Planet Nomads - 501idni
Hello Nomads,

It finally seems that 0.9.7.3 release is free from all errors, so we've released it for everyone now. This is probably the last release this year, so I want to wish you a Merry Christmas and we all are looking foward to see what we could do with Planet Nomads in 2019!

For those, who did not try our experimental builds, here is the complete list of previous changes:
  • 0.9.7.0
    • new game mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.

    User Experience & Survival Tweaks:
    • added new weather types and improved look of old ones
    • color visualisation and new screen effects for survival attributes
    • directional indicator of damage source
    • "take it all" button in Containers and Automatic Miners
    • allowed direct using/equipping of items from black box Container
    • improved weapon beam, new weapon batteries
    • "bees" - improved attack behaviour and nest appearance
    • enabled animal aggressivity on Medium difficulty
    • changed appearance of toggles (aka "check boxes") in UI
    • grouping Joy notifications by type
    • logging Joy notifications in the Journal
    • added descriptions to block / item radial menus

    Other changes:
    • hidden unavailable blocks in Block Catalog
    • improved brakes and added parking brake to wheeled vehicles

    Bugs and optimizations:
    • fixed game freeze / crash on finishing blueprint during sleeping
    • optimized merge of box colliders for better performance and less physical glitches
    • fixed non-working automatic switch on Solar Beacon
    • fixed corrupted water surface on higher quality settings
    • narrowed camera near plane (reduced weapon/wall see throughs)
    • fixed Craneballs logo quality on splash screen
    • improved Sandy Engine compatibility with legacy Linux distributions
    • fixed water and fog graphical glitches on MacOS

  • 0.9.7.1
    • fixed bugs in collider optimization
    • fixed missing container connections after building a blueprint
    • fixed shader in Planet Map
    • fixed sun making flares through ship walls in the tutorial
    • better quality of sun textures
    • modified vignette textures gradation
    • suppressed an error during downloading blueprints
    • tuned shadow quality for better shadows in middle distance

  • 0.9.7.2
    • finished new weather types
    • different Suit appearance for each armor tier
    • modified Suit survival attributes
    • special Kickstarter-exclusive Suit for our Unique Nomad backers
    • some main character animations changes
    • increased maximum Air Blade altitude
    • increased brake efficiency of small vehicles
    • added immediate reversal of wheels after braking
    • survival screen effects tuning
    • fixed bug that caused empty Block Catalog
    • fixed bugs in notifications display and logging
    • fixed errors from Steam Workshop

  • 0.9.7.3
    • reduced the impact of weather to hot/cold survival attributes
    • linux: built Sandy Engine against older libraries to support not so recent distributions
Planet Nomads - 501idni
Hello Nomads,

This is (I hope) the last experimental release before pushing 0.9.7 to the public.

We have temporarily reduced the difficulty of survival in bad weather and cold and hot biomes. We realized from your feedback that it is hard to be there without proper tools, that we do not have ready for you yet.

In the near future you will enjoy the thermometer, heating/cooling block and some further changes of temperature with day/night, in water etc.

Here is the usual list of changes:
  • reduced the impact of weather to hot/cold survival attributes
  • linux: built Sandy Engine against older libraries to support not so recent distributions
Planet Nomads - 501idni
Hello Nomads,

The third iteration of the new release is in Experimental branch, finally bringing earlier mentioned new weather types.

There are also new Suit designs differentiated according to armor tier. We have also added a Kickstarter-exclusive suit design for our backers, and will send them info how to use it once it will be finally released to the public.

We are still working on balancing the temperature influence on survival, changing temperature with day and night and will add a Thermometer to the UI soon.

Here is the complete list of changes:
  • finished new weather types
  • different Suit appearance for each armor tier
  • modified Suit survival attributes
  • special Kickstarter-exclusive Suit for our Unique Nomad backers
  • some main character animations changes
  • increased maximum Air Blade altitude
  • increased brake efficiency of small vehicles
  • added immediate reversal of wheels after braking
  • survival screen effects tuning
  • fixed bug that caused empty Block Catalog
  • fixed bugs in notifications display and logging
  • fixed errors from Steam Workshop
Planet Nomads - 501idni
Hello Nomads,

Sorry for confusing you, we didn't release new weather types in the last update. Neither in this one, sorry. We have to do some last finishing touches, expect it in following days.

This time we bring bring you some small bugfixes, mainly in collider optimization routines.

Here is the complete list of changes:
  • fixed bugs in collider optimization
  • fixed missing container connections after building a blueprint
  • fixed shader in Planet Map
  • fixed sun making flares through ship walls in the tutorial
  • better quality of sun textures
  • modified vignette textures gradation
  • suppressed an error during downloading blueprints
  • tuned shadow quality for better shadows in middle distance
Planet Nomads - 501idni
Hello Nomads,

We have just introduced an Experimental Branch with new features planned to be officially released during the following week. If you are brave enough and want to test new (maybe buggy) features, you can opt-in using beta releases in the Steam client (sorry, not available in other stores yet).

You can open your old saves in experimental, but there might be errors trying opening saves created or overwritten in experimental release (0.9.7.1) in older releases including default stable version (0.9.6.1) of the game. So please be careful and make backups.

