Dec 27, 2015
Planet Explorers - Lumi
Happy Holidays everyone. Here's the a0.9 build. It's about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it's up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We'll straighten these out over the next two weeks. From now on, we'll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well.

A0.9 Changelist
Fixed turrets not firing at enemies sometimes
Fixed turrets not firing when not hit by an enemy
Fixed jetpack animation
Fixed NPCs not returning after chasing an enemy
Fixed grenade projectile motion
Fixed giant robot enemy weapons projectile motion
Fixed ISOs disappearing after entering model scene
Fixed Paja creation error in the desert
Fixed world map not displaying anything in Adventure Mode
Fixed turrets filling up durability after being picked up
Fixed multiple colony UI bugs
Fixed herbs adding full HP
Fixed NPC spawning twice in camp
Fixed repair machines not using resources
Fixed kicking out NPC from colony and having the NPC disappear
Fixed issue where some scripts can't be learned
Fixed issue of being able to pick up the ladder while on it
Fixed problems with bird projectiles
Fixed issue with NPCs not stopping for conversation in Adventure Mode
Fixed fertilizer gun projectile
Fixed issue with andhera not being scared of light
Fixed issues with respawning a follower
Fixed issue with NPCs waiting for food at the colony warehouse
Fixed issue with follower's HP not being full at the start
Fixed issue with not being able to assign NPCs to some colony functions
Fixed multiple coop Story mode bugs
Changed the arrow hit effect
Changed comfort level lowering speed
Changed custom axe orientation
Changed the range of looting for follow player camera mode
Changed grenade throwing animations
Tweaked weapons collision
Tweaked vehicle driving controls
Tweaked animal attack timing
Tweaked shield sizes for colony
Tweaked some story missions for better presentation
Tweaked number of herds spawning
Added animal area attacks hurting over animals nearby
Added Puja camps to Adventure Mode
Added new medicines
Added a new prompt when trying to learn scripts that's already been learned
Added NPCs putting weapons away when out of ammo
Added random color to NPC hair
Added random color for NPC skin
Added UI element for picking droppings
Added new story missions
Added a new story scene
Added randomized animal sizes
Added the Trade Post for colony in Story Mode
Added diplomacy to Story Mode
Added playable single player custom maps
Added scenario editor to the World Editor
Added ability to plant any object and AI in the World Editor
Added new missions in Adventure Mode
Dec 27, 2015
Planet Explorers - Luminaire
Happy Holidays everyone. Here's the a0.9 build. It's about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it's up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We'll straighten these out over the next two weeks. From now on, we'll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well.

A0.9 Changelist
Fixed turrets not firing at enemies sometimes
Fixed turrets not firing when not hit by an enemy
Fixed jetpack animation
Fixed NPCs not returning after chasing an enemy
Fixed grenade projectile motion
Fixed giant robot enemy weapons projectile motion
Fixed ISOs disappearing after entering model scene
Fixed Paja creation error in the desert
Fixed world map not displaying anything in Adventure Mode
Fixed turrets filling up durability after being picked up
Fixed multiple colony UI bugs
Fixed herbs adding full HP
Fixed NPC spawning twice in camp
Fixed repair machines not using resources
Fixed kicking out NPC from colony and having the NPC disappear
Fixed issue where some scripts can't be learned
Fixed issue of being able to pick up the ladder while on it
Fixed problems with bird projectiles
Fixed issue with NPCs not stopping for conversation in Adventure Mode
Fixed fertilizer gun projectile
Fixed issue with andhera not being scared of light
Fixed issues with respawning a follower
Fixed issue with NPCs waiting for food at the colony warehouse
Fixed issue with follower's HP not being full at the start
Fixed issue with not being able to assign NPCs to some colony functions
Fixed multiple coop Story mode bugs
Changed the arrow hit effect
Changed comfort level lowering speed
Changed custom axe orientation
Changed the range of looting for follow player camera mode
Changed grenade throwing animations
Tweaked weapons collision
Tweaked vehicle driving controls
Tweaked animal attack timing
Tweaked shield sizes for colony
Tweaked some story missions for better presentation
Tweaked number of herds spawning
Added animal area attacks hurting over animals nearby
Added Puja camps to Adventure Mode
Added new medicines
Added a new prompt when trying to learn scripts that's already been learned
Added NPCs putting weapons away when out of ammo
Added random color to NPC hair
Added random color for NPC skin
Added UI element for picking droppings
Added new story missions
Added a new story scene
Added randomized animal sizes
Added the Trade Post for colony in Story Mode
Added diplomacy to Story Mode
Added playable single player custom maps
Added scenario editor to the World Editor
Added ability to plant any object and AI in the World Editor
Added new missions in Adventure Mode
Planet Explorers - zede05
We're in the final stretch for a0.9, with this build we've added in a couple more key elements of that build, which are Story mode coop and the completion of all colony buildings. Right now we're waiting on the completion of multiplayer custom maps and world editor story editing features, as well as several art assets for the story. Alien, Animal, and NPC behavior and animation will also see a significant upgrade before a0.9 comes out.

