PlanetSide 2 - Mkae
Celebrate PlanetSide 2’s second anniversary with this mega bundle. You can’t beat this incredible deal on fantastic PS2 goodies such as cool camo, unique armor, special weapons, decals, and of course a 6-month heroic boost. Even better, these items are unlocked on each character on your account.

Get your bundle now because they are only available for a limited time!
PlanetSide 2 - Mkae
Celebrate PlanetSide 2’s second anniversary with this mega bundle. You can’t beat this incredible deal on fantastic PS2 goodies such as cool camo, unique armor, special weapons, decals, and of course a 6-month heroic boost. Even better, these items are unlocked on each character on your account.

Get your bundle now because they are only available for a limited time!
PlanetSide 2 - Mkae
Explore a brand new continent with over 80 new bases in a brand new biome.
This is an Early Expedition. Read about what that means in this post from Creative Director Matt Higby:

https://forums.station.sony.com/ps2/index.php?threads/next-live-update-news-and-status.190580/

Continent Locking:
Continents can now be locked to a conquering empire in one of two ways:
Dominate the continent by owning at least 94% of the territory.

Win an Alert:
When a continent locks, the conquering empire automatically captures all remaining regions on the continent.
All players on the locked continent will be prompted to redeploy to another continent.
A maximum of 2 continents can be locked at any one time.
Whenever a continent is locked the oldest existing locked continent will automatically unlock.
A Continent Benefit is now only active while the continent is locked.

Continent Benefits have changed:
Amerish gives -50% Infantry Purchases (up from -10% Aerospace Purchases)
Esamir gives -50% Mechanized Purchases (up from -10% Mechanized Purchases)
Indar gives -50% Aerospace Purchases (up from -10% Infantry Purchases)
Hossin gives +25% XP (new) (It's almost like we want you to play there!)
To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent
When a continent is unlocked the warpgates on that continent will rotate, and territory will be reset to a default starting configuration for each warpgate. (Tired of your warpgate location? Now you can fix it)
Warpgates will no longer rotate every other week and are now exclusively rotated via continent locking.

Outfits Recruiting:
Do you run an outfit? Looking for some new blood? List your outfit in the brand new recruiting system.
Are you looking to join an outfit? Want to meet some new friends? Find an outfit to join in the brand new recruiting system.
To list your outfit go to the outfit screen and there is a Manage Recruitment button.
To view recruiting outfits, go to the outfits button on the social tab. On the main page is a button to find an outfit.

Outfit Decals:
Your outfit can now select a decal to represent yourselves.
Purchase Infantry or Vehicle Outfit decals in their Depot categories for 100 SC or 250 Certs
Equip like a normal decal. If you’re in an outfit and the outfit has a decal selected, the decal will display as the selected decal.
If you’re not in an outfit, the decal will not display.

Outfit Base Capture:
When your outfit captures a base your outfit’s decal will be displayed on the faction banners at the base, on the scoreboard, and on the map.
An outfit is recognized as being the captors by being the highest scoring outfit during the base’s capture
For now, this score is simply the cumulative score of the outfit members that participated in the base capture (i.e. the scores that are displayed on the scoreboard).

Misc:
The descriptions on the Medical Applicator now list the hotkeys required for healing and reviving.
Adjusted ranges of “Enter Vehicle” and “Equipment Terminal” interactions on Sunderer.
Change reduces overlap and is intended to reduce the chances of accidentally triggering the interaction you don’t want.
When the vehicle is deployed, you will need to get closer to the terminal and closer to the vehicle.
When the vehicle is undeployed there should be no change in the enter vehicle interaction.
A lattice link has been added between TI Alloys and Ceres Hydroponics on Indar.

Bug Fixes:
Desynch fix for multiple situations.
Fixed focus issues with the chat window after hitting escape.
Fixed an issue where thermal optics for the Dual-75 Duster were not set up like other belly guns.
The TR Honeycomb camo will now scale correctly.
Updated the descriptions for Liberator belly weapons to be more accurate with recent changes.
The un-purchasable magazine size certification should no longer appear for the Hyena Missile Launcher.
Camo will now apply correctly to the Bruiser Plating and Scrapper Vanguard attachments.
Kills caused by explosions will no longer grant double experience.
Equipping the Ammunition Package during a weapon reload will no longer skip the reload animation.
Adjusted the Ammunition Package so that it it less likely to continuously shake when thrown on uneven terrain.
Fixed an issue where tank reverse turning speed would change when toggling the ‘Invert Reverse Steering for Tanks’ option.
PlanetSide 2 - Mkae
Explore a brand new continent with over 80 new bases in a brand new biome.
This is an Early Expedition. Read about what that means in this post from Creative Director Matt Higby:

https://forums.station.sony.com/ps2/index.php?threads/next-live-update-news-and-status.190580/

Continent Locking:
Continents can now be locked to a conquering empire in one of two ways:
Dominate the continent by owning at least 94% of the territory.

