Pillars of Eternity - dszymczyk
General:
  • Mac users can now receive the latest updates.
  • The title no longer boots into a black screen if the user's OS is set to Turkish (or languages with similar text formatting).
  • GOG achievements now unlock properly.
  • Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players.
  • Steam Linux is now supported and will be included in future patches.
  • Epic Game Store users will now properly receive their Royal Edition digital content rewards.
  • Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual).

Visual and Audio:
  • Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice)
  • Grimoires will now correctly hide while reading scrolls.
  • Certain cutscenes and maps will now perform better in 4k.
  • Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes.
  • Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed.
  • Removed unintended echo effects on act introduction audio and developer commentary.
  • Ferry boat in Oldsong is no longer partially submerged.
  • Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...)
  • Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities.
  • Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks.
  • All animal companions will now play footstep audio.
  • Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form.
  • Taena's centec VO will now play correctly in both contexts that it can be heard.

Quests and Dialogue:
  • Fixed softlock when hiring Aldwyn and using his services at Brighthallow.
  • Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia.
  • Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse.
  • After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward.
  • Killing Ranga before the potion is acquired will now correctly fail A Mother's Plea.
  • Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request.
  • Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted.
  • Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior.
  • Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction.
  • Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric.
  • Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player.
  • Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely.
  • What happens to the ogre Crothar no longer affects Korgrak's quest states.

Combat and Mechanics:
  • Fixed a case where the Shadow Step ability could cause a crash.
  • Shadow Step ability is no longer treated as a modal and can now target ground locations.
  • Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance.
  • Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health.
  • Party AI will no longer select charmed or confused allies as targets for their hostile abilities.
  • As in PoE2, Party AI that are commanded by the player to move to a location will not attempt to move from that location for a brief period. (They will still attack during that time if possible).
  • Trap Accuracy no longer counts the accuracy modifier on the trap's attack twice in its calculation.
  • Fixed an issue that prevented Constant Recovery from scaling in the same way that Veteran's Recovery does. (Constant Recovery is now superior to Veteran's Recovery at all levels, as expected).
  • Ryona's Buckle's Tenacity Accuracy bonus will now properly activate and deactivate based on the wearer's current Endurance (vs. Only checking endurance at the time the belt was equipped).
  • Iron Circle's Adamant damage reduction now properly deactivates when the wearer rises back above 26% Endurance.
  • Killing Bolt traps now target Fortitude, matching its spell counterpart.
  • Killing Bolt traps no longer mention slash damage in their description.
  • Chain Lightning Traps in Breith Eaman now properly deal damage if they strike a character.
  • Binding and severing Abydon's Hammer will no longer permanently increase the user's Might attribute.
  • The Lady's Hand has had its effects reworked to use a trigger that can be better seen on the character sheet when active.
  • The Black Sanctuary shield will now properly apply its endurance recovery effect when casting Withdraw.
  • Belt of the Royal Deadfire Cannoneer will no longer cause traps to recursively trigger their effects.
  • Elryn's Jacket Eyestrike effect (and similar events that respond to hostile actions) no longer trigger from beneficial "attacks".
  • Powder Burns modal (and similar effects) no longer harms allies located in the AoE's bonus area from intellect.
  • Fulvano's Blunderbuss Spellchance: Charm can now properly trigger and charm targets.
  • Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up.
  • Enemies can no longer move around while being proned by Concelhaut's Crushing Doom.
  • Izali's Boon stealth skill bonus now correctly clears after a rest.
  • Scroll of Minoletta's Bounding Missiles now uses the correct spell description.
  • Scroll of Boiling Spray range now matches its spell counterpart.
  • Scrolls of Restore Endurance have had their range increased to match their spell counterparts.
  • Hirelings from the Salty Mast will continue to provide their boons when using their services at the player's stronghold.
  • Skyward Kick no longer triggers a vertical launch when it would miss with additional effects.
  • Skyward Kick will no longer cause targets to remain prone permanently.
  • Players affected by multiple Unconscious effects will no longer be able to move around while Unconscious. (Similar cases with other effects should also be fixed).