A0.89 Changelist

Fixed issue with bury dead mission
Fixed issue with NPCs wondering off and disappearing
Fixed issue with NPCs falling into the ground
Fixed issue with NPCs not responding right away when attacked
Fixed issue with the replicator not being able to replicate multiple objects
Fixed issue with AI position inconsistency in mutiplayer
Fixed issue with player position inconsistency in mutiplayer
Fixed issue with Repair Machine display
Fixed issue with player equipment UI tearing
Fixed issue with digging effects not displaying
Fixed issue with NPCs appearing in water in Adventure Mode
Fixed issue with andhera effect
Changed the amount of NPCs appearing in Adventure Mode
Changed the distance bosses appear in Adventure Mode
Changed NPC shooting accuracy to less than 100%
Changed NPC behavior so that they don't just rush large bosses
Changed the pixel light count to a max of 50 in options
Changed mineral display colors in the scanner
Changed camera mode to F5, continue to press to change modes
Changed water fog to a lower level
Optimized NPC creation
Added ability to change hotkeys
Added new custom armor specs for materials
Added new custom parts for bow, laser rifle, and ax
Added coop for story mode (with bugs)
Added custom armor to multiplayer
Added robot enemies in GRV mission with new attacks and animation
Added robot enemies to other missions with new attacks and animation
Added UI display for picking things up and talking to NPCs
Added the drill
Added new story missions that extends beyond what's in a0.87
Added food and sleep affecting HP, stamina, and comfort
Added durability for items
Added Training Facility to colony (able to train soldiers now)
Added new bird animations
Added new animals with new behavior and new animations
Added damage to building blocks and terrain from enemies
Added invincibility when getting up
Added new buff icons
Planet Explorers - zede05
We're in the final stretch for a0.9, with this build we've added in a couple more key elements of that build, which are Story mode coop and the completion of all colony buildings. Right now we're waiting on the completion of multiplayer custom maps and world editor story editing features, as well as several art assets for the story. Alien, Animal, and NPC behavior and animation will also see a significant upgrade before a0.9 comes out.

A0.89 Changelist

Fixed issue with bury dead mission
Fixed issue with NPCs wondering off and disappearing
Fixed issue with NPCs falling into the ground
Fixed issue with NPCs not responding right away when attacked
Fixed issue with the replicator not being able to replicate multiple objects
Fixed issue with AI position inconsistency in mutiplayer
Fixed issue with player position inconsistency in mutiplayer
Fixed issue with Repair Machine display
Fixed issue with player equipment UI tearing
Fixed issue with digging effects not displaying
Fixed issue with NPCs appearing in water in Adventure Mode
Fixed issue with andhera effect
Changed the amount of NPCs appearing in Adventure Mode
Changed the distance bosses appear in Adventure Mode
Changed NPC shooting accuracy to less than 100%
Changed NPC behavior so that they don't just rush large bosses
Changed the pixel light count to a max of 50 in options
Changed mineral display colors in the scanner
Changed camera mode to F5, continue to press to change modes
Changed water fog to a lower level
Optimized NPC creation
Added ability to change hotkeys
Added new custom armor specs for materials
Added new custom parts for bow, laser rifle, and ax
Added coop for story mode (with bugs)
Added custom armor to multiplayer
Added robot enemies in GRV mission with new attacks and animation
Added robot enemies to other missions with new attacks and animation
Added UI display for picking things up and talking to NPCs
Added the drill
Added new story missions that extends beyond what's in a0.87
Added food and sleep affecting HP, stamina, and comfort
Added durability for items
Added Training Facility to colony (able to train soldiers now)
Added new bird animations
Added new animals with new behavior and new animations
Added damage to building blocks and terrain from enemies
Added invincibility when getting up
Added new buff icons
Planet Explorers - Lumi
We’re getting into the final month before the a0.9 update. Lots of things to do and build, but overall, we’re getting ever closer. In this build, the biggest update is the ability to export custom armor. There are still some small problems here and there, but overall it works pretty well. We’ll be adding in custom armor stats over the next few updates. We’ve also gave aerial enemies a lot more punch. In the next build, we’ll also try to give you a look at co-op story mode, as well as more robot bosses.

