PlanetSide 2 - CM Mithril
Servers are coming down at 6AM PT / 3PM CEST tomorrow for a hotfix that will address the following below. Estimated downtime may be up to 3 hours.

Sunderer Update Follow Up
We are happy to see players explore the new modules added to the Sunderer this week. We've been reading your feedback across social media, the forums, reddit, discord, steam, youtube and twitch. We agree with the census that the Sunderer could use some rebalancing. We are working on an update that will hopefully make proper balance adjustments to the Sunderer's capabilities. We'll post more information about that update later.

Bug Fixes
  • Fixed an audio bug where audio is faint or disappears when changing camera view when firing the following weapons:
  • M20 Basilisk,
  • G40 Ranger,
  • CT-102 Satyr
  • M20 Drake
  • M202 Wyrm
  • M18 Palisade
  • A30 Walker
  • Lightning Skyguard
  • Sunderer cargo units will no longer remove ownership of the Sunderer itself from the player.
  • Sunderer Ammo Tower cargo unit now has the correct cooldown in the descriptions for each tier on its cert tree.
  • Fixed Sunderer's Deploy Dome to allow its top mounted weapons to not collide with the shield.
Known Issues:
  • Some players may have purchased the "Directive Bundle: Tides of Summer 2023" from the members only section. The icon for this bundle wasn't ready and was accidentally sent live. Although everything else in the bundle was correct (and for those who have purchased it, yes you may keep it!) However since the cat is out of the bag, we plan on making previous Event Directive rewards available to purchase with Daybreak Cash (Account wide purchase) or A7 (character only purchase) if you are a Daybreak Member. We weren't planning to go live with this until later this year as we have been heavily focused (art wise especially) on upcoming content, rewards, and Depot items.
  • We have seen feedback regarding Member Only Bundles and that players would like to preview them before considering purchasing a membership (totally understandable!). In a future patch we will make previewing available to all players (we just have to get it all through QA first).
PlanetSide 2 - CM Mithril
Servers are coming down at 4:30 PM PDT / 1:30am CEST today for a hotfix that will address the following below. Estimated downtime may be up to 3 hours.

Module Removal
The following previously unlockable modules will no longer be equipable on the sunderer.

Returning to PlanetSide 2? Check out the new sunderer redesign here with a video preview here, and our latest update for it here.

  • Blockade Armor
  • Deployment Shield
  • Fire Suppression System
  • Gate Shield Diffuser
  • Nanite Auto Repair System
  • Mine Guard
  • Proximity Repair System
  • Proximity Radar
  • Rival Combat Chassis
  • Racer High Speed Chassis
  • Smoke Screen
  • Vehicle Ammo Dispenser
PlanetSide 2 - CM Mithril

Sunderer Rework Update
The Sunderer has been updated with new modules! Learn about the new changes to the Sunderer including new powerful modules, certification changes and more. Read about our vision and plans for the new sunderer experience in our December Dev Letter here.

Changes/Updates
General
  • All descriptions have been rewritten for clarity and to update stats/functionality
  • The Havoc status effect has been improved
  • The duration of grenades, mines, ESF Missiles, and launcher has been increased from 6 to 8 seconds
  • The duration of Haywire ammo has been increased from 4 to 5 seconds
  • The full, level 3, stat boosts from both the previous performance certs (Rival Combat and Racer High Speed Chassis) are now rolled into the base stats rather than level 2 from each

Deploy
Deploy dome
  • When deployed the dome now starts with a low amount of health and must charge to full
  • It takes around 34 seconds to completely charge depending on level
  • The size and shape of the dome now much more closely matches that of the Sunderer, making it much less likely to undesirably protrude through geometry
  • The dome visuals have been updated to make them easier to see

Point Defense
  • Many of the point defense modifiers were not being correctly applied, leading to the cert performing far better than intended
  • These modifiers have been fixed, and also the bonuses reduced, bringing it more in-line with its intended power and use