User Interface and Interaction:
  • Fixed a case where a character's culture could be lost in very specific level up circumstances.
  • Weapons can now be equipped to the first weapon set by double-clicking them in the inventory.
  • Right-clicking on a creature will now display its bestiary entry (if it has one).
  • Fixed some cases where the Retrain Character UI might show white portraits.
  • Best of damage type icons now display correctly in the character sheet UI.
  • Fixed a case where Burial Isle visions might prevent the user from canceling actions.
  • Containers that aren't associated with a major faction, but will trigger an attack response from interaction, will now appropriately display the stealing cursor.
  • Trapped chest in the Abbot's Quarter's during the Rising Tide quest can now be looted correctly after being disarmed.
  • Pickables and similar interactions can no longer be looted multiple times using queue'd actions.
  • Removed erroneous description from Guardian Spirit ability on Ancestor Pendant.
  • Setting an invalid name after reaching the end of character creation will no longer allow you to finalize character creation.
  • Character Creation attribute totals only display culture bonuses after the culture screen is reached.
  • Localization:
  • Several Talents that were missing localized text in various languages have been localized.

Known Issues:
  • We are still investigating the issue where in very rare cases the spell cursor might display the incorrect icon. A change included in this patch should make this occur far less frequently, but the core issue seems to be Unity related. We'll continue to seek alternative solutions in a future update.
Jul 10, 2024
Pillars of Eternity - dszymczyk
General:
  • Fixed an issue that prevented POE1 saves from being imported to POE2 after the last patch.
    --If you possess a save game that could not be imported, loading and re-saving should correct the issue.
  • Fixed an issue that caused some users to receive DLC content and/or backer items without having proper access to them.
    --If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify).
    --This issue did not affect users on Game Pass or Epic.
  • Removed duplicate unused asset bundle files that artificially increased installation size.
Navigation:
  • N/A
Visual and Audio:
  • Fixed an issue where spoken dialogue was being unintentionally affected by reverberation.
Quests and Dialogue:
  • N/A
Combat and Mechanics:
  • N/A
User Interface and Interaction:
  • Fixed incorrect version numbers across different platforms. They should all match now and increment correctly.
Known Issues:
  • Some users have reported crashing on 32-bit operating systems. While 32-bit operating systems fall below our minimum requirements, users that had better luck on 3.4.0.1318 will find a Legacy branch available Steam/GOG which may yield better results.
Pillars of Eternity - dszymczyk
The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

General:

  • We have updated to Unity Version 2019.4.11.
  • Updated graphics to DirectX 11.
  • Fixed an issue where backer rewards would appear or unlock incorrectly.
  • Also fixed a case where backer rewards might not unlock at all for users in the public beta.
  • Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).

Navigation:

  • Fixed areas that could not be navigated in numerous scenes.
  • The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
  • Fixed some cases where NPCs would become stuck when pathing during cutscenes.
  • Fixed some cases where NPCs would walk or run in place during cutscenes.
  • Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.

Visual and Audio:

  • Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
  • Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
  • Overwhelming Wave should more reliably play its visual effects.
  • Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
  • Symbols western chamber of Lle a Rhemen should now properly light up when expected.
  • Fixed redundant horn audio playing after the battle of Yenwood.
  • Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
  • Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.
  • VFX will no longer become displaced when a character teleports or uses a movement ability.
  • Unstrung Bow’s visuals will now properly appear on the ground when discovered.
  • Soul Whip VFX are no longer lost on save/load or transitions.
  • Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
  • Released soul VFX in Sun in Shadow should now display correctly.
  • Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.
  • Gafonercos will remain correctly positioned after completing certain attacks.
  • Potion of Fleet Feet now properly plays a drinking animation.
  • Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.
  • Fixed an issue that would cause water VFX to display improperly in certain areas.

Quests and Dialogue:

  • Ready the Cannons side quest should now properly update its objectives.
  • Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
  • Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
  • Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
  • Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.
  • Fixed bark lines in Defiance Bay cutting short after their first line.
  • Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
  • Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.

