • New external prefab reload button.
Improvements:
  • Tooltips show up faster.
  • Added more tooltips. Expect the rest to be added/fixed in the next patch.
  • Made is to the intro now properly updates if you update the metadata info.
  • Removed F11 notification from editor.
Changes and bug fixes:
  • Fixed Ctrl+R shortcut (the randomization button) not working in the editor with children + parents.
  • Fixed issue with selecting the editor via the main menu using the keyboard making it so all editor controls would make a noise.
  • Fixed numerous issues with editor notifications.
  • Gradient shader now properly handles color comparison. (thanks Unity)
  • Fixed various issues with post processing effects across the game.
  • Fixed backgrounds being really colorful in Story Mode.
  • Fixed issue with getting hit on spawn.
  • Fixed gravity not working as a default event type.
  • Fixed parallax objects changing default depth offset.
  • Fixed minor VN issues.
  • Fixed editor grid not displaying properly.
  • Fixed issue with notifications staying longer then they are meant to.

24.7.3 [alpha branch]

Patch notes:
New features:
  • New external prefab reload button. (lmao actually works now)
Improvements:
  • Editor tooltips looks way better now.
  • More fixed tooltips in editor.
Changes and bug fixes:
  • Fixed mouse notification being stuck on screen on startup.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop

Level created by TheVoidUnknown!
Using the new gradient effects!
Patch notes:

24.6.1 [alpha branch]
New features:
  • Gradients have been added as an option in the level editor. (Radial / Linear)
  • Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first.
  • Now the intro sequence shows in the editor to better represent how the level will look in game.
  • The debug controller now can load directly between levels.
  • Some minor stuff I likely forgot.
Improvements:
  • Now all levels have a post level screen. Including story mode levels.
  • Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.)
  • Scene loading now has a more fitting loading screen.
  • All story levels now have album art and descriptions.
  • UI cursor properly resizes now to match screen.
  • Editor now technically supports any resolution and the preview view is much more consistent. (If the screen size is weird, you might find there's a little distortion in the preview view though.)
  • The loading screen now never has it's effects randomly taken away.
  • Better error handling in the editor when loading bad levels.
  • Now, if a dialogue is in autoplay mode, it will not show the continue cursor.
  • Now all timeline generated sounds will be automatically mapped to the SFX player making them the correct volume.
  • Better outliner rendering in the editor.
  • Better player hit noise.
  • Better overall performance due to less camera usage.
  • Lots of small UI/UX improvements.
Changes and bug fixes:
  • The player no longer twitches at higher framerates, the player should look much smoother as you're just moving around now.
  • Fixed issues with startup being loud.
  • Themes now work far better in the editor.
  • End level screen title now should no longer go out of bounds.
  • Parallax objects are now properly reset so they don't accidentally carry over between levels and mess up foreground objects.
  • Parallax objects now properly all go away on swapping levels.
  • Fix some issues with Story Mode getting it's order jumbled or stuck.

24.7.1 [alpha branch]
New small patch is live with fixes for issues found in 24.6.1!
Changes and bug fixes:
  • Fixed selection bug.
  • More fixes for outliner bug.
  • Fixed invalid level causing loading fail in editor.
  • Fixed various scene swapping issues.
  • Various editor UI improvements.
  • Minor QoL improvements.
  • Depth updated to support up to 60.
Remember, if you want to be in touch with latest news, join my Discord server!
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