Armor
Enhanced Plating
  • The mitigation bonus of Enhanced Plating has been reduced at the top end from 40% to 30% and the range between levels narrowed

Nanite
  • Passive repair amount has been slightly reduced at the top end and its overall range tightened. The passive repair should now correctly persist through damage
  • The burst repair now works correctly and should heal for the stated amount
  • The passive and active repair now use a shared cooldown
  • The burst heal amount has also been slightly increased to compensate for the increased passive cooldown

Reactive armor
  • Reactive armor was interacting incorrectly with some damage types, causing it to be provide far more protection than intended
  • The armor now behaves as intended, activating and blocking the listed damage types and ignoring all others completely

Cargo
  • The maximum number of simultaneous cargo deployables has been reduced to 1
  • Cargo deployables now have their own notification strings
  • Cargo deployables now have collision and can receive vehicle damage.
  • Cargo deployables can now be disabled by EMP
  • Cargo deployables can now be hacked
  • Cargo deployables will now show how damaged they are via VFX
  • Cargo deployables can now be spotted, each with its own icon

Repair Station
  • A much weaker, passive version of the proximity repair has been added to the certification
  • While the repair module is undeployed the sunderer will repair a very small amount around itself in a small radius
  • This is intended to be comparatively weak and does not repair other sunderers, useful only for very minor, slow, damage
  • The deployed version has been slightly buffed, its repair amount and range have been increased. Sunderers now receive reduced repair amounts from the station
  • The repair from multiple repair stations will no longer stack, with the highest repair value being selected

Proximity/Scout Radar
  • The Proximity Radar has been renamed to Scout Radar to more accurately describe its functionality
  • A passive, version has been added with a small range that is active when the sunderer is mounted and no RADAR is deployed
  • The deployed RADAR has been buffed with increased range

Ammo Tower
  • The ammo tower range has been increased when deployed

Known Issues
  • Some projectiles, such as from the Spitfire and Scorpion launcher, can pierce the Deploy Dome
  • Cargo deployable audio is not correctly playing for players that enter the range after it is deployed
  • Spotted cargo does not always show up correctly on screen or on the map
  • The Stealth Module is not as competitive with its alternatives as it should be, we are looking into ways to make this certification more desirable

Sales Events
Independence Day Sales Event!
  • The Stars and Stripes Contrails bundle, and the Liberation Bundle are available for a limited time in the depot.
  • Enjoy contrail and Liberator cosmetics!


New and Returning Items arrive to the Depot:
  • July's MEMBERS ONLY bundle hits the depot for the low price of 10 Certs! If you previously missed out on Prime Gaming rewards then here's your chance to grab them with your Daybreak Membership!
  • Because this is offered for Certs, this will only affect the character you purchase the bundle on. If you would like this bundle to be accessed on other characters, you will need to purchase the bundle for those characters as well.

Independence Day Holiday Items return for a limited time:
  • NC Patriot Flare Gun
  • TR Patriot Flare Gun
  • VS Patriot Flare Gun
  • NS Patriot Flare Gun
  • NC Triumph Flare Gun
  • TR Triumph Flare Gun
  • VS Triumph Flare Gun
  • Patriot Camo
  • Stars and Stripes Contrails Bundle
  • Liberation Bundle
  • Nomad-I Light Assault Armor

Summer holiday items and Bundles return for a limited time:
  • Mega Soldier Soaker (Ballistic Blue)
  • Mega Soldier Soaker (Imperial Purple)
  • Mega Soldier Soaker (Riot Red)
  • Mega Soldier Soaker (Electric Sky)
  • Mega Soldier Soaker XP100
  • Ares Helmet
  • NSX-P Tanto
  • Summer Fun Decal
  • Summer Splash Bundle
  • Amphibious Bundle