Win an Alert:
When a continent locks, the conquering empire automatically captures all remaining regions on the continent.
All players on the locked continent will be prompted to redeploy to another continent.
A maximum of 2 continents can be locked at any one time.
Whenever a continent is locked the oldest existing locked continent will automatically unlock.
A Continent Benefit is now only active while the continent is locked.

Continent Benefits have changed:
Amerish gives -50% Infantry Purchases (up from -10% Aerospace Purchases)
Esamir gives -50% Mechanized Purchases (up from -10% Mechanized Purchases)
Indar gives -50% Aerospace Purchases (up from -10% Infantry Purchases)
Hossin gives +25% XP (new) (It's almost like we want you to play there!)
To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent
When a continent is unlocked the warpgates on that continent will rotate, and territory will be reset to a default starting configuration for each warpgate. (Tired of your warpgate location? Now you can fix it)
Warpgates will no longer rotate every other week and are now exclusively rotated via continent locking.

Outfits Recruiting:
Do you run an outfit? Looking for some new blood? List your outfit in the brand new recruiting system.
Are you looking to join an outfit? Want to meet some new friends? Find an outfit to join in the brand new recruiting system.
To list your outfit go to the outfit screen and there is a Manage Recruitment button.
To view recruiting outfits, go to the outfits button on the social tab. On the main page is a button to find an outfit.

Outfit Decals:
Your outfit can now select a decal to represent yourselves.
Purchase Infantry or Vehicle Outfit decals in their Depot categories for 100 SC or 250 Certs
Equip like a normal decal. If you’re in an outfit and the outfit has a decal selected, the decal will display as the selected decal.
If you’re not in an outfit, the decal will not display.

Outfit Base Capture:
When your outfit captures a base your outfit’s decal will be displayed on the faction banners at the base, on the scoreboard, and on the map.
An outfit is recognized as being the captors by being the highest scoring outfit during the base’s capture
For now, this score is simply the cumulative score of the outfit members that participated in the base capture (i.e. the scores that are displayed on the scoreboard).

Misc:
The descriptions on the Medical Applicator now list the hotkeys required for healing and reviving.
Adjusted ranges of “Enter Vehicle” and “Equipment Terminal” interactions on Sunderer.
Change reduces overlap and is intended to reduce the chances of accidentally triggering the interaction you don’t want.
When the vehicle is deployed, you will need to get closer to the terminal and closer to the vehicle.
When the vehicle is undeployed there should be no change in the enter vehicle interaction.
A lattice link has been added between TI Alloys and Ceres Hydroponics on Indar.

Bug Fixes:
Desynch fix for multiple situations.
Fixed focus issues with the chat window after hitting escape.
Fixed an issue where thermal optics for the Dual-75 Duster were not set up like other belly guns.
The TR Honeycomb camo will now scale correctly.
Updated the descriptions for Liberator belly weapons to be more accurate with recent changes.
The un-purchasable magazine size certification should no longer appear for the Hyena Missile Launcher.
Camo will now apply correctly to the Bruiser Plating and Scrapper Vanguard attachments.
Kills caused by explosions will no longer grant double experience.
Equipping the Ammunition Package during a weapon reload will no longer skip the reload animation.
Adjusted the Ammunition Package so that it it less likely to continuously shake when thrown on uneven terrain.
Fixed an issue where tank reverse turning speed would change when toggling the ‘Invert Reverse Steering for Tanks’ option.
Jun 4, 2014
PlanetSide 2 - Mkae
New Membership Perk - Squad Boost
Members in a squad will now provide the entire group with 3% bonus XP

General
• Continent Domination Threshold for gaining a continent benefit is now 94%
• Continent Domination Threshold for losing a continent benefit is now 7%
• Lattice links have been added between all adjacent warpgate-bordering territories.
• Hex regions around the warpgates have been adjusted to fit new lattice links between the warpgate-adjacent territories.
• Added a short deploy timer to Instant Action when a player is dead.

