Pox Nora - Cutedge
Client

User Interface
  • Added a button below the rune dock to use Shrine Scry on your turn.
Artwork & Effects
  • Added additional high resolution artwork for commonly used runes
Rules Text & Combat Log
  • Added some missing combat logs
  • Various rules text tweaks and improvements

Game Mechanics
  • Initial rune draw for 1v1 player vs player matches is now 10 (was 8)
  • Shrine Scry now does 6 damage to your shrine on use (was 7)
  • Custom 1v1 player vs player games now have a rune draw of 1 and include Shrine Scry and Fortify on player shrines

Balance Changes
Apr 14
Pox Nora - Cutedge
For this month's patch, we are continuing work on improving user interface and making further balance changes.

Client

User Interface
  • Added additional UI for showing the path a champion will take when moving. This can be disabled in options if you prefer the original UI.
  • Fixed an issue that caused the space under the mouse cursor or controller position to not show a highlighted location when a unit was selected.
  • Fixed an issue that could cause ability activations to not show up in some cases when playing skirmish matches against bots

Sounds and Effects
  • Added additional sounds for a few abilities

Game Mechanics

Matched Play
  • The number of runes revealed per turn is now 1 for ranked 1v1 matches
  • In ranked 1v1 matches, the ability Shrine Scry is now available on Shrines and has the effect of: Your shrine loses 7 HP and one of your runes is revealed. (CD1)
  • In ranked 1v1 matches, the ability Fortify is now available on Shrines and has the effect of: For 2 turns, all damage dealt to your shrine is prevented. (CD10)
  • These changes will be added to bot matches and custom matches at a later date (didn't make patch)

Balance Changes

Pox Nora - Cutedge
Additional balance changes have been deployed to the game. This client patch contains rules and text updates to match those changes as well as other text updates. There are also a couple of new sounds for abilities (thanks again SAForg).

The list of balance changes and fixes can be found on the Pox Nora website.

To chat with the Pox Nora community, get community assistance and report bugs & issues, please check out our community Discord: https://discord.gg/tnNyXYX8Wd
Pox Nora - Cutedge
Once again the forces of Wrath have defeated the forces of the protectorate. Protectorate must put up a greater fight to prevent this outcome from happening again.

Drums of War 40 has ended.
Drums of War 41 has begun.
All ranks have been reset.

All players who participated in the Drums of War have been given rewards. These packs can be opened in the Marketplace either on the website or in the game client. Furthermore, the top five players of each faction have received a limited bonus.




In addition, the following changes have been deployed:

Client
* Fixed an issue that would cause a crash when using a unit with the ability Tangle
* Fixed more incorrect text

Server
* Fixed an issue in which the ability Toss Equipment would return equipment to the runedock upon use rather than keeping it in play.
* Train: Arctic Camo changed to: Target friendly champion within 5 spaces permanently gains Arctic Camouflage (When this unit is damaged by a ranged attack while it is occupying Snow or Ice, reduce that damage by 2). This ability costs 2 nora.
* Train: Damage changed to: Target friendly champion within 5 spaces permanently gains +2 DMG. This ability costs 3 nora and does not stack.
* Train: Damage Shield: Magical changed to: Target friendly champion within 5 spaces permanently gains Damage Shield: Magical 3 (When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF). This ability costs 3 Nora.
* Train: Defense changed to: Target friendly champion within 5 spaces permanently gains +1 DEF. This ability costs 2 nora and does not stack.
* Train: Evasive changed to: Target friendly champion within 5 spaces permanently gains 1 rank of Evasive (This unit takes 20% less damage from ranged attacks). This ability costs 3 nora and does not stack.
* Train: Strike changed to: Target friendly champion within 5 spaces permanently gains Strike. This ability costs 3 nora.
Mar 15
Pox Nora - Cutedge
Today's patch has some more balance changes as well as additional quality of life items including the restoration of being able to skip cinematics in solo play encounters.

Client

Solo Play
  • Restored the ability to skip cinematic cutscenes in campaign encounters. This is available via the button in the lower right or can be activated by holding down B/Circle on your controller.
  • Suppressed the display of deployment messages when a game starts up and is deploying the intial board state in campaign encounters.

FX & Artwork
  • Added additional high res art for a number of the most used runes in the last month.
  • Fixed the visual effect for the ability Screech not displaying
  • Added new sound effects for a couple of abilities (thanks SAForg)

In game text
  • Fixed a number of places that had incorrect or missing text.
  • Fixed some abilities that did not show combat log messages for being used or triggered.

Balance Changes
Pox Nora - Cutedge
This is just a minor client hotfix to adjust text as well as update the animation/fx for a couple of spells. Namely, Pilfered Armory and Ritual of Ashes.

The list of balance changes and fixes can be found on the Pox Nora website.

To chat with the Pox Nora community, get community assistance and report bugs & issues, please check out our community Discord: https://discord.gg/tnNyXYX8Wd
Pox Nora - Cutedge
Today's patch is focused around updates to relics, equipment and spells. In addition, there are a number of client enhancements to make play more intuitive and easier to follow.

Client

Ability Display
* The game now shows an indicator when abilities are used above the unit. This will show for activated as well as triggered abilities.
* This functionality can be set to show all, only show activated abilities, or can be disabled in the options screen.

Solo play
* The tabs for solo play have been reordered for clarity to show Daily first and other campaign types after that.
* There are now buttons for launching directly into Skirmish matches against AI in the Daily tab of the Solo play screen. There are separate buttons for a random skirmish or skirmishes against Protectorate and Wrath. These will use your currently selected deck as per all campaigns.