New Items
  • Frogman Helmets arrive on the depot. These helmets are tailored to each factions aesthetic
  • Heavy Assault Class banner, frame and decal are on the depot for 10 Certs each
  • NS-44: "Primed Diamond" Commissioner. The final instalment of the "Primed Crystal" series of Commissioners

Directives
Summer Event Directives
  • Tides of Summer Alpha Event Directive: 9th July - 6th August 2024
  • Tides of Summer Bravo Event Directive: 7th August - 6th September 2024
Tides of Summer Alpha 2024 (Operation: Lightseeker) Directive Rewards
Tier 1
250 Certs
Title: Corsair
True North Decal

Tier 2
500 ISO-4
True North Banner
True North Banner Frame

Tier 3
500 A7
Starscape Camo
Basic Implant Pack

Tier 4
True North Contrails (Galaxy)
Deluxe Implant Pack

Tides of Summer Bravo 2024 (Operation: Groundbreaker) Directive Rewards
Tier 1
250 Certs
Title: Nascent Envoy
Nascent Expeditions Decal

Tier 2
500 ISO-4
Nascent Expeditions Banner
Nascent Expeditions Banner Frame

Tier 3
500 A7
Nascent Expedition Camo
Basic Implant Pack

Tier 4
Sky Whale Intake (Galaxy)
Sky Whale Exterior (Galaxy)
Deluxe Implant Pack

Long Term Directives
New long term Directives under the Strategic category have been added:
  • Conquest - Hossin
  • Conquest - Indar
  • Conquest - Amerish
  • Conquest - Esamir

Conquest - Hossin Directive Rewards
Tier 1
Basic Implant Pack

Tier 2
Hossin Postcard Banner

Tier 3
Deluxe Implant Pack

Tier 4
Hossin Stamp Decal
Title: of Hossin (suffix)

Conquest - Amerish Directive Rewards
Tier 1
Basic Implant Pack

Tier 2
Amerish Postcard Banner

Tier 3
Deluxe Implant Pack

Tier 4
Amerish Stamp Decal
Title: of Amerish (suffix)

Conquest - Indar Directive Rewards
Tier 1
Basic Implant Pack

Tier 2
Indar Postcard Banner

Tier 3
Deluxe Implant Pack

Tier 4
Indar Stamp Decal
Title: of Indar (suffix)

Conquest - Esamir Directive Rewards
Tier 1
Basic Implant Pack

Tier 2
Esamir Postcard Banner

Tier 3
Deluxe Implant Pack

Tier 4
Esamir Stamp Decal
Title: of Esamir (suffix)

Balancing
  • Increased the effect time of the Havoc grenade from 6 to 8 seconds

Bug Fixes
  • Fix an issue where NSO tank turrets had no reload sound
  • Fixed a bug with the Chimera's Cyclops where sometimes shots in first person were muffled
  • Fixed a bug with the Chimera's CT-102 Satyr, where you would hear an extra shot but no extra shot was fired
  • Fixes made to the mute/ignore in chat and voice communication systems
  • Fixed an issue where you could accidentally add someone to your friends list multiple times due to spam clicking multiple friend requests
  • Fixed an issue with the M20 Basilisk's disappearing sound when changing a view while shooting
  • Fixed Sunderer and Prowler M18 Palisade-S issue with disappearing sound when changing view whilst shooting
  • Fixed an unnecessary fade when changing the camera with Palisade weapons
  • Fixed an odd sound when tapping the Galaxy's A30 Walker's fire button and disappearing sound when changing view and as well as Tail gun audio reworks
  • Updated the weapon audio for the Valkyrie's G20 Hellion
  • Lightning Skyguard audio has been redone. It no longer sounds like someone beating on sheet metal with a spoon
  • Fixed an issue with G40-F Ranger for the Harasser, Ant, Sunderer and Prowler where sound disappeared when changing view while shooting
  • Quality of life fixes for key tooltips for abilities

Known Issues
  • The Directive "Point Control" on the "Objectives" Directive Tree updates "Oshur Point Control" on "Conquest - Oshur" Directive Tree
PlanetSide 2 - CM Mithril