New Ribbons
• Resupply - for resupplying ammunition to friendly players, including vehicle resupplies.
• Air Deterrence - for surface-to-air damage inflicted against enemy aircraft.
• Air Superiority - for air-to-air ESF vs ESF kills.
• Anti-Tank - for destroying enemy tanks.
• Recon - for motion sensor and scout radar assists.
• Spotter - for spot assists.
• AMS Support - for supporting your team with Sunderer AMS spawns.
• Marksman - for infantry vs infantry kills at ranges >= 70m
• Vehicular Combat - for roadkill and ram kills while in a vehicle.
• Point Control - for capturing control consoles and kills around them.
• Savior - for saving your teammates from certain death.
• Objective Support - for overloading, stabilizing, and destroying generators.
• Squad Spawn - for providing a spawn for your squad members via beacon, Sunderer, or Galaxy.
• Deployment - For deploy bonuses from transporting friendly players who go on to earn kills shortly thereafter.
Area Bugs
• Speculative fix for the base flipping.
• Refactored some code that will improve how areas are handled in general (gravity pads, etc).
• Adding significant amounts of logging in case the above two fixes don’t work.

Cert Refund: Optics Incorrectly Deducting Certs
• We performed a grant to replenish certs for a small group of players who were incorrectly charged twice for certain optics purchases.

Implants
• Charger Energy Values have been Increased.
• Drop rates for implants have been reduced.

Bugs Fixed
• Updated Harasser nanite auto repair description to reflect in-game effect.
• Fixed a bug where EOD HUD implants were draining energy while the implant user was dead.
• Darklight flashlight should now be available on NC4 Mag-Shot.
• Sending a message from Outfit Members list will no longer redirect to friends list.
• Fixed some texture stretching issues on the Magrider.
• Infantry decals will appear over armor now.
• You can now resupply grenades in VR Training.
• Crouching then jumping on a vehicle will no longer result in suicide.
• Headhunter camo will now cover the entire body.
• The 3.4x Red Dot sight reticle will now show up better at night.
• Fixed an issue where some items could be removed from you when leaving VR Training.
• Fixed a bug where the Greenhorn Voice Pack was missing.
• The AV mana turret ribbon is now awarded at the intended number of kills.

Jun 4, 2014
PlanetSide 2 - Mkae
New Membership Perk - Squad Boost
Members in a squad will now provide the entire group with 3% bonus XP

General
• Continent Domination Threshold for gaining a continent benefit is now 94%
• Continent Domination Threshold for losing a continent benefit is now 7%
• Lattice links have been added between all adjacent warpgate-bordering territories.
• Hex regions around the warpgates have been adjusted to fit new lattice links between the warpgate-adjacent territories.
• Added a short deploy timer to Instant Action when a player is dead.

New Ribbons
• Resupply - for resupplying ammunition to friendly players, including vehicle resupplies.
• Air Deterrence - for surface-to-air damage inflicted against enemy aircraft.
• Air Superiority - for air-to-air ESF vs ESF kills.
• Anti-Tank - for destroying enemy tanks.
• Recon - for motion sensor and scout radar assists.
• Spotter - for spot assists.
• AMS Support - for supporting your team with Sunderer AMS spawns.
• Marksman - for infantry vs infantry kills at ranges >= 70m
• Vehicular Combat - for roadkill and ram kills while in a vehicle.
• Point Control - for capturing control consoles and kills around them.
• Savior - for saving your teammates from certain death.
• Objective Support - for overloading, stabilizing, and destroying generators.
• Squad Spawn - for providing a spawn for your squad members via beacon, Sunderer, or Galaxy.
• Deployment - For deploy bonuses from transporting friendly players who go on to earn kills shortly thereafter.
Area Bugs
• Speculative fix for the base flipping.
• Refactored some code that will improve how areas are handled in general (gravity pads, etc).
• Adding significant amounts of logging in case the above two fixes don’t work.

Cert Refund: Optics Incorrectly Deducting Certs
• We performed a grant to replenish certs for a small group of players who were incorrectly charged twice for certain optics purchases.

Implants
• Charger Energy Values have been Increased.
• Drop rates for implants have been reduced.

