Pirates, Vikings, and Knights II - Colonel


Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!

The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!

Please subscribe to download the Festive Map Series! Final links will be available shortly.

Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.

Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.

We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

DOWNLOAD NOW!




Screenshots






Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you there, and from all of us at Octoshark Studios, have a wonderful holidays!

Pirates, Vikings, and Knights II - Colonel


Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!

The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!

Please subscribe to download the Festive Map Series! Final links will be available shortly.

Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.

Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.

We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

DOWNLOAD NOW!




Screenshots






Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you there, and from all of us at Octoshark Studios, have a wonderful holidays!

Pirates, Vikings, and Knights II - Felis


Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

https://www.youtube.com/watch?v=qEWvE8Xi-sY

Screenshots:


Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

CHANGELOG:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:
  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings

  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”

  • Removed redundant "Followed" category
Fixes:
  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:
  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnlframe as a VMT param

Textures
  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5


https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Felis


Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

https://www.youtube.com/watch?v=qEWvE8Xi-sY

Screenshots:


Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

CHANGELOG:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:
  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings

  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”

  • Removed redundant "Followed" category
Fixes:
  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:
  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnlframe as a VMT param

Textures
  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5


https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel



Ahoy ther' everyone,

It's that time of year again! The Steam Awards have returned!

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!

View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/

You'll also earn a badge through Steam by completing the following tasks:

COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated

And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.

So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!

Vote for PVKII & may the best fans win!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel



Ahoy ther' everyone,

It's that time of year again! The Steam Awards have returned!

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!

View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/

You'll also earn a badge through Steam by completing the following tasks:

COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated

And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.

So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!

Vote for PVKII & may the best fans win!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Ahoy ther scallywags!

Our next map and resources update, 0.3.5.5, is essentially complete. We'll include fixes to the previous update as well as upgraded tw_temple by schatzmeister, and changes to add-on manager/workshop.

While we wait for that to release, feast your eyes on what our development and creator teams have been hard at work on for future features:

The amazing Spirrwell goes through thousands of lines of code to ready player dismemberment (custom gib sound)

https://www.youtube.com/watch?v=kp4uywcyVh8

jRocket performs some scary mouth surgery on Bondi





Felis shows us jRocket's work in game, Crazytalk develops unique cursors






Lord B works on First Person Bondi animations (ok so not that last picture!)








https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators.


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Things are picking up again in PVKII land! We hope to have more to show soon!

Until next time,

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Ahoy ther scallywags!

Our next map and resources update, 0.3.5.5, is essentially complete. We'll include fixes to the previous update as well as upgraded tw_temple by schatzmeister, and changes to add-on manager/workshop.

While we wait for that to release, feast your eyes on what our development and creator teams have been hard at work on for future features:

The amazing Spirrwell goes through thousands of lines of code to ready player dismemberment (custom gib sound)

https://www.youtube.com/watch?v=kp4uywcyVh8

jRocket performs some scary mouth surgery on Bondi





Felis shows us jRocket's work in game, Crazytalk develops unique cursors






Lord B works on First Person Bondi animations (ok so not that last picture!)








https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators.


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Things are picking up again in PVKII land! We hope to have more to show soon!

Until next time,

PVKII Team
Octoshark Studios
Nov 11, 2017
Pirates, Vikings, and Knights II - Colonel


Well ahoy ther’ mateys, brothers, and lasses!

We be currently recruiting talent for developing or contributing to PVKII in the priority positions below! First up though; you should know about the different ways you can help us out!

ROLES
Beta Tester: Spots are filling up quickly! You will attend 4-5 tests a month, provide feedback, suggestions, and help us improve the game. Most of all, its really fun! More information on applying for the testing team here.

Developer: Have a spot on the PVKII team, must complete an applicant’s challenge or trial, provides more impact to the future of the passion project, and contributes to development on a consistent basis.

Authorized Creator: Have the skills of a game developer, but don’t have the time to commit to the team? Contribute to the game whenever you feel like it. Always open for any position.

Contributor: Have some assets you’d think would help us out? Want to make a professional trailer video for the game? These are just some examples! If you’d like to be a one time contributor and provide us with something ready to use please post in our application forum.

*Everyone in these groups receives in-game recognition.

So…
Are you GREAT?
Do others envy your SKILLS?
Do you have a strong passion for game design?
And most importantly, are you a trustworthy and reliable future crewmember?


If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested!



OPENINGS
Voice Actor/ Actress
Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, and willing to work your pipes to fit one or more class!

3D Artist
Whether you specialize in characters, weapons, or props, we need you! Must be able to produce lovely-looking models and textures that fit in with PVKII's art style. Ideally, prop modellers work with our environmental artists to fill levels up with various props and assets. Modellers must be able to skin their own models and compile them into the game. Experience with the Source engine is ideal.