🎇Holiday Bundles Available Now!🎇
⭐️Stars and Stripes Contrails Bundle
⭐️Liberation Bundle
Check the depot for more details.
PlanetSide 2 - CM Mithril

💹Members Double XP is Live!💹
The Members Double XP event runs today through June 30.
👉Learn more about All-Access: https://www.daybreakgames.com/allaccess
PlanetSide 2 - Mashaka
Behind the Scenes: Making Audio for PlanetSide 2
For this month's dev letter, we wanted to give you a peek into what goes on when making new audio updates to the game, both when it comes to sound effects and music. 

Starting as a new audio team on such an established franchise has been very exciting, while at the same time there’s been a lot for us to get into. Initially, we spent a lot of time playing the game and reading through player feedback on the forums and Reddit. 


This turned out to be very helpful in both establishing what we would value ourselves, while also learning what you, the players, would like to see happening to the game. At the end of this dev letter, we have also provided a survey which if answered would help us to work even more toward what our player base wants. 

Bug fixes and optimization 
Our focus so far has mainly been on bug fixes and carefully updating existing sounds. This has resulted in updates like fixing audio/animation desynchronization issues, and a larger fix for weapons that would spam multiple sound cues when tapping quickly. 

Our most recent submission is a potential fix for the big audio dropout issue. This has been on our radar since the beginning, but since the issue has no clear reproduction steps and the only place we seem to encounter it is on a large and populated live server, this has been especially complex to debug and test. 

So far we have increased the channel limit, which allows for more sounds to play simultaneously, and we just made a system that resets the sound system on every loading screen. Hopefully this will help, but if not, we will continue trying what we can to solve it in future updates. 


Music updates 
We take part in working on the regular updates with the rest of the team, so we’ve had our hands on every new weapon or skin that gets added with new sounds. But one of the inspiring elements for us is adding new music to the game. 

Our latest work was for the franchise anniversary, but we have also tested the waters with various Sanctuary themes, including the updated Halloween and Auraximas versions you might have heard of in the last 6 months. Next, we are also trying to produce something nice for the November anniversary! 

In the coming period, we are working on getting our new soundtracks up on YouTube, with the first example being the PlanetSide Anniversary Remake: 


One additional area we are considering looking into is the NC music, also potentially tweaking some in game tracks. There is more to come in this area, and depending on your feedback on the matter, we have a few different paths ahead we might choose. 

A modern homage to the early days 
One of our philosophies on this project is to look back with respect while taking advantage of modern technology and techniques. One element we really like from the early days of PS2 audio was some of the unique sounds of weapon firing and vehicles for each faction. 

We have done some initial research, and in the future we hope to make certain elements sound more like they did several years ago. 

The modern aspect we want to make use of here is more complex with immersive acoustic technology and mixing techniques. Making busy combat scenarios sound a bit cleaner, while giving the player some more strategic elements for navigating the world through sounds. 

This will of course not be made in a hurry and is quite complex to dig into, so expect minor updates to begin while we monitor your response on the matter. Our goal is to improve your experience while maintaining that great PlanetSide feeling many of us enjoy. 

General improvements 
Besides the points above, our day-to-day also consists of many general improvements. When working on these, we choose an area and try to work on it systematically. The first step is to break it down into categories, start testing and make a list of improvements containing both creative and technical fixes.


After doing this with weapons for a long time, submitting various updates you might have seen in patch notes, we have just started to move our focus over to vehicles.


If you have any thoughts on areas that could benefit from projects like this, never hesitate to let us know on the forums - we try to account for as much data as possible when we make these decisions.

Conclusion and survey 
As we learn more, both from our own experiences and hearing what you, the players, write and how you react to our updates, we hope to be able to provide some great updates that will make your experience on Auraxis as good as possible. Below you can find the mentioned survey, and it would be very helpful to us if we could get your input submitted in this! 