Bugs Fixed
• Updated Harasser nanite auto repair description to reflect in-game effect.
• Fixed a bug where EOD HUD implants were draining energy while the implant user was dead.
• Darklight flashlight should now be available on NC4 Mag-Shot.
• Sending a message from Outfit Members list will no longer redirect to friends list.
• Fixed some texture stretching issues on the Magrider.
• Infantry decals will appear over armor now.
• You can now resupply grenades in VR Training.
• Crouching then jumping on a vehicle will no longer result in suicide.
• Headhunter camo will now cover the entire body.
• The 3.4x Red Dot sight reticle will now show up better at night.
• Fixed an issue where some items could be removed from you when leaving VR Training.
• Fixed a bug where the Greenhorn Voice Pack was missing.
• The AV mana turret ribbon is now awarded at the intended number of kills.

PlanetSide 2 - Mkae
Cert Window
• Cert screen has been replaced by the Nano-Cycler (Implant) screen
o Leadership certs can be found in the Social screen
o Class certs can be found in the Classes screen
Implants
• Soldiers can now augment their battle prowess by equipping combat implants
o Implants are slotted in custom loadouts
o Implants are occasionally awarded to soldiers as they earn experience
o Implants can also be requisitioned with Certification Points or Station Cash via Implant Packs in the Depot
o Implants are powered by the Implant Power Core, which uses energy to power their effects
 When energy is completely depleted, implant effects are lost until energy is replenished
 Implant energy is replenished by using Chargers
 Chargers are occasionally awarded to soldiers as they earn experience
 Chargers can also be requisitioned with Certification Points or Station Cash in the Depot
o There are three tiers of implants - the higher the tier, the more powerful the implant!
• Soldiers can now use the new Nano-Cycler to break down unwanted implants and create new implants
o The Nano-Cycler is accessed from the main menu
o Nano-Cycler instructions can be found in its help menu

New Weapons
• New Combat Medic Assault Rifles
o NC-9 A-Tross
 The NC's A-Tross was created as the ultimate in heavy-hitting, long-range assault rifles. Featuring a 30-round magazine and an overclocked propulsion coil firing a high-damage projectile, the A-Tross can drop targets at even distant ranges.
o TORQ-9
 The Terran Operations Rifle is a favorite amongst TR who feel at home with an all-around performer. Deadly accurate with fast reload assists for its 40 round magazine, the TORQ-9's versatility and ease of use make it a solid choice in combat.
o Terminus VX-9
 The Vanu's shadowy VX Labs launched the Terminus VX-9 shortly after joining the war. Engineered with advanced cooling systems that allow for its high rate of fire, the Terminus allows users to hold their ground at close-to-medium ranges.
• New Common Pool Shotgun
o NS Baron G5
 Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.

Medic Updates
• Combat Medics can now use Battle rifles (Warden, AMR-66, and Eidolon VE33) for their primary weapon.
• Combat Medic now has access to the Adrenaline Pump certification in their suit slot.
• Triage now heals allies who are outside of the vehicle if they are within 5 meters.
• Heal Grenades
o Heal rate increased from 60 hp per second to 100 hp per second
o Detonate time is now faster, from 3 to 2 seconds
o Increased heal range to 10 meters
• Fixed last two ranks of the medic’s default heal ability regening the timer during use, causing active duration to be inconsistent. All ranks of the medic ability now match the cert upgrade descriptions.
• The last cert rank of the medic’s default ability now adds +1 meter to the ability range.

New Cosmetic Laser Sights
• New colored laser sights are now available for the NS-44 Commissioner, NS-357 Underboss, and their black and gold variants. They can be found under the Rail loadout for each weapon.

Howling Pass to NS Material Storage Update
• The road from Howling Pass to NS Material Storage has been adjusted. The choke point along that road has been vastly shortened, large fields have been added for fierce tank battles, and secure parking spots have been added for Sunderers. All together this should make fighting along this stretch much more fun!

Decoy Grenades
• Decoy grenades now place false firing indicators on enemy minimaps.
• Updated decoy grenade audio to match recent weapon audio changes.

Flash & Harasser Handling
• With some code changes we’ve made over the last few updates, we’ve updated the handling on the Flash. The Flash should grip the ground a lot better and be less likely to spin out and a *little* less likely to flip. It is still possible to do both but it should be under more extreme circumstances.
• We’ve also enabled these changes on the Harasser, but without any tuning modifications. So the Harasser is using the new code but there shouldn’t really be any noticable difference.