Here’s a familiar custom armor made by a player:

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/001.jpg

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/002.jpg

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/003.jpg

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/004.jpg

Changelist:

Fixed player position consistency in multiplayer
Fixed NPC falling to the ground in cliff mission
Fixed issue with freezing animal group behavior
Fixed disease cool down time issue
Fixed issue with water display
Updated pathfinding programming, allows for differences between small and large animals
Added new bird behavior and animation
Added new Paja robot animation, effects, and behavior
Added building damage
Added the chainsaw and related animation
Added some new animation for first person view
Added NPC wait and run behavior
Added some new AI skills
Added animal droppings
Added custom armor export (single player only)
Story can now proceed all the way to GRV ship


Planet Explorers - Luminaire
We’re getting into the final month before the a0.9 update. Lots of things to do and build, but overall, we’re getting ever closer. In this build, the biggest update is the ability to export custom armor. There are still some small problems here and there, but overall it works pretty well. We’ll be adding in custom armor stats over the next few updates. We’ve also gave aerial enemies a lot more punch. In the next build, we’ll also try to give you a look at co-op story mode, as well as more robot bosses.

Here’s a familiar custom armor made by a player:

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/001.jpg

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/002.jpg

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/003.jpg

http://planetexplorers.pathea.net/wp-content/uploads/2015/11/004.jpg

Changelist:

Fixed player position consistency in multiplayer
Fixed NPC falling to the ground in cliff mission
Fixed issue with freezing animal group behavior
Fixed disease cool down time issue
Fixed issue with water display
Updated pathfinding programming, allows for differences between small and large animals
Added new bird behavior and animation
Added new Paja robot animation, effects, and behavior
Added building damage
Added the chainsaw and related animation
Added some new animation for first person view
Added NPC wait and run behavior
Added some new AI skills
Added animal droppings
Added custom armor export (single player only)
Story can now proceed all the way to GRV ship


Planet Explorers - Lumi
We waited a couple of weeks for Unity to fix a crash bug in 5.2, but it’s still not released yet, so we’ll just go ahead and release the current build rolled back to 5.0. This build added several things that players have been looking forward to, the most important being the first person view. This isn’t complete yet in this build, we’ll still be adding in first person specific animation in future builds. Next we’ve added back in the bird enemies with new behavior and animation, again, this isn’t complete, we have a lot more behavior sets and animations to add. It does give you a pretty good idea where birds will end up. With birds in the game, we’re almost done streamlining the storyline to where we can start adding in new missions and contents. We’re still on course to have a0.9 out by late November.

Changelist:

Fixed issue with NPC skills saving in multiplayer
Fixed issue with multiplayer AbnormalCondition
Fixed issue with IK and effects being at the wrong place
Fixed issue with colony storage and items bag not synchronizing
Fixed issue with NPC original clothing disappearing after putting on new clothing
Fixed issue with NPC not able to change cloth after a few changes of clothing
Fixed issue with not being able to learn new skills in the skill tree
Fixed issue with NPC changing jobs
Fixed issue with colony UI
Changed player attack animation and feel
Changed Items UI icons
Changed Character UI setup
Optimized grass generation, at least 20% faster
Optimized Character UI rendering
Added NPC being able to sleep to regain stamina in colonies
Added NPC skills (go gather, go hunt, etc)
Added NPC in colony jobs being affected by their skill sets
Added first person view, press F3 (no first person animation yet)
Added new aerial enemy behavior and animation
Added the medical facility to the colony
Added random diseases
Added the ability to form teams in multiplayer survival mode
Planet Explorers - Luminaire
We waited a couple of weeks for Unity to fix a crash bug in 5.2, but it’s still not released yet, so we’ll just go ahead and release the current build rolled back to 5.0. This build added several things that players have been looking forward to, the most important being the first person view. This isn’t complete yet in this build, we’ll still be adding in first person specific animation in future builds. Next we’ve added back in the bird enemies with new behavior and animation, again, this isn’t complete, we have a lot more behavior sets and animations to add. It does give you a pretty good idea where birds will end up. With birds in the game, we’re almost done streamlining the storyline to where we can start adding in new missions and contents. We’re still on course to have a0.9 out by late November.

