Prison Architect - EnigmaticRose4
In a not-so-distant future…
Warden: Lin, Alexis
Entry number: 6559X

Finally, the day has come! Thanks to our cutting-edge tools and advanced robotics we have built the perfect correctional facility. No more outbreaks, no more fights, everything will be in order and everyone will be happy from now on. I just have to push this button and let technology do its course.

Oh, wait, what is THAT!?
[communication over]




Get Future Tech Pack here to take your prison to the next level:

https://store.steampowered.com/app/2184800/Prison_Architect__Future_Tech_Pack/

Prison Architect: Future Tech Pack Key Features:

  • Advanced Searchlights
    • This technological marvel tracks misbehaving inmates. Equipped with a CCTV camera, a dramatic cone of light, and a siren, nothing will go unnoticed. The best thing? You can operate the searchlights yourself!
  • New floors, Futuristic Doors, and Keycards
    • Squares are a thing of the past — embrace the future with hexagonal and triangular tiles. Thanks to the new shiny keycards that open every futuristic door, your guards won't need keys anymore.
  • Tracking Devices
    • Equip the most troublesome prisoners with tracking devices. Through this new section in the security menu you can select which prisoners need extra monitoring. The tracking devices will allow them access through designated keycard doors, tell you instantly of any new addictions, and, most importantly, instantly inform you if they dare to leave the range of your routers using the new tracking monitors in the security room.
  • Structural Updates
    • Say goodbye to concrete walls and welcome Glass. With Glass walls, you can keep an eye on your inmates at all times. Who needs privacy? If you deem it necessary, there is also an Electrified Fence at your disposal.
  • Aesthetics and Robot-Dogs
    • We have reworked the design of inmates' and staffs’ uniforms, for a more futuristic look. And don’t forget Subwoofer and Byte, the two new robot guard dogs.

Future Tech Pack Full Details (2.99 USD/ 2.09 GBP/ 2.99EUR)

  • Security - a group of new devices based around the idea of increasing the security levels of your prison.
    • Electrified Fences & Glass Walls - These new wall types are designed to help manage your prisoners by both helping to keep them inside whilst also helping to keep an eye on what they do whilst inside.
    • Prisoner Tracking - Prisoners can be equipped with tracking belts which all them to be tracked within your walls - which allows you to monitor their health and misconduct.
    • Keycard Doors - Jingling metal keys are a thing of the past. These new door types will use keycards along with the new tracking belts; though this level of access can be revoked at your own discretion.
    • Advanced Searchlights - This technological marvel tracks misbehaving inmates automatically. Equipped with a CCTV camera, a dramatic cone of light, and an incorporated siren, nothing, and no one will go unnoticed.
  • Video Booths - These new devices offer your prisoners the connection to their loved ones that they need without the risks of physical meetings.
  • Personnel - The people using the technology is just as important as the technology itself; until the robots take over that is, luckily at the moment though they still take orders and treats.
    • Stun Batons - Equipping your prison with better tech is one thing, but equipping your staff is even better. With Stun Batons, your standard guards and any riot guards that are called will be better able to handle any confrontations that do happen.
    • Robot guard Dogs - These good lil bots "Byte" & "Subwoofer" are more than happy to help in securing your prison. They may be not have the best battery life when compared to their fur-covered brethren but they make up for it with their improved detection skills.
  • Alexis Lin - When looking to the future of your prison security needs, no person is better equipped for the job of managing your prison. Alexis is highly trained in the art of prisoner suppression and misconduct management.
  • Visuals - Function is important but so is the aesthetic, and I will fall on this perfectly symmetrical hill if I must.
    • Uniforms - The second uniform pack has arrived, with this pack both your prisoners and staff will gain a new futuristic style to complement the other new additions.
    • Flooring - Every angle besides a right angle isn't necessarily a wrong angle. Embrace the future that are Triangular and Hexagonal flooring tiles.
    • Clock Face - When time becomes confusing and jumps forward, you can now keep record of it with a nice fancy blue clock face - ooh.


