PlanetSide 2 - DBG_RadarX
Performance
Server Performance Improvements have been made.

Utilities
Restoration Kit
Overwriting a Restoration Kit will now properly restart the use duration.

Medical Kit
Medkits now using the correct icon.

Construction
Cortium is now more likely to spawn near Warp Gates.

Glaive IPC
Glaive IPC range increased to 1000 from 750

Construction Damage Resist
Corrected significant irregularities with the damage resists of construction objects while building; for the most part construction objects will now be easier to destroy while being built.

Bug Fixes
Medic Revive should now correctly cancel the death counter.
NC female infiltrator Hard Light armor is once again the correct size.
Glaive IPC targeting dart FX fixed
Fixed various broken decals.
Implant icons on centered HUD should no longer overlap ability icons after swapping from the Engineer class.
Forward flap animation on the mosquito while hovering/landing added.
PlanetSide 2 - DBG_RadarX
Performance
Server Performance Improvements have been made.

Utilities
Restoration Kit
Overwriting a Restoration Kit will now properly restart the use duration.

Medical Kit
Medkits now using the correct icon.

Construction
Cortium is now more likely to spawn near Warp Gates.

Glaive IPC
Glaive IPC range increased to 1000 from 750

Construction Damage Resist
Corrected significant irregularities with the damage resists of construction objects while building; for the most part construction objects will now be easier to destroy while being built.

Bug Fixes
Medic Revive should now correctly cancel the death counter.
NC female infiltrator Hard Light armor is once again the correct size.
Glaive IPC targeting dart FX fixed
Fixed various broken decals.
Implant icons on centered HUD should no longer overlap ability icons after swapping from the Engineer class.
Forward flap animation on the mosquito while hovering/landing added.
PlanetSide 2 - DBG_RadarX




Well, Auraxians. You’ve been fighting a brave fight for four years now. We’re impressed by your dedication to your empire, your fortitude on the battle field, and your willingness to always answer the call of duty. 

To celebrate this auspicious occasion, Fourth Anniversary Bundles have arrived in the Depot and we've turned on double experience between now and November 27th!

 The bundles cost 3999 Daybreak Cash (PC) The bundles include:
  • Four Weapons (a sniper, SMG, assault rifle, and archer) per Empire
  • Fourth Anniversary Camo for each Empire
  • Fourth Anniversary Armor Decal for each Empire
  • Fourth Anniversary Vehicle Decal for each Empire
  • 6-Month Heroic Boost*
 

*The 6-Month Heroic Boost in this bundle can only be used on the character who purchased the bundle. The other items are account-wide.  

 Join us on Twitter @planetside2 as we celebrate the 4th Anniversary. Use hashtags #PS2 and #4thAnniversary to join the conversation. 
PlanetSide 2 - DBG_RadarX




Well, Auraxians. You’ve been fighting a brave fight for four years now. We’re impressed by your dedication to your empire, your fortitude on the battle field, and your willingness to always answer the call of duty. 

To celebrate this auspicious occasion, Fourth Anniversary Bundles have arrived in the Depot and we've turned on double experience between now and November 27th!

 The bundles cost 3999 Daybreak Cash (PC) The bundles include:
  • Four Weapons (a sniper, SMG, assault rifle, and archer) per Empire
  • Fourth Anniversary Camo for each Empire
  • Fourth Anniversary Armor Decal for each Empire
  • Fourth Anniversary Vehicle Decal for each Empire
  • 6-Month Heroic Boost*
 

*The 6-Month Heroic Boost in this bundle can only be used on the character who purchased the bundle. The other items are account-wide.  

 Join us on Twitter @planetside2 as we celebrate the 4th Anniversary. Use hashtags #PS2 and #4thAnniversary to join the conversation. 
PlanetSide 2 - DBG_RadarX
Auraxians – get ready to blast into battle with three new infantry armor sets! With options for each empire, there’s never been a better time to show your true colors.

Vanu Sovereignty – Darkstar Armor



Terran Republic – Havoc Armor



New Conglomerate – Sigma Armor



You can pick up each empire’s bundle in the Depot on PC for 3999 DBC. Plus, if you want to complete your deadly look, be sure to pick up the Faven helmet bundles as well!
PlanetSide 2 - DBG_RadarX
Auraxians – get ready to blast into battle with three new infantry armor sets! With options for each empire, there’s never been a better time to show your true colors.

