Prison Architect - DavyDavy
Greetings, Wardens!

Today, we announced the new DLC for the PC version of Prison Architect - Psych Ward: Warden’s Edition!

While Psych Ward has been available for consoles since 2017, Psych Ward: Warden’s Edition includes additional content not available in Psych Ward’s console release and will launch alongside a free content update to the base game.

You can check the announcement trailer here: https://youtu.be/DVlRTCVtpoM
The new DLC will enhance the game’s existing gameplay mechanics and will give you new interesting ways to experience Prison Architect. It will also introduce unpredictable inmates with new behaviors, add additional management features, and will give you more ways to customize your prison. It also expands on the features of the console edition and adds an additional warden, padded solitary cells, padded floors Psychiatrist office upgrades, Orderly staff and more.

New features breakdown:
  • Plead Insanity: Criminally insane inmates are unpredictable, require special care, and have their own Reputation traits for you to consider when building your prison. Let them co-exist with the general population or lock them away in a padded cell, how you manage their needs is up to you!
  • Shrinks: Any prison holding the criminally insane needs a team of Psychiatrists and trained Orderlies to keep everything under control. These valuable prison staff can sedate rowdy prisoners or pull out the straitjackets when things get too rough.
  • Doctor’s Note: Provide counseling to the criminally insane with the new Psychiatrist’s Office and new consultation Programs. Improve their sessions by upgrading the office with leather sofas, medicine cabinets, Rorschach tests, and more.
  • Good Behavior: Your inmates now have a wide range of behaviors players will need to manage. They start out harmless, but if left untreated, they can turn violent or attempt to escape.
  • It’s Gone Viral: Treat your regular inmates with care. Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane.
  • Extra Padding: Psych Ward: Warden’s Edition adds padded cells and padded floors along with a bundle of other new objects, floors, and wall types to customize your prison. Now you can easily build a dedicated wing for the criminally insane.
  • Tools of the Trade: Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.

And… Did you SEA this? https://youtu.be/-c2XAXjxE3I
Prison Architect - DavyDavy



The Slammer Hotfix 1.03 Changelog
  • Fixed an issue that prevented Linux players from starting the launcher because of graphical settings.
  • Installation failure messages should now provide more meaningful information than a single error code.
Prison Architect - DavyDavy
  • Wall Lights now auto-connect to power, like standard lights.
  • New menu filters (e.g., A-Z) will now save the filter settings used, per menu.
  • Need levels for Supermax prisoners will now show correctly in the Needs menu.
  • Supermax prisoners will no longer steal a large number of keys.
  • Snipers will no longer fire in fully automatic mode after firing warning shots in Escape Mode.
  • Pavilions and Sniper towers now provide Warmth.
  • Guards posted to Pavilions now go to staff room/staff canteen when on their break.
  • When patrolling the Pavilions, Guard speed is now slightly faster than Patrolling Guards.
  • Fixed an issue that caused guards getting stuck when unassigned from a Guard Pavilion.
  • Armed Guards will no longer leave their pavillions when loading a save file.
  • Pavillions are now displaying properly for both the Host and the Client in Multiplayer.
  • Guards will not attempt to enter an already assigned Pavilion.
  • Dead guards in a Pavilion will no longer patrol.
  • Guards stationed on Pavilion can no longer be reached, damaged or killed by inmates on the ground. Additionally, if the guard goes after the attacking prisoner, they exit the Pavilion and return when the attacker is subdued
  • Fixed an issue where inmates had stopped taking books from the Library, preventing them from fulfilling their Literacy need.
  • Requiring unsupported libraries will no longer crash the game on Linux.
  • Fixed an issue that caused parts of the player's plans to disappear when the foundations were being built.
  • Windowed Borderless option is now corrected to same output as Monitor full-screen resolution.
  • Fixed an issue that caused guards getting stuck when going on a break to a staff room or a staff canteen.
  • Fixed an issue that caused some items to stretch when moved.
  • Road Barriers can no longer be rotated vertically.