The Slam (Free Update)

Update Features

  • Visitor only Zone - A new sector that will be prioritized by civilians, allowing them to enter or exit the prison through specific points.
  • Deployment times - Two more time slots have been added to the Deployment Scheduler, allowing for more control over your guard deployment.
  • Quick Connect - This wiring option has been improved so that only specific items will be wired to one another.
  • Gang Segregation - This gang feature has now been updated so that non-gang members will now be blocked from using cell blocks or dormitories assigned to gangs.
  • Staff Rota - You can now choose how many staff can take breaks specifically for Guards, Workers, and Cooks, instead of a general setting for all staff.


Full Patch Notes:
https://pdxint.at/SlamPatch

Price will be 2.99 USD/ 2.09 GBP/ 2.99EUR.

Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
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Prison Architect - EnigmaticRose4
Future Tech Pack and The Slam Update Releasing Tomorrow! November 22nd!

In a not-so-distant future…
Warden: Lin, Alexis
Entry number: 6559X

Finally, the day has come! Thanks to our cutting-edge tools and advanced robotics we have built the perfect correctional facility. No more outbreaks, no more fights, everything will be in order and everyone will be happy from now on. I just have to push this button and let technology do its course.

Oh, wait, what is THAT!?
[communication over]




Future Tech Pack brings the latest technology to your prison.


Future Tech Pack (2.99 USD/ 2.09 GBP/ 2.99EUR)

  • Security - a group of new devices based around the idea of increasing the security levels of your prison.
    • Electrified Fences & Glass Walls - These new wall types are designed to help manage your prisoners by both helping to keep them inside whilst also helping to keep an eye on what they do whilst inside.
    • Prisoner Tracking - Prisoners can be equipped with tracking belts which all them to be tracked within your walls - which allows you to monitor their health and misconduct.
    • Keycard Doors - Jingling metal keys are a thing of the past. These new door types will use keycards along with the new tracking belts; though this level of access can be revoked at your own discretion.
    • Advanced Searchlights - This technological marvel tracks misbehaving inmates automatically. Equipped with a CCTV camera, a dramatic cone of light, and an incorporated siren, nothing, and no one will go unnoticed.
  • Video Booths - These new devices offer your prisoners the connection to their loved ones that they need without the risks of physical meetings.
  • Personnel - The people using the technology is just as important as the technology itself; until the robots take over that is, luckily at the moment though they still take orders and treats.
    • Stun Batons - Equipping your prison with better tech is one thing, but equipping your staff is even better. With Stun Batons, your standard guards and any riot guards that are called will be better able to handle any confrontations that do happen.
    • Robot guard Dogs - These good lil bots "Byte" & "Subwoofer" are more than happy to help in securing your prison. They may be not have the best battery life when compared to their fur-covered brethren but they make up for it with their improved detection skills.
  • Alexis Lin - When looking to the future of your prison security needs, no person is better equipped for the job of managing your prison. Alexis is highly trained in the art of prisoner suppression and misconduct management.
  • Visuals - Function is important but so is the aesthetic, and I will fall on this perfectly symmetrical hill if I must.
    • Uniforms - The second uniform pack has arrived, with this pack both your prisoners and staff will gain a new futuristic style to complement the other new additions.
    • Flooring - Every angle besides a right angle isn't necessarily a wrong angle. Embrace the future that are Triangular and Hexagonal flooring tiles.
    • Clock Face - When time becomes confusing and jumps forward, you can now keep record of it with a nice fancy blue clock face - ooh.


The Slam (Free Update)

Update Features

  • Visitor only Zone - A new sector that will be prioritized by civilians, allowing them to enter or exit the prison through specific points.
  • Deployment times - Two more time slots have been added to the Deployment Scheduler, allowing for more control over your guard deployment.
  • Quick Connect - This wiring option has been improved so that only specific items will be wired to one another.
  • Gang Segregation - This gang feature has now been updated so that non-gang members will now be blocked from using cell blocks or dormitories assigned to gangs.
  • Staff Rota - You can now choose how many staff can take breaks specifically for Guards, Workers, and Cooks, instead of a general setting for all staff.


