Mar 15
Pinball Deluxe: Reloaded - madeofbits
Update 2.8.4

  • St-Patrick's challenge event
  • Treasure Hunter has tickets again
  • Fix for powerballs getting stuck on a ramp on Apparatus
  • Various bug fixes
Dec 15, 2024
Pinball Deluxe: Reloaded - madeofbits
Overview
  • Preparing for a holiday event
  • Game engine update
  • Bug fixes for various tables

Table Changes
  • [Space] Fixed an issue where the Boost 2x multiplier was not being applied.

Other Changes and Bug Fixes
  • Upgraded the game engine to fix several issues
  • Removed unnecessary asset references that were causing memory clogging
  • Changed the analytics solution
  • Fixed a typo in messages on Wild West and Apparatus tables
  • [Wild West] Resolved a bug where daily challenges didn’t correctly account for scores over 2 billion
  • [Apparatus - Puzzle] The cabinet now correctly displays the high score on the table
  • [Space] Fixed an issue with the "Activate 70 rollovers" challenge so the top rollover is counted correctly when launching the ball
  • Adjusted data tracking during play to prevent unexpected memory usage
  • Fixed an issue where Tradewinds lacked a play button on the game over screen
  • Various other bug fixes
Nov 1, 2023
Pinball Deluxe: Reloaded - madeofbits
A small update with bug fixes and preparations for a new table.

  • Changed the score requirement for the Rydes score challenge to a more appropriate value
  • Fixed an issue where two windows waiting on the same conditions would be requested at the same time
  • Auto-plunging logic fixed to prevent the plunger from freezing in some conditions
  • [Jukebox] The ball save light will now turn on correctly
  • Fixed a bug that mixed up the daily event multiballs and extra balls flags
  • Fixed a bug that resulted in incorrect scores when an extra ball was used in golf-type daily events
Jun 8, 2023
Pinball Deluxe: Reloaded - madeofbits
New skin for Apparatus: Puzzle Box. Besides the skin and a new play mode for Daily Events the update is focused on fixing issues on various tables.

Table layout, rules and logic changes:
  • [Fastball] Changed the range of returns from the top-left capture to prevent the ball from bouncing right back in the hole
  • New 'All mods' mode implemented for Daily Events: use all the mods at once (only works with mods you have unlocked already)
  • [Rydes] The mode 1-ball Autosave will now work correctly on Rydes
  • [Tradewinds] Slight change to the windmill ramp collider: the entrance was such that the ball could sometimes get stuck inside the wall
  • Fixed an issue with the automatic multiball saves on Golf and Jukebox when a ball was draining at the same time as the auto-save was turning off
  • [Rydes] Fixed an issue with the 2mb where it could get stuck in a state where it is impossible to re-trigger
  • [Rydes] Fixed an issue where returning second the ball to the garage during 2mb would possibly allow for releasing it if the flipper was pressed at the exact right time

Other changes:
  • The plunger will automatically be released when the ball leaves the plunger area
  • [JurassicLinks] The eggs will open again
  • [TreasureHunter] The message 'jelly fish captured' will be smaller
  • [TreasureHunter] The lights for the hose will now all turn on correctly when using the mod that lowers the number of sub targets needed to start the missions
  • Fixed the localization of the default 'Me' score entry
  • It is now possible to change the name of a score on the local leaderboards. The new name will be used by default on the next score.
  • Fixed an rare issue where the player name would change on its own when reconnecting to the servers
  • [Tradewinds] The fish light next to one of the shore fishing target was stuck on. It is back to working now.
  • [Carnival] The Celtic Unlock token will be drawn in the correct order now: between the floor and the glass of the mirror house
  • A Rydes challenge was missing its text description, that is now fixed
  • [Brix] The Glo table background graphics will not be larger than the table anymore
  • Fixed an issue on tables where Extra Time is available (Golf for instance). Under some circumstances it would trigger after the timer has reached 0, which did not do anything. Now it will simply not trigger anymore in those conditions.
  • [Rydes] Multiball will now count toward the associated challenge.
  • When viewing a message it will not be possible to close the screen while the game is communicating with the server (which normally takes 0.1s but can sometimes cause errors in the background)
  • [Tradewinds] Powerballs will not be drawn on top of the other graphics anymore
  • The single score detail screen now can show longer player names
  • [Carnival] The mirror house bumper lights were stuck in the ‘on’ position.
  • Changed the logic so of the resume 3-2-1 countdown to always trigger if there are any balls in play, not at the plunger (it used to be bypassed whenever there was a ball at the plunger instead - which is slightly different)
Mar 14, 2023
Pinball Deluxe: Reloaded - madeofbits
  • [Rydes] The 'Big Tip' achievement name and description has been updated to 'Round the block' and a bug has been fixed in its logic
  • [Rydes] The 'Tips' achievement has been rebranded as 'Big Tips' on the Steam achievement page
  • The menu will now correctly display the Rydes unlock description
Mar 13, 2023
Pinball Deluxe: Reloaded - madeofbits
Table layout, rules and logic changes:
  • [Rydes] Ramps scoring from 100 to 200
  • [Rydes] Shift Change scoring from 300/400/500/700 to 325/425/525/725
  • [Rydes] The Tip Account max value is slightly increased from 12500 to 12600 but it will now require 6 shots to empty it instead of 5 (2100 per shots instead of 2500)
  • [Rydes] Guardrail duration from 30/45/60/75 seconds to 30/60/90/120 seconds
  • [Rydes] If starting the 6-ball multiball is aborted because it cannot be started (if the 2-ball multiball is active for instance), progress will not be reset
  • [Rydes] Fixed an issue that would cause a ball drain during multiballs when Multiball Parking was triggered if you had both flipper pressed down
  • [Brix] The Lightning Strike mod received a hardware update: it will no longer target indestructible bricks
  • [JurassicLinks] The Meteor capture return ball speed has been changed to prevent the ball from going right between the flippers
  • [Apparatus] The infinite ball bug should finally be taken care of
  • [Apparatus] Triggering Target Multiball at the same time as Ultimate would start will now delay the multiball until after Ultimate is over
  • [Apparatus] Now has a better auto-plunger
  • [Apparatus] The bonus/special target scoring will not apply the powerball bonus
  • [Rydes] The guardrail will not stay up anymore at the end of a timed game mode (and block the ball from draining)
  • [TreasureHunter] The sub's blocker will not get confused by Jelly Swarm running at the same time as a Dive mission anymore

