Project Arrhythmia - Linkyop
24.2.2 [alpha branch]

Patch notes:
New features:
  • Add multi object editing support.
  • Implement nano bubbles. (Will be exposed in a future update.)
  • Added ability to pause/unpause the timeline in ink sequences.
  • Added new VG sprites. These can be used in text objects.
Sprites:
To use sprites from the game in your text objects, you can use the following syntax:
<sprite name="keyboard" color=#55FF55FF>
The name can be any of the following:
  • controller
  • keyboard
  • mouse
  • filter
  • heart
  • broken_heart
  • block
  • info
  • full_move
  • x_move
  • y_move
  • dash_move
These sprites may change in the future, but they are available for use now. So ensure if you do use them you know they can change.
Changes and bug fixes:
  • Fix issues with render bounds being wack on older levels.
  • Improved issues with lag on object panel opening.
  • Panels now properly close on all deselect events.
  • Slightly improved load times for custom levels.
  • Fixed copied objects losing their camera parenting.
  • Better handling of event keyframes for both performance and stability.
  • Better handling of editor view border preview text.
  • Made the text in the text object bigger.
  • Make the keyboard shortcut popup better. (Added keycode for bin change in help.)
  • Improved object timeline icon rendering for lock/shorten.
  • Fixed up prefab quick spawner dialog being shiet.
  • Add in menu startup skip after first viewing.
  • Improved audio manager's handling of full music stop.
  • Fix for UI slider block noises.
  • General optimizations.

24.2.3 [alpha branch]

Patch notes:
New features:
  • Added set / relative depth and bin sliders for multi editing.
Changes and bug fixes:
  • Change new object spawn to default to 1,1 in scale.
  • Fix issue with multi editing panel already being opened on editor launch.
  • [24.2.3b] Fixed issue with some levels not being able to load in the editor on recent versions.
Known editor issues:
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.2.1 [alpha branch]

Patch notes:
  • Actually have player code init on awake.
  • Add forced seed randomization to stop ID dup.
  • Fix for custom prefab icons being set the wrong color.
  • Fix for UI navigation events being misfired in editor and when debug window is up.
  • Fix controller disconnect removing player from editor.
  • Fix issue with new events not being sorted right on creation.
  • Fix for theme preview being bugged after first start.
  • Minor performance improvements.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
"alpha-editor" branch is now officially deprecated and unlike last time will remain so. For those still using this branch, please migrate to "alpha" (or "legacy") for future editor usage.

Thank you all for your massive help over the last month we've accomplished a lot and I'm super excited about the future of the game!

24.1.7 [alpha branch]

Patch notes:
  • Fixed a few issues with multi select (Shift).
  • Added new shortcuts menu under help in editor.
  • Added preview outline selection keycode.
  • Added new preview outline mode setting in editor settings.
  • Make it so dragging with no selection or clicking with no selection will clear the selection.
  • Added different preview selection modes
  • Improved load times on levels. The game is also less likely to hang while loading.
  • Setting parent via eyedropper now properly detects deep parent loops and blocks them.
  • Cleaned up parent selector dialog code.
  • Added new info editor notification.
  • Updated pooling system to be more efficient.
  • Fixed issues with empty keyframes making levels not load.
  • Fixed issues with events getting out of order.
  • Added better quick buttons in editor.
  • Cleaned up code for object panel manager.
  • Added new overlay options to gradient effect.
  • Make editor buttons always inactive when in input mode.
  • Fix for checkpoint noise playing in editor.
  • Fixed issues with some enum values not properly being selected like level difficulty and prefab type. Also prefab types beam and static no longer are swapped.
  • Added marker delete functionality through UI and keycodes.
  • Added marker as a possible active selection type for the editor.
  • Updated YouTube music links.
  • Polished various UI elements and their features.
  • Minor UI tweaks.
  • Fix for prefab offset regex being shit (good job pidge). Delayed prefabs are now no longer an issue.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.1.6 [alpha branch]

Patch notes:
  • Fix for death/rewind sometimes breaking objects.
  • Fix issues with mouse and pause menu for levels.
  • Fixes for game settings not working in most cases.
  • Better memory management for event keyframes.
  • Fix for audio pop in at the start of the game.
  • Updated prefabs for UI so as to always make noise.
  • Added better block sounds for UI sliders.
  • Fix player edge controls.
  • Fix keyframe sorting issues on some event types.
  • Updated VG sprites to include a info icon.
  • Added the ability to input your own offset into the prefab offset setup dialog.
  • Added new "Hit"/"No Hit"/"Empty" object types to replace "Normal"/"Helper"/"Decoration"/"Empty".
  • Minor UI and graphics tweaks.
  • Optimized autokill/added opacity/fixed issues with object scale at start.
  • Added opacity support in theme update function.
  • Added opacity settings.
  • Added better handling of "double" creation of keyframes.
  • Remove unused code for SVGs.
  • Fix for freeze/crash upon pasting large text objects by adding a new debounce for text updating due to the computational cost.
  • Fix for object disappearing when draggin in the object timeline in some cases.
  • Add code for player handling below 100% alpha collisions.
  • Better handling for prefab offset swapping in update function.
  • Make it so player offset setting doesn't effect editor while in edit mode.
  • Fix for object dragging in the master timeline then trying to update the object timeline being incorrect.
  • Fix issue with settings making resolution weird on startup.
  • Definitely a lot more I forgot to write down whoops.