Fixes & improvements

Undead

  • Guards will no longer put prisoners in cells or holding cells that contain the living undead. They’ll now clear the room.
  • Fixed missed case where zombies clear target in chase target logic if target loaded into object
  • On-Screen Visual Effects no longer trigger in Escape Mode
  • The warden in Warden Mode can now no longer become undead. They just become dead.
  • Cleaned the art for a couple of sprites in the Undead pack
  • Undead no longer get big heads through mutator.
  • Undead no longer imitate trolls by spawning under bridges.
  • Warden is now able to target zombies within Warden Mode

Escape Mode

  • Escape Mode Players will now no longer be affected by undead danger flags.
  • Pumpkins no longer change sprites when damaged in Escape Mode
  • Skip button - Delivers prisoner to delivery zone if no acceptable cells
  • Dismiss squad member no longer shows when a the player is solo but allows the player to remove the first slot when the squad is 2 or more members
  • The game over window for escape mode now correctly shows the sprite of the wardens that the players kill.
  • The squad navigation sound will be blocked unless the player has at least one squad member not including themselves

Multiplayer

  • Lightning will no longer freeze the screen for the non-host player
  • Non-host players can now see how many Prisoners are unable to be assigned a Cell
  • You can always see the range of guard towers now if there is a sniper assigned to the tower in multiplayer

Miscellaneous Improvements and Fixes

  • Options to choose between the new clock types have been added to the existing clock type menu and added the future clock skin
  • Doors have discovered that they are actually doors, and not an entity. They no longer become instantly destroyed by prisoners with the deadly trait.
  • Emergencies are now correctly hidden when they should not be accessible
  • Accountant sprites will no longer occur when spawning visitors via the cheat menu
  • Fixed the rendering issue that was caused by the incorrect render depth/height of items placed on the shelf.
  • Cooked food is no longer taken to the pantry. Cooks have realized that the food is meant to be eaten.
  • Dripping pipe sounds now only happen when the item is connected with water
  • The "Random" wardens and dog option can now be a saved preference"
  • Weapons are now showing correctly in all orientations
  • Fixed orientation issues with guards to prevent precision errors
  • Guards manning monitoring stations, are now able to look for misbehaving prisoners if Prioritized Monitoring is enabled
  • Brick and Concrete walls are no longer duplicated in the planning build tool
  • Workmen now use chainsaws and axes to cut down trees instead of bare hands.
  • Cooks have realized that food should be on the serving table, not under it.
  • Renamed "searchlight" items to "search light"
  • Staff can now use snack machines in rooms not marked as Staff Only areas
  • Planned doors now correctly check if neighboring planned foundation cell to update indoor status
  • Large Planned doors now have both cells indoor status updated"
  • Fixed inventory crash in Warden Mode.
  • Quick build edge walls will now replace wall material if different to quick build.
  • Staff room can now only be linked to a kitchen if staff needs are enabled.
  • Reworked the quick connect system to allow for more than one favored target for each wired object.
  • Fixed issue with yellow line tiles not being saved correctly before completion.
  • Gang bandanas will now always be rendered no matter when the option is enabled
  • Fence Wall added as a "plannable" Fence.
  • The range duration for guard towers is now bound to real life time not game time
  • Reduced the render depth of coffee machines
  • Trees planted in the indoor tree planter have had their placement corrected
  • Prisoners are no longer prevented from using the ferry as a path to Canteens
  • Food is now placed on the correct side of secure doors
  • Fixed policy load preferences when “Cleared for Transfer” isn't active
  • Fixed missing characters certain languages
  • Fixed translation of "Language" for Traditional Chinese


Coming November 22nd for PC, Xbox One, and PlayStation 4.
Wishlist Prison Architect’s Future Tech on Steam:
https://store.steampowered.com/app/2184800/Prison_Architect__Future_Tech_Pack/

For more information on Future Tech and Prison Architect, visit paradoxinteractive.com
Price will be 2.99 USD/ 2.09 GBP/ 2.99EUR.

Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
Prison Architect - EnigmaticRose4
Have you pushed the current technology as far as it can go? Do your prisoners need more personalized tools in order to ensure the smooth running of your prison?



Well then, here at Paradox Interactive and Double Eleven we would like to announce Future Tech Pack, the ninth content update for Prison Architect. This mini-expansion introduces high-tech features for players to manage their compounds and inmates with greater security. We dare to go where current technology only hints about.



Releasing along with the Future Tech Pack is The Slam, a free patch containing some quality of life improvements, a Visitor Only zone, more categories for your Staff breaks, and more.