Gameplay Improvements
• Large outposts have Galaxy access now, if there are aircraft available.
• Lightning tanks are now available at all vehicle terminals.
• Reduced Sunderer deploy exclusion to 65 meters.
• Spawning Harassers at The Crown is much safer now.
• Revised explosion audio to help with too much low frequency buildup during gameplay and allow other things to audibly cut through. Explosions now play different sounds for close (0-250 meters) and distant (beyond 250 meters).
• Added an extra magazine to the VS Zenith VX-5 carbine for a total capacity of 210, which is consistent with other carbines.
Misc
• The ping meter on the leaderboard has been replaced with a more accurate Network Quality status.
• If your Network Quality is low you will now be warned on your HUD.

Bugs Fixed
• Many client crash fixes
• Speculative fix for the occasional 20 minute hitch that some were seeing
• Dual-75 Duster should no longer display magazine size certifications in the VR zone.
• The NS Vandal can now be trialed.
• The magazine now falls out of NS Vandal on reload.
• Polish to 3rd person reload animations for the Vandal.
• Fixed a broken Reaver Tiger Fin skinning issue.
• Fixed Sunderer attachments, Boar Grill, Bull Grill, Duskbuster Headlights, Fogbreach Headlights, and Retro Grill to not have camo on non-camo Sunderers.
• Updated tooltip on scout radars to mention they detect player movement. They have functioned this way for quite some time.
• Your loadout should no longer be reverted to slot 1 when you log out.
• Sniper scopes should no longer pop when entering and exiting ADS.
• Fixed a ton of animation bugs for things like off hands clipping into weapons to reload animations not playing correctly.
• Fixed a bunch of geometry bugs all over the world. There should be far less inescapable pits, floating bushes, shields sticking through walls, and busted stairs.
• Deployed Sunderers can no longer be moved by other vehicles.
• Semi-auto weapons will now show the correct rate of fire when looking at weapon stats.
• Shotguns now highlight pellet spread correctly when comparing them. The weapon with the lower spread is green and the higher spread is red.
• Fixed the LC2 Lynx carbine showing the icon for the old model if it wasn’t owned.
• The primary turret on the Vanguard should no longer twitch when viewing from the top gunner position.
• Auraxium medals can now be earned on the Hades, Nemesis, Hawk and Crow.
• Pulsar C medals and ribbons have been fixed.
• Many incorrect medal names have been fixed. Sorry, you don’t really have Auraxium in Female VO Pack, and your Shredder is not a Bulldog.
• The AV MANA Turret now has a ribbon.
• Fixed Phantom VA23, KSR-35, and Impetus rifles jumping during the recoil animations.
• Backseat passengers in the Harasser can now be seen reloading.
• Fixed pump-action shotguns sometimes not playing reload animations if empty.
PlanetSide 2 - Mkae
Cert Window
• Cert screen has been replaced by the Nano-Cycler (Implant) screen
o Leadership certs can be found in the Social screen
o Class certs can be found in the Classes screen
Implants
• Soldiers can now augment their battle prowess by equipping combat implants
o Implants are slotted in custom loadouts
o Implants are occasionally awarded to soldiers as they earn experience
o Implants can also be requisitioned with Certification Points or Station Cash via Implant Packs in the Depot
o Implants are powered by the Implant Power Core, which uses energy to power their effects
 When energy is completely depleted, implant effects are lost until energy is replenished
 Implant energy is replenished by using Chargers
 Chargers are occasionally awarded to soldiers as they earn experience
 Chargers can also be requisitioned with Certification Points or Station Cash in the Depot
o There are three tiers of implants - the higher the tier, the more powerful the implant!
• Soldiers can now use the new Nano-Cycler to break down unwanted implants and create new implants
o The Nano-Cycler is accessed from the main menu
o Nano-Cycler instructions can be found in its help menu

New Weapons
• New Combat Medic Assault Rifles
o NC-9 A-Tross
 The NC's A-Tross was created as the ultimate in heavy-hitting, long-range assault rifles. Featuring a 30-round magazine and an overclocked propulsion coil firing a high-damage projectile, the A-Tross can drop targets at even distant ranges.
o TORQ-9
 The Terran Operations Rifle is a favorite amongst TR who feel at home with an all-around performer. Deadly accurate with fast reload assists for its 40 round magazine, the TORQ-9's versatility and ease of use make it a solid choice in combat.
o Terminus VX-9
 The Vanu's shadowy VX Labs launched the Terminus VX-9 shortly after joining the war. Engineered with advanced cooling systems that allow for its high rate of fire, the Terminus allows users to hold their ground at close-to-medium ranges.
• New Common Pool Shotgun
o NS Baron G5
 Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.