24.1.6b [alpha branch]

Patch notes:
  • Current new object types not properly displaying in editor dropdown.
  • Legacy object types now show Hit by default.
  • Legacy helper objects now can be quickly turned into no hit objects with 35% opacity (same as helpers) by simply editing a opacity keyframe.
  • Fix for quick add objects not having the new proper object types.
  • Fix for first object not defaulting to new object types.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.1.5 [alpha branch]

Patch notes:
  • Clicking the pitch UI element now resets the pitch to 0 as expected.
  • Legacy upload button now properly shows upload/update text depending on the state of the level.
  • Added fix for older levels (pre-24.1.4) that would improperly use prefab offset data.
  • Fixed game auto playing if pausing in the editor quickly.
  • Made prefab offset rotation happen immediately instead of at offset time.
  • Fixed player force (gravity effect) not being applied properly.
  • Fix for vignette x/y being totally out of wack.
  • Fix for jump to start button not working properly.
  • Added ","/"." as key bindings to jump between frames.
  • Fix for issues with les distort bugging out.
  • Fix for loads of issues and inconsistencies when using [Camera Parenting].
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.1.4 [alpha branch]

Patch notes:
  • Prefabs now work far better in editor when spawned, collapsed and expanded.
  • Fix for child ghost objects being created when parent objects are deleted.
  • Fix for parenting toggles not working correctly.
  • Fix for prefab offset causing issues.
  • Prefabs now properly maintain their position in time when expanded/collapsed.
  • When an external prefab is created the prefab list now properly is reloaded for you to immediately start spawning instances.
  • Theme editor has several optimizations.
  • Theme editor preview now only appears when mouse is over the dialog window.
  • Expanded prefab objects now have their timeline objects have the prefab color again.
  • Added Shift as an additional modifier for Ctrl + scroll to change input values. Now Ctrl + Scroll does smaller increments and Ctrl + Shift + scroll does larger ones (previous default behavior).
  • Minor editor UI improvements.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.1.3 [alpha branch]

Patch notes:
  • Prefabs now work far better in editor.
  • Prefabs now spawn properly in custom levels.
  • Fixed issue where restarting a level from the pause menu would cause the pause glitch effect to remain.
  • Fixed issue with opening another editor level with one already loaded this should now work fully, please report any issues.
  • Minor loading optimizations added for large levels (specifically those with loads of complex prefabs).
  • Some other minor tweaks and fixes.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
24.1.2 [alpha branch]

Patch notes:
  • Minor improvements to the arcade UI (escape no longer exits there's a dedicated button now) this will require further refinement in the future.
  • Fixed rare crash when starting the game.
  • Fixed default version number in save file from being invalid.
  • Many audio issues were fixed.
  • Legacy upload from alpha now works 100% and should be used moving forward to upload all legacy levels.
  • Hex codes in color picker are way better now.
  • Cover images now properly show up as long as they're below 512 by 512 and square this is now far more consistent between error messages and the actual upload process.
  • Fix for some descriptions overflowing custom log view.
  • Testing: a new audio effect when getting hit in levels.
  • Minor UI improvements.
  • Minor loading optimizations.
Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop

OMG is that a dragging system 👀

24.1.1 [alpha branch]

Patch notes:
Changes and bug fixes:
  • Fixed several issues with prefabs and prefab instances not rendering correctly/not appearing/getting removed from the timeline in the editor.
  • Parallax objects now properly update when created.
  • Better error handling on objects being created on level load/refresh.
  • Fixed issues with enums and vectors in json generation/parsing.
  • Better time handling on internal delay functions.
  • Added ability to add to selection while dragging to add objects. This is done with the Shift key.
  • Better caching of some common data in the editor to improve performance.
  • [Prefabs occasionally have missing objects] - Error check to ensure parent object data is valid before attempting to load child. (This should fix most of the issues with objects not loading correctly.)
  • [Objects in main timeline become stuck at start when dragging them] - BPM value is now defaulted to 140 in the event of a malformed value to ensure all editor calculations always work. (This fixes issues with object dragging on some older levels.)
  • [Applied force to the player still continues during a pause] - Fixed issue with player physics not being paused correctly.
  • [Hard to see stacked normal objects on timeline] - Adjusted the timeline prefab to be more readable by changing the icon rendering, I'll continue to tweak this as needed.
  • [Objects are not deleted] - This has mostly been fixed(?), but there are still some edge cases where objects are not deleted correctly. This will be fixed in the next build.
Known issues:
General:
  • Sometimes, the game's resolution may need to be corrected on start-up. Workaround: Change the resolution in the options menu.
  • Sometimes, on death/restart, objects will fail to respawn correctly after the rewind. This is a high priority issue and will be fixed ASAP.
  • Sometimes music stays around longer then it should. This will be fixed soon.
Editor:
  • Expanding/collapsing prefabs can cause rendering instability/crashes in some cases
  • Some previously working keyboard shortcuts are no longer working. They will return but were cut from this build due to time constraints.
  • Multi-object editing was cut from this build due to time constraints but should appear in the next build. Hopefully, before or around the New Year!
  • Lots of tooltips are broken (a meme at this point), but as we finally get close to a fully working editor, they will slowly be fixed.
  • Some level issues can happen when swapping between levels in the editor or re-loading levels in the editor. If you encounter this, please re-load the level from the main menu as a workaround for now. This will be hopefully fixed in the next build.
23.12.3 [alpha branch]