Future Tech Pack adds advancements in inmate monitoring, customization, and structure. Players can build controllable searchlights, keycard-activated doors, and more to upgrade their compounds. Inmates and guards also receive updated uniforms with a more futuristic design. This content is also compatible with Escape Mode, so players can take the perspective of an inmate and put this tech to the test with the goal of escaping the compounds they have created.

Prison Architect: Future Tech Pack Key Features:

Advanced Searchlights

This technological marvel tracks misbehaving inmates. Equipped with a CCTV camera, a dramatic cone of light, and a siren, nothing will go unnoticed. The best thing? You can operate the searchlights yourself!

New floors, Futuristic Doors, and Keycards

Squares are a thing of the past — embrace the future with hexagonal and triangular tiles. Thanks to the new shiny keycards that open every futuristic door, your guards won't need keys anymore.

Tracking Devices

Equip the most troublesome prisoners with tracking devices. Through this new section in the security menu you can select which prisoners need extra monitoring. The tracking devices will allow them access through designated keycard doors, tell you instantly of any new addictions, and, most importantly, instantly inform you if they dare to leave the range of your routers using the new tracking monitors in the security room.

Structural Updates

Say goodbye to concrete walls and welcome Glass. With Glass walls, you can keep an eye on your inmates at all times. Who needs privacy? If you deem it necessary, there is also an Electrified Fence at your disposal.

Aesthetics and Robot-Dogs

We have reworked the design of inmates' and staffs’ uniforms, for a more futuristic look. And don’t forget Subwoofer and Byte, the two new robot guard dogs.


Coming November 22nd for PC, Xbox One, and PlayStation 4.
Wishlist Prison Architect’s Future Tech on Steam:
https://store.steampowered.com/app/2184800/Prison_Architect__Future_Tech_Pack

For more information on Future Tech and Prison Architect, visit paradoxinteractive.com
Price will be 2.99 USD/ 2.09 GBP/ 2.99EUR.

Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
Prison Architect - EnigmaticRose4
Hey Wardens! There was an issue encountered with the Kickstand patch (released alongside Undead) that caused the game to crash or even fail to load if you had any mods that affected sprites on PC.

We have isolated the issue and pushed a hotfix to PC that fixed it.

Important: Some mods may still not work until the mod makers have updated them, BUT they should not cause your game to crash anymore.

Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
Prison Architect - EnigmaticRose4


Get Undead Here For some Spooky, Silly, Halloween Fun:

https://store.steampowered.com/app/2154010/Prison_Architect__Undead/

Prison Architect: Undead Key Features:

  • The Dead Walk the Earth - Through the new Undead option, your prison can become festered by an undead scourge. These hostile little biters can appear via the Ornamental Gravestones within the new Graveyard room or from a new infection event.
  • Who you gonna call? Bounty Hunters! - When things go south, call the Bounty Hunter Emergency Service: trained bounty hunters will join your fight against the undead.
  • Dead Meat - To help deal with the undead in a less violent way to get those sweet sweet payments you can use new items to both lure and stop the undead whilst you secure them, using either the Undead Chum or Distraction Contraption items.


Undead

New Units
The Undead are always looking for new friends to bring into their little group. Sadly most people don't like the color green and will run screaming when seeing them.
  • Difficulty Settings - The new Undead option will come with 3 difficulty settings, from low to high, as the difficulty rises the Undead will become stronger, faster, and will appear more often.
  • Undead Rising - These new units can appear within your walls in 1 of 2 ways, through an infection event with small numbers gaining a status that turns them or via the new Graveyard room.
  • The Graveyard - A new room for you to commemorate the dead, your prisoners can use it as a place to relax during freetime. Though it does have the slight downside of having other occupants that sometimes like to come up to say hi.
  • Undead Tiers - Based on the original unit that has been infected the Undead will have 3 tiers, from low to high, with higher tiered undead being faster, stronger and a little bit smarter.