Changelog:
25/09/2019:
"Wall Lights and Street Lamps now auto-connect to power, like standard lights." was changed to "Wall Lights now auto-connect to power, like standard lights."
Prison Architect - emmkid
  • ESC & C keys will now close Graphs & Grading window
  • Made graphical changes to the Guard Pavilion, so NPCs can't clip through parts of it
  • Guards now look in the direction they're walking while in the Guard Pavilion
  • Fixed an issue that could cause EOL Errors, when using certain mods
  • Fixed a Protective Custody issue affecting the Snitch Sorter mod
Prison Architect - Azure

Changelog

  • Deployment Overhaul:
    • Deployment context presentation and visuals improved. Now you can see your prison!
    • You can now assign Armed Guards and Dog Handlers to patrols and zones.
    • You can now have 2 different intersecting patrol routes.
    • Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first.
  • New Items, Floors, Walls
    • New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
    • New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
    • New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
    • New furniture such as new chairs, short benches, short tables will fulfill room requirements.
    • New Jungle plot and Snowbound plot options added, to start a new prison on.
    • New Guard Pavillion towers are unlocked for players who sign up for a Paradox account.
  • Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
  • Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
  • New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
  • Staff and Dog names added.
  • New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
  • Additional x10 game speed button.
  • Filters and sort-by options added to the Objects menu.
  • Metal detector searches now search both the inmate and the box they’re carrying.
  • New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
  • Prison cleanliness mutator option "Reduce Dirt Build Up".
  • Security Camera artwork now indicate the direction they're pointing.
  • New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
  • Clone tool region increased in size.
  • Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
  • The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
  • Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
  • Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type "Yard" to filter and show all Yard objects.
  • "New!" yellow star icons now display for any newly added features.
  • Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
  • Logistics context presentation and visuals improved. Now you can see your prison.
  • Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
  • If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
  • Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
  • At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
  • The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
  • When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
  • Doors are moved from the Objects menu and into the "Walls & Doors" menu.
  • Fix: Moving electrical utility items will now spawn new wires.
  • Fix: The correct Warden sprite shows in the staff reports screen.
  • Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
  • Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
  • The Bookshelf now caters to the prisoner's "Literacy" Need a bit. A green zone displays its area-of-effect.
  • Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
  • Guards will now open doors for separated dogs. If for example the dog's handler is killed.
  • Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
  • The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
  • Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
  • New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
  • Fixed an issue where sprinklers were showing healing animation when triggered.
  • Added support for PDX Launcher on startup
    • Paradox Interactive's custom launcher is a simple tool that allows you to easily play any Paradox games or resume your latest save game. It's also allowing us to showcase new content, new updates, or other important messages about Prison Architect!
Prison Architect - Azure


It's Live!

Our first update from Paradox Interactive and Double Eleven is available now.

Patch Notes
  • 4 new floor tiles and 4 new wall types added
  • Increased the number of foremen that can be hired for larger prisons where foremen also teach programs
  • Added new sprites for missing orientations to many items. Aiming to provide full set of rotations to all objects in the future
  • Added “Guard Response” button that allows players to immediately send existing nearby guards to a location, instead of needing to hire additional guards to deal with incidents
  • New “Tunnel Search” button that allows the player to have guards search all toilets only, for hidden escape tunnels
  • Additional Quick Rooms added to the Quick Build menu, for quicker and easier room construction
  • Following prisoners and staff has been made easier, you can now double-click on them to enable

Mod Support: Special thanks to badAim and Murgh for helping us identify this issue
  • New content is being added to a brand new tileset file
  • The current tileset.png has been made larger, allowing for more custom content

Known Issues:
We're investigating an issue where the game crashes due to the update. We'll update you as soon as we have a fix! UPDATE - we found the issue. Working on deploying hotfix

We also accidentally changed the size of the boilers. Hotfixing that as well!

UPDATE 2: hotfix is now live. Boilers and the crashing should be fixed. Please let us know if there are still crash issues



UPDATE 3: We put out another hotfix so your prisoners no longer are making telephone calls from containers of bleach! Also, they are sitting properly at tables!

