Nov 17, 2023
Pixel Shopkeeper - Pixel Prototype
- I've made it so that you only need to get one badge (in-game) to get the steam Badge Achievement so hopefully it's easier to complete all achievements after one playthrough :D
- Version number now visible on the start screen
- Made font more readable in most of the heavy-text menus
Notes:
- May disable Mac and Linux builds in the future due to lack of test devices / support

I still always try to check the forums for anyone encountering issues. I appreciate people trying out the game regardless of its quirks ^^
Pixel Shopkeeper - Pixel Prototype
https://store.steampowered.com/app/1929720/Pixel_Petkeeper/
My new game Pixel Petkeeper will be available for a little while for playtest, if it seems interesting to you maybe try it out :) It's an autobattle/light RPG pet-collecting game of sorts. A survey is available for the end of the playtest and I hope to get some useful information to help me find out some issues I might have missed in the game.

I hope to do some light updates on Pixel Shopkeeper once I've cleared out major issues and gotten at a good spot with the new game. In any case, thank you for your interest and participation :)
Jul 12, 2018
Pixel Shopkeeper - Pixel Prototype
- Fullscreen toggle on Start now on Main branch
- Colored chests - red has 100% chance for ingredients & blue has 100% chance of equipment
- Some tutorial and text fixes/additional info
- Cheaper pricing changes on ingredients in restaurant
- Collector achievement if you have at least 60 unique items at one time after obtaining a new one
- New "Ingredients" tab for inventory
- Preliminary "Sort by Price" option
- Autostock now always stocks highest priced items
- Other minor tweaks and fixes


About Beta Updates
Note that playing on Beta branch accesses new features but is potentially less stable than main

Early access changes can be tried on the Beta (x86_64) branch and will be moved to Main branch after sufficient testing is completed. Thanks!
Pixel Shopkeeper - Pixel Prototype

The x86_64 branch has a new feature, the profitability gradient, once requested in the forums. To activate it, click the gear on the bottom right, go to options and then check the "Guides On/Off". If it's on, a new "Refresh Guides" button will show up on the lower left, so that you can update the guides if you make changes to your shop



A yellowish gradient should show up on your shop if your discount is pretty high (maybe around 150% of its original price) - if it's green it means it's REALLY high, like over 250% of its base price.


To turn it off, swtich the Guides Off. It will also by default go away during Sell Phase. The feature will be on the beta branch for a few days for testing and will be rolled out to main afterwards. Feel free to try it out, and report any issues you might encounter. Save files shouldn't be affected, but you can make a copy of your SaveData in case.

Missed Mini-things

Some stuff that got added that weren't announced (info for older players - for newer players, it won't be very interesting since it was part of the game already, lol)

A few new hairstyles (available from the start) and some new craftable items that should be available after the Credits/Chapter 3.

Other Issues

Incidentally, I've seen a few people playing the game and the text is hard to read/resolution is blurry. In the same options tab, try setting a non-fullscreen resolution and set it back to fullscreen. That should fix the blurriness.

If you also get the "Error Initializing" bug at start up, or any other crash issues let me know and I may need an output log and/or your SaveData folder (or Save File & folder number) to fix the issue quickly. Thanks so much!
Pixel Shopkeeper - Pixel Prototype
If anyone is still experiencing a crash at any point in gameplay, try running the game on the Beta branch by going to the Beta tab in your Steam library and choosing x86_64

If you are still crashing, please send your Save File (with the folder #) or your zipped SaveData folder and your ouput_log.txt (found in Your Steam directory\steamapps\common\Pixel Shopkeeper\PixelShopkeeper_Data\) to info@pixelprototype.com with a note on when/how you are getting the crash. I'll look into it ASAP!

Update 6/22 4:23: If you were experiencing a crash previously, a fix should be in the 1.30.8 update

New Content Previews

The Beta branch x86_64 usually gets newer content while being tested before it goes to the main branch. Anyone is free to try it out and it should not affect Save files, but there is a risk of encountering minor game issues. You can make a copy of your SaveData folder before switching to be safe.

In any case, thanks to everyone who has tried out the game! If you enjoyed it feel free to leave a review, recommendations do help solo developers. And if you are having an issue, e-mail me or post on the forums - I check regularly and do my best to address individual issues as quick as I can~
Pixel Shopkeeper - Pixel Prototype
Current update is now on the Beta branch and will be rolled out to public in a few weeks after some testing.

