May 19, 2019
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today with some re balance, fixes and updates.
We have included also an update on the Russian language, as always thanks to Dorado for his last work!

Balance
• We have introduced a new random-factor for climate threats where, during some periods, they may or may not appear. (Instead of periodically “always” appearing).
On low difficulty levels climate threats have also been delayed a bit more.
• Probability to produce food in superior quality has been lowered for all dishes.

Bugs
• A new upgraded version for the interface management comes with this version. It should make the performance of the game improve a few FPSs.
• We have corrected the typos reported by the community.

What is next?
To summarize it all, we are working in a new game project based on Project Aura where we are tweaking many aspects from the background story to playability. Our goal is to quit all the bad, leave the good and add new features like multiplayer, modding support in a totally new world context with pve/pvp.

For this new project we are also moving from micro-management to management, involving:
no org charts.
no directors.
no colonists stats/complex health.
no building templates.
No colony expansion (instead you can control new colonies/strategy posts).
etc....

We will soon startup new site and forums to discuss features with players and, later on, the first game alpha version.

As always, thanks for reading and your interest in Project Aura ;)
Nov 17, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the Russian language, done some tweaks on balance, and resolved a few bugs and typos reported. Please, continue reading for details:

Translations
There is a new update on the Russian language.
Special thanks to Dorado for his last update!!

Balance
• The amount of climate threats on low difficulty levels have been reduced.
• Assembly Tunnels and Greenhouses will produce now more innovation points.
• Too many colonists dying in your colony may bring “Desolation”, which is a social threat you must resolve in time or desertions will start happening in your colony.
We have rebalanced the desolation threat so it will need a higher amount of dead colonists to be triggered.
• Very bad reputation with a Corporation may trigger sabotages in your colony. These sabotages are less likely to happen now.

• It is now possible to disable threats without the game auto-setting itself to low difficulty.

Bugs
• Corrected typos reported by the community.

Thank you for your interest in Project Aura and your continued support.
We keep listening for feedback ;)
Oct 15, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the Chinese language, done more tweaks on balance, and resolved a few issues reported by players. Please, continue reading for details:

Translations
There is a major update on the Chinese language.
Special thanks to Benny for his last update!!

Balance
• Special foods (those requiring superior quality ingredients to be cooked) have improved their stats bonuses:
  • Hearty Rice
  • Soils Feast
  • Ginger Bread
  • Corn Breaded Acorn
  • Mind Pie
  • Chicharron
• We have removed the affinity requirement for items in the market.
  • Aluminum Ingot (Neo Industrial Corp)
  • Reinforced Wiring (Cosmos Corp)
  • Fertilizer (Eco Corp)
*Before this patch, some items were only available in the market if you picked the corresponding affinity.

• We have removed the influence cost in the market for the next items:
  • Prefab Module Beta
  • Prefab Module Gamma
  • Aluminum Ingot
  • Iron Ingot
  • Steel Ingot
  • Titanium Ingot
Bugs
• Solved an issue preventing to build a second Corporation building on the same platform.
• Residential buildings were displaying wrong information regarding their blueprint color.
• Solved an issue with UNICODE fonts when displayed in multiline text widgets.
• Corrected typos reported by the community.

---
As always, thank you for your continued support.
We keep listening for feedback ;)
Sep 21, 2018
Project AURA - PixelQuality Games
Greetings Community!

We are bringing to you a new patch today where we have updated the Russian, German and Chinese languages, and resolved an issue with a few quests spawning too early:

Translations
There is a new update on German, Russian and Chinese languages.
Special thanks to lord.herbo, Dorado and Benny for their latest updates!!

*In the coming days, the German language will figure in the store front page as fully translated.

Bugs
• Quests to promote a Super Engineer in your colony and to develop a Core Technology to level 6 were spawning too early.

Thank you for your interest in Project Aura and your continued support.
We keep listening for feedback ;)
Sep 12, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the German and Chinese languages, done some tweaks on balance, and resolved a few typos found. Please, continue reading for details:

Translations
There is a new update on German and Chinese languages.
Special thanks to lord.herbo and Benny for their latest updates!!
*Currently only the tutorials are available in Chinese language.

Balance
• Startup SC (Synthetic Coins) have been increased, specially for lower difficulties.
• There are new items available at the market.
• Fully filled maintenance/comfort toolkits will be craftable in the Workshops.
• Flora and Vestige tracking work points have been increased to make more relevant their techs research. (testing feature)
• It is possible to craft Core Invention Docs from your Corp Buildings with 1 Core Doc of its color + 5 Invention Docs. (Require Cosmos' Tech: Invention).
• The probability to find Tin has been slightly increased from 4% to 6%. We agree with the community feedback about it being a potential bottleneck.
• Botanic Gardens innovation production has been slightly increased.

Misc
• Panels having sub-panels will now remember state and position, hopefully saving you some clicks.
• Hovering mouse on buildings node-connectors will show the required blueprint and its color.
• Health scoring values (in the score panel) will be now rounded, so having your colonists average stats to 95 or higher will give you 10 points. Before you needed your colony’s average stats to be 100.
• Audio volume for the NPC notifications has been slightly reduced.
• Added new in-game-tips about technology and keyboard shortcuts.
*In case you disabled your in-game tips, it is possible to re-enable them through the Options menu.
• Resources guide has been update to the current patch.

Bugs
• Corrected typos reported by the community.


As always, thank you for your continued support.
We keep listening for feedback ;)
Aug 12, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the German and French languages, done some tweaks on research balance, and resolved a few typos found. Please, continue reading for details:

Translations
There is a new update on German and French languages.
Special thanks to lord.herbo and squall1903 for their latest updates!!

