Planet Nomads - Craneballs
Hello Nomads,

We've just released the 1.0.7.1 update out. The new Teleport block is available for experienced players and there are also few minor fixes for everyone.

List of changes:
  • 1.0.7.0
    • added Teleport block
    • modified teleporting routine (no need to reload whole game)
    • fixed frozen winch after splitting grid
    • fixed achievement debug command for "Sample Collector" achievement
  • 1.0.7.1
    • added Teleport block to Tech Tree
    • fixed Teleport material
    • fixed Build Vision symbols rendering
    • fixed sound of Block Mover equipping
    • fixed error messages in animal AI & pathfinding
    • fixed minor threading error
Planet Nomads - 501idni
Hello Nomads,

We've just released 1.0.7.1 update in Experimental branch. List of changes follows:

  • added Teleport block to Tech Tree
  • fixed Teleport material
  • fixed Build Vision symbols rendering
  • fixed sound of Block Mover equipping
  • fixed error messages in animal AI & pathfinding
  • fixed minor threading error
Planet Nomads - 501idni
Hello Nomads,

Today, we've released 1.0.7.0 to experimental branch. It changes teleport functionality and adds a new Teleport block. So you can build teleports and transport yourself between your favorite places by the speed of light.

List of changes:
  • added Teleport block
  • modified teleporting routine (no need to reload whole game)
  • fixed frozen winch after splitting grid
  • fixed achievement debug command for "Sample Collector" achievement
Planet Nomads - Craneballs
Hello Nomads,

As many of you know, we are a small Czech game studio and these days, we celebrate 102 years of Czechoslovak independence. Our countries (Czech Republic and Slovakia) split peacefully in 1993 but we are more than happy that we still live side by side and also work proudly on great games.

To celebrate this, we joined together with our Czech and Slovak friends and prepared a unique opportunity to taste a bit of our cultrure, artisty, craft and skills - our computer games.

You can buy Planet Nomads with 75% sale, and also get dozens of other deals here: Czech and Slovak Games Week!

Share with your friends and enjoy our games made with love for you!
Planet Nomads - 501idni
Hello Nomads,

We've just released the 1.0.6.6 update. Game now remembers camera setting for each cockpit separatelly. You can also tune the weather a little bit more in custom settings.

The complete list of changes follows..

1.0.6.4
  • saving camera state (1st/3rd person and distance) separately for each cockpit
  • added option to reduce duration of "bad" weather
  • added flashing to "Terry's ship" icon in compass
  • added labels to planet map
  • fixed splitting of grid with wheels (physics glitch caused block fly away)
  • fixed cockpit colliders (aiming through window bug)
  • fixed binding of CTRL key for walking
  • fixed sound of walking on blocks

1.0.6.5
  • better walking on block detection

1.0.6.6
  • fixed infinity weather duration bug
Planet Nomads - 501idni
Hello Nomads,

We've just released an experimental update for a bug with endless weather.
Planet Nomads - 501idni
Hello Nomads,

New release of the game improves sounds of stepping on terrain/blocks introduced in previous release. It will go to the public branch soon.
Planet Nomads - Craneballs
Hello Nomads,

We've just released a new experimental update - version 1.0.6.4, with some bug fixes and tweaks.

The biggest change is probably in cockpits - when you exit the cockpit, it will remember the camera setting for the next time. We've also added some reduction of "bad" weather duration.

Here is the list of changes:
  • saving camera state (1st/3rd person and distance) separately for each cockpit
  • added option to reduce duration of "bad" weather
  • added flashing to "Terry's ship" icon in compass
  • added labels to planet map
  • fixed splitting of grid with wheels (physics glitch caused block fly away)
  • fixed cockpit colliders (aiming through window bug)
  • fixed binding of CTRL key for walking
  • fixed sound of walking on blocks
Planet Nomads - Craneballs
Hello Nomads,

We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks.

Here is the full list of changes:

From 1.0.6.2:
  • optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
  • added motor locking and keybinding to Winch
  • rearranged death screen, added "load game" button

From 1.0.6.3:
  • fixed deleting of Winch/Shackle in Creative mode
  • modified physics of connection ("rope")
  • do not break connection caused by same grid as corresponding Winch or Shackle is on
  • fix bug that occurred when splitting grid containing winch or shackle
  • allow connecting winch & shackle on the same grid

  • added debug commands for achievements
  • fixed achievements that requied block cutting

  • fix not rendered character head inside
  • fix lens flare effect rendered inside Stasis Chamber
Planet Nomads - 501idni
Hello Nomads,

We've just released a new update of the game. We continue to improve the Winch experience, fixed some achievement issues and added a debug tool for them.


Speaking about Winch, upon fixing minor bugs we've looked at often mentioned issue with ripping of the rope. You might not know that internally, the "rope" is a solid joint, and it cannot bend in reaction to external contacts. Breaking rope on contact helps to hide its unrealistic nature. But your feedback made us uncertain if the breaking is a nice, challenging feature or just an annoying bug and you would rather prefer having sci-fi matter permeating rope working at any condition.

As a compromise, we've modified the rope to not rip on contact with the grid on which the appropriate winch or shackle is on. This should fix most problems, like breaking the rope by oscillating weight itself, while keeping some challenge like cutting the rope by incautious movement in terrain or collisions with other creations. Let us know in comments how do you like it now.


We have also multiple reports of players not gaining some achievements. We've found that achievements requiring cutting blocks did not work. It's probably a consequence of some code changes introduced with some ancient update. We've fixed this. Also some of you might have achievements that were acquired while being offline and now is missing in the data on Steam servers.

To address this kind of issues we've added a simple tool for debugging achievements. In game, you can type command "achievements" in console (that will show you after pressing Shift+F1). It will show you which achievements you've already acquired. It will also try to re-send it to Steam API and check the state of the Achievement on the server. For other achievements you can see current raw values to watch how it progresses.


Here is the full list of changes:
  • Winch bugfixing
      - fixed deleting of Winch/Shackle in Creative mode - modified physics of connection ("rope") - do not break connection caused by same grid as corresponding Winch or Shackle is on - fix bug that occurred when splitting grid containing winch or shackle - allow connecting winch & shackle on the same grid
  • Achievements bugfixing
      - added debug commands for achievements - fixed achievements that requied block cutting
  • fix not rendered character head inside
  • fix lens flare effect rendered inside Stasis Chamber
...

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