Vanu Sovereignty – Darkstar Armor



Terran Republic – Havoc Armor



New Conglomerate – Sigma Armor



You can pick up each empire’s bundle in the Depot on PC for 3999 DBC. Plus, if you want to complete your deadly look, be sure to pick up the Faven helmet bundles as well!
PlanetSide 2 - DBG_RadarX


Soldiers! You’re needed on the battlefields of Auraxis, and we want to make sure you’re extra prepared. That’s why we have Double XP + a SALE on Utilities and Boosts! And this isn’t just your regular weekend… these bonuses will be available for over a week!

Here are the logistics:

Double Experience will be available for EVERYONE beginning at 12:01AM PDT on Friday, May 13th and running for over a full week (two weekends!), ending on Sunday, May 22nd at 11:59PM PDT.

During that same time frame, you’ll also be able to get 20% Off Utilities and Boosts. This includes:
  • Experience Boosts
  • Resource Boosts
  • Squad Experience Boosts
  • Character Slots
  • Additional Loadouts
  • Banners
BUT THAT’S NOT ALL! Just for this sale, the 30 Day Boost is returning! That’s right, you can buy Experience Boosts in 1 hour, 1 day, 3 days, or 7 days, OR you can buy one that’s good for THIRTY DAYS.

If the Double XP + the Sale wasn’t enough, we’re also adding New Player Studio Items to the Depot. You’ve got so much added firepower, you might as well spruce up your vehicle and helmet at the same time, right? Here’s a selection of the new items coming this week*:

VEHICLES:
  • Harasser Roll Cage
  • Sunderer Ambulance Armor
  • Sunderer Comm Array
  • Scythe Usurper Plating
  • Prowler Cavalier Armor
  • Prowler Peacekeeper Armor
HELMETS:
  • Spartan Helmet
  • Farseet Hood
  • Shwarz Corp Culture Helmet
  • Shwarz Corp Storm Helmet
  • Shwarz Corp Skull Helmet
  • Schwarz Corp Medic Helmet
  • Schwarz Corp Bulwark Helmet
  • Inspector Cap (no not Inspector Spacetime)
  • MK 4 Brute Helmet (This is for the MAX)
  • Singularity Helmet
  • Lucanis Helmet
  • Buyce Helmet
  • Rift Helmet
*Unlike the Double XP + Sale, which are only available for a limited time, the Player Studio items will remain in the Depot.

Take advantage of the Double Experience and the AMAZING Boost Sale (did we mention the return of the 30-Day Boost? We did, yeah? Just making sure you saw it!), before it’s too late!
PlanetSide 2 - DBG_RadarX


Soldiers! You’re needed on the battlefields of Auraxis, and we want to make sure you’re extra prepared. That’s why we have Double XP + a SALE on Utilities and Boosts! And this isn’t just your regular weekend… these bonuses will be available for over a week!

Here are the logistics:

Double Experience will be available for EVERYONE beginning at 12:01AM PDT on Friday, May 13th and running for over a full week (two weekends!), ending on Sunday, May 22nd at 11:59PM PDT.

During that same time frame, you’ll also be able to get 20% Off Utilities and Boosts. This includes:
  • Experience Boosts
  • Resource Boosts
  • Squad Experience Boosts
  • Character Slots
  • Additional Loadouts
  • Banners
BUT THAT’S NOT ALL! Just for this sale, the 30 Day Boost is returning! That’s right, you can buy Experience Boosts in 1 hour, 1 day, 3 days, or 7 days, OR you can buy one that’s good for THIRTY DAYS.