There are few known bugs, please do not report them:
  • some colliders are missing/wrongly calculated during optimization, mainly after game save/load
  • attributes like hunger or thirst is not affected in Free Roam mode, but decreased during the intro sequence

Here is the list of changes:
    • new game mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.
    User Experience & Survival Tweaks:
    • added new weather types and improved look of old ones
    • color visualisation and new screen effects for survival attributes
    • directional indicator of damage source
    • "take it all" button in Containers and Automatic Miners
    • allowed direct using/equipping of items from black box Container
    • improved weapon beam, new weapon batteries
    • "bees" - improved attack behaviour and nest appearance
    • enabled animal aggressivity on Medium difficulty
    • changed appearance of toggles (aka "check boxes") in UI
    • grouping Joy notifications by type
    • logging Joy notifications in the Journal
    • added descriptions to block / item radial menus
    Other changes:
    • hidden unavailable blocks in Block Catalog
    • improved brakes and added parking brake to wheeled vehicles
    Bugs and optimizations:
    • fixed game freeze / crash on finishing blueprint during sleeping
    • optimized merge of box colliders for better performance and less physical glitches
    • fixed non-working automatic switch on Solar Beacon
    • fixed corrupted water surface on higher quality settings
    • narrowed camera near plane (reduced weapon/wall see throughs)
    • fixed Craneballs logo quality on splash screen
    • improved Sandy Engine compatibility with legacy Linux distributions
    • fixed water and fog graphical glitches on MacOS
Nov 1, 2018
Planet Nomads - 501idni
Hello Nomads,

There were very annoying bugs in yesterday's update, so we are bringing this hotfix.

Here is the list of fixes:
  • Emergency Printer: fixed "no electricity" bug
  • Emergency Printer: fixed error when loading saves with deleted printer
  • 3D printers: fixed printers not able to use containers connected by conveyors

Hope it will be flawless this time.
Oct 31, 2018
Planet Nomads - 501idni
Hello Nomads,

The new release of Planet Nomads is here! This time we have added just some longly awaited bugfixes and optimizations. So without further delay, here is the full list:

Bug fixes
  • SandyEngine: fixed holes in generated terrain meshes on chunk boundaries
  • Terminal: fixed unintended closing (by pressing "T" during block rename)
  • Generator: fixed misbehavior after load, connecting Containers, welding and other events
  • Interior Cockpit: fixed Center of mass
  • Railing: fixed texture wrapping
  • Hover Pad: fixed ground detection
  • Character: fixed unnatural neck positions in animations
  • Jetpack: fixed wrong behavior when running out of suit energy
  • Multitool: action delay kept only on destructive actions
  • UI: fixed "saving game" info box obstructed by blur effect
  • Bug Reporter: fixed log file retrieval
  • Bug Reporter: fixed endless freeze while sending report
  • Linux: removed unreliable batch processing in SQLite
  • Linux: fixed water shader depth calculation (added foam on shallow water)
  • Linux: fixed fog shader depth calculation (to exclude sky from being fogged)

Optimizations
  • Terrain Shader: reduced number of texture fetches if not all voxel slots are used
  • Containers, Printers: changed recalculation logic to eliminate lags during container content modification
  • Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)
  • Quality settings: disabled grass on Low setting
  • Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality
  • Bug Reporter: sending screenshots as JPG
  • Bug Reporter: compression of log and text files

Others
  • Bug Reporter: added whisperer (searching for similar bugs before entering a new one)
  • Splash Screen: updated Craneballs logo
Oct 10, 2018
Planet Nomads - 501idni
Hello Nomads,

We are here today with one little update. We have reduced the emission of wheels, updated the Unity engine and added some other minor tweaks.

Here is the full list of changes:
  • updated Unity engine to 2018.2.7f1
  • reduced light emission of wheels
  • pre-loading of assets to eliminate some lags
  • fixed slow menu response before loading a game
  • fixed slow UI response before displaying Block Catalog
  • pointer in tutorial moved to center of the screen
  • delayed destruction made by Tool to eliminate mis-clicking
  • not displaying center of mass in Build Vision by default
Planet Nomads - 501idni


Hello Nomads,

After some technical difficulties we have finally managed to build and upload a new update for the game. You can enjoy little design change on wheels - they are now backlit, so you can easily see which ones are powered properly.

There is also a small but very handy improvement in building system - you can change the distance in which you build new blocks. Hold the shift key and use mouse wheel to move the block forward/backward to place it precisely without moving the camera. If you set the distance to maximum, you will get behavior similar to old building system - blocks connects to the place you point instead of trying to find side or back faces.

The last meaningful change is integrating the Bug Reporting Tool into the game. When you experience some strange bug, you can call it directly from pause menu or main menu and send us the details about the problem. A screenshot as well as game logs and save files are attached automatically.

Here is the complete list of changes:
  • added emissive effects on Wheels when powered
  • adjustable ghost block / ghost blueprint distance - hold shift and scroll mouse button to change the distance
  • new Bug Reporting Tool (in main menu and in-game pause menu)
  • fixed low FPS in intro cinematics
  • blocks in terminal are ordered alphabetically
  • auto-generated block names (with numbers) are saved now
Planet Nomads - 501idni


Hello Nomads,

We have just released an update that allows you to comfortably use a terminal directly from a cockpit. No more exiting the cockpit and searching for a terminal. To do it, you need to build a terminal on your vehicle, and connect it to electricity. Then you can press "T" key (or whatever key you bind it in options) and voila - terminal appears.

Also we have added functionality to update your blueprints in workshop and also blueprint tagging. And last but not least, we have fixed some issues, mainly with uploading blueprints functionality.

Here is the full list of changes:
  • access to terminal from cockpit
  • blueprint tagging and editing
  • fixed bug that broke blueprint upload/download functionality
  • fixed jammed trigger on tools and weapons
  • fixed options tabs rendering in pause menu
  • hidden distant electricity connections
...

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