Balance
We have been following some of the videos uploaded by the community and listened to feedback and with this patch we have we have been tweaking the research system to limit the impact of the RNG has on research:

• “Invention” (production available at the Corp buildings) will now cost 2 Core Docs (instead of 5) and will produce 1 Core Invention Doc (instead of 1 and a 50% to produce another).
*Please note that you need the (conventional) Cosmos technology “Invention” in order to unlock this production.

• “Document Analysis” is a production available in your Programming Labs and it lets you transform 4 colored docs (one of each color) into 1 Invention Doc. (Before there was a 60% chance to produce the Invention Doc, so you could lose all your colored docs for nothing if your bad luck was persistent). The Work points required has been reduced as well from 600 to 400.

• The chance to produce Core Invention Docs while researching influence has been removed. (It was 5% previously).

Bugs
• Corrected typos reported by the community.

As always, thanks for reading, and we keep listening for feedback ;)
Jul 26, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the German and Russian languages, done some tweaks on research balance, and resolved a few bugs reported. Please, continue reading for details:

Translations
There is a new update on German and Russian languages.
Russian is fully translated now (excluding a few images containing text). Special thanks to Dorado!!

Balance
• The chance to produce invention docs while researching colored docs in the Labs and Corporate Buildings has been increased from 20 to 40%.

Bugs
• The Pumping Tower was sometimes “fishing” wrong-quest items.
• Solved an issue with log error messages when changing message priority.
• Corrected typos reported by the community.

As always, thanks for reading, and we keep listening for feedback ;)
Jun 19, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the German and Russian languages, done some tweaks on research balance, and resolved an issue related to DPI screen setup. Please, continue reading for details:

Translations
There is a new update on German and Russian languages.

Both languages are really close to be fully translated. We really thank those involved in the translation for such a great work!!

Balance
• We have halved the amount of colored Docs needed to produce Core Invention Docs in your Corporation buildings.

• We have removed the RNG from the Deciphering Keys production.
(...We are learning how much players hate RNG in games…)

Misc
• After the 1.1.2 patch, the application is DPI aware, this means, you won’t need to manually setup the exe to run properly in desktops with a DPI setup different than the default 100%.
(we will continue testing this functionality)

• Corrected typos reported by the community.

As always, thanks for reading, and we keep listening for feedback ;)
Jun 5, 2018
Project AURA - PixelQuality Games
Greetings Community!
We are bringing to you a new patch today where we have updated the German and Russian languages and some minor issues have been solved. Please, continue reading for details:

Translations
• There is a new update on German and Russian languages.
*The Russian language has now updated also the achievements on Steam.

Misc
• The Resource Guide has been updated to the 1.1 version.

• Larder auto refill happens now before the daily auto sell (if enabled). This will prioritize your food going to larder before than be sold if matching your auto sell criteria.

• Some tweaks have been done to the Maintenance and Police drone animations.

Bugs
• Atmospheric Instability condition was triggered even with the climatic disasters disabled on game activation.


As always, thanks for reading, and we keep listening for feedback ;)
May 31, 2018
Project AURA - PixelQuality Games
Greetings Community!

We are bringing to you a new patch today where we have focused on visuals improvement, optimizations and a new feature regarding player scoring.

This is also a very special version for us, because we consider solved all the optimization issues we had during the launch of the 1.0 version the past month.
But, please, continue reading for details:

Translations
We have to thank you one more time the Project Aura community for the great work on translations. Thanks to them, Project Aura is becoming accessible in new languages!

German and Russian languages are getting close to be fully translated!!



Visuals
Drones are now fully animated.
• Buildings animations have been polished and improved.
• Two new available suits for your colonists.



Optimizations
• We have made a major work on optimizations and performance and we consider the previous issues, leading to crashes after few hours playing, are now totally (and finally) solved.

Interface
• We have added a Scoring panel, to check how well you are doing and stats on your colony's main indicators.



• The Construction Panel buttons, where you select what building to build, have now a more colored version. This will make them more intuitive and easier to know the tech-tree each one belongs to.

Bugs
• Worm Cooking recipes can be now obtained through Seasoning Research in your labs.
• We have reviewed and solved issues with quests not completing properly.
• Solved a text encoding issue with Russian lang.
• Maintenance and Comfort values were wrongly displayed after reloading a game.
• Infra promotion was sometimes asking for the wrong profile to be promoted.
• Under some circumstances, ships were resetting their productions when reloading a game.

Balancing
*This is a summary of the most important changes regarding balancing since the launch of the 1.0 version the last month:

• Only the profiles from your affine Corporation will go on strike. In previous versions, any profile going over level 10 without promotion was able to go on strike.
• To counter RNG –bad luck- on research, we added the new technology: Invention and new productions like Reverse Engineering.
• The time to resolve threats has been extended.



Ships:
• The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based.
• All Hangars have increased their Maintenance costs.
• Risk of accident for the Alpha ship has been increased.
• To counter RNG –bad luck- on precious metals extraction, we added the new technology: Rare metals.

Entertainment:
• The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been greatly increased.
• The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5).
• Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.

Others
• Energy generator production has been increased for the low and med difficulty levels.
• Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.


*Although we wanted to launch the version 1.1 together with the full manual of the game in PDF, it is taking longer than expected and we preferred not to delay the release of the 1.1 version. We continue working on the manual, so that it will soon be available.

As always, thanks for reading, and we keep listening for feedback ;)
...

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