Medic Updates
• Combat Medics can now use Battle rifles (Warden, AMR-66, and Eidolon VE33) for their primary weapon.
• Combat Medic now has access to the Adrenaline Pump certification in their suit slot.
• Triage now heals allies who are outside of the vehicle if they are within 5 meters.
• Heal Grenades
o Heal rate increased from 60 hp per second to 100 hp per second
o Detonate time is now faster, from 3 to 2 seconds
o Increased heal range to 10 meters
• Fixed last two ranks of the medic’s default heal ability regening the timer during use, causing active duration to be inconsistent. All ranks of the medic ability now match the cert upgrade descriptions.
• The last cert rank of the medic’s default ability now adds +1 meter to the ability range.

New Cosmetic Laser Sights
• New colored laser sights are now available for the NS-44 Commissioner, NS-357 Underboss, and their black and gold variants. They can be found under the Rail loadout for each weapon.

Howling Pass to NS Material Storage Update
• The road from Howling Pass to NS Material Storage has been adjusted. The choke point along that road has been vastly shortened, large fields have been added for fierce tank battles, and secure parking spots have been added for Sunderers. All together this should make fighting along this stretch much more fun!

Decoy Grenades
• Decoy grenades now place false firing indicators on enemy minimaps.
• Updated decoy grenade audio to match recent weapon audio changes.

Flash & Harasser Handling
• With some code changes we’ve made over the last few updates, we’ve updated the handling on the Flash. The Flash should grip the ground a lot better and be less likely to spin out and a *little* less likely to flip. It is still possible to do both but it should be under more extreme circumstances.
• We’ve also enabled these changes on the Harasser, but without any tuning modifications. So the Harasser is using the new code but there shouldn’t really be any noticable difference.

Gameplay Improvements
• Large outposts have Galaxy access now, if there are aircraft available.
• Lightning tanks are now available at all vehicle terminals.
• Reduced Sunderer deploy exclusion to 65 meters.
• Spawning Harassers at The Crown is much safer now.
• Revised explosion audio to help with too much low frequency buildup during gameplay and allow other things to audibly cut through. Explosions now play different sounds for close (0-250 meters) and distant (beyond 250 meters).
• Added an extra magazine to the VS Zenith VX-5 carbine for a total capacity of 210, which is consistent with other carbines.
Misc
• The ping meter on the leaderboard has been replaced with a more accurate Network Quality status.
• If your Network Quality is low you will now be warned on your HUD.

Bugs Fixed
• Many client crash fixes
• Speculative fix for the occasional 20 minute hitch that some were seeing
• Dual-75 Duster should no longer display magazine size certifications in the VR zone.
• The NS Vandal can now be trialed.
• The magazine now falls out of NS Vandal on reload.
• Polish to 3rd person reload animations for the Vandal.
• Fixed a broken Reaver Tiger Fin skinning issue.
• Fixed Sunderer attachments, Boar Grill, Bull Grill, Duskbuster Headlights, Fogbreach Headlights, and Retro Grill to not have camo on non-camo Sunderers.
• Updated tooltip on scout radars to mention they detect player movement. They have functioned this way for quite some time.
• Your loadout should no longer be reverted to slot 1 when you log out.
• Sniper scopes should no longer pop when entering and exiting ADS.
• Fixed a ton of animation bugs for things like off hands clipping into weapons to reload animations not playing correctly.
• Fixed a bunch of geometry bugs all over the world. There should be far less inescapable pits, floating bushes, shields sticking through walls, and busted stairs.
• Deployed Sunderers can no longer be moved by other vehicles.
• Semi-auto weapons will now show the correct rate of fire when looking at weapon stats.
• Shotguns now highlight pellet spread correctly when comparing them. The weapon with the lower spread is green and the higher spread is red.
• Fixed the LC2 Lynx carbine showing the icon for the old model if it wasn’t owned.
• The primary turret on the Vanguard should no longer twitch when viewing from the top gunner position.
• Auraxium medals can now be earned on the Hades, Nemesis, Hawk and Crow.
• Pulsar C medals and ribbons have been fixed.
• Many incorrect medal names have been fixed. Sorry, you don’t really have Auraxium in Female VO Pack, and your Shredder is not a Bulldog.
• The AV MANA Turret now has a ribbon.
• Fixed Phantom VA23, KSR-35, and Impetus rifles jumping during the recoil animations.
• Backseat passengers in the Harasser can now be seen reloading.
• Fixed pump-action shotguns sometimes not playing reload animations if empty.
...

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