Dealing with the Dead
Though they can be a little bitey, if you have them sectioned off securely they are polite enough to pay you rent for their stay via new Undead Payments.
  • New Items - To help secure them we've added 2 new items, a lure item (totally not made from brains) and a fancy new contraption which will keep any undead in the area occupied in the most practical way possible.
  • New Emergency Service - For those opposed to bitey tenants. The new Bounty Hunter emergency service will come and clear out any unwanted squatters - just give them a call and they'll roam your grounds to get rid of these undead heads.

Undead Visuals
Besides the Undead themselves having their own sprites, we've add a few more aesthetic options to promote the "spooky" vibe.
  • Bloodied Clock Face - A new clock face is available via the options menu, though it is analogue only.
  • New Overlay - Through the options menu you can add a darkened overlay to add to the tone of your new undead filled prison, the overlay also comes with an optional distortion effect that will occur when major events happen.
  • Staff Uniforms - The first pack of new uniforms has arrived, aptly named as undead uniforms, giving all your base staff a bloodied survivalist look to them.
  • New Items - We've added some graveyard inspired items that your past just-going-through-a-dark-phase self would love.
  • New Weapons - With the bounty hunters come some new weapons to use to take on the undead horde, a couple new guns and a crowbar. Oh and also a Chainsaw because let's be honest, we had to right?


The Kickstand

  • New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
  • New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kenell, and Parole quick room.
  • Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.
  • Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.

Full Patch Notes: https://pdxint.at/KickstandPatch
Price is 2.99 USD/ 2.09 GBP/ 2.99EUR.

Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
Prison Architect - EnigmaticRose4
Whether you're a fan of the undead or not, October 11th is still an exciting day for Wardens in Prison Architect! For coming to the base game is the FREE update: 'The Kickstand'!

The Kickstand is the FREE update that is accompanying the Undead DLC on October 11th! It Contains multiple bugfixes, some QoL improvements, new quick rooms and two new furry friends.

The Kickstand

  • New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
  • New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kennel, and Parole quick room.
  • Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.
  • Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.

Full Changelog:


PC

  • Non-host players in multiplayer can on longer overwrite the base game quick builds with their own builds
  • Multiplayer Host’s saves for quick builds are no longer nonexistent to the other players.
  • Report Tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
  • You no longer need a microscope to view certain texts in some languages.
  • The Play Button has been glued down. It no longer moves when rescaling premade prisons UI.
  • Overlay text when building a foundation is fixed
  • Female prisoners have been allowed to show their hands properly when angry/fighting
  • Cleaning Graffiti now properly allows objects to be moved in the room.
  • Personal Sprite Prisoners are considered cool enough now to be in a gang.
  • Custom saved quick builds are not available for selection due to it being locked by bureaucracy
  • Deaths caused by execution will no longer take over your prison log
  • Clicking the top part of the report will now properly open the report
  • "Staff Category" no longer changes into "Prisoner Category" when adjusting the 'Needs' window
  • Inventory view buttons no longer disappear
  • Rats are no longer part chameleon and able to hide under gang graffiti
  • Utility menu and Green Power Energy Sources are no longer flickering in campaign "Palermo"
  • The Prison and Prisoner Logs have been taught that all deaths are important enough to record.
  • Highlight box is no longer missing while holding left click or right click and dragging.
  • Text overlap present in various menus in multiple languages has been fixed
  • The Prison Log now understands we only need to hear about a new gang fight once
  • Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
  • The Staff Icons in the Job Tab now show correctly.
  • Prisoner no longer leave this plane of existence by simply stepping on a ferry.
  • Player can no longer change Gang Difficulty between 'legacy' and 'enhance' via map setting mid game
  • Staff have decided to once more eat a balanced diet. No more do they munch on snacks alone.
  • Psychologists have stopped shapeshifting in the staff menu and when hired
  • An audit has occurred. Now prisoners in the reminder message are once more the same as the number stated in the ‘Needs’ report.
  • Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
  • Padded Cells are only for the Criminally Insane Prisoners once more. No more assigning others to there.
  • Minor text overlap in Intake menu when players enable criminally insane prisoner intake without having any padded cell has been fixed.
  • Prison Log is no longer accessible when using certain methods when Free for Life DLC is disabled.
  • Certain contraband no longer has placeholder property 'contraband_ExtraContraband' in the Dangers view
  • Save Cloned DLC Room are no longer still visible and placeable even if the related DLC content pack is disabled
  • Prisoners no longer hang out in cells when they’re having shower time.
  • Medical Beds have had their resurrection abilities removed.
  • Visitors are given a age and that's it with no name age shouldn't matter they're dead
  • Infection event Doctor call has 'strangely' spelled correctly now
  • Wall prices apply once more when placing foundations
  • Prisoners with Babies have been shown how to do Breathe Therapy properly
  • When on resolution 1600x1024 in the policy menu it no longer cuts off some of the text
  • In multiplayer the non-host players can now access Guard Rank
  • Privilege Policy now works properly for all programs.
  • The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
  • Debug menu to trigger a calamity is now working properly
  • Chief and Armed Guard are no longer always in Freefire mode, even though Freefire is not active in the Chapter 5 Bootstraps campaign.
  • Serving tables no longer overlap certain other sprites.
  • The drinks can, when searched as contraband, is no longer weirdly oversized
  • Editing one type of object from the "Utilities" no longer causes destruction of another type
  • The player can now manually assign laundry distribution to multiple sectors
  • The demand and supply bar for prisoner meals now no longer exceeds the black box when the eating schedule starts
  • Reoffended prisoner's name is no longer missing on the sent back message
  • Prisoners needs speech bubbles are now translated
  • The name of the Rooms and Quick Build items now has spacing between the items above and below on the menu
  • Staff have now been shown how to properly wash trays once more on certain pre-made maps.
  • '*X' can no longer be observed behind Prisoner name in the Released Prisoners menu
  • Workmen are no longer able to become noncorporeal and walk through closed jail doors in search of food waste to clear.
  • DLC exclusive Saved Preferences can no longer be loaded when those DLC are disabled
  • Some minor UI issue when sentence period become negative no longer occurs
  • Tall Fridge contents no longer turn visible after being moved
  • Saved quick build presets now transfer between save files
  • The prison creation menu has been further simplified.
  • The tainted flooring no longer defies its own name and lets plants grow on it
  • Repeated crashes no longer occur and make by no the game unplayable
  • The Pull-Up bar now casts a properly sized shadow upon the ground
  • 2 polaroids are no longer unlocked automatically whenever the player boots up the game
  • Mutators are now included in the save preference
  • Barbed Wire can no longer be placed on fences in ways which define logic and the rules of physics
  • All Policies are now carrying over to newly created prisons
  • Prisoners have had their privileges restored. Please carry on with making them work for their keep
  • Water, Water (Shallow) and sand floor tile can't be cloned on PC
  • The non-host players in multiplayer can now enable or disable 'Allow Staff Keys' option, even if the host is the first to enable or disable it.
  • Allow Staff Key option is now updated for the host when client enable or disable it.
  • Prisoners are now clued into the fact that Work/Lockup regime is actually still work for 'Prisoner Demand Less Work' event
  • If a C.I. happens to die during a guard investigation then the investigation will still continue
  • Prisoners (Player) in escape mode can no longer hide their dastardly deeds by filling in their own dug tunnels.

Linux

  • Reports tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
  • Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
  • Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
  • Wall prices once more apply when placing foundations
  • Editing one type of object from the "Utilities" no longer causes destruction of another type
  • Saved quick build presets now transfer between save files
  • Prisoners are no longer barred from aging as the aging feature is now available. As it should be.

Mac

  • Inventory view buttons no longer can play peek-a-boo and disappear on you
  • Create new prison menu is now scaling properly in 5k resolution screen
  • Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
  • Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
  • Editing one type of object from the "Utilities" no longer causes destruction of another type
  • Saved quick build presets now transfer between save files
  • Prisoners are no longer barred from aging as the aging feature is now available. As it should be.