Changelist:

Fixed issue with NPC skills saving in multiplayer
Fixed issue with multiplayer AbnormalCondition
Fixed issue with IK and effects being at the wrong place
Fixed issue with colony storage and items bag not synchronizing
Fixed issue with NPC original clothing disappearing after putting on new clothing
Fixed issue with NPC not able to change cloth after a few changes of clothing
Fixed issue with not being able to learn new skills in the skill tree
Fixed issue with NPC changing jobs
Fixed issue with colony UI
Changed player attack animation and feel
Changed Items UI icons
Changed Character UI setup
Optimized grass generation, at least 20% faster
Optimized Character UI rendering
Added NPC being able to sleep to regain stamina in colonies
Added NPC skills (go gather, go hunt, etc)
Added NPC in colony jobs being affected by their skill sets
Added first person view, press F3 (no first person animation yet)
Added new aerial enemy behavior and animation
Added the medical facility to the colony
Added random diseases
Added the ability to form teams in multiplayer survival mode
Planet Explorers - zede05
This one took us a while, there were several bugs and efficiency problems forcing our attention. We fixed the cave pathfinding and NPC generation causing frame drops, and there are several more areas that we plan to look at to solve other stuttering issues. One major concern is that our current pathfinding is not only pretty bad, it’s also very resource intensive. We’re going about writing a whole new pathfinding system for our game, we can’t promise it’ll solve all the problems with AI, but it’ll be much better than what’s there now. For our next build, we’ll have new air enemy combat behavior, the medical facility for colony, most of the old animals back in, custom armor, NPC skills, and maybe an early form of first person camera. Also, if you want to see what we have left/are working on for A0.9, look here.

Changelist:

Fixed issue with ragdoll bouncing
Fixed issue with NPCs disappearing when logging on/offline
Fixed issue with auto reload
Fixed issue with pathfinding efficiency in caves
Fixed issue with spider web not disappearing
Fixed issue with dialogue not appearing after mission complete
Fixed issue with dialogue not leading to new mission
Fixed issue with Gerdy’s rest position
Fixed issue with mission icon size
Fixed issue with cutscenes generating enemies
Fixed issues created by random maps’ height configuration
Fixed issue with monorail creation
Fixed issue with efficiency
Changed logic for moving items out of bags
Changed vehicle consistency logic for multiplayer
Changed combat collision
Changed the balance of some of the Creation System’s addons
Optimized random NPC generation
Added the ability for players to attack NPCs in multiplayer
Added animals in forest and desert
Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!)
Added birds (no combat or new animations yet)
Added new gun grips to the Creation Editor
Added in optional skill tree leveling for Adventure Mode
Added in vehicle aiming HUD (press Z/X to lock and fire)
Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers)
Added custom armor creation in the Creation Editor (cannot export yet)
Planet Explorers - zede05
This one took us a while, there were several bugs and efficiency problems forcing our attention. We fixed the cave pathfinding and NPC generation causing frame drops, and there are several more areas that we plan to look at to solve other stuttering issues. One major concern is that our current pathfinding is not only pretty bad, it’s also very resource intensive. We’re going about writing a whole new pathfinding system for our game, we can’t promise it’ll solve all the problems with AI, but it’ll be much better than what’s there now. For our next build, we’ll have new air enemy combat behavior, the medical facility for colony, most of the old animals back in, custom armor, NPC skills, and maybe an early form of first person camera. Also, if you want to see what we have left/are working on for A0.9, look here.

Changelist:

Fixed issue with ragdoll bouncing
Fixed issue with NPCs disappearing when logging on/offline
Fixed issue with auto reload
Fixed issue with pathfinding efficiency in caves
Fixed issue with spider web not disappearing
Fixed issue with dialogue not appearing after mission complete
Fixed issue with dialogue not leading to new mission
Fixed issue with Gerdy’s rest position
Fixed issue with mission icon size
Fixed issue with cutscenes generating enemies
Fixed issues created by random maps’ height configuration
Fixed issue with monorail creation
Fixed issue with efficiency
Changed logic for moving items out of bags
Changed vehicle consistency logic for multiplayer
Changed combat collision
Changed the balance of some of the Creation System’s addons
Optimized random NPC generation
Added the ability for players to attack NPCs in multiplayer
Added animals in forest and desert
Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!)
Added birds (no combat or new animations yet)
Added new gun grips to the Creation Editor
Added in optional skill tree leveling for Adventure Mode
Added in vehicle aiming HUD (press Z/X to lock and fire)
Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers)
Added custom armor creation in the Creation Editor (cannot export yet)
...

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