[expand type=details]
Patch notes:

New features:
General:
  • Camera easing now exists in the game and is being tested. Expect further refinement and toggles to come shortly.
  • Discord integration is finally back! More to come on this soon!
Editor:
  • Overhaul of the zoom functionality on the main timeline.
  • Performance improvements in parts of the editor.
  • Prefab folders are now searchable & show up in the UI.
  • Double the recent level buttons.
  • I improved the selection outline when in preview mode.
  • Beginnings of a drag system to move objects around via the preview. The next build will improve this with a better UI and more features.
  • Camera "jiggle" can now be disabled in the options menu.
Changes and bug fixes:
  • Debug mode is now correctly hidden.
  • Far better error handling of files and load states.
  • Fix for saving/loading of some standard Unity types in JSON.
  • Zoom sliders have been removed. Please use your mouse wheel or CTRL with +/- to zoom.
  • Corrupted save files now correctly default to base save settings.
  • Better handling of the spacebar (Play/Pause) shortcut in the editor.
  • Curve menus have been fixed to be easier to navigate.
  • Some UI tweaks and improvements in the editor to make editing easier/more intuitive.
  • Timeline performance has been massively improved.
  • Timeline objects appearing in the wrong place on layer swap have been fixed.
  • Timeline objects now appear slightly different, with the type currently being shown in the icon slot and the lock/ellipsis being shown on the right side stacked.
  • Autosaves have been cleaned up and now are more consistent.
  • Markers have been renamed to notes.
  • Notes are more helpful than before by showing more text and having a quick nav menu to jump around the level.
  • If you still need to accept the Steam EULA for the workshop, the editor opens it if you try to submit a level.
  • Object timeline scrubber now syncs with the primary timeline scrubber.
  • New rendering settings have been added to allow more computers to get the most out of their system.
  • Object timeline is now the proper length when special auto-kill times are assigned.
  • Game Audio has been decreased slightly. This will be tweaked to increase/decrease more accurately with the audio sliders in settings soon.
  • I improved the look of the loading screens to integrate them more seamlessly into the UI.
  • The pause menu is now far better looking.
  • Camera movements should now be loads smoother due to some tweaking behind the scenes.
  • Checkpoint UI has been fixed, and I'm testing a new UI. The sliders might be swapped for traditional value inputs due to feedback.
  • Even more font updates have been added, namely for Inconsolata. Please continue to report broken <font=**> tags in older levels so I can continue to add more.
  • Scene fading/animations have been adjusted.
  • Changed it so empties now only render their plus shape in the editor preview when directly selected.
  • Fix issue with default autokill time being set to 1 second instead of 0 seconds. This can't be fixed on levels saved in 23.12.1 please manually load a backup or set the autokill time to 0 seconds again.
  • Fixed issue with the mouse cursor disappearing when in editor.
  • Fixed issue with debug mode being turned on.
  • Fix for some of the weirdness on exiting editor to main menu.
  • Fix for parallax objects not loading in arcade / editor. Don't worry the data was untouched and won't need to be re-saved.
  • Fix for some level's metadata causing issues in arcade level select. Specifically custom difficulty levels input via text editor.
  • There's definitely more I forgot to write down I'll add to this as I notice more.
[/expand]

Remember, if you want to be in touch with latest news, join my Discord server!
Project Arrhythmia - Linkyop
23.10.5 [alpha branch]

Patch notes:
  • Better handling of pause menu background.
  • Better handling of descriptions, including those with new line characters.
  • Better looking glitch in effect on level start.
  • Revamped debug menu (f3 menu) to match the newer look.
  • You can now click on a debug menu option to auto paste it into the console.
  • Fixed/removed all old broken debug features.
  • Level loading bar is now far more accurate and smooth.
  • Level loading should be slightly faster now on average.
  • Fixed issue where some levels without any events would not load.
  • Created update flow for old levels using old font setup.
  • Level effects slider is now working again.
  • Minor UI tweaks and changes.
Font changes:
Fonts in game are now as follows:
  • Hellovetica
  • Inconsolata
  • LiberationSans
  • MajorMonoDisplay
  • PoorStory
These fonts can change at any time and are now case sensitive. Please remember overuse of this feature can increase lag a considerable amount!

Remember, if you want to be in touch with latest news, join my Discord server!
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