Console

  • 'Wall Type' switching function is no longer still active when the button prompt is not visible in quick rooms
  • Wooden Window (Large/Small):no longer has the incorrect sprite placement when you’re cloning it.
  • Gangs will now start food fights the correct number of times
  • Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
  • Double click when dismissing emergencies squads now works
  • Players are able to gain experience points and money without sacrificing significant amount of needs when using non-powered workshop saw/press to work
  • "Requires Water" icons are no longer small and half-transparent
  • We aren’t a hospital simulator, you’ll no longer find prisoners stuck in medical
  • The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
  • Cliff Edge wall type can show cost as transparent text or sometimes overwritten
  • Parole room icon in quick rooms now has the proper icon
  • The drinks can, when searched as contraband, is no longer weirdly oversized
  • Staff have now been shown how to properly wash trays once more on certain pre-made maps.
  • Brick walls are once more showing up in the build plan for quick rooms
  • Prisoner log printing placeholder text for natural deaths has been fixed
  • Quick Room wall selection UI can no longer become misaligned from wall type being built
  • Tall Fridge UI is no longer missing a space between ingredient listing
  • Starting Funds can no longer be Unlimited while difficulty displays as County
  • Unavailable options are now properly greyed out when they are not selectable.
  • Weird numbers no longer appearing on entities
  • Warden save file no longer opens Escape mode game when accessed

Be sure to follow us on our social channels to stay updated on the latest news!
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Prison Architect - EnigmaticRose4
Paradox Interactive and Double Eleven today announced Undead, the eighth and spookiest expansion for Prison Architect. Undead introduces a new objective for players: survival. Undead rise from the grave and can infect anyone they bite, so inmates and guards band together to make it out alive. Prison Architect: Undead arrives in the land of the living when it launches on October 11th for PC, Xbox One, and PlayStation 4.



Barricade the door and entertain yourself with this trailer:



The undead are a relentless bunch and can spread quickly through prison populations. Placing a Graveyard Quick Room adds a bit of spooky flair to your compound, but be ready to deal with the Undead hordes it spawns.

If you can’t manage the outbreak effectively, your prisoners become infected and increase the size of the horde. Whether you call in extra help from bounty hunters or make use of everything at your disposal as a weapon, do whatever it takes to keep your inmates alive.

Undead also introduces the “Undead Overlay” option in Settings, letting players add a layer of darkness and suspense to the creepy content update.


Prison Architect: Undead Key Features (also available in “Escape Mode”):


Welcome the Graveyard

This brand new Quick Room satisfies your inmates’ needs for Freedom and Comfort, making them feel calmer for 12 hours. Be mindful when you add gravestones though, as they will easily interrupt this peaceful atmosphere…

The Rise of the Dead

In Undead, no one is safe. And there are many ways to become infected. One inmate can get sick, some others can be bitten by an unfriendly undead, or again a bunch of infected inmates can rise (aka spawn) directly from the Graveyard. Wardens have no power over the Infected units, they will move and act independently in the prison until stopped. Inmates and guards can try and fight them off, but if they fail, they will join the deadly bunch!

Who you gonna call? Bounty Hunters!

When things go south (because they will) and your prison can’t hold off the outbreak, call the Bounty Hunter Emergency Service: tough, trained bounty hunters will join your fight against the undead.

New traps, techniques, and weapons

Desperate times call for desperate (and creative) measures. Use Undead chum to lure the undead, build a walled-off area and lock them inside, or steal that glorious chainsaw you’ve been eyeing for a while: everything is allowed to fight off the horde.


The Kickstand Update

Launching alongside the Undead expansion is The Kickstand, a free update available to all players. This update brings a range of additions and improvements to the game. Two new dogs, Corgis and Siberian Huskies, arrive for some cuddly fun, and three quickrooms expand your prisons: Security, Kennel, and Parole. Additionally, cameras can now be locked and monitors can be made a priority for guards. Courtesy of community feedback, we’ve also added a new empty room that players can use to separate prisons into different sectors without the need to wall them off.



Be sure to follow us on our social channels to stay updated on the latest news!

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Coming October 11th!

Wishlist Prison Architect’s Undead on Steam:
https://store.steampowered.com/app/2154010/Prison_Architect__Undead/


For more information on Undead and Prison Architect, visit paradoxinteractive.com

Price will be 2.99 USD/ 2.09 GBP/ 2.99EUR.
Prison Architect - EnigmaticRose4
Free for Life is now available on PC and Xbox One (it will be released on PS4 soon!) We've listened to your desires and are seeking to deliver with a variety of features and QoL improvements.

https://store.steampowered.com/app/2085570/Prison_Architect_Free_for_life/


The Free for Life FREE DLC and Crowbar Hotel Patch Content:

  • Prisoner Aging: Long-term inmates will now be affected by the passage of time, becoming older, calmer, weaker, and finally dying from old age.
  • Guard Ranks: A number of your guards will be able to gain promotions, increasing both their stats and also their wages. When promoted all the way to being a specialist officer they will then also be trusted with a firearm.
  • Building Guides: A few options have been added to make your design process a little easier. A grid overlay can be captivated along with co-ordinates for each map cell, along with a new tooltip listing the dimensions when drawing your buildings.
  • Custom Quick Builds: Using the clone tool you can now save sections of your prison for later use.
  • Event Log: A log of events has been added to list any happenings within your prison, with each prisoner also having their own individual logs available from their menu.
  • Tidying Utilities: Utilities have been separated into three groups for electrical, water, and wiring items, to make setting them up easier.
  • Regime Updates: Regime options have been updated with some existing ones changed and new ones added to lower prisoner traffic in dangerous areas such as canteens and showers. Once prisoners have finished eating or showering they can now continue to either Freetime or Lockup afterwards.
  • Scheduler Updates: The program scheduler has been updated to make the management of your programs easier and clearer.
  • Create Prison Menu Updates: The Create Prison menu has also been updated with settings now separated between those linked to base game and DLCs. With a new option to save your preferences to make the creation process smoother and faster.
  • Policy Menu: The policy menu will also save any changes made upon being closed, with these changes being saved as your preference for any new prisons.
  • There are even more smaller additions as well and we hope that you all enjoy each and every one of them!

Find the full patch notes here: https://pdxint.at/FfLPatch

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Prison Architect - EnigmaticRose4
It’s time for some improvements, Warden!



This is the Free for life update, and you guessed it: it’s free!

With this free update you will get:

    Prisoner Log and improved Scheduler
  • Always be aware of what's happening in your prison with the new Prisoner Log. Check your inmates’ activities, uncover misconducts ahead of time and keep track of who gets released, reformed, or reoffended. We also improved the game’s Scheduler, adding new options and settings in the palm of your hand.
    Save and Reuse
  • Whenever you create a new prison, a new policy, or a quick build, you’ll be able to save them in your Preferences. Save time setting up your prison next time you wish to start afresh!
    Aging is caring
  • Now inmates are divided into Young, Senior and Elderly. After spending an extended period of time in your prison, they will change both visually and functionally. They will also develop different needs compared to younger inmates.
    New Guards ranks
  • Hired guards will now arrive at your prison unranked and will need to work hard to get promoted to Officer and Specialist Officer. Their commitment will be paid off though, as each increase in rank will provide additional perks.
    Improved building and planning tools
  • The planning menu is getting renewed with lots of new options for fences and walls. Moreover, when “drawing” your walls and using construction options, you’ll see a new cursor-based tooltip stating the horizontal and vertical dimensions of the room, along with the planned cost for the currently drawn selection.

Coming September 12th! For free!


Join our Community Discord: https://pdxint.at/PAdiscord
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Jul 5, 2022
Prison Architect - EnigmaticRose4


Wardens,


We just evicted a gang from the canteen and found this delivery of bugfixes that were reported by the community! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future! If you'd like to have your voice heard please fill out our community survey, found here: QoL Survey



Changelog:

PC
  • Fixed: Cannot produce a food fight naturally
  • Fixed: Confidential Informants aren't registering when hired by client (multiplayer)
  • Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
  • Fixed: Staff Pop-ups displaying during Campaign Prison Stories
  • Fixed: Clicking prisoner in Security Menu will transfer prisoner to another security type
  • Fixed: Guards and Foreman use wrong sprites
  • Fixed: Breathe Therapy not locked when Gang is disabled and/or legacy
  • Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
  • Fixed: Visitors and staff are unable to open Double Visitor Door


Console
  • Fixed: Cannot produce a food fight naturally
  • Fixed: Custom Scheduler's Search Area is incorrect
  • Fixed: Game crash when player load a file with stranded removed prisoner
  • Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
  • Fixed: Bureaucracy tree treating options in the same branch inconsistently
  • Fixed: Staff Pop-ups displaying during Campaign Prison Stories
  • Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
  • Fixed: Tooltip overlap with Remove Prisoner line in Prisoner Actions Menu
...

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