If the Double XP + the Sale wasn’t enough, we’re also adding New Player Studio Items to the Depot. You’ve got so much added firepower, you might as well spruce up your vehicle and helmet at the same time, right? Here’s a selection of the new items coming this week*:

VEHICLES:
  • Harasser Roll Cage
  • Sunderer Ambulance Armor
  • Sunderer Comm Array
  • Scythe Usurper Plating
  • Prowler Cavalier Armor
  • Prowler Peacekeeper Armor
HELMETS:
  • Spartan Helmet
  • Farseet Hood
  • Shwarz Corp Culture Helmet
  • Shwarz Corp Storm Helmet
  • Shwarz Corp Skull Helmet
  • Schwarz Corp Medic Helmet
  • Schwarz Corp Bulwark Helmet
  • Inspector Cap (no not Inspector Spacetime)
  • MK 4 Brute Helmet (This is for the MAX)
  • Singularity Helmet
  • Lucanis Helmet
  • Buyce Helmet
  • Rift Helmet
*Unlike the Double XP + Sale, which are only available for a limited time, the Player Studio items will remain in the Depot.

Take advantage of the Double Experience and the AMAZING Boost Sale (did we mention the return of the 30-Day Boost? We did, yeah? Just making sure you saw it!), before it’s too late!
PlanetSide 2 - Mkae


***UPDATE: To celebrate our biggest update ever, we’re going all out with 2XP for everyone from 5/13 – 5/22! And, XP boosts will be 20% OFF during double XP week. So get out there soldier, and grab your extra certs while you can! ***


In case you missed it, the construction system is now live on PC! The discovery of the powerful new mineral Cortium has given rise to all new objects, tools, and vehicles – so here’s all the intel you’ll need to start building your way to victory!

HOW IT WORKS

ANTs
Players can summon an Advanced Nanite Transport (ANT) at any vehicle terminal. ANTs are 4-man transports that have mining lasers for harvesting Cortium nodes, which are scattered around the map. The ANT can be deployed at any time, which will reveal access to a building terminal from which you can equip and then place fortifications (at a cost to Cortium).
Placing Construction Objects
When placing fortifications, you can rotate the object using left or right click. Move the object closer or further from you by holding left and right click at the same time. Raise or lower an object by looking up or down without clicking the mouse. All objects have blue and green “placement points” which help the player determine the right height of an object. Blue points must be beneath the terrain, while green points must be above the terrain. When your object is in position, press “E” to place it.

Silos
A “Cortium Silo” can store large quantities of Cortium, and also “claims” the land for you and your squad. Claimed land means that players cannot deconstruct any of your fortifications with the “Decon Tool” (also found in the ANT terminal). ANTs can offload Cortium to friendly Silos using the same method as harvesting minerals: just approach the Silo and hold the firing button.

Powered Construction Objects
Some construction objects require a nearby Silo (with stored Cortium!) to remain active. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
HIVEs
Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time. These structures also require a nearby Silo for power, but only when they are active. A HIVE becomes “active” when your faction has an available core.

Victory Cores
When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs closest to an enemy Warp Gate. The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points.
When an active HIVE is destroyed, the faction who destroyed it will recover that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.
It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.
Lastly, Victory Cores will occasionally jump from HIVE to HIVE. Cores gravitate to whichever HIVE is capable of generating the most Victory Points, but will not do so if there are too many enemies in the target region, and cores will also not leave a HIVE currently under attack.

CONSTRUCTION OBJECTS
By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. New types of fortifications may be purchased with Certs or DBC.
All structures are much weaker while being constructed than they are when they’ve been completed, and at the moment, each structure type takes 45 seconds to complete.

CURRENTLY AVAILABLE TOOLS AND CONSTRUCTS
  • Decon Tool
    Can be used to deconstruct misplaced structures.
  • Rampart Wall
    Long, horizontal wall with high health and firing areas for infantry.
  • Bunker
    Small, durable fortification with firing areas for infantry and an open area on top.
  • Sunderer Garage
    Small garage with enough cover to house a single Sunderer.
  • Cortium Silo
    Small, durable, and provide power to a base. A single Silo can store up to 50,000 Cortium at a time. It also claims the nearby area for you and your squad, which prevents unsquadded allies from deconstructing nearby objects.
  • HIVE
    Initially a vulnerable “chassis” when unpowered. While housing a Victory Core, the chassis becomes indestructible, and a small shielded area becomes the only point where it can receive damage. Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Repair Module
    Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base.
  • Structure Shield Module
    Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.
  • Skywall Shield Module
    Cortium-powered module which projects a shield above, protecting from aerial bombardment.
  • Turret AI Module
    Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.
  • Anti-Infantry Phalanx Turret
    Mannable turret which excels at taking down enemy infantry.
  • Anti-Vehicle Phalanx Turret
    Mannable turret which excels at destroying enemy vehicles.
  • Anti-Air Phalanx Turret
    Mannable turret which excels at destroying enemy aircraft.
Ready soldiers? It’s time to put your new construction system training to test on the battlefield!

