Sky Link 2 - InfinitePhoenix

Welcome to October!


Halloween and the fall season has always been my favorite of seasons.

Lots to go over, so let's get to it!


CHAOS

Throughout September we ran many internal tests as well with a focus on what we're calling Chaos. We have been working to setup destructible elements, stuff you can shoot and have it explode or fall apart. Like barrels, and windows. When you're flying through the map and shoot a barrel it'll explode, and there's nothing like a good explosion to get your drone battle started!




UI

The UI screens in Sky Link have had a few polishes throughout September. Small fixes and corrections have been entered for the End Game screen, the Rewards screen, and the Lobby.




SFX

We have had a recurring issue with missile lock on sounds repeating after the missiles gone, and that has been resolved this month too! This was one that got a lot of attention and caused some annoyance, I'm relieved this one is over! Other sound effects additions include new small explosions being added for barrels. So excited to have some interactive elements in the map! The way sounds are generated for collisions have been a focus as well.




VFX

While working on the missiles we've also been adding abilities on the back end, like flares. The flares look great, and will cause any missiles that have locked onto your drone to miss. These are going to be an item you can add to your load out. The flares are not available in the playtests yet, though in one of our future updates you will definitely see these rolling out!




Game AI

In one of our last updates we mentioned that the in game AI has been really powered up. This month we see the abilities in the Skirmish bots turned back down to manageable levels. If you have been in Skirmish and thought not again, you should give it another chance. The bots still work together and do not shoot at eachother, so it's an uphill battle though they are not as fast to fire or to aim. So hop back into Skirmish and let us know what you think!





ROADMAP

Chaos testing is expected to continue through October, and we should see modular weapons soon too. The back end has been setup and we've been testing having different weapons and abilities on different drones and it's working fantastic. Once it's setup and built into the UI we'll have every playtester try this out as well. Customized loadouts and destructible elements are coming soon, so stay tuned!




PLAYTESTS

During our Friday event we do beta testing; checking balance in game while learning to master the finer mechanics of flight. Sky Link: Freefire is difficult to master, though truly easy to pick up and just play.

Last Friday’s playtest was shared on Youtube live, and can be viewed here: https://youtube.com/live/E8M_PWnH4pw
We get together every Friday at 1 PM PST and Saturdays at 4:30 PM PST. It’d be awesome if you could stop by and check it out with us!

Join the Sky Link 2 discord to join in on the fun! http://discord.gg/playskylink






Quick Updates for Playtesters:

We had an issue early in September that caused some play testers issues logging in. While we found a workaround during the playtest, the Odisi team has now fixed this issue. A simple update will get you back into the game!



Peacequarium - Gamer To Game Developer
Big numbers and full screen
The numbers in Peacequarium can now go up to Vigintillions 1e63 and the earnings per second scales up as per the cost of the green Income Multiplier upgrade. This ensures that your earnings per second keeps pace with the big numbers so it doesn't feel that getting to the next level of big numbers is out of reach!


You can now play the game in full screen windowed mode! Open your settings menu and press the toggle screen size button. On Windows you can dock the game around the screen like any other window!


Naming your fish
You can name your fish from the fish/sell menu. Just click on the fish name such as Koi and start typing and the default species name will be replaced with your name for the fish.




Fish traits and glowing fish
I've added fish traits which give the fish some uniqueness. Fish traits are Steam inventory items (I've changed them to not tradable or marketable) that are dropped regularly and you can apply these to your fish from the fish/sell menu. Once applied the trait will remain permanently on that fish. In the full game there is a gatherer trait and a fish with it will collect any wholesome buff it comes across!


The fish that get added to your steam inventory are glowing ones. They are visually different and have three times the earnings per second and value of a normal fish. You spawn these fish into your tank from the gift menu.


New Species Levels
I've redone fish species levels from scratch and I think the numbers make more sense now. You can upgrade the level of each fish species infinitely and this makes a big impact on your earnings per second and the value of the fish for selling purpose. This can be accessed from the Creature Collection menu.


Btw, have you subscribed to my newsletter?

Thanks,
GTGD
Sep 30
Speedway Challenge 2024 - berobasket
fixed bot substitutions algorithm
fixed behaviour after defect or passing finish line
fixed bug when falling down and passing finish line
fixed bug with looking back arrows visibility
fixed bug with looking back on rider helmet camera
fixes with controllers code
added garage tutorial and fix others
added leaving riders message in league mode
social media links update
changes in translations
other bug fixes
Endless Tactics - gigatank3000
In celebration of the Turn-Based RPG Fest we've dropped a new demo update tons of quality of life features, updated art, and new some additional content.

Be sure to check out the game and wishlist!


https://store.steampowered.com/app/2873070/Endless_Tactics/
Nakamers: La huida - robsanchezrod
pequeña actualización de rendimiento
Sep 30
Monster Hunting: Incremental Grind Forever - TCS
Addressed an issue involving high values of heroic gems
DIKDIK Video Kit 2024 - DIKDIK
6.9.0.0 Added support for video to PPT
6.9.0.0 Fixed the canvas size on open file vwo
6.9.0.0 Fixed the wordart resize
6.9.0.0 Upgraded ffmpeg to version 6.1.1
DIKDIK Video Converter - DIKDIK
6.9.0.0 Added support for video to PPT
6.9.0.0 Fixed the canvas size on open file vwo
6.9.0.0 Fixed the wordart resize
6.9.0.0 Upgraded ffmpeg to version 6.1.1
Sep 30
AChat - rbskft
New position for female-female, female-shemale, male-male and male-shemale couples

本草归元录 - 橡皮
Update:

1. Increase patient action flow animations and provide feedback during management, such as gift bubbles and referrals to other clinics.
2. Parameter adjustment, attempting to solve the following problems: skyrocketing and plummeting reputation; Making money is difficult, and high prices of medicinal herbs can result in losses. The construction materials and departmental parameters have also been optimized and adjusted.
3. Set page optimization to adjust resolution and window mode. You can return to the game main menu through the system menu.
4. Add a broadcasting system to the business interface to view details of abnormal operations in the hospital.
5. Add randomly generated physicians to prevent the recruitment of physicians in the talent pool from happening too quickly.
6. Targeted collection of construction materials can be carried out in the medicine garden.
7. The prescription has been reviewed, and the dosage and processing method of the medicinal materials have been revised according to the "Pharmacology".
8. Replace character materials with refined ones.
9. The difficulty of overseas assignments is reduced. Chen Tianming completing an overseas mission can unlock Bai Jimin.
10. GameOver ending with increased fiscal deficit.
...

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