Other changes:
  • New skin for Tradewinds
  • Fixed an issue for Portuguese speaking players when they try to activate the ladder for the first time
  • [Tradewinds] Fixed a timing issue that caused the wind gust sound effect to not stop after Pirates
  • [Rydes] Skillshots made on this new table will now register for the Skillshot Challenges
  • [Rydes] Added lights to track the progress toward the 6-ball multiball
  • Updated game engine to version 2021.3.14
  • Backgroud music playing should work again
  • Special offers won't trigger for Rydes anymore
  • Less logging for connection issues
  • Added an option to share connection logs
  • If some text is not translated in your language, the English version will be shown instead of a blank
  • Some skins have altered text for in-game events to match the altered graphics (Truck Attack -> Santa's Helper for example). However, the altered text was not picked up if the default language was not English. This is now fixed.
  • Fixed some text for the Winter Carnival and Thrill Ride skins
  • [Baseball] Hit ramp capture used to snap to transform but it could result in overlapping balls if there were two next to each other. Instead we will move the ball via the position change.
  • Added capability to provide announcements from a server separate from Nakama to provide information on outages
  • Improved the visibility of the ball on the skin Thrill Park
  • Fixed a potential display issue for ladder games where the gameLength is zero
  • Overall, the Daily Challenges should be a bit easier and/or give a bit more tickets
  • [TreasureHunter] The targets stems will not be visible over the structure anymore
  • Fixed an issue where the UI would break if a player restored their profile on a new device while the tutorial was ongoing
  • [Rydes] Rydes types are set when the table loads and will not be affected by reloads (from changing mods) during competitive games (daily events, ladder, vs)
  • Rydes cabinet will now appear correctly in the Daily Events
  • Changed how the skins logic is handled
  • [Jukebox] Removed the hard to get ticket that would appear in the Award capture
  • The game will remember which connection option you last used and default to that. This should prevent accounts from switching in the case of a server restart
  • The Daily Event season overview will show the top 1000 players instead of top 400 and it will not request the data twice each time anymore
  • Daily Event placement prizes will now include tables and scores
  • [PC/Mac] The Automatic Cloud Save option will be visible now
  • [Brix] The powerballs are slightly darker now in order to improve the visual differences with the white bonus ball
  • [Tradewinds] A couple of small changes to the galactic skin
  • [Tradewinds] Attempt to fix a null reference in Pirates
Dec 29, 2022
Pinball Deluxe: Reloaded - madeofbits
  • Automatic Surge will not apply to rydes started by the multiballs anymore
  • It was possible to park a car in Valet at any speed when reserving, this is now fixed
  • The lights indication the completion state of a ryde with the Yellow cab and the Scooter were mixed up.
  • Increased skillshot value to 20k
  • Removed the duplicate achievement in the UI
  • Extra ball was applied twice
  • The target lights on the bottom targets would animate endlessly if triggered during the six-ball multiball
  • The garage was letting go of captured ball during 6mb, causing issues with counting the number of balls in play
  • Ryde progress during the autosave phase of the 6-ball multiball was discarded if it was triggered from a ball of a different color than the ryde.
  • During 6-ball multiball, it was possible to release a ball captured via the Multiball Parking. This is fixed.
  • After a Multiball Parking, the garage will switch a ball/color that is still in play, allowing for multiple Multiball Parking during a single multiball
  • The ball associated with the black London cab should be easier to see.
  • 'Free Ryde' lights will now turn on during the autosave phase of the multiballs
  • Upped the ball save limits to 100k and 18s
  • Translation fixes
  • Fixed an issue that uploaded 1M scores to the Steam leaderboards. All 1M scores on the leaderboards will be removed.
Dec 26, 2022
Pinball Deluxe: Reloaded - madeofbits
Table layout, rules and logic changes:
- New table: Rydes - You are in the driver's seat and your passengers need rydes!

Other changes:
- Minor bug fixes
Pinball Deluxe: Reloaded - madeofbits
Like the title says, just a quick fix for the "not connected to server" issue.
Oct 22, 2022
Pinball Deluxe: Reloaded - madeofbits
Quick fix for
- Fastball hit ramp capture sometimes not letting go of the ball
- Visual spacing between frames in the car animation of the Hi-Way matrix game in Thrill Ride skin
...

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