To check it out, go to the BETAS tab in your Steam program and switch to branch x86_64. Your save files should not be affected going back and forth, but if you can also make a copy of your save folder to be safe


The main change is a new resolution system to fix some issues with users clicks not being accurate, and some bug fixes. One tweak was the point system for contests, which has been lowered.

The next major update will be coming in a couple of weeks and will feature some newer content.
Jan 9, 2018
Pixel Shopkeeper - Pixel Prototype
Changelog

- Improved training after hitting max level - should now always have increased stats at a better rate
- Slowed down item disappearance in the first set of dungeons & speed of dungeons in "Chill" mode by a little bit
- Fixed issues where challenges in Chapter 3 stop completing
- Shelves now have "Empty Shelf" on right click menu
- When storing or selling your shelf, items automatically go to inventory (no need to empty)
- If fixtures have no upgrades, Max star is shown
- On the "Shop Info" button after unlocking the female noble, you can see all your active skills/buffs and how many times they are stacked
- Hovering over the timer in Shop mode shows the total number of seconds in a day
- Added icons to show if affinity and levels have been maxed out in the park
- Some text and color tweaks
- Adjusted some seed tolerances in late game
- Some bug fixes & minor adjustments to a couple of items

If you encounter any issues feel free to post in the forums or contact info@pixelprototype.com.

On another note, if you could upvote the tags that you feel applies to this game, that would help categorize the game better for Steam as well. Thanks so much!
Jan 9, 2018
Pixel Shopkeeper - Pixel Prototype
Changelog

- Improved training after hitting max level - should now always have increased stats at a better rate
- Slowed down item disappearance in the first set of dungeons & speed of dungeons in "Chill" mode by a little bit
- Fixed issues where challenges in Chapter 3 stop completing
- Shelves now have "Empty Shelf" on right click menu
- When storing or selling your shelf, items automatically go to inventory (no need to empty)
- If fixtures have no upgrades, Max star is shown
- On the "Shop Info" button after unlocking the female noble, you can see all your active skills/buffs and how many times they are stacked
- Hovering over the timer in Shop mode shows the total number of seconds in a day
- Added icons to show if affinity and levels have been maxed out in the park
- Some text and color tweaks
- Adjusted some seed tolerances in late game
- Some bug fixes & minor adjustments to a couple of items

If you encounter any issues feel free to post in the forums or contact info@pixelprototype.com.

On another note, if you could upvote the tags that you feel applies to this game, that would help categorize the game better for Steam as well. Thanks so much!
Pixel Shopkeeper - Pixel Prototype
A few small QoL updates have been pushed to the x86_64 Beta branch today and will be in there for testing for a couple of days before they get pushed up to the main/default game.

- Shelves now have "Empty Shelf" on right click menu
- When storing or selling your shelf, items automatically go to inventory (no need to empty)
- If fixtures have no upgrades, Max star is shown
- On the "Shop Info" button after unlocking the female noble, you can see all your active skills/buffs and how many times they are stacked
- Hovering over the timer in Shop mode shows the total number of seconds in a day
- Added icons to show if affinity and levels have been maxed out in the park
- Some text and color tweaks (i.e., info button in shop mode)

I am trying to get a few more updates in the next full patch, but for now if anyone would like to try them out you can do so by switching underneath your BETAS tab in Steam.

As always for any issues please let me know and/or send me your SaveData folder zipped at info@pixelprototype{dot}com. Thanks for playing the game and I hope everyone had a safe and awesome New Year's!
Pixel Shopkeeper - Pixel Prototype
A few small QoL updates have been pushed to the x86_64 Beta branch today and will be in there for testing for a couple of days before they get pushed up to the main/default game.

- Shelves now have "Empty Shelf" on right click menu
- When storing or selling your shelf, items automatically go to inventory (no need to empty)
- If fixtures have no upgrades, Max star is shown
- On the "Shop Info" button after unlocking the female noble, you can see all your active skills/buffs and how many times they are stacked
- Hovering over the timer in Shop mode shows the total number of seconds in a day
- Added icons to show if affinity and levels have been maxed out in the park
- Some text and color tweaks (i.e., info button in shop mode)

I am trying to get a few more updates in the next full patch, but for now if anyone would like to try them out you can do so by switching underneath your BETAS tab in Steam.

As always for any issues please let me know and/or send me your SaveData folder zipped at info@pixelprototype{dot}com. Thanks for playing the game and I hope everyone had a safe and awesome New Year's!
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