Thanks for your patience with these bugs. We rushed this free update to bring it to you ASAP, and in hindsight we realize that more work needed to be done to assure quality. We apologize for this, and promise a MUCH smoother release for our next free update.

Thanks again for your support =)
Prison Architect - Azure


As mentioned on our last stream, we made the hard decision to stop updating the "Name in the Game" feature on August 6th. The manual labor involved in the name process would have cut down on the time we had to make bug fixes and create new content for the game.

Rest assured, all names will stay in the game! So make all the last edits and submissions before August 6th and you'll forever be memorialized as a prisoner of Prison Architect

Instructions for Submitting a Name or Editing:
  • Visit https://www.introversion.co.uk/prisonarchitect/register and log in to your Introversion Forum account.
    - If you haven’t created a forum account, you can register one here: https://forums.introversion.co.uk/introversion/profile.php?mode=register

  • If you bought from Steam, you will have a CD Key that begins with PBIOSM that you can use to verify your "Name in the Game" purchase. Otherwise, if you bought from Introversion directly, the registration application should be able to check the purchase database that you have purchased "Name in the Game" tier or higher using your email address.

  • Once the registration process is complete, this same register link will allow you to edit your prisoner’s biography.

  • After submitting the biography, please allow a few days for the support staff to approve your update.

If you're having trouble finding your game CD Key, please reach out to the store from which you purchased the game.

If you require assistance after following these steps, please reach out to us on Twitter: https://twitter.com/PrisonArchitect
Prison Architect - Azure


Hello Prison Architects!
I'm Jonathan, aka Azure, and if you missed our stream on Thursday then I'm pleased to recap the announcement here!

We're proud to announce that DoubleEleven is developing Prison Architect, bringing more gameplay, bug fixes, updates to the game! They're well known for developing the console versions and have worked with Paradox Interactive and Introversion for multiple years!

Their first gift to players is a FREE update on June 27th that includes the following:
  • 4 new floors
  • 4 new walls
  • increased foreman cap
  • guard response button
  • fixed scanners
  • more quick rooms
  • tunnel search button
  • full rotations for items

And a couple other minor updates and fixes! This is just the beginning of lots of FREE updates and content, but hey - you may want to know about the PAID content. Like all game companies, we make games that you want to buy. So what do you want to buy?

Join our stream on Thursday June 27th at 5pm CEST and talk with me, Jonathan (Community Developer) and Gaz (Design Manager at D11) about YOUR ideas, suggestions, wishlists, and fixes. We'll be taking what the community wants, and packaging them into regularly released updates, some of it paid, some of it free. That's the Paradox way!

Join us here: https://www.twitch.tv/paradoxinteractive

Or on Twitter here: https://twitter.com/PrisonArchitect

Looking forward to hearing your ideas!


Jun 20, 2019
Prison Architect - emmkid


And we're LIVE! Come join us over at: https://www.twitch.tv/paradoxinteractive
Prison Architect - Azure


We're BACK! As promised, we've found a new dev team to continue this incredible game. We'll be revealing the new team tomorrow LIVE at:
https://www.twitch.tv/paradoxinteractive/

Thursday, June 19th at 17:00 CEST / 8am PT

Who will be your new Wardens? And even more importantly... what are they working on?

---------------------------------

UPDATED COMMENT:

Thanks everyone for the excitement! We're good friends with Introversion, and this was a mutual decision long ago to allow Paradox to continue the development of this treasured game.

I think you'll like what we've got planned for Prison Architect! But as always, if you don't, nobody is ever forcing you to buy or change anything. You'll still be able to enjoy all the free updates and bug fixes we make

There are a couple people in here that are being incredibly toxic and immature, and this behavior is not acceptable. We welcome feedback, ideas, and criticism - but to those kids posting insults and other toxicity, you will be removed from this community.

Thanks so much everyone! Looking forward to hearing from you all tomorrow

-Jonathan (Community Developer)
...

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