Combat and Mechanics:

  • Earth Blights should no longer sometimes detach from their selection circles when dominated.
  • Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
  • Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
  • Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
  • Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
  • Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
  • Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
  • Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
  • Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
  • Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
  • Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
  • One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.
  • Deadfire Pack’s soulbound weapons now have the Universal weapon group.
  • Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
  • Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
  • Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.
  • Stalker’s Torc item should now apply and display its effects correctly.
  • Psychic and Brutal Backlash now correctly respect their per encounter rules.
  • St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.
  • Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.

User Interface and Interaction:

  • Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
  • Fixed a case where the damage type icon on the character sheet might not position correctly.
  • Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
  • Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
  • Fixed a typo in the description of Animal Companions.
  • Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
  • Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
  • Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
  • Examining the wall trophy inside of Elm’s Reach should now be possible.
  • Skipping intros when first starting the client should now be more responsive.
  • Fixed accuracy tooltips not appearing on the character sheet.
  • Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
  • Fixed a bug preventing interactable highlights from appearing after opening the map.
  • Fixed an issue that caused tooltips to sometimes shake in the UI

Known Issues:

Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!)

Steam builds incorrectly display 3.4.xxxx.

Displayed version: 1.3.4.1377
Accurate Version: 1.3.7.1377

This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.
Pillars of Eternity - Obsidian_Alec


Hail, Watchers!

If you haven't had a chance to experience the vibrant world and rambunctious crews that await you in Pillars of Eternity II: Deadfire, you can get your copy from 15% to 20% off during the Steam Summer Sale! Through July 5th, you can get the Standard and Deluxe Editions of Deadfire for 15% off, or the Obsidian Edition for 20% off.

And for our Lords and Ladies of Caed Nua, we've implemented a bundle on Steam so that if you own either game, the other game is discounted! If you or anyone you know has yet to journey through Eora, the bundle counts for both games at once as well!

Check out Pillars of Eternity II: Deadfire on Steam here.

Pillars of Eternity - Obsidian_Alec

Set sail on Obsidian's most epic adventure yet, through the vast, open world of the Deadfire Archipelago. Boasting unparalleled depth, reactivity, freedom of choice, and immersion, Pillars of Eternity II: Deadfire improves upon the original, award-winning RPG in every way. Experience:

• Open-world exploration
• Ship management and combat on the high seas
• Multi- and sub-classes with immense variety
• Fully voiced dialogue
• Dynamic lighting and enhanced visual effects
• And much, much more!

Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!
Pillars of Eternity - Obsidian_Alec


Today is your last chance to pre-order Pillars of Eternity II: Deadfire, the highly-anticipated sequel to Obsidian Entertainment's critically-acclaimed role playing game!

Pre-ordering is the only way to receive:

• St. Drogga's Skull
• Beakhead, the White Hawk Pet
• The Black Flag

Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!

Pillars of Eternity - wazp

Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.

Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.

This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.

Definitive Edition includes:
  • The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice -- a modern RPG that calls back the classics like Baldur’s Gate
  • The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
  • All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more
  • The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018
Pillars of Eternity - wazp

Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.

Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.

This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.

Definitive Edition includes:
  • The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice -- a modern RPG that calls back the classics like Baldur’s Gate
  • The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
  • All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more
  • The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018
Pillars of Eternity - wazp


Bringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire.

Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity.

Included in this DLC:

Soulbound Items:
  • Company Captain's Cap
  • War Club of the Mataru
  • One-Eyed Molina's Gold-Fingered Spike-Finger
  • Belt of the Royal Deadfire Cannoneer
Other Unique Equipment:
  • Helmsman's Uniform
  • Deckhand's Uniform
  • Boatswain's Uniform
  • Sabre of the Seas
  • Fulvano's Blunderbuss
Pillars of Eternity - wazp


Bringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire.

Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity.

Included in this DLC:

Soulbound Items:
  • Company Captain's Cap
  • War Club of the Mataru
  • One-Eyed Molina's Gold-Fingered Spike-Finger
  • Belt of the Royal Deadfire Cannoneer
Other Unique Equipment:
  • Helmsman's Uniform
  • Deckhand's Uniform
  • Boatswain's Uniform
  • Sabre of the Seas
  • Fulvano's Blunderbuss
...

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