The first part of this journey has been very exciting for us, and we thank you for continuing to be engaged in the game, both on the battlefield and with keeping the community active. 

PLANETSIDE 2 AUDIO SURVEY 

- PlanetSide 2 Team
PlanetSide 2 - CM Mithril

📈Double XP For All Weekend📈
⭐️Enjoy the Double XP for All event happening now through Sunday!

Missed out on this month's Dev Letter?
Check it out here: https://www.planetside2.com/news/dev-letter-jun-2024
PlanetSide 2 - CM Mithril
June 2024
Welcome back Auraxians!

As May was coming to a close, we wanted to take more time to craft this letter and address a recent patch issue. Today’s topics include information on what happened with the recent release of the Sunderer Rework to the live client, what we are doing going forward to address future issues in a promptly manner, and details on our work on a new Alert and Warzone capture system.

The Sunderer Rework update is in a much more polished state and can be tested on the PTS server. Learn about the new additions and changes to the Sunderer here.

Regarding The Unintentional Release of Sunderer Rework
Last month, parts of the Sunderer Rework were unintentionally released to the live client. We reverted this patch the following week, but it should have been addressed sooner. This resulted in a major disturbance for many Auraxians that weekend, and we are terribly sorry for the frustrations this caused.

There are many moving parts when it comes to multi-client updates, and we missed disabling parts of the update to the live client. We learned quite a bit where the flaws in our release process lie and are doing our best to adjust them to avoid a repeat of that weekend. We have also revisited the process of rolling back a previous live build should such a major issue happen again.

Double XP For All
We are scheduling a Double XP For All event starting from 6/11 through 6/16. Thank you for your patience and continued support.

Looking Ahead: On Alerts & Capturing Warzones
One of the ways we feel the game has room to grow is with the Alert and Warzone capture system. Ideally this system is there to represent a snapshot of the "campaign" where players must cooperate and anticipate their opponents' actions, making decisions about what objectives to prioritize and how much to commit to them.

The alert system and the way warzones are captured have several key issues:
  • The system is rigid, with only a single alert able to be active at once.
  • Only a single alert outcome can lead to the capture of a warzone.
  • Much of the diversity of the system has been removed with, other than some special events, only meltdown alerts remain.
  • There is a lack of interesting decision-making on a map wide scale, currently which base to attack or defend is the only decision of consequence.

What would a rework achieve?
Ultimately, the alert system should give purpose to the smaller, tactical actions players take; such as capturing a base. Having a more diverse set of goals, something other than "paint the map." has several benefits.
  • It creates **dilemmas** that present interesting choices to players on a group and individual level.
  • It encourages coordination between faction members.
  • It gives players more immediate purpose and direction.
  • It prevents losing factions from despairing by opening up avenues for catch-up mechanics.

How will the new system work?
Currently, a warzone is captured directly through the alert system. There is a single alert, and the winning faction captures the warzone. Only this alert has any meaning when it comes to determining who owns the currently open continent. The experience has been further degraded by the removal of nearly all alerts other than a meltdown due to the way they interrupted the basic flow of the game.

With the new system, capturing a warzone will no longer be totally contingent on the winner of a single alert, but instead the winner will conquer it via a more flexible system that can account for combinations of objectives.

Alerts will be divided into two categories; Strategic and Tactical.

Strategic alerts are longer-running and relevant throughout the entire warzone. They give players their primary purpose and an overarching objective. Only one strategic alert can be active at a time, and it provides the primary amount of capture weight towards winning a warzone. Meltdown would be an example of a strategic alert and will likely be the first one the rework has to maintain familiarity and continuity.

The real change comes with the introduction of tactical alerts. These are less restrictive and more flexible. They can be longer, or shorter, or even one-shot objectives up for grabs to whichever faction completes them first. Importantly, they also contribute towards conquering the warzone, and thus are meaningfully worth considering appending time and effort on. One example of a tactical alert could be the appearance of the Ghost Bastion, which in addition to its ownership erasing properties could also grant a large lump sum of capture weight to the faction that manages to destroy it.