PlanetSide 2 - DBG_RadarX


***UPDATE: To celebrate our biggest update ever, we’re going all out with 2XP for everyone from 5/13 – 5/22! And, XP boosts will be 20% OFF during double XP week. So get out there soldier, and grab your extra certs while you can! ***


In case you missed it, the construction system is now live on PC! The discovery of the powerful new mineral Cortium has given rise to all new objects, tools, and vehicles – so here’s all the intel you’ll need to start building your way to victory!

HOW IT WORKS

ANTs
Players can summon an Advanced Nanite Transport (ANT) at any vehicle terminal. ANTs are 4-man transports that have mining lasers for harvesting Cortium nodes, which are scattered around the map. The ANT can be deployed at any time, which will reveal access to a building terminal from which you can equip and then place fortifications (at a cost to Cortium).
Placing Construction Objects
When placing fortifications, you can rotate the object using left or right click. Move the object closer or further from you by holding left and right click at the same time. Raise or lower an object by looking up or down without clicking the mouse. All objects have blue and green “placement points” which help the player determine the right height of an object. Blue points must be beneath the terrain, while green points must be above the terrain. When your object is in position, press “E” to place it.

Silos
A “Cortium Silo” can store large quantities of Cortium, and also “claims” the land for you and your squad. Claimed land means that players cannot deconstruct any of your fortifications with the “Decon Tool” (also found in the ANT terminal). ANTs can offload Cortium to friendly Silos using the same method as harvesting minerals: just approach the Silo and hold the firing button.

Powered Construction Objects
Some construction objects require a nearby Silo (with stored Cortium!) to remain active. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
HIVEs
Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time. These structures also require a nearby Silo for power, but only when they are active. A HIVE becomes “active” when your faction has an available core.

Victory Cores
When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs closest to an enemy Warp Gate. The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points.
When an active HIVE is destroyed, the faction who destroyed it will recover that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.
It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.
Lastly, Victory Cores will occasionally jump from HIVE to HIVE. Cores gravitate to whichever HIVE is capable of generating the most Victory Points, but will not do so if there are too many enemies in the target region, and cores will also not leave a HIVE currently under attack.

CONSTRUCTION OBJECTS
By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. New types of fortifications may be purchased with Certs or DBC.
All structures are much weaker while being constructed than they are when they’ve been completed, and at the moment, each structure type takes 45 seconds to complete.

CURRENTLY AVAILABLE TOOLS AND CONSTRUCTS
  • Decon Tool
    Can be used to deconstruct misplaced structures.
  • Rampart Wall
    Long, horizontal wall with high health and firing areas for infantry.
  • Bunker
    Small, durable fortification with firing areas for infantry and an open area on top.
  • Sunderer Garage
    Small garage with enough cover to house a single Sunderer.
  • Cortium Silo
    Small, durable, and provide power to a base. A single Silo can store up to 50,000 Cortium at a time. It also claims the nearby area for you and your squad, which prevents unsquadded allies from deconstructing nearby objects.
  • HIVE
    Initially a vulnerable “chassis” when unpowered. While housing a Victory Core, the chassis becomes indestructible, and a small shielded area becomes the only point where it can receive damage. Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Repair Module
    Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base.
  • Structure Shield Module
    Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.
  • Skywall Shield Module
    Cortium-powered module which projects a shield above, protecting from aerial bombardment.
  • Turret AI Module
    Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.
  • Anti-Infantry Phalanx Turret
    Mannable turret which excels at taking down enemy infantry.
  • Anti-Vehicle Phalanx Turret
    Mannable turret which excels at destroying enemy vehicles.
  • Anti-Air Phalanx Turret
    Mannable turret which excels at destroying enemy aircraft.
Ready soldiers? It’s time to put your new construction system training to test on the battlefield!

...

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