Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to add missing voice lines when flipping the table
  • Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
  • Updated pl_rumford_event
    • Adjusted occluders
    • Added some hints
    • Reduced unneeded props
    • Adjusted area portals
    • Minor deforestation
  • Updated cp_frostwatch
    • Stage 2
      • Added spawn camp prevention/covers (both A and B paths)
      • Added another Snowmann
      • Removed mine carts in A flank
      • Reduced length of metal gate in the middle court
      • Increased cap time from 16 to 20
    • Stage 3
      • Added spawn camp prevention/covers
      • Added another Snowmann
      • Enhanced the snow pile in the water trench
      • Added another way to get out of the trench
      • Increased Point 1 doorway length
      • Removed a sightline with RED spawn
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Particulate Protector not using the BLU team skin
  • Fixed Huntsman registering headshots when arrows go through other entities
  • Fixed Oktoberfester's third style using the smoke effect
  • Fixed missing smoke effect for The Salty Dog's second style
  • Updated Tainted Frost unusual effect to fix a problem with the material
  • Updated Colonel Kringle to fix some clipping and alignment issues
  • Updated Taunt: Tailored Terminal to fix a problem with the briefcase materials
  • Updated Taunt: Russian Rubdown to fix some sounds being clipped
  • Updated Taunt: Roasty Toasty
    • Fixed some sounds clipping the Pyro's lines
    • Fixed some missing particles
    • Fixed a stutter in the animation loop
  • Updated pl_rumford_event
    • Fixed missing materials/models
    • Fixed duplicate lights on the rope entities
  • Updated cp_gravelpit_snowy
    • Fixed a client crash caused by failing to decode MP3 files
    • Fixed snow displacements poking through the roof
    • Fixed bullet holes poking through soft snow
    • Fixed snowman bombs not respawning properly
    • Minor clipping improvements
    • Removed the Observer
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to the Spy sapping buildings
  • Fixed the Battle Bear not using the correct skin for team BLU
  • Fixed a materials problem with the Taunt: Tailored Terminal
  • Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
  • Updated ctf_frosty to fix various exploits
  • Updated pl_rumford_event to fix missing models/materials
  • Updated pl_frostcliff
    • Fixed sticky bombs from getting attached to the front of the payload cart
    • Fixed some window props from hovering
    • Fixed displacement crack in uphill near A
    • Fixed few misaligned textures
    • Fixed players from staying stuck few seconds in old respawn after spawns change
    • Fixed players from getting stuck between cart and geometry near last pit
    • Increased RED team spawn time slightly after BLU captures 2nd point
    • Decreased doorway size near BLU 2nd spawn area
    • Improved lighting in doorway near capture point D
    • Improved clipping within map
  • Updated cp_gravelpit_snowy
    • Improved clipping
    • Added missing color correction data
    • Adjusted BLU spawn to light better and tweak some clipping
    • Adjusted intensity and hue of lighting in various places for better readability
    • Fixed soundscape transition bugs
    • Reduced temperature by 3 degrees
  • Updated VScript
    • Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Festive Rack to fix missing paintable attribute
  • Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
  • Updated pl_rumford_event to fix missing materials/models
  • Updated cp_frostwatch
    • Fixed being able to build on one of the roofs in stage 2
    • Fixed a door going through the floor in stage 3
  • Updated cp_gravelpit_snowy
    • Improved clipping
    • Fixed various perch spots
    • Decreased fog intensity
    • Removed unused particle system entities
    • Fixed a few floating trees
    • Adjusted vertical positions of snowman bombs
    • Adjusted lighting on metal sheets in blue spawn
    • Fireplaces will now light arrows
    • Added more func_dustmotes
    • Fixed some visible z-fighting
    • Minor detailing additions and adjustments
  • VScript support changes
    • Fixed lag compensation when friendly fire is enabled
    • Added better support for meshing player upgrades
      • Added GrantOrRemoveAllUpgrades method
      • Exposed currency UI when upgrades are enabled
      • Exposed upgrade history on the player when playing without a population manager
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2022!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
  • Added the Winter 2022 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Russian Rubdown
    • Taunt: Tailored Terminal
    • Taunt: Roasty Toasty
  • Added 17 new community-created Unusual effects
    • 8 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2023
General
  • Fixed some point_camera visibility issues
  • Fixed some UGC medals using the wrong skin for team RED
  • Updated backpack images for some older cosmetic cases
  • Updated winter cosmetic cases to use a winterized sound when opening
  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1
    • Fixed missing cubemaps
    • Improved blockbullets
    • Visual fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Implemented VScript
    • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
      • Interface with entities and the world like regular Hammer logic
      • Simplify things that were previously incredibly complicated/tedious in Hammer logic
      • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
      • React to game events and change the outcome of certain things, such as damage calculations
    • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
      • https://developer.valvesoftware.com/wiki/VScript
      • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
  • Exposed several movement related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
  • Updated Beaten and Bruised
    • Improved head bandage/bandaids clipping during some facial flexes
    • Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
    • Fixed import errors for the Heavy and Pyro versions
    • Cleaned up the overall mesh exports
  • Updated The Pony Express to fix an issue with the jigglebones
  • Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
  • Updated koth_synthetic_event
    • Fixed missing brushwork
    • Changed Toastmaster to use Setmodel
    • Removed propdata file
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Grim Tweeter hiding the hat/headphones
  • Updated cp_spookeyridge to fix missing tool brushes
  • Updated pd_farmageddon
    • Lighting changes
    • Minor detail changes
    • Reworked scarecrow logic to make use of the setmodel and ondeath commands
    • Set scarecrow health to 500
    • Updated menu text
  • Updated ctf_crasher
    • Fixed an edge case where a Giant's attributes weren't always granted properly
    • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
    • Fixed an instance where a player could become trapped inside the opposing team's door
  • Updated plr_hacksaw_event
    • Fixed broken area portals
    • Fixed skybox issue
    • Fixed HHH not animating
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
  • Fixed the match status HUD not being hidden during freezecam screenshots
  • Fixed the Safety Stripes hiding the Soldier's hat
  • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
  • Fixed a problem on ctf_crasher related to infinite giants
  • Updated pl_sludgepit_event
    • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
    • Added an extra resupply locker in BLU's first spawn
    • Added a few more Mann brothers voice lines and fixed the map description
    • Added Soul Gargoyle pickups
    • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
    • Made the map a bit spookier
  • Updated plr_hacksaw_event
    • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
    • Replaced barn balcony windows with widened doorways to streamline movement
    • Fixed the VO in the underworld playing multiple times
    • Fixed floating candles when the graves were destroyed
    • Updated the HHH to use the new "SetModel" input
    • Delayed final capture VO so they're more audible
    • Adjusted prop fades
    • Adjusted detailing
  • Updated cp_spookeyridge
    • Added significant health and ammo packs to underworld
    • Reduced damage dealt over time in underworld
    • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
    • Added small healthpack to upper drop down area next to last
    • Adjusted ammo pack sizes around map
    • Slightly tweaked pumpkin bomb and coffin placement
    • Fixed a few areas you could get stuck in
    • Expanded area around coffins that won't allow teleporters
    • Fixed some minor clipping/collision issues
    • Adjusted some prop fades
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed point_hurt entity not always damaging Übercharged players
  • Fixed getting invalid strings for the server map list
...

Search news
Archive
2024
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002