Additional Programmer(s)
Join our growing team of skilled PVKII programmers! Must be experienced with C++, git, and ideally the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder, you will be an essential and positive force for the future development of the game.

2D Artist/Texture Artist/Particles
Could be one person, could be three. We need experienced 2D artists capable of regularly producing a variety of 2D art. You need to be able to produce any of the following: game environment textures, in-game particle effects, concept art, or graphics for promotional material. Whatever you see yourself doing, we can find a task fit for you! Experience with the Source engine is ideal.

Animator(s)
We be always looking for more animators! Must be capable of producing realistic looking animations that flow well and convey weight and density etc. Must also have experience with the source engine and the process of compiling animations into the model. Should you be an expert in 3rd person and/or 1st person we want to see what you can do!

Additional Leadership
Think you’ve got a master plan, the connections, the resources to help direct the future of PVKII and possibly Octoshark Studios? You should have many years of experience with PVKII, and have a positive reputation in the community. Must understand the requirements of game design, project management, and have the commitment to see goals to completion. You are a planner, patient, understanding, engaging, a team player, and of course you are a great communicator. You take initiative for new solutions such as internal/external recruitment, or press opportunities. You rally team members for discussions, meetings, tests, and projects. You work with our core leadership team, and maximize efforts from your area of responsibility. Experience with the Source engine is an asset. Experience developing and/or testing games or mods is an asset. This is a developer position.

Is your specializing field not listed above, even though you think we could use you? Apply anyway with examples of your work!



APPLY NOW!

We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums here. No time wasters, only serious applications please! Applicants will be given a small test assignment and/or go through a short trial period before joining the team proper.
Nov 11, 2017
Pirates, Vikings, and Knights II - Colonel


Well ahoy ther’ mateys, brothers, and lasses!

We be currently recruiting talent for developing or contributing to PVKII in the priority positions below! First up though; you should know about the different ways you can help us out!

ROLES
Beta Tester: Spots are filling up quickly! You will attend 4-5 tests a month, provide feedback, suggestions, and help us improve the game. Most of all, its really fun! More information on applying for the testing team here.

Developer: Have a spot on the PVKII team, must complete an applicant’s challenge or trial, provides more impact to the future of the passion project, and contributes to development on a consistent basis.

Authorized Creator: Have the skills of a game developer, but don’t have the time to commit to the team? Contribute to the game whenever you feel like it. Always open for any position.

Contributor: Have some assets you’d think would help us out? Want to make a professional trailer video for the game? These are just some examples! If you’d like to be a one time contributor and provide us with something ready to use please post in our application forum.

*Everyone in these groups receives in-game recognition.

So…
Are you GREAT?
Do others envy your SKILLS?
Do you have a strong passion for game design?
And most importantly, are you a trustworthy and reliable future crewmember?


If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested!



OPENINGS
Voice Actor/ Actress
Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, and willing to work your pipes to fit one or more class!

3D Artist
Whether you specialize in characters, weapons, or props, we need you! Must be able to produce lovely-looking models and textures that fit in with PVKII's art style. Ideally, prop modellers work with our environmental artists to fill levels up with various props and assets. Modellers must be able to skin their own models and compile them into the game. Experience with the Source engine is ideal.

Additional Programmer(s)
Join our growing team of skilled PVKII programmers! Must be experienced with C++, git, and ideally the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder, you will be an essential and positive force for the future development of the game.

2D Artist/Texture Artist/Particles
Could be one person, could be three. We need experienced 2D artists capable of regularly producing a variety of 2D art. You need to be able to produce any of the following: game environment textures, in-game particle effects, concept art, or graphics for promotional material. Whatever you see yourself doing, we can find a task fit for you! Experience with the Source engine is ideal.

Animator(s)
We be always looking for more animators! Must be capable of producing realistic looking animations that flow well and convey weight and density etc. Must also have experience with the source engine and the process of compiling animations into the model. Should you be an expert in 3rd person and/or 1st person we want to see what you can do!

Additional Leadership
Think you’ve got a master plan, the connections, the resources to help direct the future of PVKII and possibly Octoshark Studios? You should have many years of experience with PVKII, and have a positive reputation in the community. Must understand the requirements of game design, project management, and have the commitment to see goals to completion. You are a planner, patient, understanding, engaging, a team player, and of course you are a great communicator. You take initiative for new solutions such as internal/external recruitment, or press opportunities. You rally team members for discussions, meetings, tests, and projects. You work with our core leadership team, and maximize efforts from your area of responsibility. Experience with the Source engine is an asset. Experience developing and/or testing games or mods is an asset. This is a developer position.

Is your specializing field not listed above, even though you think we could use you? Apply anyway with examples of your work!



APPLY NOW!

We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums here. No time wasters, only serious applications please! Applicants will be given a small test assignment and/or go through a short trial period before joining the team proper.
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