Effects
* Corrected an issue with the positioning of damage numbers for various units
* Sped up the effect of the spell Superiority so that it shows the animation on all units simultaneously
* Sped up the effect of Wings of Steel so that it shows the animation on all units simultaneously

Combat Log
* Fixed an issue in which various combat logs would show the name of the player rather than the name of the unit

Server

Ranked Play
* Adjusted the threshold in which the server uses loose matchmaking so that more fair matchmaking should occur at lower population numbers

Abilities
* Attempted more fixes for the ability Pounce
* Fixed Keg Toss so that it correctly hits stealthed units

Balance Changes
Pox Nora - Cutedge
In today's patch, we have restored 2v2 group functionality, made additional UI improvements, and have included a set of balance changes. Please look forward to a much larger balance patch coming soon and welcome to 2025!

Client

View Player
  • Clicking on a player in the user list now allows you to see information about the player including their rank, team rank, and current status
  • If the player is in a game, you can now click on the Observe button to directly load into observing that game
2v2 Groups
  • 2v2 group functionality has been restored. This allows you to form groups which can then be used to queue into 2v2 ranked matches so that you are playing as a team
  • You can invite other players using the player view functionality in the chat user list which will show a button for inviting the user to a group
  • You can also invite players using the chat command /group invite <playername>
  • You can leave your group using the button to leave which shows when on the group tab or by using the chat command /group leave
Performance and Stability
  • Fixed an issue which could cause the game to lock up or crash on encounter 3 of The Angels Descend
User Interface
  • Improved the display of the tutorial/training screen
  • Added more high res rune art

Balance Changes
Dec 19, 2024
Pox Nora - Cutedge
This is just a small client hotfix to correct a couple of issues.

  • Fixed a longstanding issue in which the ignore chat functionality was not working. You can now correctly add and remove users from your ignore list. This functionality can be used with the following commands in chat:
    /ignore add <user> - adds a user to your ignore list
    /ignore remove <user> - removes a user from your ignore list
    /ignore - shows who is currently on your ignore list
  • Fixed an issue in which nora globes had a delay before appearing
Dec 18, 2024
Pox Nora - Cutedge
Greetings Pox Nora players! For this year end patch, we have focused on a large number of fixes for various spells, abilities, relics and equipment which have had errors or were not working correctly. The client has received some features to bring back further old functionality as well as having further fixes and improvements. We have also made a number of balance changes.

Drums of War 40 has begun!

Client

Classic bases
  • Added the ability to show bases for Champions. Relive the haydays of your youth with this classic look!
  • By default, the "modern" view of no bases is set. In the options menu from the main menu, bases can be enabled with and without HP bars and with either red/blue coloring or the even more classic grey/black coloring
UI Improvements
  • Fixed the display of the description when highlighting equipment on a rune
  • The custom games lobby now shows a count of games that are awaiting players for both 1v1 and 2v2 games below the appropriate tab
  • The Deck Manager now shows the Faction Bonus when editing decks
  • Fixed a sorting issue with the user list related to if players had a 2v2 rank but not a 1v1 rank
  • Improved the display of the Drums of War display on the client main menu so that it accurately matches the website and shows the results of the war earlier in the DoW (for when subsequent DoWs are started)
  • Various other UI cleanup
FX and Art
  • Optimized the visual effect for Summon Ant and Strategic Retreat
  • Added over 80 pieces of high-res rune artwork for various runes
Matchmaking
  • The matchmaker for ranked games has been adjusted to be more strict about matching players of equal rank to each other, although it is still less restrictive than before the November patch in order to help improve queue times
  • As part of the start of Drums of War 40, ranks have been reset.
Server and Game Logic Fixes
  • Fixed an issue in which when Eviscerating Luminescence would apply Eviscerated at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Eviscerated
  • Fixed an issue in which when Scouring Luminescence would apply Scoured at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Scoured
  • Fixed an issue in which when Soultap Luminescence would apply Soultapped at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Soultapped
  • Fixed an issue in which Defiling Luminescence would apply Defiled and Cursed at the start of the controller's turns, it could apply those conditions which immediately had their duration reduced
  • Fixed an issue in which if a champion had multiple different Provision abilities, only one of them could have its effect active
  • Fixed an issue in which the buff from Provision: X was not removed if the ability was lost
  • Fixed an issue in which Soul Collection could cause a fatal error that would end games prematurely
  • Fixed an issue in which Drink Healing Potion would heal than Cleanse, rather than correctly Cleansing and then healing the champion
  • Fixed an issue in which Slothful could leave Immobile on a champion permanently in some rare cases
  • Fixed an issue in which the abilities Ice Veil and Sand Veil applied multiple copies of terrain changes when it was on a 2x2 unit, leading to issues with network connectivity and client performance (and could cause the game client to become unresponsive in some cases)
  • Fixed an issue in which Fire Prison would damage and cause Charred to friendly units if they were next to the unit using Fire Prison
  • Fixed an issue in which Jellebrium Mind would cause the player's client to report that Teleport was still on cooldown on turn start even though it was no longer on cooldown
  • Adjusted Devour Life so that when two units with the lowest amount of HP have the same amount of HP, it picks the one that was deployed first rather than being random
  • Fixed an issue in which non-real champions would affect the
  • Removed debug text that was shown in the combat log upon activation of Lava-Fall
  • Fixed an issue in which you could determine which champions were Illusions due to them not showing their upgrade markers on abilities
  • Fixed an issue in which illusions created by Mirrorhold could drop Nora Globes in some rare cases when they are destroyed immediately upon creation
  • Fixed an issue in which a champion equipped with Ghost Pendant would not lose Phase Shift and Soultap Feedback upon losing the equipment

Balance Changes
...

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