We think this combination of multiple potential objectives, some of great potential value, will create faction-wide dilemmas on which objectives are deemed the most important and how much to commit (if anything) to them. Hopefully, this will encourage communication and Outfit scale interactive decision-making.

We do not have a specific date yet, but the general system design phase is complete, and the rework is in active development.

Initial implementation of the rework will only have a reworked Meltdown as the strategic objective, as well as some tactical alerts that may or may not appear during any given campaign. Concentrating on a few things early will help us get the rework out more quickly and provide valuable feedback for future additions. Over time we plan to add more strategic and tactical alerts to create a much more dynamic and interesting experience to the PlanetSide 2 strategic layer. The system is open-ended enough to consider many suggestions, and our team is continuously trying new things.

- PlanetSide 2 Team
PlanetSide 2 - CM Mithril

We will be having a scheduled a game update tomorrow at 6AM PT. / 3PM CEST. to fix misc. bugs and start a holiday sale event. Server downtime may last up to three hours.

Sales Events
  • Fathers Day Sales Event with 40% off all infantry weapons coming June 17th - June 19th
  • June's members only bundle hits the depot for the low price of 10 Certs! If you previously missed out on Prime Gaming rewards then here's your chance to grab them with your Daybreak Membership!
Because this is offered for Certs, this will only affect the character you purchase the bundle on. You will need to purchase the bundle for all of your characters. We are currently looking into this.

Bug Fixes
  • Purchasing the Aviator Helmets for NSO and Humans will now allow you to receive all of the helmets and the title for your account
  • For those that have purchased the bundles before this fix, please contact customer services. We sincerely apologize for this mistake and thank you for your patience. We are still getting to grips with a few of the systems behind the scenes.
  • G40-F Ranger (Harasser , Ant, Sunderer, Prowler) has had its audio reworked to improve responsiveness and performance
  • G20 Hellion (Valkyrie) has received all new weapon audio
  • Lightning Skyguard audio has been redone and no longer sounds like someone beating on sheet metal with a spoon
  • Sunderer's M18 Palisade-S has had its audio normalized so that its volume is more consistent
  • M20 Basilisk (Harasser , Ant, Sunderer, Prowler, Vanguard, Magrider) has had its audio reworked and improved
  • Dramatically reduced repeated sound issues when quickly firing on the following weapons; AF4-Cyclone, NSX Kappa, NSX Tomoe, Terminus VX9
  • The NSO Defector has had its animation audio blending adjusted to fix issues with 3rd person running and sprinting audio
  • VHO Reflex (2x) now has an icon that correctly represents its in game visuals
  • The Damage/Distance graph in the UI will now draw a Horizonal Line at the weapon's damage value instead of nothing when there is no falloff
  • World Space Indicators (such as those for capture points) have had their location calculations adjusted so that they no longer shift position when the camera is moved around
  • Weapons will no longer reappear for a single frame during the grenade throw animation
  • Fixed texture faces not appearing properly on a Facility Canopy Wall asset
  • The Silo's tutorial prompt now refers to the welding tool
  • The alert icon on the Recon Array notification UI should now be more correctly and aesthetically positioned

Known Issues
  • Cert only purchases are NOT account wide. We are looking into this for Member Only bundles. For now you will have to purchase these bundles on each character
PlanetSide 2 - CM Mithril

We will be having a scheduled hotfix maintenance tomorrow at 6AM PT / 3PM CT to fix misc. bugs.

Here are the hotfix notes:

Bug Fixes
  • Retropunk Camo now works on weapons.
  • Removed Daybreak Cash (DBC) prices from items that are Cert Only purchases.
  • Fixed an issue where the Cobalt server would not cycle out of the Hossin continent
  • Fixed a crash with world.exe.
...

Search news
Archive
2024
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002